Systems

Post/Author/DateTimePost
#1

zombiegleemax

Feb 27, 2005 23:31:09
Has anyone ever tried running the Planescape setting under a different rule set from AD&D or D&D3.x with any degrees of success?

Right now I am running a Primes begin to Plane-hop here and there sort of campaign for many people who are not very familiar with the Planescape setting, using a grittier interpretation of Guardian of Order's Tri-StatdX system (using d6), and so far I am really liking how it is going.

I've always wanted to do a Planescape to HeroQuest conversion, but figuring out the magic system is a little akward.
#2

zombiegleemax

Feb 28, 2005 20:27:40
I have run a few (3?) diceless Planescape short campaigns.

I'll bet that doesn't help you, but the system worked pretty well for me and my players.

I could also see converting to the Hero Game System (Champions) if I had a few months and a dozen well-trained monkeys. However, I don't have the time or the inclination.
#3

zombiegleemax

Feb 28, 2005 21:11:51
How was the diceless system set up?

I've heard of people using Everway (a card-interpretation system) to run the Planescape setting, which sounds very interesting to me.
#4

wyvern76

Mar 01, 2005 2:55:23
I haven't tried them out myself, but I was quite impressed with these rules for running Planescape using the Storyteller system (specifally, Mage: the Ascension). The optional racial rules posted on that site were written by me.

Wyvern
#5

Shemeska_the_Marauder

Mar 01, 2005 17:04:29
If I was truly evil, had no sense of self worth, and was feeling suicidal, I could run a Planescape game using the system of THE WORLD OF SYNNIBARR....

But I'm not willing to undergo the mental anguish, eye bleeding, etc etc that that would require, all of course before my players flew into a homicidal rage after being subjected to it.
#6

korimyr_the_rat

Mar 01, 2005 17:47:22
I ran a gritty Planescape using Alternity, once.

Since my 3.5 House Rules seem to be drifting closer and closer to Alternity 2.0, I may end up doing so again.
#7

wyvern76

Mar 02, 2005 3:23:25
There's a GURPS Planescape conversion here; I think I remember seeing a HERO conversion once upon a time, but I couldn't tell you where.

Wyvern
#8

lina_inverse

Mar 02, 2005 4:36:32
whats THE WORLD OF SYNNIBARR shemmy?

and NO NO NO NO NO NO NO NO!
planescape is SACRED,it cannot be defiled by non-D&D systems.
burn the heretics,burn them and there diceless ways.
#9

korimyr_the_rat

Mar 02, 2005 20:02:34
Hey, Alternity is a proto-d20 that did a lot of things better than 2e ever did.

It's a system worthy of Planescape goodness.
#10

wyvern76

Mar 03, 2005 2:53:39
whats THE WORLD OF SYNNIBARR shemmy?

You can find out here.

Wyvern
#11

ripvanwormer

Mar 03, 2005 14:19:43
You can find out http://trio.rpg.net/news+reviews/reviews/rev_4762.html]here[/url].

Everyone should keep in mind that you have to cut and paste the URL for it to work.
#12

sarig_the_genie

Mar 03, 2005 16:52:39
This line pretty much sums up the review:

"- and then you throw this piece of **** in the garbage and play something else." :D

That really looks bad, how on earth did it get published in the first place?


I'd like to try a planescape game mostly without rules really (play by post game), as I'm not too fond of a gazillion rules to begin with. They have their use of course, when powergamers are around...
#13

Shemeska_the_Marauder

Mar 03, 2005 17:08:08
I'd like to try a planescape game mostly without rules really (play by post game), as I'm not too fond of a gazillion rules to begin with. They have their use of course, when powergamers are around...

I run my own campaign with an amazing level of apathetic contempt for the rules as written. *chuckle*

I run more loosely and ad hoc than not half the time. I haven't opened my DMG for over a year to be honest, and I generally disregard or simply don't look at the published CRs of monsters (instead judging how tough they're liable to be based on the numbers, given WotCs somewhat poor record of making appropriate CRs lately).

I border on diceless in maybe about 15% of my sessions.
#14

wyvern76

Mar 04, 2005 2:22:35
Everyone should keep in mind that you have to cut and paste the URL for it to work.

Hmmm... should've tested the link before I posted. It appears that the board's linkage system doesn't like plus-signs in URLs. Anyhow, thanks for pointing that out, rip.

Wyvern
#15

voldenuit

Mar 04, 2005 10:33:52
Actually, I think a Planescape campaign could be run very successfully using the Nobilis game system.

Nobilis uses a diceless point-based system with a heavy emphasis on cooperative storytelling and an animistic/non-mechanistic world-view. I think that it would be wonderfully suited to a Planescape campaign centered on the powers of belief and perspective.

In Nobilis, PCs play as proxies of various Powers, with a point-based stat-creation and the ability to alter the events based on the expenditure of "miracle points". Examples of play with characters rewriting mortals' minds and kicking cruise missiles out of their way sound highly intriguing.
#16

zombiegleemax

Mar 09, 2005 7:58:47
I'd suggest FATE (http://www.faterpg.com/), which is likely to be released under the OGL sometime soon.

I would not suggest FATAL. At all. Ever.
#17

zombiegleemax

Mar 13, 2005 0:49:21
I would not suggest FATAL. At all. Ever.

I wonder what the Lady of Pain's various circumferance rolls would be.... Just kidding.

I agree with Nobilis, Mage, FATE, and I absolutely love Heroquest. With the generic rule set to Heroquest coming out (Questworlds), I do not imagine myself using any other system once that has been released.

I do think Nobilis would take a little more work than most systems, given the typical power level of the Nobilis, but I do think it could yield some of the most interesting results, particually if the party is all comprimised of Proxies.

I think FATE has the best character creation system, bar none. The phase aspect makes you really think about where you character has been, and what they have done.

I am mostly using Tristat d6 to wane my group off of d20, which in my opinion (stress those three words again - in my opinion) does not portray Planescape very well. Tristat is crunchy enough that it doesn't seem too alien to d20 players, and that it is certainly more rules-lite, it is closer to the sort of thing that I enjoy.

Though, I do not care terribly much for Tristat, and go diceless probably 50% of the time, and allow a great deal of dramatic editing of the scenes by the players if it will make the game more interesting, which some seem to be really suprised at.

That is not to say, that I am very pro-diceless, because in all truth, I am a very Fortune + Drama system resolution guy. I like random rolls, interpreted to determin what would be the best for the story/game. It is just that I don't like the how much dice is called for in anything of the "crunch" level of Tristat or above, and GURPS is about the heaviest I will ever go, although I prefer to avoid it.

(Remember that this post is my opinion. My statements against any system does not mean that it is neccessarily a bad system, just bad for the type of game I want to run. I do not mean to insult d20 Planescape players, I just have never thought that D&D rules have represented the image I have had of Planescape)
#18

zombiegleemax

Mar 13, 2005 0:59:43
I wonder what the Lady of Pain's various circumferance rolls would be.... Just kidding.

I'm far more scared about the Sharpness roles for each and every one of her blades.

I think FATE has the best character creation system, bar none. The phase aspect makes you really think about where you character has been, and what they have done.

Oh, very much so (though Pace is pretty good, too). If you follow the mailing list, there's quite a lot of good stuff on its way into FATE, like temporary aspects. I absolutely can't wait for the Dresden Files RPG.
#19

zombiegleemax

Mar 13, 2005 8:25:48
Oh, very much so (though Pace is pretty good, too).

Completely agreed. There is hardly anything about FATE that I dislike, aside from the magic system. But then the whole pull of any system based off of FUDGE is that you are able to toolkit anything that you are not partiaul to.

If you follow the mailing list, there's quite a lot of good stuff on its way into FATE, like temporary aspects.

Yeah, I lurk on the mailing list, but have yet to say anything. It is good stuff.

I absolutely can't wait for the Dresden Files RPG.

Same here.

Sometime people should seriously do a play by post World of Synnibar Planescape game. I think the very aspect of it being played on any forum would instantly null any code of conduct simply by existing.