* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : 2nd edition # of starting proficiencies Started at 12-18-07 10:51 PM by phaaf_glien Visit at http://forums.gleemax.com/showthread.php?t=967729 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : phaaf_glien Date : 12-18-07 10:51 PM Thread Title : 2nd edition # of starting proficiencies Hello everyone. I have a curious question to ask. In 2nd edition, how did you all calculate your starting number of non-weapon proficiencies? The Player's Handbook seems to imply that the number of extra language slots can be slotted either for extra languages or proficiencies. However, the Fighter's Handbook argues that the intelligence extra languages number goes both toward proficiencies and languages, meaning that intelligent PCs would start out with a lot more proficiencies than one might otherwise guess. Where do you all come down on this issue? Any help would be great. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Vrykolas2k Date : 12-18-07 11:42 PM Thread Title : Re: 2nd edition # of starting proficiencies Basically, you can split them... so... you can, with a 16 Int., start with 5 languages, or three languages and two extra proficiencies, or whatever. Probably a good idea if you really want multiple profiencies that each cost two or more and were lucky with your rolls. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Varl Date : 12-19-07 08:59 AM Thread Title : Re: 2nd edition # of starting proficiencies I go the 'or' route. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : phaaf_glien Date : 12-20-07 08:41 AM Thread Title : Re: 2nd edition # of starting proficiencies thanks guys... it's a rather curious question isn't it? i've been playing for years and years, and have always sided with vrykolas... the game seems to be on his side, save for the fighter's handbook -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : ozbirthrightfan Date : 12-21-07 10:36 PM Thread Title : Re: 2nd edition # of starting proficiencies In effect it's a meaningless distinction - If you use the NWP rules, the extra languages are just the languages, modern NWP. Unless you are thinking they are could potentially count as languages (for 'free') and then count again as NWP slots. You'd need to be a pretty good rules lawyer to make that stick... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : phaaf_glien Date : 12-22-07 03:06 AM Thread Title : Re: 2nd edition # of starting proficiencies i have several good rules lawyers, for good or for worse... foolish fighter's handbook does argue for the double-count... pretty crazy if you ask me, but i've found no pre-fab PCs that fit the fighter handbook mold, thankfully. thanks for your input guys -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:22 AM.