priest of chemos- The Great healer?

Post/Author/DateTimePost
#1

zombiegleemax

Aug 31, 2004 11:48:09
It seem kind of odd if a chemos cleric will take the heal spells..but it possible..
dont you think its a bit weird?
#2

iltharanos

Aug 31, 2004 11:49:28
It seem kind of odd if a chemos cleric will take the heal spells..but it possible..
dont you think its a bit weird?

No more weird than clerics of Mishakal being able to cast inflict spells.
#3

zombiegleemax

Aug 31, 2004 12:00:12
No more weird than clerics of Mishakal being able to cast inflict spells.

exacly...

Think about it...why should the god of supreme goodness that wants to heal each and every soulf and body on earth will grant a negative evil forcefull spell such as this...?
#4

cam_banks

Aug 31, 2004 12:03:03
exacly...

Think about it...why should the god of supreme goodness that wants to heal each and every soulf and body on earth will grant a negative evil forcefull spell such as this...?

Don't you think Chemosh's clerics would like to heal themselves if they ever get injured in a battle with the good guys? Or that clerics of Mishakal might want to bring the power of their goddess in the form of a divine strike of blue light against the enemy?

Also, keep in mind that cure spells work like inflict spells on undead, and a cleric of Chemosh is bound to need that once in a while if his rebuke attempts fail him.

Cheers,
Cam
#5

zombiegleemax

Aug 31, 2004 12:39:25
Don't you think Chemosh's clerics would like to heal themselves if they ever get injured in a battle with the good guys? Or that clerics of Mishakal might want to bring the power of their goddess in the form of a divine strike of blue light against the enemy?

Also, keep in mind that cure spells work like inflict spells on undead, and a cleric of Chemosh is bound to need that once in a while if his rebuke attempts fail him.

Cheers,
Cam

The second reason sound good to me...

but the first isnt, Gods have ideals... If I was as pure as mishakal I woulds say to mmy clerics to not strike any foe with curropted spell such as this.
Thes same with Chemos. For the first thing I dont think He gives a damn for the life of his followers. they have their purpose even after they lose their lives.
#6

iltharanos

Aug 31, 2004 13:58:07
exacly...

Think about it...why should the god of supreme goodness that wants to heal each and every soulf and body on earth will grant a negative evil forcefull spell such as this...?

That's the thing though, inflict spells are not evil. While they do make use of negative energy, no inflict spells possess the evil designator. As for Mishakal's purity ... the Age of Mortals accessory quite clearly states that Mishakal has adopted a much more militant stance in the wake of her husband Paladine's loss of godhood. Inflict spells are perfectly in keeping with such a militant approach.
#7

Mortepierre

Aug 31, 2004 16:55:39
On the other hand, no one forbids a DM from applying a bit of common sense by simply preventing clerics from a given god from accessing certain spells.

That's the only thing from 2E I really regret, the clerical spheres. Made it a lot simpler to "specialize" one's cleric and it had the advantage of explaining why some cults enjoyed greater popularity than others among commoners.
#8

hatrel

Aug 31, 2004 17:22:11
Let me just point out that there is no alignment on Cure/Inflict spells. This is a constant source of contention in our group.

As to Mishakal not giving out Inflict spells, remember the Blue Crystal Staff? It did Cures to Friends and Inflicts to Enemies...
#9

zombiegleemax

Aug 31, 2004 20:30:48
The second reason sound good to me...

but the first isnt, Gods have ideals... If I was as pure as mishakal I woulds say to mmy clerics to not strike any foe with curropted spell such as this.
Thes same with Chemos. For the first thing I dont think He gives a damn for the life of his followers. they have their purpose even after they lose their lives.

That may have been before Taky stole the world. If all the hint and allegations of Amber and Ashes hold true then Chemosh is going to be taking a keen interrest int keeping his clergy alive, healthy, and thriving.
#10

zombiegleemax

Sep 03, 2004 10:07:47
I thought that inflict spells utilized negative energy. Why would a cleric dedicated to healing want to use the power of the goddess of healing to hurt someone? Doesnt make sense. On the other hand, I can see the clerics of Morgion and Chemosh wanting to heal themselves and those that they are working with.
#11

iltharanos

Sep 03, 2004 11:19:46
I thought that inflict spells utilized negative energy. Why would a cleric dedicated to healing want to use the power of the goddess of healing to hurt someone? Doesnt make sense. On the other hand, I can see the clerics of Morgion and Chemosh wanting to heal themselves and those that they are working with.

Inflict spells do utilize negative energy, but those spells aren't considered evil. Inflict spells are just another means of defending themselves, and per the rules are no different than the same Cleric using flame strike. I never liked the idea that because one was a Cleric of a healing goddess that you were then limited to just healing ... if that were the case then Clerics of Sirrion would just go around burning things and be no different than the Pyromancers of the early 5th Age.
#12

zombiegleemax

Sep 03, 2004 11:33:43
Maybe that can explain a little bit of the more aggressive nature that Mishakel and her clerics are taking now that she is in charge of the family of light.
#13

true_blue

Sep 03, 2004 14:41:32
I always found it amazing that people think good clerics can't use inflict spells. I really dont see too many people use inflict spells, besides me and using Inflict Serious Wounds a few times because I like just the Touch part of it. Anyways, its just weird for me that people see no problem with a cleric hitting a person with a mace, but if you cast a spell that causes harm on the person (Inflict Wounds) than that just seems to go against the god's ideals. I assume getting hit by a mace is a pretty painful thing, dunno for sure never had it happen.

I even let evil clerics swap out spells for cure spells instead of inflict spells because 1) I think even evil clerics need to heal themselves and their allies a lot 2) I think inflict spells like Inflict Light Wounds and even Inflict Moderate Wounds just doesnt do enough and is pretty much useless as you go up in levels (whereas Cure Light Wounds always comes in handy, even to stabilize people). 1d8 + 5 just isnt crap for damage when you are higher levels, even 2d8+10 isnt worth the casting of the spell and the problems that can come from it sometimes. There are plenty of damaging spells I'd rather have than try to keep getting close and do a Touch attack, fight defensively, and get the little damage I could have just used my magical weapon for. At lower levels yes I do think these spells are all right, but not enough to make people have the swap out feature for them. If they really want to they can, but every cleric I've seen has wanted cure spells. The only reason I would want to be able to swap out spells for Inflict spells is if I was a necromancer kind of cleric and constantly wanting to heal my undead.
#14

iltharanos

Sep 03, 2004 14:45:07
The only reason I would want to be able to swap out spells for Inflict spells is if I was a necromancer kind of cleric and constantly wanting to heal my undead.

Or if you were the undead kind of cleric, then your inflict spells would really be your cure spells.
#15

zombiegleemax

Sep 04, 2004 3:00:12
I always found it amazing that people think good clerics can't use inflict spells. I really dont see too many people use inflict spells, besides me and using Inflict Serious Wounds a few times because I like just the Touch part of it. Anyways, its just weird for me that people see no problem with a cleric hitting a person with a mace, but if you cast a spell that causes harm on the person (Inflict Wounds) than that just seems to go against the god's ideals. I assume getting hit by a mace is a pretty painful thing, dunno for sure never had it happen.

I even let evil clerics swap out spells for cure spells instead of inflict spells because 1) I think even evil clerics need to heal themselves and their allies a lot 2) I think inflict spells like Inflict Light Wounds and even Inflict Moderate Wounds just doesnt do enough and is pretty much useless as you go up in levels (whereas Cure Light Wounds always comes in handy, even to stabilize people). 1d8 + 5 just isnt crap for damage when you are higher levels, even 2d8+10 isnt worth the casting of the spell and the problems that can come from it sometimes. There are plenty of damaging spells I'd rather have than try to keep getting close and do a Touch attack, fight defensively, and get the little damage I could have just used my magical weapon for. At lower levels yes I do think these spells are all right, but not enough to make people have the swap out feature for them. If they really want to they can, but every cleric I've seen has wanted cure spells. The only reason I would want to be able to swap out spells for Inflict spells is if I was a necromancer kind of cleric and constantly wanting to heal my undead.

its not that I think that good clerics shouldnt use Inflict spells...In my regular campaign I let them choose what they want.
but in my secind campaign, my players play the rulers of their own village...
and one of the things they need to care about is for the clergy in their village.
and there seem to be almost no point on deciding which clergy they want.
Basically they will choose the clergy that the god's ideal appeal to them.
But it doesnt really matter. it almost doest have an uniqe effect at all...
cleric of mishakal can heal, and so does cleric of shinare. cleric of Kiri Jolith can help the ruler's army to become stroger, but so can a cleric of majare.

I found solution to that. I just prepred the spells that seem to fit to the cleric's deity. but my players found a really nice to get around it. and they just say to them: "tommorw gonna be a fight, prepre good suupporting spells" and things alike...I cant say its wrong to do it. But the clerics just have too much in common.
#16

theredrobedwizard

Sep 04, 2004 6:59:11
You should look at their domains. Clerics of Mishakal aren't the only healers, they're just the best. Clerics of Kiri-Jolith aren't just warriors, they're the best warriors a cleric can be. Clerics of Chemosh don't just love the undead, they *love* the undead.

So play up their domains.

-TRRW
#17

zombiegleemax

Sep 04, 2004 8:54:28
You should look at their domains. Clerics of Mishakal aren't the only healers, they're just the best. Clerics of Kiri-Jolith aren't just warriors, they're the best warriors a cleric can be. Clerics of Chemosh don't just love the undead, they *love* the undead.

So play up their domains.

-TRRW

The domain system doesnt make the situation much better in my point of view...

many of the spells that the dmain include are general. and I dont think most of the powers are very strong. the healing domain just add +1 to the score...
altough there couple of good ones like the srength domain. but not too many.
#18

wolffenjugend_dup

Sep 04, 2004 10:57:36
The way I look at it is that the gods are not there to say what their clerics can and cannot do. They are there to say "Do X and you will be virtuous/rewarded/whatever." "Do Y and you won't." Remember, in Dragonlance the deities respect the right of personal choice. That plays a huge role in the theme of the world.

So while it may not seem right that a cleric of Mishakal can cast inflict spells, remember that just b/c they CAN doesn't mean they WILL. Perhaps using inflict spells too often brings the cleric into the bad books of his/her deity. By allowing mortals the choice, the gods can allow mortals to decide for themselves. And then let the chips fall where they may.

At the same time, perhaps other gods simply forbid certain spells. Part of worshipping that deity may require giving up certain spells. Still, the mortal has a choice to worship or not.

In short, don't get too caught up in the issue. There are always ways to reconcile what at first might seem inappropriate.
#19

true_blue

Sep 04, 2004 14:52:59
I do miss the spheres from 2nd edition because I think clerics were way more different with eachother. I think domains were made to still have some of that feel, but failed miserably. Some domains are neat, but others just seem to really suck and they add only a few spells when you really look at it. The Player's Guide to Faerun added Initiate feats to add specific spells to certain clerics of different gods, but even that I think of as a patch. I believe eventually in a new edition they will bring back the spheres because it really does distinguish the spells a cleric of healing gets and the spells of a cleric of undeath or such.

I dunno, right now pretty much they look the same and the best way to distinguish them is to roleplay them differently. On paper, they will look pretty similar but that happens. Try to give them little quirks or something to bring out their preferences.
#20

iltharanos

Sep 04, 2004 15:09:59
Prestige classes are another viable way of differentiating the clerics of different faiths.