Where on Ansalon do you go "adventuring?"

Post/Author/DateTimePost
#1

zombiegleemax

Mar 22, 2005 18:29:06
What do you think are the best regions on Ansalon for good old fashioned adventuring? Exploring, discovering ancient treasure, uncovering relics of lost civilizations, braving the lairs of fantastic creatures, etc.

Sable's swamp? Xak Tsaroth? The Desolation? Icereach? Someplace else?

In your opinion, can Dragonlance compete with Eberron, Forgotten Realms, and Greyhawk for classic D&D goodness?
#2

Charles_Phipps

Mar 22, 2005 18:33:38
What do you think are the best regions on Ansalon for good old fashioned adventuring? Exploring, discovering ancient treasure, uncovering relics of lost civilizations, braving the lairs of fantastic creatures, etc.

Sable's swamp? Xak Tsaroth? The Desolation? Icereach? Someplace else?

Ansalom is littered with tombs, ruins, and shattered castles from the Cataclysm, go wild anywhere.
#3

zombiegleemax

Mar 22, 2005 20:23:12
To me its more about WHEN and the WHEN for me is always based pre-Cataclysm which is a much funner time to adventure IMHO
#4

kalanth

Mar 22, 2005 21:39:04
I like to send my PC's out and about in Neraka, or the new version of the Qualinesti forest (of which I have a new Death Knight there and the spirits of all the fallen elves are under his controll. I turned the whole place into an evil and haunted forest). But when it comes to keeping them in the dark and always guessing, you can never go wrong with Taladas. Ansalon has to much "press" while Taladas is so glazed over that even old players tend to forget it.
#5

Dragonhelm

Mar 22, 2005 21:43:06
What do you think are the best regions on Ansalon for good old fashioned adventuring? Exploring, discovering ancient treasure, uncovering relics of lost civilizations, braving the lairs of fantastic creatures, etc.

Dragonlance is filled with various ancient ruins that can be explored. Remember, one of the big themes of DL is the rediscovery of that which was lost (i.e. gods, dragons, dragonlances, etc.).


In your opinion, can Dragonlance compete with Eberron, Forgotten Realms, and Greyhawk for classic D&D goodness?

In my opinion, I'm not sure it should.

Dragonlance was created at a time when TSR was noticing that they had plenty of dungeons, but not so many dragons. It's a break away from the traditional fantasy that preceded it.

Now, this isn't to say that you couldn't approach Dragonlance with a "classic D&D" style. An old DM of mine once ran us through a dungeon crawl through a pyramid (from one of the 2e DM sourcebooks). We were looking for the Horn of Chemosh, or something like that. It was definitely a dungeon crawl, but also DL-related after the DM adapted it.

You can also search through ruins caused by the Cataclysm. In the young readers novel Temple of the Dragonslayer, there is a whole city that fell underground during the Cataclysm. Adventurers who are willing to clean it out could explore it and see what secrets it holds.

So long answer short, I think that Dragonlance is more than your traditional fantasy, but you can run some traditional fantasy games within DL.
#6

true_blue

Mar 22, 2005 22:24:05
My players have just started searching Sable's Swamp for Sable's lairs. They are doing this at the behest of the WoHS. Since they are reforming, they want a lot of the powerful magical items back. They've only reached one so far, and havent even gotten into it yet, despite the playing of 4-5 sessions heh. Kind of funny..not so much for them though.
#7

raistlinrox

Mar 23, 2005 2:32:05
An old DM of mine once ran us through a dungeon crawl through a pyramid (from one of the 2e DM sourcebooks). We were looking for the Horn of Chemosh, or something like that. It was definitely a dungeon crawl, but also DL-related after the DM adapted it.

Sounds like a campaign I ran while stationed in Cuba. The gods of Neutrality were a little mad about Lord Soth being kidnapped to Ravenloft, so to "even the balance", they stole a powerful evil creature and his domain from another world and plopped it right smack dab in the middle of Nightlund. So that whole area became a desert with a huge pyramid in the middle. The party stumbled upon it, not knowing the history of it and explored it and when they finished the pyramid, defeating the lich that lived there and all his undead buddies, the pyramid disappeared and Dargaard was back. Fun stuff I ran in Cuba.
#8

wolffenjugend_dup

Mar 23, 2005 10:52:06
Is it stated somewhere exactly what the themes of DL are? I think that would be a great website idea, if it's not done already. I'm sure the themes are mentioned in different sources, but is there one place that encapsulates them all together?

For example, the theme of rediscovery makes sense but I had never really thought of it. Obviously the dragon theme. And the them of Balance. But is everything presented somewhere in a mission statement?
#9

Dragonhelm

Mar 23, 2005 11:55:07
Is it stated somewhere exactly what the themes of DL are? I think that would be a great website idea, if it's not done already. I'm sure the themes are mentioned in different sources, but is there one place that encapsulates them all together?

For example, the theme of rediscovery makes sense but I had never really thought of it. Obviously the dragon theme. And the them of Balance. But is everything presented somewhere in a mission statement?

I'm not sure if there is a place that lists the themes all together and briefly explains them. The DLCS has a chapter on running a DL campaign, but I can't remember if it incorporates all the themes or not.

That would be a great article for the Nexus.
#10

zombiegleemax

Mar 23, 2005 12:06:19
I myself do a mix of Sub Plot and Mega Plot. Players start off with Sub Plots, personal adventures of the group, that mainly is character experience and development. Tasks that might not in itself have a huge mark on the world, but still be meaningful to the PC's in question. For instance the PC's in my game compleated a mission to investigate a plague outbreak in a nearby town, where they found it infested by Goblins, and the surviors had been captured and taken as slaves. In the end, the party ended up uncovering some documents, from a Goblin Cleric of Morigon, who was in the town (fornately the town only had about 100 some goblins (about 1/6th of their forces), as most of them had left with the prisoners, and the rest were there to basically scavnage for more loot.). Now that the PC's have got their rewards for the mission, they have taken up a personal quest to find the missing sister of one of the party members. So in a way the players drive the plot, while megaplot effects go in the background.

As for Megaplot items:
The Minotaurs are preparing for another war, next striking at the Ogre Kingdoms of Blode, as they are the most revalent threat to their empire. The Minotaurs see Abasinia as an easy target, but they are smart enough to know to not over-extend their supply line when a potentially dangerous enemy is on their borders.

Elderan Stardale, A Fighter/Cleric/Divine Agent of Kiri-Jonlith, is traveling, seeking out elven refugees to bring them to a new home in Abasinia, with the intention of later leading them to build an army to liberate Silvaneasti from the Minotaurs. He refuses to bow to any authority of the Silvanesti Nobles, despises Githanas of Qualenesti and bears a grudge aginst Alahna Starbreeze for taking away the defences of Silvansti, thus allowing the Minotaurs to take his beloved city. His preaching elven unity and opposition of the old order, was seen as treason by the Nobles and he was branded a "Dark Elf". He himself sees the Nobles as a falure to his people, and that the salvation of the elven people lies in the hands of the Commoners (He himself has NO noble blood, he's an Elven Commoner himself!). He has brought many elves, both Silvanesti and Qualenesti under his wing, and his rousing "do something" attitude brings hope to those who follow him. Now you MAY think a dark elf coulden't be a cleric of Kiri-Jonlith, but he has utter faith in his God, and his differing views do not put him in opposition with his faith, thus he's kept his class intact (And I did give him 1 level in Divine Agent, because Kiri-Jonlith himself came to him as an Avatar).

Some chaos beings who survived since the fall of chaos, have regrouped, and now are silently building cults to worship Chaos, and find a way to return him to the world. They call themselves the cult of the Blood Gem, and a number of chaos warriors, sorcerers, and other twisted beings serve as their leaders, beings who gained further sentience when Chaos was banished, but still kept their loyalty to the greater power. They have a number of currupt sorcerers and mystics working for them, and have the power to infuse worshipers with a chaos template (only those well deserving of it however). Their creed is
"By Chaos All Began, And By Chaos It Returns".

As for Mina, she's a Beloved of Chemosh now, a special form of vampire which has all their powers but none of the typical weaknesses (Unhurt by sunlight, dosen't need to coffin sleep, not repelled by garlic/holy symbols, feeds on blood). She now is furthering the will of her new God, and will likey bring destruction in her wake. She still remembers her oath though, that many will pay one, and thus she eventually will make Paladine suffer, by bringing her vengence on his people.
#11

ferratus

Mar 25, 2005 14:36:59
I've always wanted to go adventuring in a the powerful, barbaric kingdom of Daltigoth, ruled by ogres which have absorbed Ergothian culture. Pre or Post Gellidus of course, who should hurry up and die.