I6/House of Strahd

Post/Author/DateTimePost
#1

zombiegleemax

Jan 17, 2005 8:43:42
I've just read through House of Strahd again, I'd forgotten what an excellent adventure it was. I was wondering though, what problems did people come up against when they ran it and what where the best points?
#2

zombiegleemax

Jan 17, 2005 19:46:06
Oh there are so many good points about that adventure I don’t even know where to begin. I love roll-playing Strahd to begin with so I’d say just being able to use him it my high point. Oh and the crypts in the castle basement… I just LOVE it when my parties end up down there!!!

Problems???? Hmmm I guess it depends on which group I was DMing as I’ve put a couple groups through that adventure. I think the thing that frustrated me the most was the group I tag teamed with another DM on. He granted one of the players the natural ability to fly and he has super strength so he was able to fly people over the drawbridge and other areas that would have added suspense. Also he was able to fly down the side of the cliff and see the window below the chapel.

But being as his character was a blue ogre it made for some fun when he tried to stroll into town.
#3

zombiegleemax

Jan 18, 2005 23:14:56
Problems???? Hmmm I guess it depends on which group I was DMing as I’ve put a couple groups through that adventure. I think the thing that frustrated me the most was the group I tag teamed with another DM on. He granted one of the players the natural ability to fly and he has super strength so he was able to fly people over the drawbridge and other areas that would have added suspense. Also he was able to fly down the side of the cliff and see the window below the chapel.

Don't you hate when other DMs mess with your players? Since the last time i have a policy of not acepting the changed characters in my game (they made my intrigue and backstabbing Dark Ages Vampire Chronicle into Dark Ages Munchkin).

Montalve
#4

zombiegleemax

Jan 18, 2005 23:17:56
But talking seriously i own the adventure, i have readed it, and i love it, but i haven't storytelled it, snif snif, my players are too hack and slash and the other was ina nother settign when i meet the adventure. Either way most of my players are not into Ravenloft... they fear it.

Montalve
#5

zombiegleemax

Jan 20, 2005 17:08:47
Don't you hate when other DMs mess with your players?

Actually he was the original DM so I guess I was messing with his players.
#6

zombiegleemax

Jan 20, 2005 19:19:02
Actually he was the original DM so I guess I was messing with his players.

lol comprehensible, well i won't coment without knowing all the facts :P, i just remember my falling campaign and how the weak prince (pc overtakinf an small "abandoned feud") was a high and powerful prince controlling all the place (ok without the lasombra businessman putting all his money to play and backstab him while helping him i suppose sooner or later would have happened something half like that).

Montalve
#7

humanbing

Jan 24, 2005 8:43:18
I've run the adventure and found it to be excellent, although you do have to take the advice of the module and tone down Strahd's lethality. My players had a lot of fun with it, and they had played enough in the Ravenloft world setting to know that this adventure could well turn into a suicide mission (and one of them even said "Well as long as I'm dying by the hand of von Zarovich, I can die happy!").

One problem I had was the crypts. The names on the crypt doors have quite a few entertaining names and puns, and that didn't go down well with the horror atmosphere. My players thought it was a weird place to have any sort of humor, especially playground humor.
#8

zombiegleemax

Jan 24, 2005 9:53:51
One problem I had was the crypts. The names on the crypt doors have quite a few entertaining names and puns, and that didn't go down well with the horror atmosphere. My players thought it was a weird place to have any sort of humor, especially playground humor.

Will need to check my copy again, i can't remember any, but have been many years since last i read it.

and yes it a good way to die by Zarovich hand and not one of his lowly minions. I let it pass if i am killed by his werewolf assassin girl (which i believe is not there).

Montalve
#9

zombiegleemax

Jan 25, 2005 11:42:46
As a player -actually getting to the castle was such a challenge, set upon by wolves and werewolves in deep fog and mist , facing strahd minions while standing guard one night.
Awesome -the castle almost seemed an anti climax. Until the organ room when the DM switched on the all time classic 'Bach organ music'....

Unbelivable atmosphere....especially as we took Helga along for the ride. What a mistake! great fun though
#10

The_Jester

Jan 25, 2005 14:48:15
I hated running the crypts. They were huge and massive and there was no good way to describe them or play them without it growing loooong and tedious.
"This one?"
"No"
"This one?"
"No."
"This one?"
"Monster, you fight."
"This one?"
"No."
Plus the endless strength checks and repetative fights just to find a single one out of fifty...
#11

zombiegleemax

Jan 25, 2005 17:22:39
as i said i haven't put that adventure, and i optimistically want to believe that i would have tried to speed things, maybe just descrbing the place and making they look around describing the place in general and just asking a few directions of what they where going (just general directions) and describe what happened in that zone... until they found the correct one.

You are right otherwise it grows just tedious, its difficul to maintan that kind of mood for the crypths for so long.

and again i want to believe, posibly i wpuld have fall in the middle of long and too fast :P

Montalve
#12

ivid

Jan 27, 2005 2:50:16
Just a short question:
When you first played I6, which setting did you use?
Or did you play it as a stand-alone?
#13

zombiegleemax

Jan 27, 2005 12:16:20
Just a short question:
When you first played I6, which setting did you use?
Or did you play it as a stand-alone?

When I first played it there was no Ravenloft setting (being as it set the standard) so at that point I played it as a stand alone adventure just like any other AD&D adventures at that time were.
#14

ivid

Jan 27, 2005 13:20:11
Stand - alones have become rare these days; even unthinkable for most D&D players...
#15

zombiegleemax

Jan 27, 2005 14:46:09
Stand - alones have become rare these days; even unthinkable for most D&D players...

A pity, some of them were very good, like House of Strahd.

Montalve
#16

zombiegleemax

Feb 04, 2005 7:37:04
My first experience of house of strahd was via the karemikos campaign world.

As a DM i ran it first as part of a forgotten realms crossover and secondly as
part of a greyhawk campaign.....

Yes the crypts are a problem - however if your fighting a running battle in them - it keeps the players attention firmly fixed and you can just let them open the ones you want them to.