Q's about the new GH super map!

Post/Author/DateTimePost
#1

omote

Jan 04, 2005 9:09:49
I just received the new (part 2) GH map in my issue of Dungeon, (*golf clap*) very nice as usual.

The question I have is, where did all of these names and places come from? I know that EM and staff did a bang up job of going through Dungeon, Dragon, and all of the original mods and supplents for names of places. But did EVERY name and place come from a specific resource? Or were some of these places just made up when putting the map together to "fill out" certain areas? The reason i ask is that there are clearly some places (especially on map 2) that I am not familiar with (not that I claim to know every source from Dungeon or dragon either!). I am not complaining, the locations are definatly going to help "deepen" the interest in certain areas in my later campaigns, I was just wondering. If anybody knows, please post. Thanks again.

(Now my search for these "mystery" locations begins in earnest!)

..................................Omote
FPQ
#2

bdpenney

Jan 04, 2005 11:07:09
A bunch of them came from Living Greyhawk modules, which don't have as much of a readership (or availability) as the greyhawk supplements and dragon magazine articles you are used to.
#3

omote

Jan 04, 2005 14:29:41
That makes sense. Then does that make the new GH maps definitive canon?" (Yes, I brought that subject up!)

I'm going to use it as such, even if it has LGH stuff on it. That's cool.

...............................Omote
FPQ
#4

erik_mona

Jan 04, 2005 15:59:07
Actually, almost none of them came from Living Greyhawk adventures. Only a few Triads answered the call to provide locations, and of those, only major places were included.

Most of the "new" locales are from the maps of Iuz the Evil and the Marklands, as well as inferences from other adventures and especially Ivid the Undying.

Possibly a couple of Dungeon adventures as well.

--Erik
#5

zombiegleemax

Jan 04, 2005 20:52:25
It is essential, IMO, that the map be annotated. At the very least, the source for all these added cities and towns etc. needs to be set out. If Dungeon cannot accomodate such, then a file should be posted by Erik to Canonfire. The map begs a great many questions and this is most assuredly NOT a good thing, IMO.

NS
#6

zombiegleemax

Jan 04, 2005 22:12:13
I haven't seen the Bright Lands section of the map, but I do have the map from Rary the Traitor. I was just wondering if anyone used that old map for locations on the new one???
#7

omote

Jan 05, 2005 9:00:32
Most of the "new" locales are from the maps of Iuz the Evil and the Marklands, as well as inferences from other adventures and especially Ivid the Undying.

--Erik

Hmm, since Dungeon map #2 doesn't include that much info from Marklands, Iuz and Ivid, that makes me think I missed a great deal of places in my adventuring in the Flanaess. Lots of new locales to wet the appetite.

Second thought: what is the deal with the lighter print for the names of places on map #2? The names of places seem to be printed in a lighter "black ink" then the names on map #1. Maybe my copies just happen to be different, but I was wondering if that was a conscience choice to do so? (For those of you who might find that distracting, the ink thing is barely noticible and Map #2 is just as bust-a$$ as the 1st IMO.)

Just curious.

..........................Omote
FPQ
#8

erik_mona

Jan 05, 2005 13:17:58
All of the tags on maps 1 and 2 come from previous maps of the Flanaess (WoG boxed set, From the Ashes, the LGG) or from a handful of additional sources. I'll briefly outline these sources below, by nation. I agree with Nightscreed that a detailed cribsheet for the map locations would be ideal. At one point that was to be part of the project, but the whole thing is so immense that there simply wasn't time.

NW FLANAESS (MAP 1, DUNGEON 118)
ZEIF: All of the new locations here appear on the LGG map, but are described in detail in an article by Frederick Weining (LGG co-author) in the fifth and final stand-alone issue of the Living Greyhawk Journal.

DRAWMIDJ ISLANDS: These were introduced in the Living Greyhawk Gazetteer, but have never been officially detailed. Another island chain, the Janisibs, are just off the western border of the map. The legendary Pinnacles of Azor'alq do not appear on the map, since their precise location is not known.

EKBIR, TUSMIT: The new locales here come from the LGG, and appear on the map that accompanied that product.

BLACKMOOR: The locales in this section come from the LGG. Fred Weining wrote the Blackmoor section of that book, patterning it off a similar article he wrote for the online fan-produced "Oerth Journal," which I used to edit. Anyone interested in those locales would do well to check Google for the whole article, which blends elements of Dave Arneson's "DA" D&D adventures with Greyhawk to create a distinctly original Blackmoor with thematic ties to the original.

EMPIRE OF IUZ: Nearly all the locations in this area come from the map provided with Carl Sargent's "Iuz the Evil," one of three major From the Ashes-era sourcebooks (the others being "The Marklands" and the web-released "Ivid the Undying"). Some Vesve Forest locations also come from this source.

HIGHFOLK, FURYONDY: Most of these locations come from "The Marklands." Fountainspring is from "Artifact of Evil," a Gord the Rogue novel by Gary Gygax, the setting's creator. Castle Hart (in Furyondy at the junction of the Crystal and Veng rivers) comes from a second edition product called "Castles." Tusham (along the southeast border of the Vesve) is from "Artifact of Evil." Dragon's Eye Tower, on the western shore of Lake Whyestil, is from the Endless Quest book "Seige of the Tower," by Kem Antilles (which sounds like a pseudonym to me, and seems to be a team of people including Paul Jaquays).

SHIELD LANDS: Torkeep is the estate of Franz Torkeep, a pregenerated character from Gary Gygax's "Isle of the Ape" AD&D adventure. White Plume Mountain is from the classic adventure of the same name by Lawrence Schick.

YATILS: The Forgotten Temple of Tharizdun and the Lost Caverns of Tsojcanth are from the Gary Gygax AD&D adventures of the same name.

SW FLANAESS (MAP 2, DUNGEON 119)
GEOFF: The new locations in this region are from "Against the Giants: The Liberation of Geoff," by Sean K Reynolds.

STERICH: The new locations in this region are from the three-adventure "Istivin: City of Shadows" story arc that ran from Dungeon 117-119.

YEOMANRY: Most of the towns in this region were introduced in the Living Greyhawk Gazetteer. "Dark Gate," introduced in Roger Moore's "Greyhawk: The Adventure Begins," has not previously appeared on any official map. Note that locations from the map in the Rose Estes novel "The Eyes Have It" were specifically excluded from this project, as that novel takes great liberties with continuity (the Yeomanry is ruled by an elven "Queen for Life," for example), and is best ignored.

KEOLAND: Most of the new tags on map section 2 come from an article entitled "The Kingdom of Keoland," by Gary Holian (co-author of the LGG). The article appears in Living Greyhawk Journal #1.

THE AMEDIO: The cities Cauldron and Sasserine are from the Shackled City Adventure Path, an 11-adventure campaign that just concluded in Dungeon #116.

POMARJ: Strandkeep is from an early chapter of "Artifact of Evil," by Gary Gygax. Ostrand Keep and Fenrill are from Slavers!, by Sean K Reynolds and Chris Pramas.

THE WILD COAST: Nol-Daer is from an adventure of the same name published in Dungeon #13. It's a fun adventure involving a cambion, and has appeared on a handful of subsequent maps.

KRON HILLS: Most of the new locations in this area come from "Vecna Lives!" by David "Zeb" Cook. Hommlet, the Temple of Elemental Evil, Sobanwych, and Nulb come from T1-4 "The Temple of Elemental Evil," by Gary Gygax and Frank Mentzer. Rastor is from "Return to the Temple of Elemental Evil," by Monte Cook.

FURYONDY: Most of these locations are from "The Marklands," by Carl Sargent.

BRIGHT LANDS: These locations are derived from "Rary the Traitor," a From the Ashes-era sourcebook.

SEA PRINCES: The new island, Isle Sybarate, is from AD&D module UK1: Beyond the Crystal Caves.

That's all for now. If people have specific questions about tags I have not mentioned in this email, I'll do my best to provide further information.

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
#9

zombiegleemax

Jan 06, 2005 11:47:34
The maps are excellent indeed. I recently bought Campaign Cartographer 2 Pro to aid me in my upcoming Greyhawk Campaign. I downloaded the online map from the Profantasy site drawn by Linda Kekumu which was the best I'd seen to date. Now I have an urge to start adding all those points of interest from the big maps in Dungeon to my copy of the CC2 file. Knowing the source of the POIs helps greatly in tracking down more detailed maps and text for my campaign. I wasn't sure if I wanted to add all these points if I didn't have anything to detail what they were.

I use the CC2 map as my central index of everything because I use hyperlink tools in the mapper to link various symbols on the map like towns or ruins to maps and text documents of the object in question. In that way it functions like a search engine for me. I've only got a few maps and documents linked to the CC2 map presently but now all these sources should help me fill in the detail as I get time between adventures and as I learn the ins and outs of CC2.

I know the answer is almost certainly "no, not an offical one" but I'll ask anyway. Is there any possibility of a CC2 Atlas similar to the one for Forgotten Realms?
#10

pauln6

Jan 10, 2005 7:49:51
I was a bit disappointed that more LGG locations were not included on the map, and it is even more disappointing if that was only because the Triads didn't respond What a wasted opportunity - are they mad!!?

I was going to email them to get a list of locations (plus relevant hex locations) to print off onto some clear sticky labels in the same type-face so that we could stick the extra LGG locations on ourselves. If what you say is true then that might be a wasted effort

I'm not an expert on the way LGG is organised. Can anyone think of a better way to achieve this?
#11

Lagrange_Baron_de_Banville

Jan 10, 2005 10:18:37
I was a bit disappointed that more LGG locations were not included on the map, and it is even more disappointing if that was only because the Triads didn't respond What a wasted opportunity - are they mad!!?

I must admit, I can't remember being asked! I'm not sure if only the Point Of Contacts of each region were asked or if I missed something, but as I said I can't remember...
On the other side, we only added one location to our regional map, that would be worth putting on that map...

'till we meet in the Adri
Frank Roters
Triad for the Principality of Innspa / Marchland of the Adri
RL Germany / Austria
#12

pauln6

Jan 10, 2005 15:44:40
The new map is already a marvel of logistics and the scale is probably too small to put on every LGG entry, but don't underestimate our desire to have every tidbit of information going whenever possible. With a list printed onto clear sticky labels, we can pick and choose which entries we add to our maps at our leisure. The trick is knowing which hex to put them in.

Personally, I'd rather have too much than too little, and I recall seeing quite a few entries I didn't recognise on the LGG Adri Map. I think its all worth noting as long as we can fit it on.

I think I will wait for all four maps to come out before I have a serious look at trying this, but if anybody else feels the urge to try sooner, I'd be happy to let them! In particular, my French (Ekbir) and German are just not up to the job of translating.
#13

thanael

Jan 10, 2005 17:27:22
I have an excel table of some translations from the German LGG. I`m not sure if all the terms from the map are in that file, as it is a bit old. Anyone who interested let me know...
Most of the german names seem to be quite direct translations of the english terms. So perhaps dict.leo.org could be of help.

Or perhaps you can get an uptodate translations file if you email someone from the triad. (You can write Rainer Nagel in english...)
...or perhaps even an english map?

http://www.living-greyhawk.com/ahlissa_(adri).htm
#14

Lagrange_Baron_de_Banville

Jan 11, 2005 2:07:13
Our map hasn't changed much from the original Ivid Maps, that can be found online or in Dragon 208.
We just added some minor towns or hamlets, none of which should be presented on such a large map.
As was stated before, translation of the words of our german map are in the english section of our HP.
From what I remember, these are the differences to the Ivid-map (beginning in the North):
Waldfurt = Woodford from Gary Gygax's Saga of old City
Amhang = Downslope, a minor village in the southern Flinty hills featured in one of our year 2003 modules, ca. 100 people
Sicherwald = Havenwood from one of our intro modules, a little sanctuary in the Adri with little more than 20 people
Nannonshaven = the port of Innspa as we decided that the city is some miles away from the river Harp (no canon source ever mentioned it being a river city... Of course we are aware none ever mentioned it being NOT a river city!), the town has some hundred people
Druidenborn = Druid's Well, here the march of Prince Molil on Elversford was stopped by adventurers and foresters during our first interactive weekend in 2001 (and maybe the only spot worth mentioning for the big map).
Hügelstolz = A minor village, near the main road, that's connecting Innspa with the south of Ahlissa... It's been used in a module 2001 and one in 2004 (if we would ever be asked again, that would be worth as well...) ca. 150 people
Rotholz = Redwood, minor village being part of another interactive late 2002 ca. 100 people
There are some towers north and east of Innspa, that we figured were a defensive line in the early days of settlement...
And there are some fortresses east of the river harp, that watched over the border to Nyrond. As we are taught by recent history, these are seriously needed, because of the highly aggressive ways, politics are conducted in Nyrond.
Just go to www.livinggreyhawk.de and take a look at our basic history and the glossary of our Map

'till we meet in the Adri
Frank
#15

pauln6

Jan 11, 2005 5:47:07
Star Man! :D Thanks for the info. I'm not too fussed about the size of the settlements as long as I can fit them on the map. I'll save the info and try to knock up some names when the relevant part of the map turns up.
#16

OleOneEye

Jan 15, 2005 9:30:31
I finally got Dungeon 118, and the map is superb. I haven't compared the two, but does scale and hex locations match the Darlene map? (Nice to have the northern boundary of the Land of Black Ice mapped out on a usable scale.) Also, I cannot help but lament that only Blackmoor Town was styled to look like a town, the rest being circles, squares, and things. Oh how production costs affect things. Great job on the map, finally my worn Darlene map can find a suitable resting place.