Mass combat...

Post/Author/DateTimePost
#1

zombiegleemax

Nov 16, 2004 22:58:10
I'm owrkign on writing my own mass combat system, based on the rules given by Agimimon at 3rdedition.org , as well as the game Kohan: Immortal Soveriegns. I'll post the system later(don't have time right now), but I was wondering: does anyone know the make-up of the different armies post-WoS? Has this been dealt with anywhere, and if not, does anyone else think that Sov Press should make a web enhancement on it?
#2

true_blue

Nov 16, 2004 23:23:19
WoTC is coming out with a new book next year that deals with armies and mass combat. You can see it on the products page:

http://www.wizards.com/default.asp?x=products/dndacc/860900000

I really dont know much of what will be all in it, but it sounds like a neat idea.
#3

zombiegleemax

Nov 17, 2004 21:06:43
Well, actually, the description has no mention of mass combat...but that's beside the point. And anyways, WotC already has mass combat rules presented in the Miniatures Handbook. But that's also beside the point.

Here's how the general set-up of a unit is. There are 4 slots: a Company Slot, a Leader Slot, and 2 Support Slots(I ripped this from Kohan). A Company is at least 10 men, all of the same race, class, level, abilities, and equipment(to keep things less complicated). An example would be a company of archers(Human Warrior 1 with a longbow, short sword, and studded leather).
Each unit has 2 Support Slots. The level of a Support unit is determined by the Leadership score of the Leader. There is 1 man in each slot per 50 men in the Company. So, a Company of 10 with 2 Support Slots has 2 additional men; a Company of 60 with 2 support slots has 4 men, 2 per slot. A Support unit can be an archer to back up some footmen, footman to protect some archers, or a Solamnic Auxiliary Mage. Multiple men taking up the same slot have the same statistics. Instead of having multiple men in the same slot, you can instead choose to add +3 to the level of the Support unit, but divide the number of men in half. For example, instead of 2 level 10 War Mages, you could have 1 level 13 War Mage. I haven't tested this out quite yet, so I don't know if that's completely balanced.
The Leader is the most important of all. A Leader must have the Leadership feat, and also be more powerful than the Company. For example, a 6th level Fighter can't lead a Company of 6th level Fighters, but can lead a Company of 6th level Warriors.

So, how's it sound so far?

PS: My geeky friend, who's my assisstant DM and helps me write things like this actually had a dream where he was helping me write these rules. We're sad.