* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Hello, The whole magic spell system thing ? Started at 10-16-07 03:55 PM by brigade101 Visit at http://forums.gleemax.com/showthread.php?t=939593 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : brigade101 Date : 10-16-07 03:55 PM Thread Title : Hello, The whole magic spell system thing ? I was just given some AD&D and AD&D 2nd ed. stuff. Never played the thing before Questions..... Spells for magic users [ mainly 1st level ] 1. Am I correct that they get a spell book which is the spells they know and can use ? 2. That said spells must be memorized before the adventure begins to be used ? 3. That when memorized they can only be used once...ie I use magic missile on one of 2 goblins so I can't use it on goblin number two ? 4. I can re-use magic missile if I wait 15 minutes or so to rememorize it during the adventure ? 5. Once I memorize a spell I can't unmemorize it if I want another spell, I must use that spell first ? Clerics and spells 1. They don't have spell books, they just pick from the level list of cleric spells for the ones they want at anytime, even during an adventure ? 2. The memorizing etc... is the same as magic users ? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Extempus Date : 10-16-07 08:13 PM Thread Title : Re: Hello, The whole magic spell system thing ? As far as 1e magic-users go (I'm not as familiar with 2e): 1) Magic-users start off with 4 spells in their spellbooks, given them by their former master (1e DMG, p. 39). 2) Yes, magic-users must prepare their spells before the adventure (unless the others don't mind sitting around twiddling their thumbs as they memorize them before heading off into the dungeon). 3) Correct, each memorized spell can be cast only once (unless memorized multiple times). Once cast, it is erased from the magic-user's memory and must be memorized again. 4) Once any spell has been cast, the magic-user must rest (usually through sleep) before he or she can attempt to memorize any more spells (1e DMG, p. 40). The higher the spell level, the more rest that is required, such that a magic-user need sleep only 4 hours to recover 1st and 2nd level spells, but needs 12 hours of sleep to recover a 9th level spell. Once fully rested, the magic-user then spends 15 minutes per spell per spell level to memorize any given spell, ie, a 1st level spell is memorized in only 15 minutes, 2 1st level spells require 30 minutes, and a 9th level spell must be studied 2 hours and 15 minutes before it is memorized. Thus the memorization of multiple spells takes a long time (unless one has a desk of studying...). 5) If you want to memorize another spell, you must first cast a spell of the appropriate level to leave a slot open for the desired spell. However, you must also sleep to recover the spell first, then memorize it. For 1e clerics: 1 & 2) Clerics do not need spellbooks in the same way wizards do (although new spells can be found in them). Clerics pray for their spells, and so do not need to memorize them. 1st and 2nd level spells come from the basic teachings of the cleric's faith, so these are not granted directly by the deity. 3rd-5th level spells are, however, and are received by agents of the deity. 6th and 7th level spells are granted directly by the deity itself to it's highest level priests. That being said, clerics (and druids) must still rest as magic-users do to recover spells, and must remain in good standing with their deity in order to be granted spells, and may not necessarily receive the spells they pray for (after all, the gods know better what spells their faithful might need in an upcoming adventure...). Thus, the cleric prays the night before the adventure, receives the appropriate rest, and upon awakening, he or she should have the spells memorized; they can't pick and choose their spells during the adventure, unless it is long and they have time to pray and sleep. Unlike wizards, who may only memorize spells they have access to via spellbooks, clerics may choose any spell in the list (although in 2e, this was quite different). Should a cleric discover a new spell scribed in a book or upon a scroll (or researched by them), they may use those spells if prayed for and granted by their deity. Otherwise, spells operate the same way that those of magic-users do, ie, verbal, somatic and/or material components, etc. I hope this helps! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : branmakmuffin Date : 10-16-07 10:16 PM Thread Title : Re: Hello, The whole magic spell system thing ? That being said, clerics (and druids) must still rest as magic-users do to recover spells, and must remain in good standing with their deity in order to be granted spells, and may not necessarily receive the spells they pray for (after all, the gods know better what spells their faithful might need in an upcoming adventure...). An all-too-often overlooked rule in 1e, IMO. I can only imagine the howlings from most 1e Cleric PC players if their DM (as the PC's deity) said "You're not being granted Raise Dead because you've been spending a little too much of your time helping your dead buddy slaughter innocents." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : brigade101 Date : 10-17-07 02:00 AM Thread Title : Re: Hello, The whole magic spell system thing ? " (unless memorized multiple times). " Do you mean as in I memorize magic missile 5 times before the game starts so I can casy it 5 times in the adventure before I have to memorize it again ? If that's so why wouldn't people memorize it like 100 times before the game starts ? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Extempus Date : 10-17-07 04:55 AM Thread Title : Re: Hello, The whole magic spell system thing ? Yes, that's what happens... if you memorize it 5 times, you can cast it 5 times. However, you have to have reached 13th level before you can memorize five 1st level spells... and that's one of the strict limitations placed on spellcasters: they can memorize/pray for only a specific number of spells depending on their level. Thus, a 1st level magic-user can cast only a single 1st level spell. At 2nd level, he can memorize two 1st level spells, and at 3rd level, he can memorize two 1st level and one 2nd level spell, and so on. That's why things like scrolls, wands, staves, rods, rings and so on are very useful: they are a way of storing magic for future use so that you will still have magic to use once all your spells have been cast, or so that you can memorize spells with effects different from what you have in your scrolls and so on. There are certain magical items that allow you to memorize extra spells as well, but basically, you cannot memorize any spell 100 times (the maximum is 7 spells of levels 1-4 at 29th level, so you can prepare 7 magic missiles if you wanted... but after 26 years of play, my wizard is only 23rd level, so you might have to wait a while... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:22 AM.