Items in the KoD (Spoilers)

Post/Author/DateTimePost
#1

daedavias_dup

Sep 08, 2004 23:57:43
I have noticed one thing after the conclusion of the Key of Destiny campaign, and that is the spellcasters are left wanting when it comes to items gained in the end. My girlfriend's mystic is in the worst shape when it comes to magic items, possessing only the +1 Breastplate and the Ring of Wisdom. Because my player who lost his bozak character in battle started a new character, he started out with a plethora of magic items, but even he lags behind the ranger and the centaur fighter. So far, the ranger possesses both the +1 shocking burst longsword and the Shard of Light, while the Centaur carries the Dragonlance.

What should I do to even the ground a little? The mystic and the wizard lacks the proficiencies to use any of the magic weapons, and much of the other magic items do not work for them. Should I give the mystic a magic weapon? Should I make the wizard's staff progress slowly into a Staff of High Sorcery?

I am just looking for ideas, because as it stands these two characters are highly outclassed when it comes to the other two, especially the centaur.
#2

theredrobedwizard

Sep 09, 2004 8:05:04
What I did/am doing is include a (insert Moon God's name here)'s Blessed Book in the treasure. For any mystics or clerics, a pair of gloves that allow them to cast Cure Minor Wounds at will.

-TRRW
#3

cam_banks

Sep 09, 2004 8:10:36
My players get handed magic items every once in a while as needed, really. I'm only using what's in the Key of Destiny as a general guide. Indeed, when the heroes raided a Thorn Knight enclave in Port Balifor recently (which ended with them setting of a storeroom of gnomish black powder and blowing the top few levels from the compound) they acquired a number of items that aren't in the module, from a +1 wounding short sword and +1 frost greatsword to a +1 keen sabre of intellect +2 and the dragon orb of Losarcum.

Yes, a dragon orb.

Cheers,
Cam
#4

zombiegleemax

Sep 09, 2004 10:07:38
So far, the ranger possesses both the +1 shocking burst longsword and the Shard of Light, while the Centaur carries the Dragonlance

The barbarian in my group passed up the + 1 shocking burst longsword thinking it a very weak weapon in comparison to the Great Axe she has. I guess you could do like Cam said and invent some weapons for the mystic if you feel as if there are not enough items.

My players get handed magic items every once in a while as needed, really. I'm only using what's in the Key of Destiny as a general guide. Indeed, when the heroes raided a Thorn Knight enclave in Port Balifor recently (which ended with them setting of a storeroom of gnomish black powder and blowing the top few levels from the compound) they acquired a number of items that aren't in the module, from a +1 wounding short sword and +1 frost greatsword to a +1 keen sabre of intellect +2 and the dragon orb of Losarcum.

Yes, a dragon orb.

Cheers,
Cam

Wow, that is alot of magical items! Do you find any of those weapons to be overpowering for the campaign Cam ?

~~~
#5

Sysane

Sep 09, 2004 10:12:54
Could always give the mystic the Blade of Betrayal
#6

cam_banks

Sep 09, 2004 10:14:42
Wow, that is alot of magical items! Do you find any of those weapons to be overpowering for the campaign Cam ?

Not really. They're all 9th level at the moment, so they're about right for the sort of equipment they have. The dragon orb is a plot device, not something they're going to necessarily keep, so it's a different thing altogether.

Cheers,
Cam
#7

zombiegleemax

Sep 09, 2004 10:23:11
Could always give the mystic the Blade of Betrayal

Sysane, Are you reading my mind or something ? That is exactly what I have in store for them.

~~~
#8

zombiegleemax

Sep 09, 2004 10:24:32
Not really. They're all 9th level at the moment, so they're about right for the sort of equipment they have. The dragon orb is a plot device, not something they're going to necessarily keep, so it's a different thing altogether.

Cheers,
Cam

9th level ? Man where do you have them at right now ? I thought the module only took the PCs up until 7th level ? Or are you playtesting the second volume(Of the AoM campaign.) right now ?

~~~
#9

cam_banks

Sep 09, 2004 10:36:44
9th level ? Man where do you have them at right now ? I thought the module only took the PCs up until 7th level ? Or are you playtesting the second volume(Of the AoM campaign.) right now ?

Nope, they're in Port Balifor at the moment, about to get swept up in the Khurman War between the dark knights of Neraka, the dragonspawn of the Desolation, and the somewhat unprepared city of Ak-Khurman. The heroes used the dragon orb last session to dominate a young adult blue, sending him off to the harbor in Port Balifor to blast at the 100 Nerakan ships preparing to cross the Khurman Sea, which is bound to alert the other four blues and the three reds in the area to their activities.

Cheers,
Cam
#10

zombiegleemax

Sep 09, 2004 10:41:55
Nope, they're in Port Balifor at the moment, about to get swept up in the Khurman War between the dark knights of Neraka, the dragonspawn of the Desolation, and the somewhat unprepared city of Ak-Khurman. The heroes used the dragon orb last session to dominate a young adult blue, sending him off to the harbor in Port Balifor to blast at the 100 Nerakan ships preparing to cross the Khurman Sea, which is bound to alert the other four blues and the three reds in the area to their activities.

Cheers,
Cam

Cam! Your campaign sounds like the third installment of the Lord of the Rings trilogy(Return of the King). Well at least your staying true to what Dragonlance is noted for; wars. So basically they have not even made it to Malystryx's peak yet and they are already 9th-level ?

~~~
#11

cam_banks

Sep 09, 2004 10:46:33
Cam! Your campaign sounds like the third installment of the Lord of the Rings trilogy(Return of the King). Well at least your staying true to what Dragonlance is noted for; wars. So basically they have not even made it to Malystryx's peak yet and they are already 9th-level ?

Yep. Still not sure how the Desolation will get involved, although Sindra and her dragonspawn are definitely a part of the coming fun. There's also a brass dragon and a very mysterious person who may or may not be the brass dragon, or a god, or both, as well as genies, the eastern Conclave of the newly reformed Orders of High Sorcery, a Stone of Threes, friction among the factions of the dark knights, and Cole Shatterstone, who the party's White Robe wizard saved from a future as the prophesized leader of the Thorn Knights by taking that future for himself and playing with the hands of fate.

So, yes, they're 9th level and they're not at Malys' Peak yet.

Cheers,
Cam
#12

daedavias_dup

Sep 09, 2004 11:25:12
The players destroyed the Blade of Betrayal (an idea I was very proud of them coming up with, as most of the players were of good alignment and carrying such a weapon would be bad news), so that is out of the question.

I think I am going to make the wizard's staff (currently a +1 quarterstaff, his item of power) slowly progress into a Staff of High Sorcery. I think I am going to go with what Cam said and give the mystic a new weapon as soon as they return to Kendermore, having it be something the kender scavenged up. Her favored weapon is a rapier (she has the weapon finesse feat), so it may be a little difficult to explain, but oh well. Perhaps a +1 keen rapier would be good.

BTW, this is off topic, but if the centaur charges with the dragonlance, does it give a bonus as if she were mounted?
#13

cam_banks

Sep 09, 2004 11:38:07
BTW, this is off topic, but if the centaur charges with the dragonlance, does it give a bonus as if she were mounted?

Nope. Centaurs don't get any more bonuses than charging people do, as any difference in size is accounted for by Strength adjustments etc.

Also, the rider doesn't need to do much more than just hold onto the dragonlance and aim it in the right direction. The horse is doing all of the hard work.

Cheers,
Cam
#14

daedavias_dup

Sep 09, 2004 11:41:56
Nope. Centaurs don't get any more bonuses than charging people do, as any difference in size is accounted for by Strength adjustments etc.

Also, the rider doesn't need to do much more than just hold onto the dragonlance and aim it in the right direction. The horse is doing all of the hard work.

Cheers,
Cam

That's what I thought. Oh well, no massive destruction for the centaur.
#15

cam_banks

Sep 09, 2004 11:46:41
That's what I thought. Oh well, no massive destruction for the centaur.

Is he lawful good? The only LG character in my group is the White Robe, and he's really not cut out to use the thing. At this point I don't know what I'm going to do with it, or even if it's there.

Cheers,
Cam
#16

daedavias_dup

Sep 09, 2004 11:53:42
Is he lawful good? The only LG character in my group is the White Robe, and he's really not cut out to use the thing. At this point I don't know what I'm going to do with it, or even if it's there.

Cheers,
Cam

The centaur is chaotic good, so she can't unlock all of it's potential. I did have a lawful good bozak, but he blew up. That is the main reason the weapons are in the hands of the centaur and the ranger, because the bozak originally had the Shard of Light. Oh well, the staff of HS should be able to even the ground some. I am really wanting to give the mystic something really good though, but I don't want it to be unbalancing. I suppose I could go the route of the progressive weapon, like I am with the staff.
#17

Sysane

Sep 09, 2004 12:03:12
The players destroyed the Blade of Betrayal (an idea I was very proud of them coming up with, as most of the players were of good alignment and carrying such a weapon would be bad news), so that is out of the question.

I would have seen this as an interesting story plot and the opportunity for some good role playing and character development.

A good mystic bending an evil weapon to his/her will to right its past wrongs. Thats good stuff!
#18

Nived

Sep 09, 2004 13:18:57
I'm trying to figure out what item, and it should be a good one, to have my group's rogue aquire for the hell I put them through last session. Allow me to elaborate

My party decided to turn left, you know when they should have turned right.

In Ak-Kurman I was all finished up with my sideplots that I was throwing at them for fun (which got them to 7th level before even getting to Balfor). I modified the Ghost Blade adventure to go into the elven ranger's backstory (the Ghost Blade itself became a shortsword... so the dual wielding Short Sword focused ranger has the Shard of Light and the Ghost Blade... I like the light and darkness contrast). I had a sideplot with a clandestine war between the gray robes and the Wizards of High Sorcery (Zoe being rather open about the Order's reformation became a target) and some other stuff...

I was just about ready to push them on a ship when to stall for time I rolled a random encounter... Press Gang... so the thugs walked up, "Ever work on a ship?" they said smacking clubs in their hands... and the rogue (whose father was a pirate and I forgot about this little bit of backstory) said "Not in a long while but I'd like to again."

So they volunteered to join the press gang... *DM beats his head on the table* It'd be too simple to simply have the ship happen to go to Port Balfor so I was trying to think of someway to get the ship there... storm maybe? Pirate attack? While I pondered I pulled out the Beastiary of Krynn to roll a random encounter on the high seas to stall for time. Night on the Bay of Balfor... I roll up a dragon encounter... Black. I bumped it down to 'Young Adult' so they had a sliver of a chance. The rogue, Alexander, was on watch when the Dragon attacked, he's ringing the warning bell and trying to get into position to attack, he and the elf ranger (Elassar) are the only two to pass the fear and proceed to try and kill the Dragon, Elassar using the Shard to counter the Dragon's darkness spell. The battle was brutal. Elassar (Ranger and only Divine Caster in the group) casts a spell, the first spell he's cast in the game, "Jump", he leaps up flips around and lands on the dragon's back (he rolled a 20 on a jump check with +10 from the jump spell he did it). Well Alexander, whose behind the dragon using the magic crossbow bolts he found in the Shattered Temple suddenly... fails his save vs the Blade of Betrayal's ego... so he raises his crossbow a little higher... and unleases a massive sneak attack on Elassar's unsuspecting back!

Elassar's a smart guy and never did like the 'Dagger of Death's Embrace', the Alexander wont respond to Elassar yelling at him he figures it's probably the knife. Sheathing the shard of light (thus allowing the dragon's Darkness spell to take effect again and using the Ghost Blade he sneaks over to Alexander and tries to take the blade from his belt. When he tries to throw it overboard the Dagger makes all sorts of promises of power and such to him, time for a Will Save, the elf rolls a 1. So its not going overboard... but it's in danger of that anyway as the Dragon just tore off the mast. S Alexander and Elassar both thralls to a knife kill and maim their way to the lifeboats and steal one and make for shore.

The last party member (I have only 3 players), a Phaethon monk, tries to help the crew, but has to leave to chase after his friends...

Twas a bad night for them... but I got them to the Desolation and heading for Port Balfor. Long story short, Elassar finally beats the Will save and with the Phaethon's help throws the Blade into the sea. Where a certain Lich will eventually retrieve it.... BUT ANYWAY.

After losing such a cool item... and being mindraped I figure Alexander needs a new spiffy something or other. With a Spellbook he stole from a Grey Robed mage he's learning Magic (start of next game he takes his first Wizard level, he wants to be a Spell Filtch) so I'm not really sure what it should be. I'd apprechiate any thoughts on the matter.

Also as a side note, Elassar is now righteously angry at Chemosh (who he blames for the Blade of Betrayal). Elassar wants revenge, he thought of a unique way to exact it. He aranged with Blight Thistleknot to deliver something to Shroud Grave-eyes... the Book from the Shattered Temple with the Commune Spell to Chemosh. Elassar figured the worst punishment he could send the God of Undeath was a Kender Nightstalker. Still wondering how to play that out... While the idea made me laugh I like to be serious with my campaigns... so Elassar is going to be ultimately responsible for an evil undead Shroud.
#19

Sysane

Sep 09, 2004 13:47:35
My party is about to enter the Shattered Temple. They had a b*tch of a time with the shadows in the dark tower of the valley but managed to come out with the shock burst sword, Kiss of the Desert Sky. The random encounter with the ogre skeletons almost wasted the Kapak in the party (crit with a giant sized great sword, ouch!).

The party is averaging 4th level right now. I figure by the time they get thru the temple they will be 5th or 6th. I think the Blade of Betrayal might cause some henious damage to the party in the right hands.
#20

frostdawn

Sep 10, 2004 16:52:32
The party is averaging 4th level right now. I figure by the time they get thru the temple they will be 5th or 6th. I think the Blade of Betrayal might cause some henious damage to the party in the right hands.

The blade itself shouldn't hurt the party too much as it only functions as a +2 short sword against anything non negative plane, um, 'ish'. Against undead and demons and the like, critical hits do triple damage, and some other nasty things.

The thing that sucks is when the party starts to use that sucker against any undead you might throw at them. It really makes short work of most undead critters.
#21

daedavias_dup

Sep 11, 2004 9:09:19
The blade itself shouldn't hurt the party too much as it only functions as a +2 short sword against anything non negative plane, um, 'ish'. Against undead and demons and the like, critical hits do triple damage, and some other nasty things.

The thing that sucks is when the party starts to use that sucker against any undead you might throw at them. It really makes short work of most undead critters.

You are talking about the Shard of Light, not the Blade of Betrayal. The blade of betrayal is a dagger that is evil that tries to control the wielder.
#22

frostdawn

Sep 13, 2004 8:52:29
You are talking about the Shard of Light, not the Blade of Betrayal. The blade of betrayal is a dagger that is evil that tries to control the wielder.

Hee hee, oops, my bad. Stupid hair trigger respond button. :P Ya got me there, I was getting my magic weaponry all confuzzled.
The renegade wizard/thief in our group is the wielder of the Blade of Betrayal. Whenever he's in the presence of good clerics, he's gonna start making will saves. The group took the Mishakal items from the Betrayer's room, and decided to donate them to the temple of Mishakal in Ak-Khurman. The player had to fight the urge to kill off the priests after making the donation. He then wanted to sell off the dagger. I informed him he "really didn't want to do that". Now they are getting a little petty with things. Attempting to use the dagger to pry things open, attacking monsters they have verified use acid in their attacks, etc. The mentality being if they "don't want to get rid of it" then they will cop out and hopefully (knowingly) destroy the dagger. What do you guys suggest about that little conundrum?
#23

Sysane

Sep 13, 2004 9:03:17
Hee hee, oops, my bad. Stupid hair trigger respond button. :P Ya got me there, I was getting my magic weaponry all confuzzled.
The renegade wizard/thief in our group is the wielder of the Blade of Betrayal. Whenever he's in the presence of good clerics, he's gonna start making will saves. The group took the Mishakal items from the Betrayer's room, and decided to donate them to the temple of Mishakal in Ak-Khurman. The player had to fight the urge to kill off the priests after making the donation. He then wanted to sell off the dagger. I informed him he "really didn't want to do that". Now they are getting a little petty with things. Attempting to use the dagger to pry things open, attacking monsters they have verified use acid in their attacks, etc. The mentality being if they "don't want to get rid of it" then they will cop out and hopefully (knowingly) destroy the dagger. What do you guys suggest about that little conundrum?

I think the Dagger would pick up on this and try to take control of the character wielding it to prevent itself from being destoryed. It may also turn its hold person ability on the character himself.

The Dagger also may demand to be given over to a more "worthy wielder" that would either be more easy to control (i.e. low will save) or had similar goals as it.