Faction Dodgeball!

Post/Author/DateTimePost
#1

factol_rhys_dup

Nov 23, 2004 17:22:47
As per eldershinx's suggestion in the baatezu 1e names thread, I've started a thread about what each faction would be like if it were organized into a dodgeball team.

Sensates: Would probably lose a lot, at least starting out. They'd always want to know what it felt like to get hit by a ball in the head, knee, back, etc.

Godsmen: They have a lot of drive to climb the tournament ladder. You can't overlook that advantage.

Mercykillers: Would be a brutally efficient team. If you get 'em riled up, they'd beat the snot out of you with all kinds of vicious throws. On the other hand, they probably would always aim for your head, and those don't count usually.

Guvners: Seem like the kinds of kids who always got pegged in gym class. If they were forced into a tournament, they'd need all kinds of therapy to get over the repressed memories of high school.

Anarchists: Would always run across the line and break all the rules. Would change uniforms, hang around in the back of the other team, and peg from behind.

Ciphers: The league champions. You simply can't beat a team that knows your every throw before you throw it. They are ideally suited to this game. I couldn't be prouder.
#2

GothicDan

Nov 23, 2004 17:45:52
Doomguard: Run away. Just run away. They'd probably use spiked balls and spheres of annihilation.

Guvners: Who needs to play when you can just sit back and use your knowledge of the rules of the Multiverse to play for you? They could just reverse the force of gravity, make the balls implode, etc.

Dustmen: They just don't stay out when you hit them. They just keep getting back up, and coming, and coming, and coming....

Bleak Cabal: Oh, darn. We lost. Oh well.

Athar: We defy your power, referee!

Xaositects: !!!!EAT THE BALLDODGE
#3

sildatorak

Nov 23, 2004 18:10:49
Sign of One: You can't hit me unless I image you can hit me. *WHAM!* I should have imagined you as a wuss.
#4

zombiegleemax

Nov 23, 2004 18:19:18
Modrons: They play well against other lawfuls... perfect precision and teamwork... but assuming a chaotic team can be convinced to play and not dance, they're usually screwed.

Slaad: YUM BALL! YUM REF! YUM OPPONENTS! RARGHLE FORBLE TROUT!

Rilmani: Its easy to win when half of the other team are well-planted spies and assassins.
#5

weenie

Nov 23, 2004 19:41:05
Doomguard: Run away. Just run away. They'd probably use spiked balls and spheres of annihilation.


IMAGE(http://chiaki-kuriyama.zanlius.com/images/gogo_36.jpg)
IMAGE(http://chiaki-kuriyama.zanlius.com/images/gogo_19.jpg)
IMAGE(http://chiaki-kuriyama.zanlius.com/images/gogo_34.jpg)


Do we have any faction smilies? I could sure use some right now.
#6

primemover003

Nov 23, 2004 21:51:19
Have the dispossessed team swearing eternal vengance for their loses!
#7

GothicDan

Nov 24, 2004 10:24:32
*Snickers at the perfect picture for the Doomguard*

Primals: We don't know their tactics. Hell, we don't even know which team they are...
#8

Shemeska_the_Marauder

Nov 25, 2004 7:18:02
*Snickers at the perfect picture for the Doomguard*

Hells, that's a perfect picture for Alisohn Nilesia. Female: check. Jailbait age: check. Evil looking weapons: check.


Yugoloths: We'll pummel whoever you pay us to pummel, except sometimes we'll pummel you anyways because the other team made an offer too. And the greater yugoloths sit back and make bets on the winners the entire time. "Go NE! Rah rah rah!"
#9

bob_the_efreet

Nov 25, 2004 15:12:02
Yugoloths: We'll pummel whoever you pay us to pummel, except sometimes we'll pummel you anyways because the other team made an offer too. And the greater yugoloths sit back and make bets on the winners the entire time. "Go NE! Rah rah rah!"

Baernoloths: Gah, who's bleeding on the ball?
#10

mithral_icesilver_02

Nov 28, 2004 10:38:33
Eladrin: Are the sort of people who would stand there teasing the other team because they hadn't been hit, but got hit in the middle of a particularly vicious double-barbed thirteen-jointed insult because they weren't paying enough attention to sidestep the ball.

Guardinals: Would probably refuse to play.

Xaositicians: Would be too busy trying to throw their ball in a fractal shape to actually pay attention to whether or not they hit anybody.

Mathematicians: Would probably all be out before anyone on the other team had even thrown the ball twice.

Ghereleths: Would probably never throw the ball because it sticks to them.
#11

bob_the_efreet

Nov 28, 2004 14:54:54
Ghereleths: Would probably never throw the ball because it sticks to them.


That is excellent. 15 points for Mithral!
#12

zombiegleemax

Nov 28, 2004 16:07:27
And now...for the 1/2 breed tournament.

Half-elves vs. Draconic: Half-elves are slaughtered.

Tieflings vs. Aasimar: Pull up a couch folks, this is gonna take awhile.
#13

ohtar_turinson

Nov 28, 2004 17:53:47
Let's see... The 'loths follow the rules half the time, and aim for the where ever it would hurt most. Probably the head, and when the person yelps in pain, they'd nail 'em. The other half of the time, they're subtly subverting the other team, and picking the team they can control most easily. They allow themselves to be beaten and then set up a betting booth out front, rigged so that the teams they subverted loose just when it seems like it's a certain victory. Then they leave town with all the money they got off the poor sods and start again, somewhere else.

The Tanar'ri wouldn't be playing dodgeball per se- more like a brawl with some balls kicking around.

The Baatezu would be brutally coordinated. You know... the kids who hold all the balls until the other team has nothing to throw and then throws in coordinated volleys with each person aiming for a specific target. And if anyone on their team threw before time, the leaders would beat the crap out of them.

Baernoloth would create a kind of evil ball that steals the soul of whoever touches it. Then they would miss intentionally, and when the other team picks up the ball that missed to throw it back, they would lose their souls and be bound to the creator. Then the baern would command the other team to forfit.
#14

zombiegleemax

Nov 30, 2004 13:14:59
Ring-Givers: Would expose themselves to easy hits, but after whacking the R-Gs the opposing team would suddenly find that their own shots rebounded on themselves. Then the ring-givers would win.