Illithids on the Flaeness

Post/Author/DateTimePost
#1

judicator_shekar

Nov 19, 2004 19:53:23
I was just curious if there is any nifty information about illithid activities on Oerth. What I'm referring to is something along the lines of the information about Illithids presented in various FR supplements.
#2

Mortepierre

Nov 20, 2004 1:56:09
The Queen of the Spiders super-module has information on Dra-Mur-Shou, city of the Illithids. Nasty place!

There seems to be less illithids under the Flanaess than under the FR.. unless one considers the Night Below boxed set which should have worn the GH tag. In that case, illithids are very active and up to no good.

Derro seem to be unusually active on this world. Then again, if you accept the explanations found in Dragon Mag. (issue #241 about the origins of various races in GH), it's logical and I wouldn't want to be a Suel the day the Derro finally strike back at the surface...
#3

ivid

Nov 20, 2004 6:06:46
This is quite interesting, as it leads me to a question that bothers me for some time:
Were the *Underdark* modules originally composed for WoG?
This would indeed mean that there was much more Drow activity than normal players would suspect...
#4

thanael

Nov 20, 2004 7:18:53
@Ivid: Which underdark modules do you mean?


The drow on oerth are not as strong in number as the ones in FR. They have been nigh exterminated in thepast and are now building back
Here`s an article on the vaults :
http://www.canonfire.com/htmlnew/modules.php?name=News&file=article&sid=261

For an outstanding analysis and tips for DMing The Night Below check out this site:
http://pages.sbcglobal.net/zimriel/NightBelow/index.html


Ther is also lots of drow and illithids on the moon Kule.
http://members.aol.com/WoGFanClub/kule.html
#5

zombiegleemax

Nov 20, 2004 9:15:24
Spelljammer places a heavy presence of illithids in Greyspace.
#6

zombiegleemax

Nov 20, 2004 9:17:26
Personally, I like their rare frequency. It makes them that more special when the heroes encounter one (or some.)

Less the Dragon be to Dragonlance as the Illithid be to Greyhawk, er Illithidhawk. ;)
#7

zombiegleemax

Nov 20, 2004 9:54:52
I was just curious if there is any nifty information about illithid activities on Oerth. What I'm referring to is something along the lines of the information about Illithids presented in various FR supplements.

There isn't much in published sources, as has been mentioned. Here are all the specific mentions that I could find.

Dra-Mur-Shou City of Illithids (Mind Flayer)[TWN]
GDQ - 126

Ilsensine (Illithid)(Mind Flayer)[Deity]
DRG#241 - 41

Kawarlenaa (Elderbrain Illithid)(Mind Flayer)[NPC]
JAM - 26

Liscul (Mind Flayer)[NPC]
DRG#298 - 78

Quiet (Mindflayer)[NPC]
SLV - 93

Satau (Illithid)(Mind Flayer)[3eSor2][NPC]
RT1-4 - 110,181,182,190

Sharp Beak (Mind Flayer)(Kule)[TWN]
POLY#113 - 23

Yidrith (Mind Flayer)(Wiz1)[NPC]
DUN#85 - 34,40,44,45,67

Zynthar (Mind Flayer)[NPC]
WGR2 - 13,14,16,17
#8

thanael

Nov 20, 2004 12:20:18
Ilsensine (Illithid)(Mind Flayer)[Deity]
DRG#241 - 41

Kawarlenaa (Elderbrain Illithid)(Mind Flayer)[NPC]
JAM - 26


Sharp Beak (Mind Flayer)(Kule)[TWN]
POLY#113 - 23

The reference in dragon 241 is in the Roger Moore article about derro as a PC race. Illsensine features quite prominently in the myth of the two derro gods.


There`s some more illithids in the TSR Jam adventure Blood Feud, not only the elder brain. Also the adventure is set near the illithid city Kawarleena, that was nearly wiped out by the githzerai. the Pcs help the remainder of teh githzerai rrrakma band to get the last of the surviving illithids.


The last reference is interesting:
Polyhedron #113, p.23
"A World of Your Own" (Roger E. Moore)
The underdark of Oerth's small moon, Celene (a.k.a. Kule), is developed as a stand-alone campaign setting for drow characters. The Kule setting is linked to drow communities on Oerth and Toril, using many Greyhawk and FORGOTTEN REALMS products.

I`ll have to get me a Polyhedron#113 from ebay now...
#9

zombiegleemax

Nov 20, 2004 14:27:02
The reference in dragon 241 is in the Roger Moore article about derro as a PC race. Illsensine features quite prominently in the myth of the two derro gods.


There`s some more illithids in the TSR Jam adventure Blood Feud, not only the elder brain. Also the adventure is set near the illithid city Kawarleena, that was nearly wiped out by the githzerai. the Pcs help the remainder of teh githzerai rrrakma band to get the last of the surviving illithids.


The last reference is interesting:
Polyhedron #113, p.23
"A World of Your Own" (Roger E. Moore)
The underdark of Oerth's small moon, Celene (a.k.a. Kule), is developed as a stand-alone campaign setting for drow characters. The Kule setting is linked to drow communities on Oerth and Toril, using many Greyhawk and FORGOTTEN REALMS products.

I`ll have to get me a Polyhedron#113 from ebay now...

I didn't reference the 'Blood Feud' scenario because it is listed as generic rather than as a Greyhawk adventure.

Didn't know that they imported the Kule setting into FR.
#10

thanael

Nov 20, 2004 15:36:49
I didn't reference the 'Blood Feud' scenario because it is listed as generic rather than as a Greyhawk adventure.

Yes you did. That`s how i found it.
P.26 of JAM is the blood feud scenario.
You just listed the elderbrain and not the two mind flayers that are encountered shortly before.

Also it is set in greyhawk, the starting village/city`s name is unknown to me, but a local bard in the Green Griffin inn tells of how he met Drawmij recently.

Didn't know that they imported the Kule setting into FR.

That is kind of misleading in the description. I imagine he´s talking about gates and such. Kule is in Greyspace after all.
#11

zombiegleemax

Nov 20, 2004 16:59:56
Yes you did. That`s how i found it.
P.26 of JAM is the blood feud scenario.
You just listed the elderbrain and not the two mind flayers that are encountered shortly before.

Also it is set in greyhawk, the starting village/city`s name is unknown to me, but a local bard in the Green Griffin inn tells of how he met Drawmij recently.



That is kind of misleading in the description. I imagine he´s talking about gates and such. Kule is in Greyspace after all.

You're Right!

The Green Griffin is in the city of Dohc, but the name of the Elder Brain is Kawarlenaa, did you see it listed as the name of an illithid city as well?

Looking through the adventure I don't see any other named illithids so I wouldn't have noted them for the index. I was trying to cover generic monsters and terms but it became too much work for the material being covered. Are the two other mind flayers named? (looked like there were several mind flayer types mentioned in the adventure)

The only connection to Greyhawk seems to be the mention of Drawmij. The city of Dohc is only referenced in this scenario and nowhere else in published Greyhawk material I've come across.
#12

ivid

Nov 21, 2004 2:56:33
@Ivid: Which underdark modules do you mean?

I am no Realmer, so I don't exactly know; but, as far as I am informed about the different settings' development, the earlier Drow modules for FR were thought to fit in both worlds. Is this really considered to be so?
#13

Mortepierre

Nov 21, 2004 3:16:03
Eh, there are no drow modules for FR. Well, at least back in 2E.

There was the FOR2 The Drow of the Underdark accessory which was more of a "race" book. Weirdly, it gave the drow name of the Vault (of Queen of the Spiders fame) as one of FR's drow cities

Then, you had the Menzoberranzan boxed set that described in details Drizz't home city and could arguably be used as a basic template for other drow settlements.

Finally, there was the Drizz't Do'Urden's Guide to the Underdark which described settlements of various races (including drows) beneath the Sword Coast.

Hmm, there were drows mentioned in various other accessories of course (the Ruins of Undermountain boxed set being probably the best known) but those weren't truly modules.

Oh, and in Maztica too but despite a heavy presence in the novels, they were reduced to next to nothing in the boxed set.

The way I see it, the first real FR "drow module" was City of the Spider Queen but that's 3.XE.

So, no, no relation at all with GH though there was a wealth of info on magic items, spells, creatures, etc.. that could be used in WoG.
#14

ivid

Nov 21, 2004 3:34:45
That's nice, as I always imagined WoG without notable Drow presence.
*Would have felt strange if my view of the setting had been so wrong...*

-----------------------------------------------------------------------------

Thanks Thanael! Didn't know that Greyspace - Link! *nice stuff*
#15

zombiegleemax

Nov 21, 2004 4:52:18
That's nice, as I always imagined WoG without notable Drow presence.
*Would have felt strange if my view of the setting had been so wrong...*

-----------------------------------------------------------------------------

Thanks Thanael! Didn't know that Greyspace - Link! *nice stuff*

On the one hand the Drow are a major part of Greyhawk lore. They appear for the first time in one of the most famous Greyhawk adventure series of modules at a time when there were damn few modules produced. All later appearances of drow in other settings are just reflections.

On the other hand before the giant series the drow are almost entirely unknown across the Flanaess. The general population has no idea that such 'Dark Elves' even exist. Their presence is upon the World of Greyhawk is great but had been noted.
#16

thanael

Nov 21, 2004 5:36:51
The Green Griffin is in the city of Dohc, but the name of the Elder Brain is Kawarlenaa, did you see it listed as the name of an illithid city as well?
...

In the introduction p.20 3rd paragraph.

Also you`re right,while there are 8 more illithids, none of them is named.

I wonder if perhaps the ruined illithid city which is not detailed crops up in the night below box or is referenced somewhere else...
#17

zombiegleemax

Nov 21, 2004 9:18:30
In the introduction p.20 3rd paragraph.

Also you`re right,while there are 8 more illithids, none of them is named.

I wonder if perhaps the ruined illithid city which is not detailed crops up in the night below box or is referenced somewhere else...

Ah, looking over the index I see I did note that the city had the same name but forgot to label the city as a mind flayer city.

Haven't indexed the Night Below yet. Other than a location suggestion I don't think it has any direct Greyhawk references. I don't think there would be any connection with this scenario either unless the author of Blood Feud was using Night Below material when creating the adventure.
#18

judicator_shekar

Nov 21, 2004 9:52:24
Damn, that was a lot of useful information. Thanks guys.

Actually, I am now wondering about a specific location on the Flaeness. How are illithids portrayed in the Free City of Greyhawk? Like, have there ever been any instances of their existance in the sewers or perhaps within the thieves or assassin's guild? Maybe modules existed with this in mind? If not, perhaps you guys could give me some suggestions about how to run an illithid in the Free City (for a campaign).
#19

thanael

Nov 21, 2004 10:29:14
Ah, looking over the index I see I did note that the city had the same name but forgot to label the city as a mind flayer city.

Haven't indexed the Night Below yet. Other than a location suggestion I don't think it has any direct Greyhawk references. I don't think there would be any connection with this scenario either unless the author of Blood Feud was using Night Below material when creating the adventure.

But it is definetely Greyhawk, check out the maps.

From the GH index by R. Moore:

Night Below: An UNDERDARK(TM) Campaign boxed set (Carl Sargent; 1995):
This superdungeon was designed to be compatible with the GREYHAWK campaign, among others (see Book I The Evils of Haranshire, pages 3, 30, 40). This adventure was derived in part from the underground environment detailed in GREYHAWK module D3 Vault of the Drow, particularly the Sunless Sea region.

This map places Haranshire in Furyondi:
http://www.greyhawk.net/maps/map.htp?map=northcenter2
Not sure if that`s official though, will hav to check when i get the new Map from Dungeon... :-)
#20

zombiegleemax

Nov 21, 2004 12:27:36
Damn, that was a lot of useful information. Thanks guys.

Actually, I am now wondering about a specific location on the Flaeness. How are illithids portrayed in the Free City of Greyhawk? Like, have there ever been any instances of their existance in the sewers or perhaps within the thieves or assassin's guild? Maybe modules existed with this in mind? If not, perhaps you guys could give me some suggestions about how to run an illithid in the Free City (for a campaign).

I can definitely see a small mind flayer presence in the City of Greyhawk. I would have them keep their identity masked, but there are forces of evil as well as good in the city and a mind flayer might be very welcome in some quarters.

If you are familiar with Babylon 5 they had a race that seemed very mind flayer-like at the end of the series.

I would run them as behind-the-scenes types. A terrifying inquisitor type, or someone holding the strings of a guildmaster under their control. Maybe a rogue gone mad and hiding in the sewers.

What were you thinkng of?
#21

zombiegleemax

Nov 21, 2004 12:35:45
But it is definetely Greyhawk, check out the maps.

From the GH index by R. Moore:

Night Below: An UNDERDARK(TM) Campaign boxed set (Carl Sargent; 1995):
This superdungeon was designed to be compatible with the GREYHAWK campaign, among others (see Book I The Evils of Haranshire, pages 3, 30, 40). This adventure was derived in part from the underground environment detailed in GREYHAWK module D3 Vault of the Drow, particularly the Sunless Sea region.

This map places Haranshire in Furyondi:
http://www.greyhawk.net/maps/map.htp?map=northcenter2
Not sure if that`s official though, will hav to check when i get the new Map from Dungeon... :-)

It is certainly 'compatible' but is designed to be generic. It has no specific Greyhawk references that I'm aware of. I enjoy the work Sargent did on Greyhawk and Night Below would have been an awesome addition to the lore on the setting, but as it stands it needs to be converted to Greyhawk and doesn't add to the lore of the setting in itself.
#22

ivid

Nov 22, 2004 2:43:05
What I find absolutely interesting about this thread is that it reveals how many of you are Greyhawkers and Realmers as well. (Said with the best intentions!)
---------------------------------------------------------
Indeed, it would be a nice idea what happened if the Drow recovered someday - but as the slaughter of Lolth :D is considered canon, this may quite take a while longer...
#23

Mortepierre

Nov 22, 2004 3:48:35
What I find absolutely interesting about this thread is that it reveals how many of you are Greyhawkers and Realmers as well. (Said with the best intentions!)
---------------------------------------------------------
Indeed, it would be a nice idea what happened if the Drow recovered someday - but as the slaughter of Lolth :D is considered canon, this may quite take a while longer...

Actually, I suspect many of us cannibalize FR accessories for feats, spells, etc.. but don't play there at all (well, not much anyway :P )

As for the death of Lolth being considered "canon", that's another story.

The events described in Queen of the Spiders were supposed to happen before the Greyhawk Wars. Later, they were retrofitted in it.

This raises a few questions:
- Was Lolth "killed" in "canon" or not? According to Queen of the Spiders, she was but the later Against the Giants (Liberation of Geoff) doesn't mention it at all (though the possibility remains)
Since the events from the G and D series were retrofitted to take place during the Wars AND since Iuz the Evil claims Eclavdra is not only alive but still serving Lolth after the Wars, the demoness seems alive and well.
- Can Lolth "truly" be killed by mere adventurers?
In the D series, she was and on her home plane too so it should be permanent. That said, there has been so many changes in the way "death" of extraplanar beings are handled in D&D that I doubt it. I think that if they had killed her physical shell, her power over Istivin would have been broken anyway, even if she had regenerated later on.

And if you want a good headache, there is also the question of how she can be dead in GH but still alive in FR
(partly solved during the glory days of Planescape)

All in all, I think we can safely assume that:
- adventurers did find out giants benefits from an alliance with drows
- adventurers did inflict some damage to the Vault
- adventurers may have hurt Lolth temporarily
(you know adventurers, they are liable to claim they killed a demoness when, in fact, they just wounded her)

This solves many of the problems without messing too much with canon.

Apparently, Steven Wilson chose a similar solution for the Greychrondex given he uses only Against the Giants as reference for those events.
#24

faraer

Nov 22, 2004 10:09:21
Night Below was written with the World of Greyhawk in mind, and seems to be set there in all but name. As Thanael hinted, its underworld geography marches that of D1-3.

Mortepierre's last post illustrates the problems of putting the outcomes of adventure modules into continuity. Though right now there *is* no current WotC WOG canon except for the Living Greyhawk continuity. I don't like ongoing timelines and official 'presents', and feel Greyhawk would have been best left at 576 CY and the Realms at 1358 DR. As for Lolth's death in GDQ affecting the Realms, the two Lolths have been officially separate at least from 2E.
#25

zombiegleemax

Nov 22, 2004 13:10:35
[i]
Mortepierre's last post illustrates the problems of putting the outcomes of adventure modules into continuity. Though right now there *is* no current WotC WOG canon except for the Living Greyhawk continuity. I don't like ongoing timelines and official 'presents', and feel Greyhawk would have been best left at 576 CY and the Realms at 1358 DR. As for Lolth's death in GDQ affecting the Realms, the two Lolths have been officially separate at least from 2E.

Well put, Faraer!!! Depends on the campaign and who's designing the new lore.

It's interesting to think, if Lolth would have been considered "officially" destroyed after the G-D-Q series, of what others could have come up with to explain the continued evolution of Drow society after such a monumental uncoupling of god and servants, instead of a number of subsequent products and books relying on Gygax's union of Drow - Spiders - Lolth. I might just have to run with this in my campaign. . . .
#26

zombiegleemax

Nov 22, 2004 13:26:05
Night Below was written with the World of Greyhawk in mind, and seems to be set there in all but name. As Thanael hinted, its underworld geography marches that of D1-3.

Mortepierre's last post illustrates the problems of putting the outcomes of adventure modules into continuity. Though right now there *is* no current WotC WOG canon except for the Living Greyhawk continuity. I don't like ongoing timelines and official 'presents', and feel Greyhawk would have been best left at 576 CY and the Realms at 1358 DR. As for Lolth's death in GDQ affecting the Realms, the two Lolths have been officially separate at least from 2E.

I've always felt that settings should be done around a single time period, for example pre-war Greyhawk 576CY, all modules and supplements would be for that time period and not force the setting along. Then a supplement could come out that took the setting ten or twenty years into the future. Adventures that linked the two time periods could be released as well as guides on updating old campaigns but there would be no reason to abandon the old time period unless it was full fleshed and adventured out (which is unlikely to happen).

Instead the setting was forced along a few years into the future with the release of each new supplement or module.
#27

Monteblanco

Nov 22, 2004 18:00:47
It is certainly 'compatible' but is designed to be generic. It has no specific Greyhawk references that I'm aware of. I enjoy the work Sargent did on Greyhawk and Night Below would have been an awesome addition to the lore on the setting, but as it stands it needs to be converted to Greyhawk and doesn't add to the lore of the setting in itself.

Which is not a problem by itself. Many of the earlier modules, such as Tomb of Horrors, were more compatible than actually tied to Greyhawk. In fact, the original ToH has three different locations in which was the dungeon could be located in the World of Greyhawk.

Also, many products developed to Greyhawk were later inserted in the Realms, as it was the case of Kara Tur. I would say that if its compatible, it isn't hard to include it in your campaign.
#28

zombiegleemax

Nov 23, 2004 1:57:25
On GreyTalk, a poster once shared his idea that the illithids were responsible for the Twin Cataclysms: their attempt to dim the sun coincided with the Invoked Devastation in a way that wrecked the illithid's effort and amplified the scale of the devastation.

Another poster suggested that the illithids, githyanki, and githzerai may have been related to the origins of the ancient Suloise Empire...
#29

zombiegleemax

Nov 23, 2004 2:38:55
Which is not a problem by itself. Many of the earlier modules, such as Tomb of Horrors, were more compatible than actually tied to Greyhawk. In fact, the original ToH has three different locations in which was the dungeon could be located in the World of Greyhawk.

Also, many products developed to Greyhawk were later inserted in the Realms, as it was the case of Kara Tur. I would say that if its compatible, it isn't hard to include it in your campaign.

Timing is against its inclusion in Greyhawk lore. When ToH and the earlier modules were released there were no other settings. They instantly became source material even if they did not tie into the Gazetteer specificly.

Night Below was purposely kept without direct Greyhawk references, which is a shame because it is so Greyhawk in feel. Easy to run in Greyhawk but not useful as source material and not universally accepted. Tomb of Horrors is universally accepted as source material.
#30

cwslyclgh

Nov 23, 2004 2:57:53
I read someplace that Night Below was a greyhawk product, that was switched to Generic at the last minute due to company politics or some such...
#31

bastrak

Nov 23, 2004 7:30:28
Though it is some time since I last read it I seem to recall there is a Temple of Tharizdun (complete with Clerics) in Night Below.

I too had heard it was originally slated as a Greyhawk product, that got switched to generic very late in production. The Tharizdun and Sunless Sea references with authorship of Carl Sargent rather suggests this was the case.
#32

Mortepierre

Nov 23, 2004 7:47:38
Though it is some time since I last read it I seem to recall there is a Temple of Tharizdun (complete with Clerics) in Night Below.

There was, though the only clerics present were undeads and had apparently been for a looooong time. But, yes, it seemed tied directly to the special purpose of the Spear of Sorrow (as explained in Ivid the Undying).
#33

thanael

Nov 23, 2004 9:49:21
Check out the site i linked to above.
It has detailed analysis and some expansion material on the temple.
#34

ivid

Nov 24, 2004 4:09:54
And if you want a good headache, there is also the question of how she can be dead in GH but still alive in FR
(partly solved during the glory days of Planescape)

All in all, I think we can safely assume that:
- adventurers did find out giants benefits from an alliance with drows
- adventurers did inflict some damage to the Vault
- adventurers may have hurt Lolth temporarily
(you know adventurers, they are liable to claim they killed a demoness when, in fact, they just wounded her)

This solves many of the problems without messing too much with canon.

Apparently, Steven Wilson chose a similar solution for the Greychrondex given he uses only Against the Giants as reference for those events.

Thank you and all others for your answers!

That's the problem with the early adventures and the early sourcebooks; they were written without that idea of countless possible sequels as designers do it now at days.
For the Greyhawkers (if we can call them so already) of 83(?) it was clearly more interesting to kill the goddess. For most hardcore - canon defenders today, it would be an earthquake-like disturbing of the setting's balance - and with Lolth dead, the Drow would loose players' interest and significance.
So, the Greychronodex sollution was quite the best.

However, I really tend to think that in any (un-)official future of Oerth, the Drow and the crawlers of the underoerth may play a big role... as they already did in a past long forgotten...

:evillaugh

Will think of a good campaign hook and then post it here...
#35

zombiegleemax

Nov 24, 2004 10:12:13
For most hardcore - canon defenders today, it would be an earthquake-like disturbing of the setting's balance - and with Lolth dead, the Drow would loose players' interest and significance.
So, the Greychronodex sollution was quite the best

I respectfully disagree with all but one point.

I think that "earthquake-like disturbing" was the point of the end of D3 and especially Q1. Given that Greyhawk is a big world with very little of the underdark presented in official publications, I don't think that it would disturb the balance of the game (Greyhawk Wars is a better representative IMHO). Now, I have not read much of the FR stuff, but I never took it that most drow or, more precisely, every Vault was dominated by drow loyal to Lolth. You have the divisions expressed in F3 through D3 where the main antagonist is a cleric of the Elder Elemental God, not Lolth. By destroying Lolth or at least prohibiting her influence in the PMP, it would allow to drow to evolve in a different, possibly more sinister direction, depending on what gods the scheming drow could count on to potentially advance a houses or individuals power or cause. They could most definately not loose players interest or significance.

Of course, as I stated earlier the Drow - Spider - Lolth connection has been propetuated to the excitement of most DM's/Players/for-profit industry, but to the detriment of this and other potential variants of Drow religion seen in D1-3. The connection carried over into the FR, I believe even incorporating the tenticle rods into Lolth's worship, which were weapons of the Elder Elemental God. Its this loss of variation through official products that have, I think, pigeon-holed (among many other things) general Drow society into monocharacteristic bad guys with little on their agenda other than feeding their spiders and getting back at the evil surface dwellers. Now, I may be short-sighted on this, but its a general trend I've witnessed in all product covers featuring Drow over the past 20 years or so (Drizzt excluded, of course)

Thus, accepting the destruction of their god might make more people move outside the bounds of the D-S-L relation into larger possibilities for Drow society and, ultimately, to the variety of ways that they could influence Greyhawk and other campaigns. Of course, it all depends on what type of Drow are the most fun in individual campaigns.
#36

Mortepierre

Nov 24, 2004 13:04:50
I agree. Of course, it depends on the kind of campaign you run.

One alternative solution is to tie Lolth's death to the new rise of Tharizdun that seems to be happening all over the Flanaess.

Consider this: the Elder Elemental god is Tharizdun (as revealed in RttToEE). If Lolth dies, the GH drows are left with few choices but him. Drows may not be numerous on WoG (although we have no proof of it one way or the other) but they are powerful and single-minded.

Given many ancient places of worship of Tharizdun are deep underground (i.e. the old temple on the shore of the underground sea in Night Below), having a whole underground race of worshippers bent on finding and restoring them would certainly work quicker than sending surface cultists in the Underdark where they would be easy prey for the local critters.

So, instead of spider-kissing drows, adventurers would soon face tentacle-rod wielding drows with all kinds of oozes and weird creatures (the Alienist PrC would work wonders here...)
#37

ivid

Nov 27, 2004 5:00:53
I see it very difficult to comprehend the consequences of killing a goddess, even a lesser one.
If Lolth faded away, wouldn't that mean that everything she created also got destroyed? (means, no more spiders on the Oerthplane?!)

Also, wouldn't the assassination of their patroness cause the Drow to engage a crusade of vengeance, killing everything they could find?

IMO, the death of Lolth would cause the Drow society to change tremendously. A war all over the lands of the *murderers* would be one possible answer, a pact with the ebon brotherhood another one.

by Huron
Thus, accepting the destruction of their god might make more people move outside the bounds of the D-S-L relation into larger possibilities for Drow society and, ultimately, to the variety of ways that they could influence Greyhawk and other campaigns. Of course, it all depends on what type of Drow are the most fun in individual campaigns.

I agree with your point, the only thing is that I think the Drow would react more aggressive regarding Lolth's demise...
#38

max_writer

Nov 27, 2004 5:28:03
Speaking of the drow ...

Has anyone else given back the drow the powers they had in 1st and 2nd edition?

I recently set up an encounter with drow taking an iron golem to Istivin and decided that the more powerful drow would have most of the old innate spell abilities that were stripped from them in 3rd Ed. I run the encounter today.

Anyone else do this?
#39

thanael

Nov 27, 2004 7:53:04
You can get those via House Insignia and similar magic items in 3E.
The clerics gain some of those powers in Prestige classes.
They are in some FR sourcebook don`t know exactly which.(Magic of Faerun?
There are also greater piwawfi and tentacle rods and such in there.
#40

ivid

Nov 27, 2004 10:59:13
If you seek some info that make the Drow in your campaign feel a bit more *old fashioned*, I strongly recommend these two modules!


http://www.goodman-games.com/3006preview.php

http://www.goodman-games.com/2003preview.php

That Istivin article has encouraged many of you to start an adventure there, hasn't it? ;)
#41

zombiegleemax

Nov 27, 2004 11:09:54
I see it very difficult to comprehend the consequences of killing a goddess, even a lesser one.
If Lolth faded away, wouldn't that mean that everything she created also got destroyed? (means, no more spiders on the Oerthplane?!)

I never thought of spiders disappearing, I guess because I did not think that Lolth created them (driders yes, spiders no).


Also, wouldn't the assassination of their patroness cause the Drow to engage a crusade of vengeance, killing everything they could find? . . . .I agree with your point, the only thing is that I think the Drow would react more aggressive regarding Lolth's demise...

IMO that may be a long term goal, but the power vaccum it would cause (in the D3 vault anyway) would likely lead to massive internal strife and reorganization that would take decades, if not centuries for the generally Chaotic Evil Drow to sort out. Lolth's followers and their associated houses would likely be wiped out in the power struggle.

Thus, attacking the surface en masse would be very difficult for the newly powerless followers of Lolth. And then when they did attack, Drow society might be similar to Mortepierre 's version (a tangent which I definately enjoyed by the way, thanks Mortepierre)

So I agree that it would change Drow Society tremendously, but in my campaign it would take an aweful long time for the Drow to get there !#)*@!# together after such a monumental event. Buy the time they resurfaced, it likley would not be up to the original PC's to deal with the threat, but likely their grandchildren's generation.

Knocking off a deity would be the kind of stuff that legends are made of, and would surely be a rare event in a campaign history.
#42

zombiegleemax

Nov 28, 2004 20:22:30
Thanks for the links to the Goodman Games' website. The drow product looks a lil underdeveloped from its earlier instantiation as a pdf product. However, the underdark product appears more comprehensive.

Speaking of such products, Max_Writer may like learning that a recent FR product on the Underdark includes feats by which drow characters may utilize the various special abilities that are familiar to folks who used 1e's Unearthed Arcana.

Resources not mentioned so far in this link include a pair of Living Greyhawk Journal articles authored by Fred Weining and an Oerth Journal article by Russell Bird, aka Manic Midwife. All of these focused on Erelhei-Cinlu, and between the two of them both illithids and drow receive substantial coverage. On the latter, Fred did a good job of "reminding" GH fans that the drow were not monotheists, as is often believed of them.

To the contrary, while the Fane of the Spider Queen was ruled by the priesthood of Lolth, and drow cultures tend to be matriarchal, drow in GH worship a mess of unsightly beings -- whether they be an Elder Elemental God (which need not be the same as Tharizdun and indeed was held to be different by Gary Gygax) or a certain demon prince known to dally with the eldest of witches.

My small point is if your PCs killed Lolth in the Demonweb, then more power to you to shape the drow in whatever image you choose.
#43

ivid

Nov 30, 2004 3:12:33
So I agree that it would change Drow Society tremendously, but in my campaign it would take an aweful long time for the Drow to get there !#)*@!# together after such a monumental event. Buy the time they resurfaced, it likley would not be up to the original PC's to deal with the threat, but likely their grandchildren's generation.

Knocking off a deity would be the kind of stuff that legends are made of, and would surely be a rare event in a campaign history.

Indeed. this would be the kind of problem that Greyhawkers playing about 600 - 620 CY would face. (The kind of campaign I want to play with my grandchildren and that would be about 2070).

In my campaign,some drow worship an Elder Elemtal God (not Tharizdun) and Beltar, the Worm of Pits. But I can't tell you more about this until cristmas comes and Kul'gobsula goes out...

*I myself begin to get annoyed every time I post this phrase here. My booklet was meant to be finished on Helloween! *