Genies in Dragonlance

Post/Author/DateTimePost
#1

mula

Apr 05, 2005 10:06:38
How do the different genies fit into Dragonlance (djinn, efreet, dao, marids, jann)? I've understood that the DL DM screen comes with a booklet that explains how different outsiders work with Krynn - does it also mention genies? Also, great brass wyrms can summon a djinni as a spell-like ability - is there a Dragonlance game world explanation for this?
#2

ferratus

Apr 05, 2005 11:41:51
There are elemental planes in Krynn with the appropriate creatures, so there are Genies.

Now what role do genies play in Krynn? There is probably small groups of Jann on Ansalon. They could really probably fit in anywhere unless you insist that they fit in with desert cultures such as the Plains of Dust or Khur.

It would be an interesting setting detail if we took a particular culture and made them Jann. For example, perhaps the Old Ergothian nobility under Ackal Ergot was Jann. Perhaps the Ackalites are still. I think they would work well as an ancient people, almost forgotten. Perhaps the dark skinned-pacifist barbarians in Estwilde are remenants of the Jann.

The rest would have to be summoned. I imagine that the Daegar/Theiwar Dwarven wizards and preists are commonly in the presence of the Dao or Efreet. The Djinn probably serve elven and human wizards as servants. The Marid are possibly involved with the Church of Zeboim or allied with the Dargonesti elves.
#3

cam_banks

Apr 05, 2005 13:22:56
In my campaign, the Tondoon tribe of the Khur have had a centuries-old relationship with the jann. Their tribal champion is a janni, and his daughter is my wife's PC, a half-janni swashbuckling treasure seeker. I determined that geniekind and dragonkind have had a series of pacts and agreements since the Age of Dreams, each of them being elemental in nature to some degree. The jann are the "baseline" genie race, and when they die or relinquish their mortal bodies their souls travel to the elemental planes and are incarnated as efreet, djinn, marid or dao, depending on how they acted in life. My wife's PC's father died and returned as a marid, for example.

Cheers,
Cam
#4

ferratus

Apr 06, 2005 16:12:35
In my campaign, the Tondoon tribe of the Khur have had a centuries-old relationship with the jann. Their tribal champion is a janni, and his daughter is my wife's PC, a half-janni swashbuckling treasure seeker. I determined that geniekind and dragonkind have had a series of pacts and agreements since the Age of Dreams, each of them being elemental in nature to some degree.

That's interesting. I have a similar idea with Dragons, in that I had the pre-born souls of dragons be the Abashi which served Takhisis in the Abyss. Like the Barghests, they were born on earth and grew into powerful wyms before returning to the Abyss. This is why they did not seem to have free will like the mortal races.

The jann are the "baseline" genie race, and when they die or relinquish their mortal bodies their souls travel to the elemental planes and are incarnated as efreet, djinn, marid or dao, depending on how they acted in life. My wife's PC's father died and returned as a marid, for example.

That's a cool way of handling it too, and avoids things like an alternate setting on the plane of fire (aka The City of Brass).