rain of colorless fire

Post/Author/DateTimePost
#1

zombiegleemax

Jan 07, 2005 17:30:09
the spell rain of colorless fire is impossible to find the stats for... do any of you guys know where i can get the stats for it? of post them here if its open source?

thanks for any help!
#2

cwslyclgh

Jan 07, 2005 18:35:23
there are no stats for it.
#3

Yeoman

Jan 07, 2005 18:37:15
there are no stats for it.

And given what it did, that a good thing...
#4

zombiegleemax

Jan 08, 2005 9:22:39
I changed it up some and declared that the Invoked Devastation was a massive Earthquake conjured up by the Suliose upon the Bakluni lands and that the Rain of Colorless Fire was the Bakluni causing the Volcanoes of the Hellfurnaces to erupt and fall-out across the Suliose lands.
#5

maldin

Jan 08, 2005 13:41:47
For a decidedly NON-canonical description of the how the Rain of Colorless Fire was produced, and a description of the artifact that was responsible (newly added since I moved my website), go to my "Secrets of the Twin Cataclysms" webpage at http://melkot.com/mysteries/cataclysms.html

You'll also find there a sketch of the aftermath of the "Drizzle of Colorless Fire".

Denis, aka "Maldin"
=============================
Maldin's Greyhawk http://melkot.com
Check out the ton of other cool Edition-independent stuff on my website, New Spells, Magic Items, Notoriety, Artifacts, Kyuss, secrets of the Twin Cataclysms, the Dreadwood, the cities of Melkot, Greyhawk and Irongate, and much, much more!!
#6

chatdemon

Jan 08, 2005 17:38:48
The RoCF wasn't a spell, per se, that's why you can't find stats for it. It was beyond epic magic, it was god magic, channeled through Tovag Baragu by Baklunish mages and priests. Rituals of that caliber are not available to mortals on Oerth today.
#7

mortellan

Jan 08, 2005 17:41:12
the Rain of Colorless Fire was the Bakluni causing the Volcanoes of the Hellfurnaces to erupt and fall-out across the Suliose lands.

I saw a commercial just last night for a documentary about the destruction of Pompei. The special effects immediately brought to my mind what the RoCF should be like. The white, 'colorless' ash drifted down in huge clouds darkening the land and buried everything. And now that we are on the subject, were the Hell Furnaces always active, even just a little, or was the ROCF a unique event?
#8

cwslyclgh

Jan 08, 2005 19:15:32
legend has it that the rain of colorless fore ignited the hellfurnaces... but realisticly they were probably always somewhat thurmaly active, and the RoCF just magnified it.
#9

zombiegleemax

Jan 09, 2005 7:44:20
If you're interested in a little of Gygax's original take on the Rain of Colorless Fire, go here:
http://doomsdaygames.proboards3.com/index.cgi?board=generalgreyhawk&action=display&num=1081287178
Scott
#10

ivid

Jan 11, 2005 5:55:16
the spell rain of colorless fire is impossible to find the stats for... do any of you guys know where i can get the stats for it? of post them here if its open source?

thanks for any help!

And what are you going to do with it?... *Imagines a CE Lvl 7 gnome sorcerer standing next to the burning walls of Istivin crying KABOOM KABOOM while ash rains from the sky...*
#11

zombiegleemax

Jan 11, 2005 20:56:51
A level 120 Kender Sorcerer wants it ;)
#12

ivid

Jan 12, 2005 1:13:40
This, my friends, could indeed be the end of the world...

;)
#13

mortellan

Jan 12, 2005 2:45:55
LOL

What's worse though? A level 120 Kender sorcerer or 120 level 1 Kender sorcerors?
#14

twiceborn

Jan 13, 2005 22:47:25
Page 75 of the 1st ed Greyhawk Adventures hardback lists an item known as the Fire Wand of the Suloise, which "may have been the device that caused the destruction of the Suel Empire, or it may have been created to reproduce the event." Of course, this doesn't really make sense, since the Suel empire was supposed to have been destroyed by the Bakluni (or perhaps the author, James Ward, intended to name it the Fire Wand of the Bakluni, but messed up?). Also, the range of the spell (60' cube, range of up to 80 yards) makes it unlikely that this device could have destroyed the empire, unless hundreds (thousands???) of them existed and were in the hands of an army of mages that simultaneously attacked all corners of the empire (given the fact that it can only be recharged on the Quasi-Elemental Plane of Ash, this seems unlikely, as the costs and skills required to manufacture this item on a large scale would be prohibitive)... or perhaps it was channeled and intensified by some other artifact/spell? Who knows...

For those interested, here are its primary effects: "The wand can summon a deadly "fire" to rain down in a 60' cube from a range of up to 80 yards. The "fire" inflicts 5 points of damage per round to all creatures, regardless of protections, resistances, or immunities to normal or magical flame. Such damage cannot be cured by any spell less powerful than a heal spell. Furthermore, the fire will destroy buildings of less than stone construction, and will evaporate free-standing liquid to a depth of 1 foot per round. Objects exposed to the "fire" must save versus disintegration or be destroyed. Note, however, that matter is burned to dust and ashes, not vaporized..."

And so and on and so forth... The entry goes onto describe its chances of malfunction (disastrous for the user!), charges required to activate various functions, saving throws required for the user to stop its operation (!), requirements for recharging, and XP and gp values (remember, all stats are 1E).

I hope this was useful.
#15

maldin

Jan 14, 2005 0:53:15
Page 75 of the 1st ed Greyhawk Adventures hardback lists an item known as the Fire Wand of the Suloise, which "may have been the device that caused the destruction of the Suel Empire, or it may have been created to reproduce the event." ...... makes it unlikely that this device could have destroyed the empire, unless hundreds (thousands???) of them existed and were in the hands of an army of mages that simultaneously attacked all corners of the empire

If you'd like to find out what the Fire Wand REALLY is, TwiceBorn, then check out my "Secrets of the Twin Cataclysms" webpage I mentioned earlier in this thread at http://melkot.com/mysteries/cataclysms.html

See if you like that twist on the wand.

Denis, aka "Maldin"
=============================
Maldin's Greyhawk http://melkot.com
Check out the ton of other cool Edition-independent stuff on my website, New Spells, Magic Items, Notoriety, Artifacts, Kyuss, secrets of the Twin Cataclysms, the Dreadwood, the cities of Melkot, Greyhawk and Irongate, and much, much more!!
#16

grodog

Jan 15, 2005 1:55:48
Curiously, I ran across a link to a spell called "colorless fire" on the NG boards today: http://www.wakinglands.com/forums/index.php?showtopic=141
#17

lincoln_hills

Feb 10, 2005 19:06:55
the spell rain of colorless fire is impossible to find the stats for...

[b]Rain of Colorless Fire[/b]
School: Apocalyptic
Level: Beyond your puny powers!
Casting Time: 22 hours (no bathroom breaks allowed)
Duration: Long enough, buddy
Area of Effect: One enemy civilization's entire homeland
Saving Throw: Sure, why not (see text)
Spell Resistance: Yes

When this spell is cast, one enemy civilization is wiped out by a rain of colorless fire. Nothing living survives unless it is protected by at least ten to twelve feet of soil, three to four feet of broken rock, or a solid barrier of stone or steel (in which case, what are you breathing?) The 'rain' sinks into the soil, falls into wells and runs down stairs into dungeons. Everything organic it touches is consumed, excruciatingly and inevitably. (Treat the effect as a disintegration which only affects organic materials.) On a successful Fortitude save of a natural 20, your skeleton survives, you lucky duck! The Rain falls from the sky until everything underneath it is obliterated: the rain then ceases, and the remaining colorless fire (cut off from its source of replenishment) soon dissipates. Spell resistance may be checked once per round (each round of 'rain' counts as a seperate spell, so a new spell resistance check is required each round).
If a player character acquires this spell, no he didn't. So there.


Here, I'll throw this one in for free:

Invoked Devastation
School: Cataclysmic
Level: Ineffable
Casting Time: 18 hours (with one half-hour lunch break)
Duration: Instantaneous
Area of Effect: One enemy empire, plus a few nearby borderlands that just happen to be in the way
Saving Throw: I guess you can try
Spell Resistance: OK, why not

When this spell is cast, a single empire of your choice with a name beginning with the letter 'B' is struck by a concentrated wave of temporal acceleration (c.f. the psionic power temporal acceleration.) All artifical structures within the area are immediately treated as if 1d4 x 1000 years had passed, and must then make a Fortitude save or collapse from the sudden decay of internal supports. Creatures inside a building which fails its save must make a Reflex save to avoid crushing damage (see 'Landslides' in the DMG). Living creatures in the area of effect age 1d4 x 10 years unless they make a successful Fortitude save. Magical items are generally unaffected (unless they are potions, ointments, or other consumable items which would be adversely affected by instantaneous "mummification"), as are any non-magical structures or items which are significant to the DM's plot line (if any). For 1 day per spellcasting level after the Invoked Devastation, the remaining area is constantly looted, pillaged, and attacked by assorted monsters and humanoids, "just to show them."
If a player character acquires this spell, you screwed up, buddy!
#18

ivid

Feb 11, 2005 7:29:30
:evillaugh
... I wonder if it was a good idea to make this spell publically available...