Devolving Dark Sun

Post/Author/DateTimePost
#1

zombiegleemax

Dec 10, 2004 13:41:59
If I were to try and tune Dark Sun to 1E (what's that, two and a half steps down?), what "musts" and mustn'ts" do you think I should keep in mind?

Has anybody already played the role of Dr. Frankenstein and want to share their creation(s)?

Thanks in advance.

P.S.: It's not that I don't like Dark Sun 3...I think it's solid...but a buddy of mine rediscovered D&D and started picking up where he left off: 1E. I thought this was pretty cool, and I think it'd be fun to play D&D the way I originally did as well. Version nostalgia. (there needs to be a devil salute smiley!)

Only thing is, it's going to take a bit of work to set it up...
#2

gilliard_derosan

Dec 11, 2004 10:16:59
If I were to try and tune Dark Sun to 1E (what's that, two and a half steps down?), what "musts" and mustn'ts" do you think I should keep in mind?

Has anybody already played the role of Dr. Frankenstein and want to share their creation(s)?

Thanks in advance.

P.S.: It's not that I don't like Dark Sun 3...I think it's solid...but a buddy of mine rediscovered D&D and started picking up where he left off: 1E. I thought this was pretty cool, and I think it'd be fun to play D&D the way I originally did as well. Version nostalgia. (there needs to be a devil salute smiley!)

Only thing is, it's going to take a bit of work to set it up...

Okay, first of all, since 1st and 2nd AD&D are nearly identical in most aspects, what you should do is go out and hunt for the 2nd edition stuff and use it as is, as it will work in a 1st edition AD&D game. Trying to reverse engineer stuff from the 3.5 material here that was engineered from 2nd AD&D stuff in the first place is kind of like chasing your own tail. I am sure that you can find most of the material on Ebay - Heck, I even picked up a copy of the Original release Dark Sun box set on Ebay for 5 bucks.... it's a mini version though, but still readable and usable, complete with mini-maps.

So to recap, pick up published material and you can use it as is instead of having to try to reverse engineer anything.
#3

zombiegleemax

Dec 11, 2004 13:43:38
So to recap, pick up published material and you can use it as is instead of having to try to reverse engineer anything.

I have the original box set, the complete opposite side of the country (along with the rest of my old school D&D collection) but I still have it. I hope.

You think that's all I need?

Maybe this'll be smoother than I first thought.

I guess the most important thing now is to forget all about 3E (never did care for 3.5. Marketing scam), block (the majority of) it out as best I can anyway, and start brushing up on my 1E...and as you said, 2E as well.

Hm.

Thanks.

It's off to the bargain bin...
#4

zombiegleemax

Dec 11, 2004 13:55:46
As I mentioned in the Ravenloft thread, I'm planning on linking Ravenloft to Dark Sun (Present to Future, all in 1E) in a most ambitious storyline (I'm hoping I can pull it off), so that's why I asked for help in the two threads.

Evil, over a few thousand years, leads to the degradation of the world (accelerated by triumphant evil) and the result is a dumb-downed, psionicless Dark Sun. Or, primal Ravenloft. The Dark Lords, those who've survived this climatizing of sorts (most notably the undead ones), have become "sorcerer-kings" and their rule has just gotten that much more blatantly horrible in this new age of wasteland and shattered humankind...

The players will start off in Ravenloft, and end up in it's (potential) future: Dark Sun.

And that's most of what I have so far.

Anybody have any ideas or suggestions?

I understand that I'm playing "outside the box", with both settings, and that the majority of fans (of both settings) will roll their eyes at such an abomination of setting bastardization (the Crusades ain't got nothin' on some of these people!), but I don't care. I'm just looking for ideas.

Think of this as a "What If" gig...
#5

zombiegleemax

Dec 11, 2004 14:39:13
How am I going to link the two "worlds"?

A Shadow Gate.

Everything (in the Present) casts a shadow (a result that is the Future). Multiple shadows actually, but I'm focusing on one in particular. In Ravenloft, evil lurks in the shadows. Evil, therefore, represents the Future. One possible future, or, timeline anyway...if this makes any sense.

Dark Sun is the sum of this evil.

The fight for Good in Ravenloft is futile. Sure, the morality of this fight will be passed on to future generations (in game terms good alignments will make this "transition"), but the mechanics of the world are controlled by beings of unspeakable evil. The future is in their hands, and is the result of their evil will.

The PCs will eventually stumble upon this Shadow Gate, and be transported to the shadows of the present...to the grim realization of the future. A horrible feeling indeed to know that all is for naught!

(I'm getting ahead of myself here. The PCs will only link the two worlds if they properly explore Dark Sun. Its cultures, its landmarks, its ruins, etc.)

The Shadow Gate dissipates behind them, flickering like a heat wave, and they find themselves trapped in this blasted, sun-scorched future. With no immediate way home, they are forced to move on, wandering the wasted land aimlessly...only to begin experiencing the cause and effect of their once present, in the form of all that Dark Sun is (minus widespread psionics).

The search for another Shadow Gate begins, but when language (which has naturally evolved throughout the millenium) becomes their greatest foe, excluding of course the new spawn of vicious creatures (many, creations) from ages past, the PCs soon become dreadfully isolated...and there is no worse feeling in the world you know, let alone the world you cannot even begin to comprehend.

...

>ideas subject to change (at a whim)<
#6

nytcrawlr

Dec 13, 2004 14:23:28
I'm actually wanting to throw the demiplane of dread into the Black and have the Dark Powers be Rajaat at some point.

So in essence the two worlds will overlap each other.

That's as far as I've gotten on the thought though.