Roleplaying Kender

Post/Author/DateTimePost
#1

zombiegleemax

Oct 10, 2004 23:33:08
Hi y'all. I'm wondering about role-playing kender. Because in a tight position I don't know how i would role-play one and i would like some advice please!! Why? Because there REALLY COOL!!!! :D and I would LIKE to have one as a character and I don't know if my DM would let me be one if I couldn't role-play one really well.
#2

Charles_Phipps

Oct 11, 2004 0:18:47
between roleplaying Tasslehoff Burrfoot and roleplaying kender. Leogolas and Elrond have some stuff in common because they're elves and its part of the fun of playing their race but there's a difference between both.

I think that kender all have in common

* A fundamental disregard for mortal peril

* A perpetual optimism about the world

* A curiousity about the world as a whole

* A essential disregard for the value of things beyond curiousity
#3

zombiegleemax

Oct 11, 2004 8:38:48
I think that kender all have in common

* A fundamental disregard for mortal peril

Kender are absolutely fearless. That is not to say that they do not experience fear, quite the contrary, but to them it is a "queer feeling". Some sources go on to say that kender do experience fear but quickly forget the feeling so the next time they experience it, it is a new sensation to them all over again. Don't confuse fear with a lack of concern though, kender who adventure with friends do tend to worry about their friends. Think of it as a lack common sense.

* A perpetual optimism about the world

Kender see things through the eyes of a child. When someone does something wrong or bad in front of them, they don't pass judgement on the transgressor. They are constantly joyful and see good and fun times in just about everything they do. This can be a constant source of irritation to a party as they are trying to do a dungeon crawl and the kender is off trying to talk with skeletal warrior that blocks their path saying his friends are just behind them and they should have a grand party, after all it isn't every day you meet a skeletal warrior.

* A curiousity about the world as a whole

All kender are struck with wanderlust at some point in their lives, they leave their homes and travel for the sake of seeing and experiencing as much of the world as they can. Many strike off solely, some travel as bands, while others join groups of others (ie Tasslehoff). They see everything as something to be seen or done, even death to them is just another thing to experience, of course it's a much more permamant experience and not one they gladly do on a whim.

* A essential disregard for the value of things beyond curiousity

Kender steal from others not for monetary purposes, but out of curiosity. They have no real sense of monetary value, and "handle" things that are shiny, sparkle, resemble something, are unique, etc. Most of the time they don't even know they've taken something until they are confronted by an angry shopkeeper and constable. Encountering this predictament quite often, kender have developed an extensive battery of "reasons" why said item is in their possesion and not with it's owner.

For more help and some specifics check out http://www.kencyclopedia.com It's run by Kipper Snifferdoo and company and is a great resource for anyone running or thinking of running a kender. Best of luck!
#4

zombiegleemax

Oct 11, 2004 10:49:28
This is about the best article I have seen on playing a true kender.

Click Here
#5

zombiegleemax

Oct 11, 2004 22:42:51
thank you all for the advice! I couldn't find that link you gave me though. . . hope for more advice.

Talin
#6

Charles_Phipps

Oct 11, 2004 23:21:35
Perhaps these will be a good roleplaying aid.

The Generic of course

"You must have dropped it. Not that I expect a reward for returning it..."
"How rude! I am not a thief!"
"I remember when my Uncle Trapspringer/Tas/Hotfoot/Lugnut/Hammerlock..."
"New roads need a hoopkah! No road is old!"

The more specific

"Wow, where did you get that neat Goat Skull Mask Chemosh? Did you win it in a festival?"
"Well when I was travelling through the Marshes of Misery, I met a lovely young elf princess who was on the road from horrific doomsday beasts from the Abyss when I happened across the nicest group of half-dwarves guarding some form of magic sword...OOO look, grass! What an interesting color of that..."
(basically kender should never be at a loss for the most preposterous stories imaginable that would put all of them at the upper 50th in levels if were true even if they themselves rarely are the 'heroes' in the piece so its REMOTELY possible they are true)
"Red Dragons sound interesting, why don't we go into their lair and see what they look like. Do you think they'd be interested in chatting?"
#7

Nived

Oct 12, 2004 9:52:35
My favorite line from Amber and Ashes... something I think should be kept in mind when playing a true kender. Now I'm paraphrasing here.

"What's the problem? I thought kender were suposed to be adventurous, insasably curious, and without fear."
"I'm a kender, not stupid. This is stupid."
#8

frostdawn

Oct 12, 2004 11:54:22
My favorite line from Amber and Ashes... something I think should be kept in mind when playing a true kender. Now I'm paraphrasing here.

"What's the problem? I thought kender were suposed to be adventurous, insasably curious, and without fear."
"I'm a kender, not stupid. This is stupid."

Hee hee, that was great. And is it just me, or is Ausric Krell a big let down? I was expecting something more sinister, or at least something with half a brain. Krell's portrayal thus far has him as a serious moron that a gully dwarf could outwit, but with a sadistic streak a mile wide. We lose Soth and get Krell. Not a good tradeoff at all IMO.
#9

zombiegleemax

Oct 13, 2004 12:10:04
well, unlike you guys i think that Kender have at least some common sense. like they won't just jump down a seemingly bottomless pit just to see if it's actuly "bottomless". you guys don't acnolage the serios part of playing a Kender. Kipper should know this. the serios parts (that i know about) are:
1. kender make freinds easely.
2. once freinds, Kender will gladly die for them.

the actual reason i posted this was for advice on how to play Kender IN TIGHT SITUATIONS!!!!!!!! you guys kinda got of the point. Kender are fun to role-play only when you play them at least a bit seriosly, or they just turn into a "tipical" Kender, or a "Tasslehof clone"
#10

zombiegleemax

Oct 17, 2004 12:51:29
Kender can be fun in a party.... if you are the one playing them. My wife played one, and the entire party, including me was very happy the day she died. Our DM loved the character though. In tight situations? Just be curoius about everything. Our kenderslipped off while we weren't looking and walked through most of the dungeon.