Exemplar Respawning

Post/Author/DateTimePost
#1

ohtar_turinson

Mar 16, 2005 8:06:58
This is inspired by Seraph of Babel's 3.5 respawning rules.

In 2ed, there was no fixed rules for the rebirth of the Slaad, the Guardinal, the Archon or the Rilmani. Maybe they aren't reborn, so there was no need for such rules. Or maybe they just got ignored.

My take on things:

Rilmani do not follow the 'normal' rules. Instead, if they are slain outside of the Outlands their superior, if they have one, is aware, but they do not reform. Inside the Outlands, they have a chance of reforming, depending on how close to the spire they are at the time of death. The amount of time this takes is also directly linked to the proximity of the spire.
  • In the Hinterlands, there is a fifteen percent chance of the reformation of the dead Rilmani. If it occurs at all, it takes 5d20 years to do so.
  • 1,000 to 1,100 miles out from the spire, the odds of reforming increase to 25%. The time remains the same.
  • 800 to 1,000 miles out, there's a 50% chance of respawning, and time to respawn remains the same.
  • 700 to 800 miles out, the chance stays at 50%, but the time is decreased to 5d12 years.
  • 600 to 700 miles out, the chance increases to 75% and the time is decreased to 5d10 years.
  • 500 to 600: the odds remain at 75%. The time decreases to 4d10 years.
  • 400 to 500: from 500 miles inward, the odds of reforming is 100%. The time taken decreases to 4d8 years.
  • 300 to 400: 3d6 years to reform.
  • 200 to 100: 2d4 years to reform.
  • Within a hundred miles of the spire: 1 year to reform, give or take a week.

Two kinds of Rilmani break these rules: Plumach Rilmani, if slain, have only half the chance to reform that others do, and take twice as long. This may be due to their apathy with regards to the wider planes. Aurumach Rilmani on the other hand, have twice the chance to reform and take half the time to do so (to the minimum of one year). Aurumach also have a 5% chance of reforming even if slain off plane; this does not apply when on the extremely aligned planes, such as Hades and Limbo.

More to follow when I have the energy to make more of this stuff up.
#2

ohtar_turinson

Mar 16, 2005 10:45:34
Of all the exemplars, the Slaad seem to be the only that have no ability to respawn on their home plane. It is equally possible that Slaad do, sometimes, respawn. If this is the case, they no longer resemble the original, and cannot be recognized in their new form; as such, for all intents and purposes, they are not the same individual.
#3

zombiegleemax

Mar 22, 2005 8:00:46
Interesting idea on the rilmani... Good reasons why the aurumach (sp?) usually stays at the spire... but I wonder how does the anti-magic regions affect the respawning? Would you consider respawning as an Ex or Su ability?
#4

sildatorak

Mar 22, 2005 11:25:33
The only tweak I would give it is to make the chances based on what ring of the Outlands they are in since distance doesn't mean a whole lot on the 'Land.
#5

ohtar_turinson

Mar 22, 2005 22:12:52
The only tweak I would give it is to make the chances based on what ring of the Outlands they are in since distance doesn't mean a whole lot on the 'Land.

Oops. This is what I get for skimming the outlands section of the PSCS too fast and then using the little synopsis in MotP.

In that case, replace the Hinterlands with ninth ring, the second entry corresponds to the eighth ring, and so on and so forth all the way down to the base of the spire replacing 100 miles.
#6

ripvanwormer

May 31, 2005 17:22:11
Of all the exemplars, the Slaad seem to be the only that have no ability to respawn on their home plane. It is equally possible that Slaad do, sometimes, respawn. If this is the case, they no longer resemble the original, and cannot be recognized in their new form; as such, for all intents and purposes, they are not the same individual.

There actually were rules for slaad respawning in 1st and 2nd edition.

In the 1st edition Fiend Folio, where slaadi first officially appeared, it mentioned that green slaadi who were destroyed reformed as blue slaadi within 24 hours and remained that way for a year and a day, after which time they transformed into green slaadi again. No similar rules were mentioned for other slaad types.

The Planescape adventure anthology Well of Worlds features an unnamed gray slaad as the primary villain. If the PCs kill it, the adventure says it will "eventually" reincarnate as a green slaad and recover its gray form after "at least" a year and a day. It sounds like the same rules from 1e were still in effect, minus the rigidly lawful numbers (since when are slaadi on time for anything?).

If I were going to summarize the rules, I'd say that slaadi who are killed quickly reincarnate as the next lower frequency (which would leave only mud slaadi without the ability to respawn) and regain their pre-death shapes after 1d4 years.
#7

ohtar_turinson

Jun 01, 2005 6:26:48
Somehow, rules for Slaadi seems a little silly. I like the old rules as guidelines more than I like my stuff though.
#8

ripvanwormer

Dec 02, 2005 18:36:46
Bump!
#9

zombiegleemax

Dec 05, 2005 4:40:58
There actually were rules for slaad respawning in 1st and 2nd edition.

The Planescape adventure anthology Well of Worlds features an unnamed gray slaad as the primary villain. If the PCs kill it, the adventure says it will "eventually" reincarnate as a green slaad and recover its gray form after "at least" a year and a day. It sounds like the same rules from 1e were still in effect, minus the rigidly lawful numbers (since when are slaadi on time for anything?).

Darn you ripvanwormer!!! Finally someone posted something I knew about!!! I run to get my Well of Worlds and come back to post and you beat me to it!!!! One day ripvanwormer...one day...
#10

zombiegleemax

Dec 05, 2005 8:51:12
About Guardinals...I seem to remember examples of these dying without respawning, but cannot remember the details.

Anyway, following Warriors of Heaven the celestial creatures all have a set dying age and no mention of respawning(although the angel/aasimon part is a bit vague).
#11

ripvanwormer

Dec 05, 2005 12:37:59
Warriors of Heaven deserves only to be thrown in the trash. Celestials do not have a set dying age.

Solars, planetars, and devas all respawned per 1st edition.
#12

zombiegleemax

Dec 05, 2005 12:51:04
Warriors of Heaven isnt the only source that at least indicates that celestials die, although this is about Guardinals, Eladrins, Lillends and Asuras, mostly.Beings like Aasimon and Quesar are often viewed differently than the others.

I think Warriors of Heaven was a nice supplement, and no plane-related books ever made me want to think of it in the context of rotten apples, wet tissues and the like. Although the low ages for the celestials in the book seems just plain weird, I have to say. Especially the eladrin, considering the 1001 years they were banned from appearances on the Prime in 2e if their veil was pierced.