Speaking uncommon

Post/Author/DateTimePost
#1

joboo

Apr 22, 2005 9:15:26
Recently I have been putting together the elements for my new Darksun campaign. While I was working on the regional information that I intend to reveal to my players, I was sorting out the bonus language lists.

During this time, I realized that language variation was wide, but under emphasised. So I plan to give my players the language of their chosen region, and give them access to a list bonus languages that reflects their regions specific interactions with other cultures.

Then I threw out Common. I feel that it has been over used, even as a trade tongue. This way players run into new problems and difficulties, hiring translators, trusting their companions, when they interpret a language for the party ect.

I also think that this will help define the differences in each culture.

Give it a try and see what happens!
#2

the_peacebringer

Apr 22, 2005 10:12:59
I still use the Common tongue for traders and merchants, but the language most encountered in any given region is its own. My players (well, ex-players since life situations destroyed my group a few weeks ago ) start out with their regions main language and may choose, if they have bonuses to intelligence or choose it with skill points, the trade language. Acquiring it gives them an edge in other regions but by no means are they language-problem free.

(BTW, hello everybody, I've been gone a while... my college was on strike and while I got a 'puter at home, I don't have the Net plugged in... student's salary... sigh.)
#3

joboo

Apr 22, 2005 13:36:36
I figured that traders and merchants would have an incredible amount of language skills. So they will often have that Darksun language feat presented in the Darksun 3E core document. Also, with ranks of Rogue, many skill points will be spent in several languages.

I usually go your route, and use common as the trade tongue, I just took it another step further and dropped it all together.
#4

dawnstealer

Apr 22, 2005 14:11:58
I only gave a trade tongue to the Trader class. Basically, it lets them talk to other merchants from anywhere. Anyone else? Good luck.

I run languages based on cities: Tyrian, Raamese, etc.
#5

zombiegleemax

Apr 23, 2005 4:59:02
I thought I read somewhere that "Common" was the language of slaves. Or was it that common was upper class jive and "slave" the lower class?



Regardless, I agree on adding difficulties when it comes to player characters and their interaction with their world, and in any world for that matter. It's just a little more realistic that way, and as such it encourages role-playing without the DM having to use the red hot poker. :D

Guess it really all depends on how the group views the game. Is it spits and giggles, or is it a homemade movie?
#6

dawnstealer

Apr 23, 2005 10:36:05
Yeah, not something that should be in a rulebook, but definitely makes sense: city-states separated by several days' travel and isolated for thousands of years? Probably not going to speak the same language.
#7

korvar

Apr 23, 2005 15:13:10
Yeah, not something that should be in a rulebook, but definitely makes sense: city-states separated by several days' travel and isolated for thousands of years? Probably not going to speak the same language.

But a trade tongue is likely - in fact, more likely, if the City-States don't otherwise have a common language. And slaves are likely to transmit that to the lower echelons of society.

Not that I'm disagreeing with anyone, just saying there's a good reason for there to be a "common" tongue which is the second language for many folk - certainly a good enough excuse for the Players to all be able to talk to one another I've played games where the PC's didn't all have a language in common - it's not pretty!
#8

zombiegleemax

Apr 24, 2005 12:51:51
Money & Violence seem to be the universal tongues on Athas :D

love your take. unfortunately in 2e the only reason a DM would use languages is if he wanted to deprive his players of profeciency slots :P
#9

terminus_vortexa

Apr 24, 2005 13:17:54
I have a little nuance in my campaign I've never discussed on the boards that solves all communication problems. Any psionic character can buy ranks in Telepathy, which is a class skill for every class, and every point of Telepathy ranks buys you a 5' radius telepathic ability with no common language requirement.
#10

zombiegleemax

Apr 24, 2005 13:27:28
But isn't thought based on language, the same as telepathy is based on communication?



All I do know is that my thoughts are in english, and if you tried to read them with a brain that translated thoughts into japanese then you'd be in for a severe headache. I know the opposite is true.

Money & Violence seem to be the universal tongues on Athas :D

:D

No doubt.
#11

terminus_vortexa

Apr 24, 2005 13:42:36
I am going along the lines that pure thought is translated as concepts and such. The telepathy my gamers can buy ranks for is like the telepathy of fiends. Language is not a barrier. It may not make sense, but it's just the way I run things.
#12

ruhl-than_sage

Apr 24, 2005 13:46:51
Seems kinda overpowered to give away a psionic ability that normally would require you to have power points and acess to specific powers, as a skill that anyone can take. Thats like saying: "so you guys can take ranks in magic missle, if you want".

Plus like Crimson Ghost said, telepathy is language based, although I quess you could play pictionary telepathicly .

I quess all I'm saying is you would have to want to make psionics an 'all pervasive thing' in your game if your gonna make it that easy to aquire. :P
#13

terminus_vortexa

Apr 24, 2005 15:18:56
Psionics is definetely all-pervasive in my game. Also, telepathy as the standard rules have it is way too expensive in my opinion. I'm not advising it to anyone else, I just use my rules in my game.
#14

zombiegleemax

Apr 25, 2005 1:26:47
Just chalk it up as "empathy".

:P

Not knocking your thing, just arsin' around now...
#15

zombiegleemax

Apr 25, 2005 1:51:58
Then I threw out Common. I feel that it has been over used, even as a trade tongue. This way players run into new problems and difficulties, hiring translators, trusting their companions, when they interpret a language for the party ect.

Suddenly, going into the city isn't just about trading for supplies and wasting money on "professionals", hey? :D

Agreed.

Having to place your faith in an interpreter (dragoman), a mercenary really, and their contacts is a hit-or-miss situation if there ever was one. Way too many adventure hooks can be tied into that profession alone. Double dealings, theft, murder, you name it and you can probably work it in.

Even the most powerful warrior on Athas would be vulnerable if and when they have to blindly trust a complete stranger because of cultural differences...
#16

the_peacebringer

Apr 26, 2005 7:32:47
Having to place your faith in an interpreter (dragoman),[...]

Isn't it spelled "draqoman"? :D
#17

zombiegleemax

Apr 26, 2005 7:51:15
Joboo! awsome idea. i think i will keep common as a trader language though.
i mean hey just cuase the sales guy in the elven market know common doesn't mean it is going to let you know he does. it might be more profitable for him to let you think he doesn't that black market item just might go up a few ceramic if the players talk to much around him thinking he doesn't know it.
#18

murkaf

Apr 26, 2005 8:04:47
Speaking about uncommon...

Darksun 3 document (p29): Skills : under Speak Language...

Has anyone else noticed that High Draxan and Low Draxan are missing from the language list...

PP Spoiler (is there someone here who didn't read The Cerulean Storm?):
Show

or maybe it should be: (High Draxan) and (Low Draxan)
#19

zombiegleemax

Apr 26, 2005 8:08:02
Isn't it spelled "draqoman"? :D

:heehee

Touche. :D
#20

zombiegleemax

Apr 27, 2005 8:43:40
Like the ideas here. Two thoughts.

If each of the City-States has their own language, what language is used in the wastelands?

and...

Aren't the major trading houses enormous secret societies? Would they really share their trade language to the point where it became a 'common' tongue?

I think villages in the Wastes probably have developed some sort of pidgin languages based on the origins of their populations. So, a village between Tyr and Urik is likely to speak a language based of the languages of Tyr and Urik. Given time, someone who understands the Tyr or the Urik languages would be able to understand basic statements coming from the Wastes village, with a hefty negative.

Here's an interesting (and easily understandable) site about Pidgin/Creole languages: http://ccat.sas.upenn.edu/~haroldfs/messeas/handouts/pjcreol/node1.html

As for the Traders, its probably a mixed bag. Long established houses may have developed their own language, or adopted an established language for internal dealings. When a person is recruited to the house, part of the indoctrination is learning the particular trade language. This allows the major houses to recrute from every CS and still maintain a sense of unity.

Part of the bureaucracy of the Trading Houses is making sure their is a caravan master who speaks the local language. He negotiates with the local merchants, who turn around and sell the cargo at a mark-up.

If the major Trading Houses keep their language a closely guarded secret, there's less of a chance that competing houses can infiltrate and learn about business deals etc.

On an unrelated note, after the fall of Kalak, the language of Tyr may be picked up by other rebels as a rallying point. It could become the language of 'freedom.' The Veiled Alliance, or other rebel groups might pick it up to maintain a sort of anonymity in other CSs. Just an idea.
#21

zombiegleemax

May 03, 2005 16:47:32
Besides city-state languages, has anyone developed other languages for Dark Sun?
#22

dawnstealer

May 03, 2005 16:56:10
Most of the elven tribes have their own languages which range all the way from simple codes to complex languages with their own writing and sign language. Dwarves (outside of the cities) are the same ways.

I usually have the smaller villages speak dialects of whatever city they migrated from (or the majority). Of course, the original language might be so mangled that residents of those cities can't comprehend the language as it is in the village (see "Mississippi vs US").