Missing Dehydration Thread

Post/Author/DateTimePost
#1

berwick

Sep 09, 2004 7:54:06
I could have sworn there was a dehydration thread around here somewhere?

Anyone remember it/where it was?

Please help.

Thanks,
Berwick
#2

zombiegleemax

Sep 09, 2004 9:01:27
Did no one read the sticky thread from WoTC_Mel when the boards were being upgraded, that all threads and posts made while that was going on would be lost once the boards were finished?

Guess not. :D
#3

zombiegleemax

Sep 09, 2004 10:01:37
there was a dehydration thread. i pretty sure i started it... mind not working right now. what did you want to know from it?
#4

the_people_dup

Sep 09, 2004 20:51:41
This was quite a good thread, as I remember. Can anyone remember some of the rules that where settled on?
#5

zombiegleemax

Sep 10, 2004 6:56:13
here are the rules that i finally settled on for my campaign:

Dehydration
• Aarokocra, Dwarfs, Elves, Half-elves, Humans, and Muls need the same amount of water per day.
1. An active character (walking, riding, or performing some other hard exertion) needs 1 gallon of water per day.
2. An inactive character (sitting, resting, or sleeping) needs ½ a gallon per day.
3. If the character spends the entire day in the shade, they only need half the amount of water for their activity level.
4. A character wearing armor made of metal (bronze/iron/steel) requires twice as much water, no matter what level of activity is being preformed.
• Thri-kreen can go for 1 week on the amount of water it takes to sustain a human for 1 day.
• Half-giants need twice the amount of water per day as do humans.
• Halflings need only ½ the amount of water per day as humans.
• Pterrans need only half the amount of water humans do to avoid dehydration.
• A lack of water is reflected in the game by a reduction in Constitution and Intelligence. Beginning with the first day a character doesn’t receive his required allotment of water, consult table at midnight and immediately apply the result.
Amount of Water Fort/Will Save Ability damage
100% n/a n/a
50-99% dc 15 1d4
1-49% dc 20 1d6
0% dc 25 1d8

1. Fortitude and Will saves are separate rolls.
2. Temporary Ability damage is to Constitution and Intelligence.
3. Constitution and Intelligence damage is cumulative over consecutive days.
4. Any character whose Constitution drops to 0, dies. Or Intelligence drops to 0, cannot think and falls into a coma-like stupor, helpless.
• However, a character can rehydrate by drinking his full allotment of water over the course of one day. At the end of that day, his Constitution and Intelligence scores go back up 1d8 points. Each consecutive day that the character’s water needs are met restores another 1d8 points until the character is fully recovered.

hope you like
R-
#6

the_peacebringer

Sep 10, 2004 14:39:06
Wouldn't wisdom damage be more fitting since dehydration, to a point, can drive you careless, selfish and even mad?

Just wondering about your thoughts on this, Rigon.

Good and simple rules, though.
PB
#7

zombiegleemax

Sep 10, 2004 17:21:52
Rigon, that was one of the most useful materials I've seen posted in this forum since I joined. Really, really nice. (no clapping smilie? darn)

Another good adittion to your dehydration table could be some physical sympthons displayed by the dehydrated, such as swollen tongue, aching throat, etc, also in a progressive, daily base.

So thirsty.

The Ragi
#8

the_people_dup

Sep 10, 2004 23:09:30
Yoink! those are possibly the best dehidration rules that I have seen, Rigon. And yes, some simptoms would be great.
#9

zombiegleemax

Sep 11, 2004 22:35:33
thanks everyone :embarrass

most of the rules come straight from the 2e material. i just added a mental aspect based off of a suggestion by...i forget (i think it was jon).
i had originally had it wis, but thought that it was more of an affect to your intelligence.

as to physical symptoms: i figured to leave that a roleplaying part. but if anyone wants to throw up a chart that meshes with this one, have at it. i'll also give it some thought.

R-
#10

berwick

Sep 13, 2004 21:33:27
Thanks! This will help in my upcoming 3.5 attempt....

Also, @ Ablamar this thread was a couple of months ago, so I would assume that it had been before this marker was set for memory dump....though i have been known to be wrong in the past :D

At any rate,
Thanks

You guys rock!
#11

nytcrawlr

Sep 13, 2004 21:54:05
here are the rules that i finally settled on for my campaign:

Dehydration
• Aarokocra, Dwarfs, Elves, Half-elves, Humans, and Muls need the same amount of water per day.
1. An active character (walking, riding, or performing some other hard exertion) needs 1 gallon of water per day.
2. An inactive character (sitting, resting, or sleeping) needs ½ a gallon per day.
3. If the character spends the entire day in the shade, they only need half the amount of water for their activity level.
4. A character wearing armor made of metal (bronze/iron/steel) requires twice as much water, no matter what level of activity is being preformed.
• Thri-kreen can go for 1 week on the amount of water it takes to sustain a human for 1 day.
• Half-giants need twice the amount of water per day as do humans.
• Halflings need only ½ the amount of water per day as humans.
• Pterrans need only half the amount of water humans do to avoid dehydration.
• A lack of water is reflected in the game by a reduction in Constitution and Intelligence. Beginning with the first day a character doesn’t receive his required allotment of water, consult table at midnight and immediately apply the result.
Amount of Water Fort/Will Save Ability damage
100% n/a n/a
50-99% dc 15 1d4
1-49% dc 20 1d6
0% dc 25 1d8

1. Fortitude and Will saves are separate rolls.
2. Temporary Ability damage is to Constitution and Intelligence.
3. Constitution and Intelligence damage is cumulative over consecutive days.
4. Any character whose Constitution drops to 0, dies. Or Intelligence drops to 0, cannot think and falls into a coma-like stupor, helpless.
• However, a character can rehydrate by drinking his full allotment of water over the course of one day. At the end of that day, his Constitution and Intelligence scores go back up 1d8 points. Each consecutive day that the character’s water needs are met restores another 1d8 points until the character is fully recovered.

hope you like
R-

Nyce.

Though I agree that Int should be changed to Wis. Makes more sense to me anyways.
#12

zombiegleemax

Sep 14, 2004 21:40:05
Maybe you could alter between Int and Wis, losing points in wisdom on the first days, and change to losing intelligence at the last stages. First desperation, then becoming a babbling idiot.

The Ragi

"Will drop pants for water".