A question for the Ravenloft fans on a new campaign..

Post/Author/DateTimePost
#1

zombiegleemax

Feb 24, 2005 9:42:40
I am going to be running an Underworld type campaign where the actual Lord of the Realm is not an issue as he is constantly destroyed when he comes back every 10 years. (Like Strahd where he goes into hibernation/torpor or whatever for 10 years if you defeat him)

He/She is destroyed by the Werewolves AND the Vampires so they can continue to squable over the large population of this domain in secret. The Vamps and Were's know all to well that there existance in this large city like domain depends souly on there secrecy. Because they would be hunted down and destroyed by its inhabitants if they were found out.

In comes the PC's, that will be cast out of a newly formed domain from there arch enemy. Basically I am doing this because it sounds like a cool idea AND to level up the party some.

Now the characters will be confronted by both parties to inquire about purchasing there silver weapons/items and to see who these outlanders are and what there potential is. This is where the group will unknowingly decide to work with either the vamps or were's as they can't detect what these beings actually are.

The gist of this is that the Were's are going to allow the Darklord awake this time and help him fight the Vamps. The reason for this is the vamps are becoming too powerful and the Were's hope to get the Darklord on there side. (Yeah right ) I was thinking of using Lord Soth for the Dark Lord as he always pops up in history for breaf periods and then goes away for awhile.

One question I have for you is I have the 3.0 Ravenloft book and I was wondering if someone could tell me what the advanced aged vampires damage reduction is as my book is by the + of the weapon.

Other question is how do you think this will go as I have barely ran any Ravenloft material.

Thanks.
#2

The_Jester

Feb 24, 2005 12:29:56
That's alot of set-up for such a quick question.

Well, going by the update rules from the WotC site I would say there are no magic pluses. Damage Resistance (in 3.5) is no longer overcome by higher magics only, a sword is magic or it is not. A +1 will hit an ancient vamp as easily as a fledgeling.
#3

zombiegleemax

Feb 24, 2005 16:10:42
That's alot of set-up for such a quick question.

Well, going by the update rules from the WotC site I would say there are no magic pluses. Damage Resistance (in 3.5) is no longer overcome by higher magics only, a sword is magic or it is not. A +1 will hit an ancient vamp as easily as a fledgeling.

So the 3.5 book they all have DR X/magic where X just gets to be a bigger number as it ages?

Thats dumb as a 1st level party can have/cast magic weapon. Bah..
#4

The_Jester

Feb 25, 2005 1:24:09
Well, the people who did 3.5 though Damage Resistance was broken as without magic or the right item type it was all but impossible to hurt creatures with damage resistance. So damage resistance, which used to be stuff like 25/+2 was toned down to just 10/magic.
Of course that completely ignored the fact that was the whole point of damage resistance, making it all but impossible to hit the damn monsters but still do-able with criticals and good planning.

Dumbasses.
#5

zombiegleemax

Feb 25, 2005 8:16:45
LOL I know D&D 3.5 changed the DR rule. I was asking since I thought you had the 3.5 PHB for Ravenloft what it says the 3.5 DR for advanced Vampires are. :D I know my chart is wrong cause it uses the + of the weapon. What does it say in the Ravenloft PHB.

I was thinking for Ancient and above age catagory to use the X/epic DR I've seen in 3.5. This way only the most skilled adventurers can take on such a powerful undead.
#6

The_Jester

Feb 25, 2005 12:25:43
Well just telling you what the chart says would be giving you copy-right information and illegal. That's bad.

I'd just stick with the current DR charts in all honesty. As it stands in 3.5 a +1 sword is just as effective against a patriarch as a fledgling. Heck, you don't even really need magic as silver apparently works as well...
#7

malus_black

Feb 25, 2005 13:53:42
Magic and silver. Not or. Big difference.
#8

zombiegleemax

Feb 26, 2005 3:11:51
Well just telling you what the chart says would be giving you copy-right information and illegal. That's bad.

I'd just stick with the current DR charts in all honesty. As it stands in 3.5 a +1 sword is just as effective against a patriarch as a fledgling. Heck, you don't even really need magic as silver apparently works as well...

I personally like the lower DR value. For particularly old and/or tough vampires I've changed the "material" from "silver and magic" to "piercing and bane: undead". Try finding THAT just laying around somewhere. Someone like Strahd should also have a stoneskin spell up so add admantine to piercing and bane:undead.

Just another 2 cents.

-Eric Gorman
#9

Prof._Pacali

Feb 27, 2005 11:01:32
I also think that the DR values are inflated (in all honesty, the authors of the RLPHB just took the values from the RLCS book, without following the new rules).

Here's some suggestions:

Fledgling: 10/magic and silver (as the MM)
Mature: 10/magic and silver
Old: 15/magic and silver
Ancient: 15/magic and silver
Eminent: 15/magic and silver
Patriarch: 15/epic and silver

This way the progression follows the rules in the 3.5 MM, but the patriarch becomes more fearsome. (Good luck finding a weapon to beat that DR in Ravenloft.)

Also in need of a fix is the Ancient Dead template. Here are some suggestions:

Rank 1: 5/magic
Rank 2: 10/magic
Rank 3: 10/magic
Rank 4: 15/magic
Rank 5: 15/epic

What do you think?