Tips on DM'ing Harbinger House

Post/Author/DateTimePost
#1

zombiegleemax

Sep 28, 2004 9:51:55
Howdy cutters,

I realize this may be somewhat redundant, but has anyone recently (3.x) run the adventure mentioned above and could thus point out possible pitfalls? I've done a quick search of the boards, but I've only come up with the advice to watch Sougad closely to avoid getting him killed early on in the adventure.

Second, do any of you have ideas as to how to solve the following problems:

- Avoid a Godsman party member to get wind of Harbinger House itself being the "quest's target" too soon?
- Motivation of a non-good party to seek out Trolan after Sougad's perceived death in the Temple?

Any help would be much appreciated, thankee .
#2

zombiegleemax

Oct 01, 2004 15:41:05
In my run of "Harbinger House" I integrated a little subplot. First off you should consider that Harbinger House is only accessible for a select few Godsmen determined by Factol Ambar. One of the weak points of the story is that there's quite obviously something amiss in Harbinger House, but none of the outside Godsmen seem to realize it or investigate further the sudden disappearance of two inmates. Of course Nari could charm every single Godsmen who visits the House, but sooner or later someone would notice all he missing persons or their unusual behaviour, so the restricted access solves most of this problem. Furthermore Factol Ambar sends his right-hand man to investigate the house itself. At the same time he hires the players to find the serial killer either because they are Godsmen and wants to handle the situation or the players are from other factions but realized that Ambar was at the crime scene himself, quite extraordinary even for a gruesome murder like this one. So he hires them mainly to keep them quiet.
In the mean time the right-hand man gets charmed by Nari and then send back to Factol Ambar to retrieve the planarity (this gets you rid of the stupid uberthief subplot). Shortly before the adventurers arrive again from the outlands, Factol Ambar realizes that his Planarity and his most trusted servant are missing and assumes that his right-hand man is involed in a possible INTRAfaction attempt to wrestle control from Factol Ambar, so he doen't know who to trust anymore. Furthermore, just as the players arrive in town they see the "Lady" in some distance watching them. In truth this is the right hand man who finds Trolan (assuming he is with the players) with the help of a seeker stone. The other one is integrated in an amulet carried by Trolan which depicts the Lady and was a gift of Nari (for seeker stone see "Well of World", "Love Letters"). He was charmed to magically assume the form of the Lady mainly to agitate Trolan even more. As the fake Lady descends into one of the small lanes well away and out of sight from Trolan who charges in this direction, he finds his end at the shadow of the true Lady because of his obvious traitorous actions. When the heroes arrive they are even more puzzled by the death of the right-hand man, whom they met earlier in the adventure at the side of the factol: why would the Lady kill him?
Later they are contacted by Factol Ambar who is in hiding and sees them as his last resort cause he doesn't know whom to trust else. The news that his traiterous right-hand man was killed by the Lady and his connection to the Harbinger House as well as his desparate situation, let him finally send the players to the Harbinger House
#3

zombiegleemax

Oct 02, 2004 3:40:19
Thanks for your input, Stheylish.