Tari PrC

Post/Author/DateTimePost
#1

Sysane

Oct 19, 2004 14:09:01
Hey guys. Just drafted a PrC for the tari project I'm working on. I've only made it a 5 level PrC feeling it didn't need anything beyond that.

I may added more but this is in its draft stages. Any suggesttion or comments are welcome.

Filth Monger
Hit Die: d6.
Requirements
To qualify to become a filth monger, a character must fulfill all the following criteria.
Race: Tari
Alignment: Any non-good
Skills: Hide 6 ranks, Move Silently 6 ranks, Survival 6 ranks
Feats: Endurance, Great Fortitude

Class Skills
The filth mongers’s class skills (and the key ability for each skill) are Climb (Str), Escape Artist (Dex) Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Spot (Wis), Survival (Wis) and Tumble (Dex).

Skill Points at Each Level: 4 + Int modifier.

Table: The Filth Monger

Level BAB Fort Ref Will Special
1st +0 +2 +0 +0 Contagion
2nd +1 +3 +0 +0 Putrid stench
3rd +1 +3 +1 +1 Contagion
4th +2 +4 +1 +1 Plague blade
5th +2 +4 +1 +1 Contagion


Class Features
All the following are Class Features of the filth monger prestige class.
Weapon and Armor Proficiency: Filth mongers gain no proficiency with any weapon or armor.

Contagion (Su): The filth monger is riddled with disease beyond its race’s normal aliment. At levels 1, 3, and 5 the filth monger character selects one of the following diseases from the DMG; Cackle fever, Demon fever, Devil chills, Mindfire, Red ache, or Shakes. These diseases are spread exactly as they are detailed in the DMG.

Putrid Stench (Ex): At 2nd level the stink of putridness that surrounds the filth monger is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the filth mongers Putrid stench for 24 hours.

Plague Blade (Ex): At 4th level the filth monger is able coat a single piercing or slashing weapon with one of his diseases (including Tari fever). Those struck by the infected weapon are automatically infected with the disease on a successful attack with no saving throw. This ability is useable only once a day.
#2

Pennarin

Oct 19, 2004 16:25:32
The Contagion ability is not precise enough and need some working on: how does one acquire such diseases?

On the fluff side you need to explain how a race that got infected with a terrible disease millennia ago is more susceptible to other diseases, especially if the people in question were once great healers...

I'd somehow change the class abilities, make it to something like a return to what the tari disease was before the tari partially neutralized it, and have abilities that boost its effects on non-Tari.

Putrid Stench, really? So you see them as potentially filthy or unclean, one step removed from stinking 10 feet around? (one step meaning 2 levels in this PrC)
#3

nytcrawlr

Oct 19, 2004 20:49:31
Pretty much agree with Penn on what he said, plus I think this should be 10 levels and expanded on since I really don't like 5 level PrCs and think this has alot of potential to be a good 10 level PrC.

Expanding on the disease the Tari already have would be another option as well.
#4

Sysane

Oct 20, 2004 8:35:16
All good suggestions. Let me explain my thought process:

On the fluff side you need to explain how a race that got infected with a terrible disease millennia ago is more susceptible to other diseases, especially if the people in question were once great healers...

I didn't want to bother with the fluff text till I was done with the mechanics part of the PrC. Once I was done with that I was going to write the fluff. My take on it is that the tari's Immunities ability only prevents them from suffering the effects of disease but doesn't make them immune to being a carrier. Makes sense considering they already are carriers of Tari Fever but aren't effected. And you are correct, the Tari were once great healers but that knowledge was lost to them centuries ago. This PrC is for present day Athas.

I'd somehow change the class abilities, make it to something like a return to what the tari disease was before the tari partially neutralized it, and have abilities that boost its effects on non-Tari.

Thats not a bad idea. How much can you actually do with one disease though? Increase the DC and the ability damage at certian levels? I could do that but I was afraid if I did that it would make the PrC feel bland.

Putrid Stench, really? So you see them as potentially filthy or unclean, one step removed from stinking 10 feet around? (one step meaning 2 levels in this PrC)

Not entirely sure what your getting at here, but yes I view present day Urban dwelling Tari as unclean. A race that lives in the underbellies of cities and live off water and food too polluted for other races to consume led me into that direction/assumption.

Pretty much agree with Penn on what he said, plus I think this should be 10 levels and expanded on since I really don't like 5 level PrCs and think this has a lot of potential to be a good 10 level PrC.

I know where you coming from, but I don't mind 5 level PrCs. I couldn't see the concept of this PrC warrenting a full 10 level PrC. I plan on working on another tari PrC which will be a full 10 levels though.

No comments on the Plague Blade ability? To strong, to weak, no need for the ability at all? Thoughts?
#5

Sysane

Oct 20, 2004 11:52:49
Here's a alternate form of the Filth Monger's Contagion ability. Let me know if you feel if this is better or not.


Contagion (Su): The filth monger’s tari fever is of a particularly virulent strain beyond its race’s normal aliment. At 1st level the incubation period is 1d3 minutes not days. Starting at 3rd the filth monger adds his class level to the DC to save against tari fever. At 5th level the disease causes 1d6 of Con damage instead of 1d3.

I'm also considering on changing the incubation period to 1d3 hours rather than minutes. Reason being that 1d3 min maybe a bit to hardcore for a 1st level PrC ability.
#6

zombiegleemax

Oct 21, 2004 10:23:54
Sysane,

I have a question about the requirements of this prestige class. The skill ranks and feats needed to gain access to the class allow for a tari pc to take this prestige class at fourth level. I suggest upping the ranks to 8 each to keep this in line with other prestige classes, allowing for a tari pc to take this class at level six.

Alternatively you could have a special requirement where they need to be taught their craft by a mentor, or be part of a tari organizations.

I think the plague blade needs a little work, I don't like the idea of no save. How about adding that in as a level one ability, but increasing the dc of the saves versus the disease by 1 point per class level and removing the restriction of using it once per day.
#7

Sysane

Oct 21, 2004 11:08:24
I have a question about the requirements of this prestige class. The skill ranks and feats needed to gain access to the class allow for a tari pc to take this prestige class at fourth level. I suggest upping the ranks to 8 each to keep this in line with other prestige classes, allowing for a tari pc to take this class at level six.

I considered that, but I also wanted to take into account that the Tari is a ecl +1 race. So the tari would effectively be a 5th level character by the time they took 1 level in the PrC. I'll take a second look and maybe bump the skills to 8 ranks.

Alternatively you could have a special requirement where they need to be taught their craft by a mentor, or be part of a tari organizations.

I know some PrC's have that requirement but didn't see it as a mandatory prerequisite for the Filth Monger.

I think the plague blade needs a little work, I don't like the idea of no save. How about adding that in as a level one ability, but increasing the dc of the saves versus the disease by 1 point per class level and removing the restriction of using it once per day.

I'm considering replacing or overhauling this ability altogether. Adding the class level to the DC isn't a bad idea but thats already an ability for the reworked/alternate Contagion ability I posted.

Thank you for your input
#8

Sysane

Oct 22, 2004 12:05:36
Okay here's what I have for the final draft. Your opinions are very welcome:


Filth Monger
Urban dwelling tari often times resort to desperate measures in order to survive in the city-states. They have become accustom to turning their races disadvantages to advantages in order to safe guard their continued existence on Athas. Be it thru exploiting their own diminutive stature, nimbleness, or cunning the tari have learned the essentials of survival. Some rare individuals in tari communities have taken this to the extreme by honing their races disease inflicting ability.

Thru bizarre hygiene practices, even by tari standards, these filth mongers as they have been dubbed are able to heighten their aliment’s effectiveness beyond its normal virulent state.

Rangers typically make the best filth mongers, although rogues also make adept members of this prestige class as well.



Hit Die: d6.
Requirements
To qualify to become a filth monger, a character must fulfill all the following criteria.
Race: Tari
Alignment: Any non-good
Skills: Hide 6 ranks, Move Silently 6 ranks, Survival 8 ranks
Feats: Endurance, Great Fortitude

Class Skills
The filth mongers’s class skills (and the key ability for each skill) are Climb (Str), Escape Artist (Dex) Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Spot (Wis), Survival (Wis) and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.


Table: The Filth Monger<br /> Level BAB Fort Ref Will Special<br /> 1st +0 +2 +0 +0 Contagion 1<br /> 2nd +1 +3 +0 +0 Putrid stench<br /> 3rd +1 +3 +1 +1 Contagion 2<br /> 4th +2 +4 +1 +1 Fevered Frenzy<br /> 5th +2 +4 +1 +1 Contagion 3
#9

Pennarin

Oct 22, 2004 13:51:29
A LOT better! Plague Blade had...something bad to it. Dunno what.
But Fevered Frenzy is a lot better, new, and much more flavored!

A thought: how about standardizing the Fevered Frenzy ability to to the same as the barbarian's Rage? i.e. "This ability works like the brute's rage ability."
#10

Sysane

Oct 22, 2004 14:06:11
A LOT better! Plague Blade had...something bad to it. Dunno what.
But Fevered Frenzy is a lot better, new, and much more flavored!

A thought: how about standardizing the Fevered Frenzy ability to to the same as the barbarian's Rage? i.e. "This ability works like the brute's rage ability."

Thanks :D After glancing over the plauge blade ability I wasn't a fan of it either. Plauge Blade sounds as if it could be its own PrC.

I was thinking of making the rage exactly like the Barbarian's but thought it was to powerful. Granted, they wouldn't be getting Fevered Frenzy till they were effectively a 10th level character so I don't know. I also wanted it to effect them more adversely with a hit to Int and Wis to capture the flavor of being stricken with fever.
#11

superpriest

Oct 22, 2004 15:00:24
Thanks :D After glancing over the plauge blade ability I wasn't a fan of it either. Plauge Blade sounds as if it could be its own PrC.

I was thinking of making the rage exactly like the Barbarian's but thought it was to powerful. Granted, they wouldn't be getting Fevered Frenzy till they were effectively a 10th level character so I don't know. I also wanted it to effect them more adversely with a hit to Int and Wis to capture the flavor of being stricken with fever.

Reducing Int and Wis by 2 actually does nothing but drop the Will save by 1. The brute rage would have greater benefits and a greater penalty (-2 AC, fatigue afterwards). Making it the same as Rage would be a good idea.
#12

Sysane

Oct 22, 2004 15:12:46
Reducing Int and Wis by 2 actually does nothing but drop the Will save by 1. The brute rage would have greater benefits and a greater penalty (-2 AC, fatigue afterwards). Making it the same as Rage would be a good idea.

-2 Int would also effect Int based skills as well. However I'll consider the option of making it the same as a Barbarian's (I refuse to call them Brute's ;) ) Rage.
#13

nytcrawlr

Oct 22, 2004 22:52:29
However I'll consider the option of making it the same as a Barbarian's (I refuse to call them Brute's ;) ) Rage.

Afreakingmen brother, I hate the name brute, sounds like a damn cologne commercial.

Sorry Brax, hehe.

Good job on the PrC Sysane, even if it is a 5th level PrC. :P
#14

Sysane

Oct 23, 2004 8:46:40
Afreakingmen brother, I hate the name brute, sounds like a damn cologne commercial.

Sorry Brax, hehe.

Good job on the PrC Sysane, even if it is a 5th level PrC. :P

Thanks Bro :D One step closer to finishing the Tari Project. Still have a lot to go though.
#15

zombiegleemax

Oct 23, 2004 10:12:56
Starting at 3rd the filth monger adds his class level to the DC to save against tari fever.

Why wait till 3rd level?
Wouldn't it be easier to just add filth monger levels to save the DC from word go? A +1 bonus at first level isn't much of an increase to the PrC, especially compared to the 'minutes not days' rule.
Spacing out the incubation speed increase would be a more 'realistic' method, but even the current method still doesn't seem that useful to a PC (though quite deadly in the fangs of an NPC); how many fights last the average 20 rounds to benefit from an enemy's reduced ability scores?

Reducing Int and Wis by 2 actually does nothing but drop the Will save by 1. The brute rage would have greater benefits and a greater penalty (-2 AC, fatigue afterwards). Making it the same as Rage would be a good idea.

You could also impose a hit point penalty for the frenzy ability and make it a little stronger, if only to make it seem different to the standard rage (I obviously disagree with superpriest his(?) last point). I just think there should be something to hammer in the point that the character is essentially damaging themselves (in the short term at least) to gain these powers.
#16

Sysane

Oct 23, 2004 11:20:26
Wouldn't it be easier to just add filth monger levels to save the DC from word go? A +1 bonus at first level isn't much of an increase to the PrC, especially compared to the 'minutes not days' rule.

Good point I may change it that DC bonus starts at first level and that the increased incubation is a 3rd level power.

Would it be unbalanced to make the incubation rounds rather than minutes? Especially if its now a 3rd level ability now?

Any input would be a great help.
#17

Sysane

Oct 26, 2004 11:50:17
Okay ths is the final version of this PrC. I'm just throwing it up so a complete version is there for the people who wanted it. On to the next step of the Tari Project. Enjoy.

Filth Monger

Urban dwelling tari often times resort to desperate measures in order to survive in the city-states. They have become accustom to turning their races disadvantages to advantages in order to safe guard their continued existence on Athas. Be it thru exploiting their own diminutive stature, nimbleness, or cunning the tari have learned the essentials of survival. Some rare individuals in tari communities have taken this to the extreme by honing their races disease inflicting ability.

Thru bizarre hygiene practices, even by tari standards, these filth mongers as they have been dubbed are able to heighten their aliment’s effectiveness beyond its normal virulent state.

Rangers typically make the best filth mongers, although rogues also make adept members of this prestige class as well.

Hit Die: d6.
Requirements
To qualify to become a filth monger, a character must fulfill all the following criteria.
Race: Tari
Alignment: Any non-good
Skills: Hide 6 ranks, Move Silently 6 ranks, Survival 8 ranks
Feats: Endurance, Great Fortitude

Class Skills
The filth mongers’s class skills (and the key ability for each skill) are Climb (Str), Escape Artist (Dex) Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Spot (Wis), Survival (Wis) and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.

[HTML]Table: The Filth Monger
Level BAB Fort Ref Will Special
1st +0 +2 +0 +0 Contagion 1
2nd +1 +3 +0 +0 Putrid stench
3rd +1 +3 +1 +1 Contagion 2
4th +2 +4 +1 +1 Fevered Frenzy
5th +2 +4 +1 +1 Contagion 3[/HTML]

Class Features
All the following are Class Features of the filth monger prestige class.

Weapon and Armor Proficiency: Filth mongers gain no proficiency with any weapon or armor.

Contagion (Su): The filth monger’s tari fever is of a particularly virulent strain beyond its race’s normal aliment. Starting at 1st the filth monger adds his class level to the DC to save against tari fever. At 3rd level the incubation period is 1d3 rounds not days. At 5th level the disease causes 1d6 of Con damage instead of the normal 1d3 ability damage.

Putrid Stench (Ex): At 2nd level the stink of putridness that surrounds the filth monger is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the filth mongers putrid stench for 24 hours.

Fevered Frenzy (Ex):Once per day at 4th level the filth monger is able to suppress his races sturdy immunity allowing their disease to cause them to enter a fever induced rage. When he does so, this ability functions exactly like the barbarian’s Rage ability from the PHB.