Athasian Paragon Classes

Post/Author/DateTimePost
#1

Sysane

Feb 03, 2005 9:26:46
Here's more or less the complete list of DS paragons. Enjoy!


Aarakocra Paragon

Hit Die: D8

Skills: The aarakocra paragon’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points: 2+Int Modifer
[HTML]Table: Aarakocra Paragon
Lvl BAB FortRef Will Special Spells per Day
1st +0 +2 +0 +2 Keen Eyed,No Claustrophobia -
2nd +1 +3 +0 +3 Expert Flyer +1 Level of Cleric of Air
3rd +2 +3 +1 +3 Ability Boost (Dex +2) +1 Level of Cleric of Air[/HTML]

Weapon and Armor Proficiency: Aarakocra paragons are proficient with all simple weapons and light armor.

Spells per Day: At 2nd and 3rd level, an aarakocra gains new spells per day as if he had also gained a level in cleric of air. He does not, however, gain any other benefit a character of that class would have gained (cleric features, and so on). This essentially means that he adds the level of aarakocra paragon to his level in cleric of air, then determines spells per day and caster level accordingly.
If an aarakocra has no levels in cleric of air, this class feature has no effect.

Keen Eyed (Ex): At 1st level, an aarakocra paragon's racial bonus on Spot checks increases to +8.

No Claustrophobia: An aarakocra paragon loses his race's fear of enclosed spaces and no longer suffers a morale penalty on rolls when in doors or underground.

Expert Flyer (Ex): At 2nd level, an aarakocra paragon's flight maneuverability improves from average to good.

Ability Boost (Ex): At 3rd level, an aarakocra paragon's Dexterity score increases by 2 points.



Dwarf Paragon

Hit Die: 1d10

Skills: The dwarf paragon’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Profession (Wis), and Survival (Wis).

Skill Points: 2 +Int modifer

[HTML]Table: Dwarf Paragon
Lvl BAB FortRef Will Special
1st +1 +2 +0 +0 Craft Expertise,Oral Tradition
2nd +2 +3 +0 +0 Dwarven Tenacity,Save Bonus
3rd +3 +3 +1 +1 Ability Boost (Con +2)[/HTML]

Weapon and Armor Proficiency: Dwarf paragons are proficent with all simple and martial weapons, and with light armor, and shields (but not with tower shields).

Craft Expertise (Ex): A dwarf paragon may add his class level as a racial bonus to two seperate Craft skills.

Oral Tradition (Ex): At 1st level, a dwarf paragon receives a +4 racial bonus on Knowledge checks pertaining to dwarven history and folklore.

Dwarven Tenacity (Ex): At 2nd level, a dwarf paragon's morale bonus on all checks related to their focus increases by +1.

Save Bonus (Ex): A 2nd level dwarf paragon's racial bonus on saves against posion and against spells and spell-like effects increases by 1.

Ability Boost (Ex): At 3rd level, a dwarf paragon's Constitution score increases by 2 points.



Elf Paragon

Hit Dice: D8

Skills: The elf paragon’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), and Survival (Wis).

Skill Points: 4+Int Modifer

[HTML]Table: Elf Paragon
Lvl BAB FortRef Will Special
1st +0 +0 +2 +0 Elfsight,Elven Guile
2nd +1 +0 +3 +0 Increased Speed,Sneak Attack +1d6
3rd +2 +1 +3 +1 Ability Boost (Dex +2)[/HTML]

Weapon and Armor Proficiency: Elf paragons are proficient with all simple weapons and with light armor.

Elfsight (Ex): An elf paragon has exceptional visual acuity. Her racial bonus on Search and Spot checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

Elven Guile (Ex): An elf paragon may add his class level as a racial bonus to Bluff, Diplomacy, and Intimidate checks.

Increased Speed (Ex): A 2nd level elf paragon's base land speed increases by +10.

Sneak Attack(Ex): At 2nd level, an elf paragon gains the Sneak Attack ability. This functions exactly like the rogue ability of the same name. If the character gets a sneak attack bonus from another source the bonuses on damage stack.

Ability Boost (Ex): At 3rd level, an elf paragon's Dexterity score increases by 2 points.



Half Elf Paragon

Unchanged from Unearthed Arcana



Half Giant Paragon

Hit Dice: D12

Skills: The half giant paragon’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Perform (Chr), and Profession (Wis).

Skill Points: 2+ Int Modifier

[HTML]Table: Half Giant Paragon
Lvl BAB FortRef Will Special
1st +1 +2 +0 +0 Daunting Stature,Imitated Inspiration
2nd +2 +3 +0 +0 Rock Throwing
3rd +3 +3 +1 +1 Ability Boost(Str +2)[/HTML]

Weapon and Armor Proficiency: Half giant paragons are proficient with all simple and martial weapons and light and medium armors.

Daunting Stature (Ex): A half giant paragon's size grants them a +4 racial bonus on Intimidate checks against medium or smaller sized creatures.

Imitated Inspiration (Ex): Once per day, when imitating an ally that is within line of sight a half-giant paragon gains a +1 morale bonus to attack rolls and skill checks for a number of rounds equal to the imitated individual's charisma bonus.

Rock Throwing (Ex): At 2nd level, the half giant paragon is an accomplished rock thrower and receive a +1 racial bonus on attack rolls when throwing rocks. The half giant paragon can hurl rocks weighing 40 to 50 pounds each (Small objects) up to a 100 feet range increment.

Ability Boost (Ex): At 3rd level, a half giant paragon's Strength score increases by 2 points.



Halfling Paragon

Unchanged from Unearthed Arcana except the following:

Hit Dice: 1d8

Skills: The halflings’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), and Survival (Wis),

Skill Points: 4+Int Modifer

Spells per Day: At 2nd and 3rd level, a halfling paragon gains new spells per day as if he had also gained a level in ranger. He does not, however, gain any other benefit a character of that class would have gained (ranger features, and so on). This essentially means that he adds the level of halfling paragon to his level of ranger, then determines spells per day and caster level accordingly.
If a halfling paragon has no levels in druid or ranger, this class feature has no effect.



Human Paragon

Unchanged from Unearthed Arcana



Mul Paragon

Hit Die: 1d10

Skills: The mul paragon’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Profession (Wis), and Survival (Wis).

Skill Points: 2 +Int modifer

[HTML]Table: Mul Paragon
Lvl BAB FortRef Will Special
1st +1 +2 +0 +0 Divided Ancestry,Physical Prowess
2nd +2 +3 +0 +0 Damage Reduction 1/-,Fast Healer
3rd +3 +3 +1 +1 Ability Boost (Str +2)[/HTML]

Weapon and Armor Proficiency: Mul paragons are proficent with all simple and martial weapons, and with light and medium armors.

Divided Ancestry (Ex): Unlike other racial paragons, mul's can take levels in more than one racial paragon class. After gaining at least one level as a mul paragon, a character can take either dwarf paragon levels or human paragon levels (but not both).

Physical Prowess (Ex): A mul paragon may add his class level as a racial bonus on checks for performing a physical action that extends over a period of time. This bonus stacks with the mul tireless racial trait and the Endurance feat.

Damage Reduction (Ex): At 2nd level, a mul paragon gains the ability to shrug off minor blows. Subtract 1 from damage the mul takes each time he is dealt damage from a weapon or a natural attack. This ability replaces the mul's nonlethal damage resistance racial trait.

Fast Healer (Ex): A 2nd level mul paragon is able to heal naturally at twice the normal rate, recovering 2 hit points per level per day.

Ability Boost (Ex): At 3rd level, a mul paragon's Strength score increases by 2 points.



Pterran Paragon

Hit Dice: D8

Skills: The pterran paragon’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Chr), Heal (Wis), Knowledge (nature) (Int), Profession (Wis), Psicraft (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int) and Survival (Wis).

Skill Points: 2+ Int Modifier

[HTML]Table: Pterran Paragon
Lvl BAB FortRef Will Special Spells per Day
1st +0 +0 +0 +2 Diplomat,Mindlink 1/day -
2nd +1 +0 +0 +3 Natural Armor +1 Level to Druid or Ranger
3rd +2 +1 +1 +3 Ability Boost(Int,Wis,or Chr +2)+1 Level to Druid or Ranger[/HTML]

Weapon and Armor Proficiency: Pterran paragons are proficient with all simple and martial weapons and light armor.

Spells per Day: At 2nd and 3rd level, a pterran paragon gains new spells per day as if he had also gained a level in a druid or ranger. He does not, however, gain any other benefit a character of that class would have gained (druid or ranger features, and so on). This essentially means that he adds the level of pterran paragon to his level in druid or ranger, then determines spells per day and caster level accordingly.
If a pterran paragon has no levels in druid or ranger, this class feature has no effect.

Diplomat (Ex): A pterran paragon receives a +2 bonus on Diplomacy and Sense Motive checks.

Mindlink (Su): At 1st level, a pterran paragon gains the ability to Mindlink with a reptile once per day with a manifester level equal to his pterran paragon level.

Natural Armor (Ex): At 2nd level a pterran paragon’s scales provide a +1 natural armor bonus.

Ability Boost (Ex): At 3rd level, a pterran paragon's Intelligence, Wisdom, or Charisma score increases by 2 points.



Thri Kreen Paragon

Hit Dice: D8

Skills: The thri kreen’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), and Survival (Wis).

Skill Points: 4+ Int Modifier

[HTML]Table: Thri Kreen Paragon
Table: Thri Kreen Paragon
Lvl BAB FortRef Will Special Spells per Day
1st +1 +2 +2 +0 Accomplished Hunter,Toxicity -
2nd +2 +3 +3 +0 Evasion +1 level to Ranger
3rd +3 +3 +3 +1 Ability Boost(Dex +2) +1 level to Ranger[/HTML]

Weapon and Armor Proficiency: Thri Kreen paragons are proficient with all simple and martial weapons.

Spells per Day: At 2nd and 3rd level, a thri kreen paragon gains new spells per day as if he had also gained a level in ranger. He does not, however, gain any other benefit a character of that class would have gained (ranger features, and so on). This essentially means that he adds the level of thri kreen paragon to his level in ranger, then determines spells per day and caster level accordingly.
If a thri kreen paragon has no levels in ranger, this class feature has no effect.

Accomplished Hunter (Ex): At 1st level, a thri kreen paragon gains a +2 racial bonus on Survival checks for purposes of hunting and tracking.

Toxicity (Ex): A thri kreen paragon adds his class level to the save DC of his poison bite.

Evasion (Ex): At 2nd level, a thri kreen paragon gains evasion. If exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw. The evasion ability can only be used if the thri kreen paragon is wearing light armor or no armor.

Ability Boost (Ex): At 3rd level, a thri kreen paragon's Dexterity score increases by 2 points.



Optional

An optional rule for Dark Sun paragons is that races with the spells per day class ability can instead gain power points and powers as if he had also gained a level in a manifester class rather than a spell casting one. He does not, however, gain any other benefit a character of that manifester class would have gained (psion, wilder features, and so on). This essentially means that he adds the level of the respective paragon to his level in a manifester class, then determines powers, power points and manifester level accordingly. If a character is both a manifester and a spellcaster class before becoming a paragon, he must decide to which class he adds the new level for purposes of determining spells per day or manifesting.
If a paragon has no levels in a manifester class, this feature has no effect.

Alternatively, paragon characters with the Hidden Talent feat can unlock greater psionic potential. At 2nd and 3rd level, a paragon with the Hidden Talent feat gains new powers and power points as if he had also gained a level of a wilder of equal level.
If a paragon is already of a manifester class or does not have the Hidden Talent feat, this class feature has no effect.
#2

superpriest

Feb 03, 2005 21:54:18
These look really good. I am not very familiar with racial levels; I know what they do, but I don't use them personally. I assume that "class level" refers to only levels in a racial class, because otherwise it seems unbalanced. The only class here that looks a little overpowered is the elf. Gaining sneak attack and a speed increase is really, really good.
#3

Sysane

Feb 04, 2005 7:37:47
These look really good. I am not very familiar with racial levels; I know what they do, but I don't use them personally. I assume that "class level" refers to only levels in a racial class, because otherwise it seems unbalanced. The only class here that looks a little overpowered is the elf. Gaining sneak attack and a speed increase is really, really good.

That is correct. "Class Level" only refers to the character's paragon levels, otherwise it would be worded as "character level" which would be broken.

The elf is pretty on par with the other paragon races from UA and fits the DS elf flavor. If others share your concern I'll try and rework it in some way.

Thanks for your kind words

I'll be working on other DS paragons soon.
#4

jon_oracle_of_athas

Feb 04, 2005 15:30:09
Hey, Sysane, could you drop me a line at [email]jon@athas.org[/email], so I get your e-mail address? Thanks.
#5

ruhl-than_sage

Jun 12, 2005 13:24:52
These are great :D , I just have a few minor edits and suggestions to point out in your paragon classes.

Aarakocra Paragon
For the Aarakocra, the Keen Eye ability is at +8 now. Normally a +8 racial bonus allows a character to take 10 on the related skill check. While that might or might not seem appropriate in the specific case of Spot, I think it should have some other effect. A reduction in range penalties or a simple increase in the range of ranged weapons seems appropriate, if the take 10 doesn't work for you.


The Dwarven Paragon is perfect
The Elf looks great too .


Half-Elf Paragon

As for the idea of using the Half-Elf paragon class straight from Unearthed Arcana however, I'm a bit sceptical. The 'Persausion' ability seems a little wierd considering DS half-elves get a penalty to their Charisma. Also, considering the DS Half-Elf has a bonus to Survival and Handle Animal (because they spend a lot of time in the wilds of the tablelands), I think an abiliy related to that would make a lot of sense. I was thinking a one of the following maybe.

In Tune with Nature: A Half-Elf paragon gains his class level as a bonus to Survival and Handle animal checks

Animal Friend: A Half-Elf paragons class levels stack with Druid or Ranger class levels for determining the strength of his Animal Companion. If he doesn't have an animal companion he gains one as a 1st level Druid, but in that case his levels in this class do not further increase the strength of his animal companion.

Favored Terrain: as the Ranger class feature.


Halfling Paragon
Spells per Day: At 2nd and 3rd level, a halfling paragon gains new spells per day as if he had also gained a level in ranger. He does not, however, gain any other benefit a character of that class would have gained (ranger features, and so on). This essentially means that he adds the level of halfling paragon to his level of ranger, then determines spells per day and caster level accordingly.
If a halfling paragon has no levels in druid or ranger, this class feature has no effect.

This should probably read: a halfling paragon gains new spells per day as if he had also gained a level in druid or ranger.

Rather than just Ranger.

Mul Paragon
After looking at the Human Paragon class, I don't think its really appropriate for for Muls to be able to take it. I can understand the inclusion of that option however as a nod to the Hal-Elf Paragon ability, still the spellcasting and free skill selection of the Human Paragon class don't sit right for me in regards to Muls.

One thought I had for a Mul Paragon ability was requiring only 4 hours of sleep for them.

Pterran Paragon
Gaining +1 to natural armor doesn't seem very significant, how about +2. Also, in the Ability boost description you should probably say: At 3rd level, a pterran paragon's Intelligence, Wisdom, or Charisma score increases by 2 points, dependant on his "Life Path". A Pterran following the Path of the Druid gain a +2 bonus to Wisdom. One following the Path of the Mind gains a +2 bonus to Intelligence. If following the Path of the Warrior they gain a +2 to .... wait why is Charisma one of the options?

Thri-Kreen Paragon
Evasion (Ex): At 2nd level, a thri kreen paragon gains evasion. If exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw. The evasion ability can only be used if the thri kreen paragon is wearing light armor or no armor.

I think the addition of: If the Thri-Kreen Paragon already has evasion he instead gains Improved Evasion.... would make this ability a lot more useful.
Plus I definately think that the Manifester option should be used in the case of a Kreen Paragon rather than Ranger spells (although it is nice if you have levels in ranger).... Maybe or Manifester level should be specifically insert into this one if only for Pychic Warrior (it is their favored class afterall).

I think you should there should be more than one skill that gets a bonus for the Accomplished Hunter ability. Move Silently, Hide, Spot, and Listen all make sense, though it probably shouldn't add to all of those.

Finally, on the Subject of Kreen: take out the Climb class skill. It is stated in numerous cannonical materials that Thri-Kreen are physiologically incapable of climbing (this includes The Thri-Kreen of Athas). In fact it is so ingrained into the consept of Kreen that the "Thor-Kreen" are specifically altered by the Zik-Chil (I spelled that wrong didn't I) to be able to climb.


I hope I don't sound to critical. I just wanted to give you some in depth feedback.
#6

Sysane

Jun 12, 2005 17:43:47
Aarakocra Paragon
For the Aarakocra, the Keen Eye ability is at +8 now. Normally a +8 racial bonus allows a character to take 10 on the related skill check. While that might or might not seem appropriate in the specific case of Spot, I think it should have some other effect. A reduction in range penalties or a simple increase in the range of ranged weapons seems appropriate, if the take 10 doesn't work for you.

I really don't see this as an issue.If you'd like to make that change for use in your home game thats fine.

Half-Elf Paragon
As for the idea of using the Half-Elf paragon class straight from Unearthed Arcana however, I'm a bit sceptical. The 'Persausion' ability seems a little wierd considering DS half-elves get a penalty to their Charisma. Also, considering the DS Half-Elf has a bonus to Survival and Handle Animal (because they spend a lot of time in the wilds of the tablelands), I think an abiliy related to that would make a lot of sense. I was thinking a one of the following maybe.

In Tune with Nature: A Half-Elf paragon gains his class level as a bonus to Survival and Handle animal checks

Animal Friend: A Half-Elf paragons class levels stack with Druid or Ranger class levels for determining the strength of his Animal Companion. If he doesn't have an animal companion he gains one as a 1st level Druid, but in that case his levels in this class do not further increase the strength of his animal companion.

Favored Terrain: as the Ranger class feature.

Good stuff, but I'm still going to stick with what I have. I was never a fan of the -2 Chr for DS half-elves personally. The whole point with the cross breed races is that they could be intergrated in either parents' society.


Halfling Paragon

This should probably read: a halfling paragon gains new spells per day as if he had also gained a level in druid or ranger.

Rather than just Ranger.

This is how the ability reads for most if not all the other paragons with a spellcaster favored class. Its usually one class.

Mul Paragon
After looking at the Human Paragon class, I don't think its really appropriate for for Muls to be able to take it. I can understand the inclusion of that option however as a nod to the Hal-Elf Paragon ability, still the spellcasting and free skill selection of the Human Paragon class don't sit right for me in regards to Muls.

Again, cross breed races usually try to intergate themselves in one of their parents' people. Example, Rikus seemed more influenced by human society where as Rakard was influenced by the dwarves.

Pterran Paragon
Gaining +1 to natural armor doesn't seem very significant, how about +2. Also, in the Ability boost description you should probably say: At 3rd level, a pterran paragon's Intelligence, Wisdom, or Charisma score increases by 2 points, dependant on his "Life Path". A Pterran following the Path of the Druid gain a +2 bonus to Wisdom. One following the Path of the Mind gains a +2 bonus to Intelligence. If following the Path of the Warrior they gain a +2 to .... wait why is Charisma one of the options?.

A +1 nat armor bonus is nothing to take lightly. It opens them up for some nat armor feats, as well a stacking with other armor bonus.

As for the +2 Chr, the pterran's are known for being great diplomats. Yes, I could have given a +2 Str, but felt that was just not "pterran" like IMO. Most paragons' bonuses to their ability scores are ties to the bonuses they receive for the base PC race.

Thri-Kreen Paragon

I think the addition of: If the Thri-Kreen Paragon already has evasion he instead gains Improved Evasion.... would make this ability a lot more useful.
Plus I definately think that the Manifester option should be used in the case of a Kreen Paragon rather than Ranger spells (although it is nice if you have levels in ranger).... Maybe or Manifester level should be specifically insert into this one if only for Pychic Warrior (it is their favored class afterall).

I think you should there should be more than one skill that gets a bonus for the Accomplished Hunter ability. Move Silently, Hide, Spot, and Listen all make sense, though it probably shouldn't add to all of those.

I was thinking of adding the "improved evasion" if they already had evasion, but felt that was sort of to powerful. If the correct classes were taken, a kreen could have improved evasion before a straight up rouge or ranger. I'm still thinking about what to do though.

Thanks for the input. If you feel the suggestions fit, by all means use them in your campaign.
#7

ruhl-than_sage

Jun 12, 2005 19:12:02
On the issue of the halfling I think you missed the point. At the top it only says ranger and at the bottom it says ranger or druid. I was merely pointing out an inconsistancy in the text. How can you benefit from an increased Ranger caster level if you have levels in Druid?

Half-Elves are shunned by humans for their untrust worthy Elven ancestry and looked down upon by elves for their impure blood. I think it would be very difficult to have a positive self image when you have been rejected all your life by both your races of parentage.

Again, cross breed races usually try to intergate themselves in one of their parents' people. Example, Rikus seemed more influenced by human society where as Rakard was influenced by the dwarves.

The point wasn't really how influenced they were by the race, but rather whether Muls had the necessary qualties about them for it to make sense that they get the abilities of the human paragon class. Which I don't think they do. Muls are almost exclusively breed for the arena and grow up in that enviroment. From all of the published material I've seen about them, they don't have any talent for arcane magic or adaptive learning. Unlike the Half-Elf they have a specific favored class, gladiator, that has absolutely nothing to do with magic. But I digress they are of course your racial paragon classes and it is not my place to tell you what they should be like.
#8

Sysane

Jun 12, 2005 21:59:48
On the issue of the halfling I think you missed the point. At the top it only says ranger and at the bottom it says ranger or druid. I was merely pointing out an inconsistancy in the text. How can you benefit from an increased Ranger caster level if you have levels in Druid?.

Hmmm, that is a typo. Good catch. I will correct that.

Half-Elves are shunned by humans for their untrust worthy Elven ancestry and looked down upon by elves for their impure blood. I think it would be very difficult to have a positive self image when you have been rejected all your life by both your races of parentage.

True, but even thru all the hardship and distrust, the half-elf wishes acceptance. Persausion would help them with that.

The point wasn't really how influenced they were by the race, but rather whether Muls had the necessary qualties about them for it to make sense that they get the abilities of the human paragon class. Which I don't think they do. Muls are almost exclusively breed for the arena and grow up in that enviroment. From all of the published material I've seen about them, they don't have any talent for arcane magic or adaptive learning. Unlike the Half-Elf they have a specific favored class, gladiator, that has absolutely nothing to do with magic. But I digress they are of course your racial paragon classes and it is not my place to tell you what they should be like.

I disagree. In 2e this may have been the case, but 3.5 allows for characters to travel down many different paths regardless of race. Their are dwarven wizards now remember. Even a half-orc paragon may take either orc or human paragon levels.
#9

Pennarin

Jun 12, 2005 22:19:34
Sysane, its strange that a mul can take the Human Paragon (or Dwarf Paragon for that matter), while the mul has its own paragon class... Having a dedicated paragon class for each race is kind of the point of the whole thing. A mul that is a Mul Paragon and a Human Paragon at the same time is just plain silly. To be a "paragon" of humanity you need to be a human at the very least.

Spells per Day: At 2nd and 3rd level, a halfling paragon gains new spells per day as if he had also gained a level in ranger. He does not, however, gain any other benefit a character of that class would have gained (ranger features, and so on). This essentially means that he adds the level of halfling paragon to his level of ranger, then determines spells per day and caster level accordingly.
If a halfling paragon has no levels in druid or ranger, this class feature has no effect.

Well, you said it right there...


Giving access to "+1 manifester (psychic warrior) or +1 spellcaster (ranger)" for kreens is only sensible, even if it contradicts the way UA does things...

Ruhl-Than Sage's comment on the half-elf's Persuasion ability is quite right, it doesn't fit DS at all, plus plenty of canon sources say half-elves do not have a propencity for diplomacy.

His other suggestion of adding the abilities In Tune With Nature and Animal Friend are quite good (although they are not perfect as written), and although I don't have UA with me I'm betting they are more appropriate for DS than what that book proposes. Besides, if Jon is to include those classes in Appendix II they will need to be made different from their UA counterparts as that book is not OGC as far as I know...gotta start changing those classes sometimes! (those that need to be made different from UA are: half-elf, halfling, and human)
#10

Pennarin

Jun 12, 2005 22:23:54
True, but even thru all the hardship and distrust, the half-elf wishes acceptance. Persausion would help them with that.

Persuasion might be renamed Comformity, and its fluff changed to reflect that the half-elf tries to conform or emulate the personality of its parent races when encountering members of those species. The bonuses would then make sense.

I disagree. In 2e this may have been the case, but 3.5 allows for characters to travel down many different paths regardless of race. Their are dwarven wizards now remember. Even a half-orc paragon may take either orc or human paragon levels.

Again, you don't need to emulate UA in all its aspects, making paragon classes accessible only to purebloods of their race is only logical. You already have, after all, a paragon class for each race...
#11

Sysane

Jun 12, 2005 23:13:48
Sysane, its strange that a mul can take the Human Paragon (or Dwarf Paragon for that matter), while the mul has its own paragon class... Having a dedicated paragon class for each race is kind of the point of the whole thing. A mul that is a Mul Paragon and a Human Paragon at the same time is just plain silly. To be a "paragon" of humanity you need to be a human at the very least.

Its really not that strange at all. Plus, a mul can't take levels of another paragon without out taking the first level of mul paragon. Half-elf and half-orc paragons have the ability to to take paragon class levels from either elf, human, or orc after taking their first level in their respective paragon class. Mul's don't have their own soceity and tend to either live in human or dwarf communities. It only makes sense that muls follow suit.
#12

Sysane

Jun 12, 2005 23:28:09
Giving access to "+1 manifester (psychic warrior) or +1 spellcaster (ranger)" for kreens is only sensible, even if it contradicts the way UA does things...)

There's a special alternitive rule that I worte which allows classes with the "+1 caster level" abililty to instead add a +1 manifester level to a previously taken manifester class for all paragons.

Read the optional rules at the end of the paragons.



Jon is to include those classes in Appendix II they will need to be made different from their UA counterparts as that book is not OGC as far as I know...gotta start changing those classes sometimes! (those that need to be made different from UA are: half-elf, halfling, and human)

Why recreate the wheel? Those Paragons fit quite well IMO. Granted, he can't print them in the Appendix II, but he really doesn't need to when they already are in another source.
#13

Pennarin

Jun 12, 2005 23:55:24
Read the optional rules at the end of the paragons.

I did. I was cheering on Ruhl-Than Sage who wanted it clearly spelled out in the actual class.

Why recreate the wheel? Those Paragons fit quite well IMO. Granted, he can't print them in the Appendix II, but he really doesn't need to when they already are in another source.

...because he won't be able to reference UA. At one time Jon and Gab referenced a Magic of Faerûn feat, but also had to provide an alternative core feat for those with no access to the book. As such, Jon might be able to reference UA but would have to provide alternative classes for those without access to the book.

Its really not that strange at all. Plus, a mul can't take levels of another paragon without out taking the first level of mul paragon. Half-elf and half-orc paragons have the ability to to take paragon class levels from either elf, human, or orc after taking their first level in their respective paragon class. Mul's don't have their own soceity and tend to either live in human or dwarf communities. It only makes sense that muls follow suit.

As for the whole mul, half-orc, and half-elf issue of them being able to take paragon classes from their parent races...
1. Besides the precedent of UA, the fluff about a paragon class is that a few members of each race are exceptional examples for their race, indeed "paragons" of their race's characteristics. A human paragon is more human than human, etc...
2. If we follow your line of thought as described above, you appear to be saying that a mul is able to take human or dwarf paragon levels only if he has at least one mul paragon level...which means that emulating either its dwarf or human ancestor is a characteristic of their race, and thus taking levels in mul paragon allows a mul to advance along that line.
3. Its all fine up to that point, but a mul is not an emulator of humans or dwarves, no matter what interpretation of Rikus you have. Half-elves are prone to emulating humans or elves, or both, but muls aren't. Besides, a mul's racial characteristics, as I said, are about other things than emulation: strength, resistance, etc..., all the things a mul is all about.

So I'm saying that, unless the mul itself is about emulation, that its class shouldn't be. It should be about strength, resistance, etc...
Half-giants do not have an emulation feature like muls, yet are half-breeds.
To be an exceptional human...you can't be another race trying really really hard to do so: you need to be human.

Darn, I'm really pathetic lately with argumentation. Pffff...I'm tired.
#14

csk

Jun 13, 2005 0:09:19
Just about everything in UA is open content, including the paragon classes.
#15

Kamelion

Jun 13, 2005 3:04:02
Like CSK says, all UA content is Open Content. The paragon classes originally came from Malhavoc Press as OGC anyhow .

I agree that the half-elf Persuasion ability doesn't really fit the DS setting. For my games I replaced it with an ability called Kenning:
Kenning (Ex): A 2nd level half-elf paragon’s racial bonus on Survival and Handle Animal checks rises to +3. He gains a +2 racial bonus on all other Wisdom-based skills.

It is in the same vein as Persuasion, but ties in better with the DS half-elf's abilities. I do kinda like the animal companion ability suggested above as well, though.
I also think that mul paragons should have the divided ancestry ability as it fits the half-breed paragon mould well.
#16

Sysane

Jun 13, 2005 7:47:29
I did. I was cheering on Ruhl-Than Sage who wanted it clearly spelled out in the actual class.

Its spelled out at the end of the paragons that all classes may take a manifester level rather than a caster level. There's no need to spell it out specifically for the Kreen. Additionally, I'm running with that ranger is the kreen's favored class from the XPH not psi-warrior.


...because he won't be able to reference UA. At one time Jon and Gab referenced a Magic of Faerûn feat, but also had to provide an alternative core feat for those with no access to the book. As such, Jon might be able to reference UA but would have to provide alternative classes for those without access to the book.

Seems redundant to me. Thats like reprinting prereq feats in their entirety for brand new feats. Waste of space IMO.

As for the whole mul, half-orc, and half-elf issue of them being able to take paragon classes from their parent races...
1. Besides the precedent of UA, the fluff about a paragon class is that a few members of each race are exceptional examples for their race, indeed "paragons" of their race's characteristics. A human paragon is more human than human, etc...
2. If we follow your line of thought as described above, you appear to be saying that a mul is able to take human or dwarf paragon levels only if he has at least one mul paragon level...which means that emulating either its dwarf or human ancestor is a characteristic of their race, and thus taking levels in mul paragon allows a mul to advance along that line.
3. Its all fine up to that point, but a mul is not an emulator of humans or dwarves, no matter what interpretation of Rikus you have. Half-elves are prone to emulating humans or elves, or both, but muls aren't. Besides, a mul's racial characteristics, as I said, are about other things than emulation: strength, resistance, etc..., all the things a mul is all about.

So I'm saying that, unless the mul itself is about emulation, that its class shouldn't be. It should be about strength, resistance, etc...
Half-giants do not have an emulation feature like muls, yet are half-breeds.
To be an exceptional human...you can't be another race trying really really hard to do so: you need to be human.

Bro, the mul's Divided Ancestry is warranted. I don't see the point to argue it. A mul may seek to emulate one of its parent's races depending on the individual mul due to their mixed heritage.

As for the half-giants, you and I both know that half-gaints aren't spawned thru the breeding of human and giant. They were created magically, hence they are their own race and don't receive Divided Ancestry.
#17

Sysane

Jun 13, 2005 7:52:25
I agree that the half-elf Persuasion ability doesn't really fit the DS setting. For my games I replaced it with an ability called Kenning.

I actually like this, may I steal, errrr... I mean aquire this? ;)
#18

Kamelion

Jun 13, 2005 9:04:27
I actually like this, may I steal, errrr... I mean aquire this? ;)

:D. Steal away - your paragon classes are getting regular use in my games after all (one guy just maxed in mul and another took his 1st level in pterran). Share the love, I say.
#19

Sysane

Jun 13, 2005 9:16:57
:D. Steal away - your paragon classes are getting regular use in my games after all (one guy just maxed in mul and another took his 1st level in pterran). Share the love, I say.

Sweet. I just added it along with the other paragon's I posted to my Sundered Regions site below my signature. :D
#20

ruhl-than_sage

Jun 13, 2005 21:28:58
I did. I was cheering on Ruhl-Than Sage who wanted it clearly spelled out in the actual class.

:D Thank you Pennarin.


Half-giants do not have an emulation feature like muls, yet are half-breeds.
To be an exceptional human...you can't be another race trying really really hard to do so: you need to be human.

Darn, I'm really pathetic lately with argumentation. Pffff...I'm tired.

Interesting considering that Half-Giants are natural emulators...
#21

ruhl-than_sage

Jun 13, 2005 21:33:50
Sysane:
After having read your further arguments and explainations I think I understand your perspective.

Kamelion:
Nice . That Keening ability just feels right, it's weird .
#22

Pennarin

Jun 14, 2005 0:37:46
Interesting considering that Half-Giants are natural emulators...

If I wrote down everything in my posts I'd get nowhere.

Of course I'm aware of the H-G's Axis Alignment racial ability and of the H-G paragon's Imitated Inspiration class ability. Yes they are about emulation, just not about emulating only humans and/or giants. H-Gs emulate anything strong, brave, smart, etc....be it a kreen, dwarf, or intelligent slug.