Ghostjammer Movie Trailer

Post/Author/DateTimePost
#1

tallforadwarf

Sep 10, 2004 13:34:17
Hey all. In an effort to keep the players excited about my Ghost(walk)(Spell)jammer game, that's almost a whole year away, I cooked up this little 'movie teaser trailer'. And thought I'd share it - just for fun! I hope you enjoy! Anyone else out there do similar things? I'd be interested to know.

Peace,

tfad

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[edit] Anyone know where the ship's name comes from without a google search? [edit]

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Longshot of an earth-like planet, hanging in wild space, with a deep voice-over; "Manifest. A planet that exists between this world and the next."

Panning shot across a busy space-dock on the rim of a giant crater. A galleon-type ship drifts over the camera. Cuts to inside a busy bar with ghosts and the living raising their mugs together. The voice-over continues; "A city where the living and the dead dwell in peace."

A rapid succession of shots, revealing a number of obviously evil characters. A drow priest-king dramatically turns before his throne. A female snake-like creature rearing up to strike by torchlight. A group of charging orc barbarians. A mind-flayer emerging, tentacles thrashing, from the dark. The voice-over continues; "A place where evil cannot die."

Loud orchestral action-music begins, in the style of John Williams. A street punk with long silver hair raises his fist in a war cry, echoed by the warriors behind him.

An erudite, dressed like Lord Nelson, leads his mixed crew against the dwarves invading his ship.

Two galleons bear their broadsides across Wildspace and fire upon each other in a cloud of smoke.

A young girl in a suede dress and short cape grabs spears from the ground beside her and launches them at a group of orcs machine-gun style, in slow motion.

An overhead shot reveals the street punk spreading his arms and leaping from some rigging out over the backdrop of wildspace.

A three-eyed, aged druid speaks as the music volume quiets; "Manifest sits on the gates to the after-life. He plans to destroy those gates."

With the volume returning as the music reaches a peak, the camera jump cuts to a green-eyed livingsteel construct trying to grasp a snake-like humanoid, who dodges backward.

A drow stands atop a short outcrop of rock above a bottomless cavern, whirling his blades, causing the advancing human soldiers to fall.

The young girl and the street punk look confused at their ghostly bodies, stood in a cathedral.

The camera speeds past the Buddha-like figurehead of a galleon, revealing it's name; 'Takara-Bune'.

The young girl gets thrown back through a dark cavern by a mind-flayer's CGI psi blast.

Panning shot across the rainbow ocean, revealing the frozen wall of a crystal sphere.

An up-scanning shot of the livingsteel, with the camera pulling back to reveal his full height. The music quiets again and he speaks in a manly, Clint Eastwood voice; "A city of Ghosts?" He raises a metal eyebrow before spinning and holstering his twin flintlock pistols. "It's gonna get crowded."

The music explodes back to full volume, to a black screen bearing the ghostly blue words; "Next Summer"

The tempo of the music increases, as does the speed of the cuts.

Out of a giant metal shell creep the long liquid-metal tentacles of a squid like thing, which wrap around a galleon, somewhere in Wildspace.

A legion of ghosts charge through city streets, pouring through every building opening.

A black screen bearing the ghostly blue word; "Manifest"

A figure stands under an ice carved Stonehenge on a pluto-esque planet, throwing his arms skyward.

A longshot of a galleon breaking in half and exploding, somewhere in Wildspace.

A black screen bearing the ghostly blue word; "All"

Through gaol bars the camera shows the erudite sat with his head hung, on a prison bed.

Deep inside a steamy engine room, a grey bearded dwarf removes his smoked-lens goggles and looks up at the camera.

A black screen bearing the ghostly blue word; "Your"

Panning shot across a sun-blasted desert, tracking two hang-gliders.

Face shot of the young girl and the livingsteel running through collapsing caverns.

A black screen bearing the ghostly blue words; "Courage"

A far shot showing a single galleon hanging in Wildspace before innumerable red dragons. The camera pulls back to reveal the true scale of the dragon armada.

Slow motion action scene of the street punk using impossible martial art skills to defeat numerous snake-like humanoid foes. The music is quiet so the druid can be heard in a dramatic voice; "You're fighting for life itself, you cannot fail!"

The music suddenly climaxes as a large mist-shrouded ice-teroid crashes through a main mast and swallows up the camera, as a voice screams; "We're not gonna make it!"

A black screen. Heavy breathing can be heard after a brief pause.

Hunched below a cottage window is a small nervous looking gremlin who's breathing hard. Without warning a giant CGI badger crashes through the window bearing it's teeth and claws, swallowing the camera one last time as the gremlin screams; "Daaah!"

A black screen. The word; "Ghostjammer" appears in ghostly blue letters, that fade to be replaced with the words; "Coming Summer 2005". These words fade leaving the screen blank.
#2

zombiegleemax

Sep 22, 2004 14:14:19
...I approve of the badger.
#3

zombiegleemax

Jan 22, 2005 0:27:34
I think this is a really cool idea. I may have to come up with something like this.
#4

tallforadwarf

Jan 22, 2005 10:15:49
The movies are a great source of inspiration to me when planning my games. Especially when writing cut scenes. In the movies you ALWAYS see what the bad guys are up to, but the good guys don't. This can really add to a game when the players know what the evils are up to, but their characters don't.

The trailer was just an extension of this idea.

Everyone (not on the wizards boards) who's gonna play in the Ghostjammer game loved it.

Peace,

tfad