Falcon Module Trilogy

Post/Author/DateTimePost
#1

dndgameupdate1

Nov 08, 2004 7:46:57
Anyone ever run or play in this trilogy of modules for 2E Greyhawk? I'm running them now and am interested in other's takes on the modules and how they did.
#2

dndgameupdate1

Dec 01, 2004 19:18:34
Nobody ever ran these modules?
#3

erik_mona

Dec 02, 2004 1:46:02
Wouldn't surprise me. . .

--Erik
#4

cebrion

Dec 02, 2004 4:52:21
Well, that was brutal, but true. :P Somebody needed to say it.

I actually did run these modules but they served as a minor event of not much significance, though the trilogy is supposed to be a very big deal for the City of Greyhawk. I did get one npc out of it that works well. He is Talasek Thraydin, a selfless paladin of St. Cuthbert. He makes most of the other paladins in my campaign look arrogant and self-righteous. Other than that little gem, I can't really recommend it. It might be useful to break up the various areas of the modules and use them as enounter areas for your own adventures. That is about it.
#5

dndgameupdate1

Dec 02, 2004 6:23:45
Wouldn't surprise me. . .

--Erik

Why all the negativity?
#6

Mortepierre

Dec 02, 2004 7:01:10
Why all the negativity?

I would rather call it realism *cough*

That said, the first module wasn't half bad. After all, Iuz is supposedly always seeking a way to gain a foothold in the city so any DM in need of cultists could reasonably use it. And, hey, it introduced the dogs of St-Cuthbert. Can't go wrong with that

The main villain was.. ah.. special to say the least. I don't know why but I never really bought the concept

The second part was more a dungeon crawl than anything and, IMHO, boring.

The third part.. well.. nuff said
#7

dndgameupdate1

Dec 02, 2004 7:41:08
Well, that was brutal, but true. :P Somebody needed to say it.

I actually did run these modules but they served as a minor event of not much significance, though the trilogy is supposed to be a very big deal for the City of Greyhawk. I did get one npc out of it that works well. He is Talasek Thraydin, a selfless paladin of St. Cuthbert. He makes most of the other paladins in my campaign look arrogant and self-righteous. Other than that little gem, I can't really recommend it. It might be useful to break up the various areas of the modules and use them as enounter areas for your own adventures. That is about it.

I'm sorry the modules were not as good for you as they seem to be for me so far. There could be many reasons to that, but who knows? Maybe my group and I just don't know what's good and what's not.

Talasek has been pretty cool, but I liked Gruenab the Giant much better.
:D
#8

dndgameupdate1

Dec 02, 2004 7:57:34
I would rather call it realism *cough*

That said, the first module wasn't half bad. After all, Iuz is supposedly always seeking a way to gain a foothold in the city so any DM in need of cultists could reasonably use it. And, hey, it introduced the dogs of St-Cuthbert. Can't go wrong with that

The main villain was.. ah.. special to say the least. I don't know why but I never really bought the concept

I'm not quite finished with part 1. :P

The second part was more a dungeon crawl than anything and, IMHO, boring.

Considering how often we actually do dungeon crawls, this might be a good thing. ;)

The third part.. well.. nuff said

Well, actually no, not enough said, since I don't know exactly to what you are referring.



But hey, at least someone is bothering to respond, which is a small victory. :D
#9

Mortepierre

Dec 02, 2004 9:23:58
[b]Maybe my group and I just don't know what's good and what's not.

I never said that. Note that I didn't write a review of the modules. It's just they didn't work for me (except to cannibalize them for small encounters like Cebrion said).

If they work for you, then that's what counts, no?

[b]Well, actually no, not enough said, since I don't know exactly to what you are referring.

Simply put, the cult goes from a handful of individuals that have been beaten (especially if the PC were lucky during the first module) to a strong cult with the power to frighten the whole city by terrorist actions. Something that no other villain had ever managed to achieve before, even those a lot more powerful than the Falcon. Didn't strike me as logical.

Neither did the Derro's plan to "take over" the city. What would they do with it considering they can't stand sunlight???

Didn't make sense.

If I had to run these modules, I would base them on the excellent novel Night Watch.

Now, that's an evil cult worth its salt!

Again, that's just me. If those modules work for you and/or you find them fantastic, more power to you.
#10

omote

Dec 02, 2004 12:46:56
After reading them, I have never run them. They are just not all that good IMO. Honestly they could probably be adjusted, and bits and pieces of each module can be cannibalized to fit into a specific campaign. I havn't read them in years, so at this time I cannot comment on what good can be taken from them.

............................Omote
FPQ
#11

Halberkill

Dec 02, 2004 12:58:11
Don't listen to Erik, he even hates the great Rose Estes...

The modules aren't all that bad. There has rarely been a module that I haven't cut out what I don't like and then extrapolated on what I do.

Halber
#12

cebrion

Dec 03, 2004 6:26:04
Good one Halberkill! :D

Gruenab was intersting as well. The Whistling Fish I think is where he is.

I ended up altering some of the antagonists in the adventure. The villain, was kinda lame. The jester hat they always wore in the pics was ultra-lame. The villain just didn't come off as "the dark presenece lurking just beneath the surface of greyhawk". Other stuff was good, such as the henchmen and some of the good guys too. Could have been much darker in feel.
This era of products was rather bland and lacking in atmosphere. There is no grittiness to the adventures and prodcuts of this time. My players enjoyed my version of the adventure, which is mostly what is important.

To each his own though. Make the adventure suit your own campaign, and not the other way around.
#13

Yeoman

Dec 03, 2004 18:32:23
I have just finished re-reading the first module again - which reminded me why I only ever bought the one. I did not find the adventure memorable in any way, and did not particularly warm to the version of Greyhawk City that had been released. It has a linear feel to the adventure path which I do not find attractive.

As with many on this thread I found the adventure more worthwhile for what I could cannibalise than as a whole..
#14

dndgameupdate1

Dec 04, 2004 6:32:57
There is no grittiness to the adventures and prodcuts of this time.

I know what the words mean, but I don't understand what you are trying to say without you giving me an example of what would make the module "more gritty".

This post is in no way facetious.

Gritty means courageous. So what is missing that would make the scenario have more opportunities for the heroes to show courage in the face of overhwhelming odds, without throwing in something that doesn't belong?

Opinions? Alterations?

So far I haven't altered anything and the heroes seem hard pressed to succeed. Of course, the levels of three of the heroes are a little lower than are asked for in the module's descriptions, but two of the heroe's are of higher level and they are getting their fair share of damage as well.

Heck, one of the cook staff was attacked by a character. The cook got initiative and rolled two called shots, he had a wooden spoon in each hand and rolled success twice, one spoon to each eye! Talk about luck, out and out player disbelief (I rolled out in the open, nat 20 on the first roll, then hit with the second called shot with a :P 17)!

Anyway, glad to see I'm not the only one ever to have at least perused the modules and I'm seeing some positive comments, even from the people who were negative about the modules.
#15

grodog

Dec 04, 2004 20:39:01
The Falcon series number among the 2e modules that I didn't buy at the time (since I wasn't playing D&D), and that I haven't picked up yet (I have the second, but not the first or third in the series).

IIRC, Roger Moore actually says that they're pretty good in tAB's intro, doesn't he???
#16

dndgameupdate1

Dec 05, 2004 4:08:43
IIRC, Roger Moore actually says that they're pretty good in tAB's intro, doesn't he???

Most notable in this period were the WGA1-3 “Falcon” adventure trilogy, set in the City of Greyhawk, and the notorious WGA4 Vecna Lives!, which contained probably the most shocking beginning and end of any AD&D adventure published.

This is what Roger Moore wrote. I'm not a super Greyhawk follower so I'm not in any position to say the Falcon Trilogy is so great or is not very good (compared to everything else). But I can say that so far Falcon's Revenge has been worthwhile. One of my players characters had been created as worshipping St Cuthbert and this module details the Temple of St Cuthbert.
;)