Ravenloft Conversions Needed

Post/Author/DateTimePost
#1

zombiegleemax

Sep 03, 2004 20:41:19
I need some Help. I either need some ravenloft converted stats on the Headless Horsemen or if someone actually has 3rd edition stats of him it would be great thanks
#2

zombiegleemax

Sep 07, 2004 19:43:26
Given that the headless horseman is more plot device than true encounter I think his stats need to betailored to the group of PCs whom you are judging.

A few quick thoughts:

He's an undead, possibly ghostly horse rider, probably fighter (though levels of blackguard and or highwayman from CoD seem like good PrCs). His horse could be corporeal undead, incoporeal undead or a nightmare. He's primarily armed with a keen or vorpal Sickle (ghost touched if incopreal) which IMO shouldn't work for (N)PCs other than the horseman. Adjust his stats to make him deadly to your PCs (perhaps average party level +4, plus perhaps the ghost template). After he passes, waves of ghostly severed heads follow - treat as magical beasts of an appropriate HD with a bite attack (HD perhaps equal to the average PC level -2?). Mounted Combat, Ride by Attack, Skill Focus - Riding & (Great) Cleave are a must for feats.

-Eric Gorman
#3

The_Jester

Sep 08, 2004 5:19:10
Just use Sheriff VonZarovic.
That way he's good for something... ;)
#4

zombiegleemax

Sep 11, 2004 19:34:24
Sheriff VonZarovic???
#5

bloodycard

Sep 11, 2004 22:28:47
A distant cousin of Strahd in Champion of Darkness
#6

zombiegleemax

Sep 12, 2004 5:49:26
I need some Help. I either need some ravenloft converted stats on the Headless Horsemen or if someone actually has 3rd edition stats of him it would be great thanks

When I made tha path of the HH cross with the one my players were on, I didn't invent any statistics: I only made out a BAB (REALLY HIGH ;)), and some DCs for the saving throws against the horseman and heads' abilities.

He had just to appear, strike (almost killing one of the PCs), then go away.
Horror Cheeeeeeeeck! :D
#7

zombiegleemax

Sep 13, 2004 0:21:21
thanks i need to get me that book I am missing a few for my collection
#8

rotipher

Sep 13, 2004 9:28:36
Actually, the HH might work better in 3E/3.5E as a *hazard* than as an NPC or monster. He's supposed to be invulnerable, he can't be grappled or held or otherwise restrained, and he only strikes at a given target once. So treat him as a high-CR deathtrap rather than an opponent and it'll be a lot simpler, plus PCs will at least get a few xps out of surviving his attacks (even if they don't "defeat" him).

Those Who Follow, OTOH, are best treated as monsters, to be fought in the conventional manner. "Danger: Flying Heads, Next 1/2 Mile"
#9

zombiegleemax

Sep 14, 2004 4:23:01
Condensed conversions according to the Conversion Booklet:
AC:20 BAB:+7
STR 19 DEX 17 CON - INT 9 WIS 8 CHA 5

Heads
AC 17 BAB +1

Medusa Heads
AC 15 BAB +3

Maedar Head
same as Medusa

but then, stats for all the Darklords are underpowered anyway. I agree with the use as a plot device- any creature that can make the road move beneath your feet if you try to get off of it is not a typical monster.
#10

zombiegleemax

Oct 06, 2004 10:45:25
I apologize, I'm new to third-edition. What is this conversion booklet? It sounds awfully useful!
#11

zombiegleemax

Oct 06, 2004 20:06:07
I apologize, I'm new to third-edition. What is this conversion booklet? It sounds awfully useful!

Download this, from the Wizards main D&D page:
http://www.wizards.com/dnd/files/conversionbook.zip
#12

zombiegleemax

Oct 07, 2004 8:33:42
You are a gentleman and a scholar!
#13

zombiegleemax

Nov 04, 2004 19:36:56
Actually, Moscone, since The HH's STR was originally 18/00, the conversion booklet would put his new STR at 23. And, as stated in the adventure From the Shadows (adventure #RQ3) he is not truly an undead so would be counted as a humanoid, thus his total BAB would be +12. His conversion stats would be:

Headless Horseman
Medium Humanoid

HD: 8d8+24
Inititive: +7 (Dex, Improved Inititive)
Speed: 60 ft.
AC: 20 (+7 Natural, +3 Dex)
Attacks: Sickle +13/+8 melee
Damage: Decapitation (See Below)
Face/Reach: 5 ft by 10 ft/5 ft
Special Attacks: Decapitation
Special Qualities: Immunities
Abilities: Str 23, Dex 17, Con 17, Int 9, Wis 8, Cha 5
Saves: Fort +9 Ref +9 Will +5
Skills: Spot +5 Listen +5
Feats: Combat Reflexes, Weapon Focus (Sickle), Improved Inititive
Climate/Terrain: Any Road
Organization: Solitary (Unique)
Challenge Rating: 10
Treasure: None
Alingment: Chaotic Evil
Advancement Range: None

Decapitation (Su): Any successful hit by the HH's sickly automatically decapitates any creature that has a discernable head. If the to hit roll is missed by 1 then the victim is slashed in the neck and damage is 1d10, if missed by 2 the victim is bashed in the head and damage is 1d6 (1d4 if helmeted), if missed by 3 the victim is slashed in the face and damage is 1d4. If missed by more than three, then the victim is missed.

Immunities (Ex): The HH is immune to all magic, and can in fact even move freely through walls of force, stone, etc. Nothing can diminish his speed, and he can not be knocked off of his horse.

The information above was gathered from the Second Edition Darklords book and the From the Shadows adventure useing available conversion rules.