Moonstone

Post/Author/DateTimePost
#1

zombiegleemax

May 03, 2005 17:49:45
Hey guys! It´s good to be back

Anyways I have a question for you. I have this crazy idea for a scenario in which stone from Nuitari (a very small amount) is broken loose and lands on Krynn (more precisely the Icewall Glacier). My goal is to have evil factions looking for the moonstone and the moonstone contains magical powers best kept kept away from the hands of evil. My question to you guys is: What qualities would Nuitari moonstone have? Necromantic? Any suggestions?

Ravenmantle
#2

zombiegleemax

May 03, 2005 22:18:32
Though Necromantic powers seem like a pretty solid, as well as fun, power for the stone, just think of all of the craziness (literally) an Enchantment stone could produce!

The stone creates a compulsion effect in some random commoner, farmer, or whatever. This person dreams about the stone constantly, and sets off to find it, possibly asking the PCs to help him/her find it (without telling them what it is). Anyone who sees it covets it, and the one who possesses it becomes paranoid. The commoner can eventually use the stone to become a powerful wizard, one who focuses primarily on enchantment spells.

Or, a villain finds the stone, and discovers that it can be used for mind control. The stone is broken into several pieces and formed into works of art and jewelry that are given to rulers across Ansalon. These rulers are then influenced to do all sorts of weird things to assist the villain in his various diabolical plot to do whatever.

Perhaps the stone is in fact a key to get into the Lost Citadel, or instead, would rather not be left behind on this mundane world and instead be taken back to Nuitari. It could use its enchantment effects to get someone to try and go into the Lost Citadel to return it to its rightful place on the moon, which would then unleash some kind of horrible punishment... because people aren't supposed to go to the Lost Citadel.

(Please forgive the wandering nature of this post, I haven't had much sleep recently, and things are kind of just coming sort of stream of consciousness to me.)
#3

gothic_rose

May 05, 2005 3:19:03
Why not both? Nuitari is all about the Enchantingly Necrotic, so why not have the stone have BOTH parts? It could, say, automatically Animate Dead within a certain radius, with the Undead being uncontrolled. Additionally, it could have some sort of compulsion effect - perhaps it's semi-sentient, and dominates a person, who then implants it in their body, or something? That person, who's become a host for the now intelligent stone, then becomes a villain.
#4

zombiegleemax

May 05, 2005 8:58:05
Wouldn't the raise and controlling of undead sort of horn in on Chemosh's territory. I'm thinking it would and he'd porbably get sort hacked off by some interloper running around creating undead without his consent and/or blessing.

Perhaps as for necrmactic/enchantment ability it grants a +1 or +2 caster level on all Enchantment and Necromantic spells or automatically grants the use of the Maximize, Empower, Heighten, or Enlarge metamagic feats.
#5

clarkvalentine

May 05, 2005 9:16:45
Wouldn't the raise and controlling of undead sort of horn in on Chemosh's territory. I'm thinking it would and he'd porbably get sort hacked off by some interloper running around creating undead without his consent and/or blessing.

Yes, he might. Which would just make Nuitari's grin all the wider.
#6

zombiegleemax

May 05, 2005 10:30:38
Wouldn't the raise and controlling of undead sort of horn in on Chemosh's territory.

Wizards cast necromantic magic all the time. Where does that magic come from? The gods of magic. I don´t think Chemosh would interfere unless he sees a direct threat to himself.

Thanks for the input guys! You´ve been very helpful!

Ravenmantle
#7

clarkvalentine

May 05, 2005 11:55:47
Wizards cast necromantic magic all the time. Where does that magic come from? The gods of magic. I don´t think Chemosh would interfere unless he sees a direct threat to himself.

Maybe not, but I think it could be very interesting to stir up the ol' "Evil turns upon itself" pot and have Chemosh get very jealous indeed.

In a major climax of Cam Banks's campaign, we ended up with a very interesting situation in which three points of a triangle were all arrayed against the other two: Chemosh was one point, Nuitari was the second, and Solinari and Branchala occupied the third. It's a very dicey situation indeed for my White Robe PC, who used a holy item of Solinari's to bash an aspect of Chemosh upside the head within a blessed sanctum of Nuitari in order to protect a favored of Branchala.

Infighting is the fatal flaw of the pantheon of Darkness, and why the Knights of Takhisis were so dangerous.
#8

zombiegleemax

May 05, 2005 16:48:46
The Knights of Takhisis are exactly the ones I intend to use as villains in the scenario. Hmm and maybe it would be fun to have Chemosh play a role as well...

Going back to the moonstone...it might be like a beacon of sorts for evil, drawing all kinds of factions to it.

Hehe your triangle sure sounds interesting!

Ravenmantle
#9

zombiegleemax

May 05, 2005 17:44:07
If you read the annotations in the Annotated Chron./Legends, DL is ALL about the struggles of a triangle with (usually) good, evil, and nutrality on the points, interacting on a central "theme" in the middle. Thats a sorta oversimplified explanation, so read up on it, if you haven't. ;)
#10

clarkvalentine

May 05, 2005 18:05:18
If you read the annotations in the Annotated Chron./Legends, DL is ALL about the struggles of a triangle with (usually) good, evil, and nutrality on the points, interacting on a central "theme" in the middle. Thats a sorta oversimplified explanation, so read up on it, if you haven't. ;)

Yup. It's a good analogy. The triangle in our campaign, though, was a bit more John Woo. (Everyone ended up on the ground, pointing crossbows at each other. Figuratively. ;) )