Another scenario idea I just had...

Post/Author/DateTimePost
#1

pringles

May 03, 2005 21:07:52
...and I will run it with my player. It can be made in 3 session of 8 hour each.

The PCs go to a village (ex-slave, dwarf or sattelite-village) near a city-state because they have really important business to do there (DM's choice) with the chief of the village. They heard that belgoi are roaming near the village these days and people must now sleep with wax in their ears. Since belgoi hunt in the region, there aren't many creatures or animals to hunt in the desert near the village.

During the night, a Belgoi tribe attacks the village. The PCs must defend the village and battle the belgoi that try to kidnap some villagers. But that is just a diversion since most of the belgoi sneak into the pen where the erdlu are kept. They slaughter all the erdlu of the village and take most of them. It's a tragedy since the erdlu were the main source of food in the area. Now, they have nothing to eat. The village is in crisis.

The chief will try to convince the PCs to travel to the nearest city-state, steal a flock of erdlu from a noble estate and bring it back to the village. The survival of the villagers depend on it. The villagers will try to hunt down the belgoi that stole their food. The PCs must be quick before the villagers run out of food and die.

So the PCs journey to the nearest city-state and spot a noble estate that has erdlu, kank, carru, anything the DM wishes. The estate is heavly guarded and walled with bramble weed and traps since the belgoi have tried to steal their stuff a couple of times. So the PCs have to sneak into the estate or make a full-frontal assault and steal the erdlu herd. But they have another option. They also encounter (in the Verdant belt around the city) a group of human nomads (or elves if you prefer) that also have an erdlu flock. The PCs have the choice of which herd to steal. If they take on the later, they will have the nomads on their tail for the rest of the scenario.

So after the PCs get the erdlu, they must travel back to the village. Which isn't easy since the journey though the desert is hazardous and many erdlu might be lost along the way. Also during the trip the belgoi find the PCs and decide to attack them and their precious pack of erdlu. That is when the real fun begins. The belgoi will try to lure away the guard at night, or make a diversion, attack, and such. The PCs certainly won't get much sleep during their journey.

The belgoi launch an attack, then retreat when met with opposition. Or alternately, they make diversionary attack while a belgoi or two sneaks into the camp from the other side to steal the erdlu. They can also lure the PCs or even Erdlu with their bell. The PCs must find a way to avoid that.

If the PCs have stolen the erdlu from the nomads, they have a chance to notice two figures following them from of in the distance. These are nomad scouts who are following the trail of the PCs. The rest of the tribe is following behind the scouts, taking their time.

Finally, if the PCs manage to get to the village with enough erdlu, they have succeeded in the first part of the scenario. But, their problems are not over. If the PCs stole from the nomads, the tribe will attack the whole village to get their erdlu back, unless the PCs have managed to get rid of the scouts. And there is still the persistant problem of the belgoi. The PCs must find a way to get rid of the belgoi once and for all.

So if they investigate, they will find it strange that belgoi want to kill so many animals, even if they are a legendary destroyer of life. That where I'm still lost for ideas. I'm not sure what creature to use (Yuan-ti maybe). To have scared the belgoi by posing as one of their gods and demanded a sacrifice of animal life.

Maybe a defiler that wants to accomplish a part of his dragon transformation,
or its just a belgoi war-lord that's unusually intelligent trying to establish a kingdom in the region. Or maybe an old undead. Or maybe just a psionic spirit of some sort that is controling the belgoi chief? You can put a cool dungeon, or an old ruin that serves as the belgoi nest in the scenario that the PCs will have to explore in order to kill the belgoi leader and determine causes their excessive rampaging in the region.

In the end, they save the village. Of course, they could have problems with the nomads, especially if they were elves. It could end in a good old fashioned war between the villagers and the tribe. Or maybe, the noble they have stolen from will get his revenge, and take an army to the village.

In the end, it doesn't matter, since it's a Dark sun scenario I've made, and you are always screwed in the end, no matter what.

That's what makes Athas great.

So what do you think?"
#2

pringles

May 04, 2005 8:34:43
You have no comments?
#3

ruhl-than_sage

May 06, 2005 16:31:49
Break it up into paragraphs. I can't stand reading huge blocks of text like that.
#4

dawnstealer

May 06, 2005 16:40:04
Well said.

And use one-syllable words. And type with CAPS lock on. That would kick.

Sounds like you have a pretty solid idea there. Not sure what you want us to say about it. Tell us how it turns out!
#5

ruhl-than_sage

May 06, 2005 22:29:09
Below is a translation of the adventure idea originally (and almost unreadably) presented above:


"...and I will run it with my players. It can be run in 3 sessions of 8 hours each.

The Idea needs to be fleshed out some more, but here is the outline of the adventure idea.

The PCs go to a village (ex-slave, dwarf or sattelite-village) near a city-state because they have really important business to do there (DM's choice) with the chief of the village. They heard that belgoi are roaming near the village these days and people must now sleep with wax in their ears. Since belgoi hunt in the region, there aren't many creatures or animals to hunt in the desert near the village.

During the night, a Belgoi tribe attacks the village. The PCs must defend the village and battle the belgoi that try to kidnap some villagers. But that is just a diversion since most of the belgoi sneak into the pen where the erdlu are kept. They slaughter all the erdlu of the village and take most of them. It's a tragedy since the erdlu were the main source of food in the area. Now, they have nothing to eat. The village is in crisis.

The chief will try to convince the PCs to travel to the nearest city-state, steal a flock of erdlu from a noble estate and bring it back to the village. The survival of the villagers depend on it. The villagers will try to hunt down the belgoi that stole their food. The PCs must be quick before the villagers run out of food and die.

So the PCs journey to the nearest city-state and spot a noble estate that has erdlu, kank, carru, anything the DM wishes. The estate is heavly guarded and walled with bramble weed and traps since the belgoi have tried to steal their stuff a couple of times. So the PCs have to sneak into the estate or make a full-frontal assault and steal the erdlu herd. But they have another option. They also encounter (in the Verdant belt around the city) a group of human nomads (or elves if you prefer) that also have an erdlu flock. The PCs have the choice of which herd to steal. If they take on the later, they will have the nomads on their tail for the rest of the scenario.

So after the PCs get the erdlu, they must travel back to the village. Which isn't easy since the journey though the desert is hazardous and many erdlu might be lost along the way. Also during the trip the belgoi find the PCs and decide to attack them and their precious pack of erdlu. That is when the real fun begins. The belgoi will try to lure away the guard at night, or make a diversion, attack, and such. The PCs certainly won't get much sleep during their journey.

The belgoi launch an attack, then retreat when met with opposition. Or alternately, they make diversionary attack while a belgoi or two sneaks into the camp from the other side to steal the erdlu. They can also lure the PCs or even Erdlu with their bell. The PCs must find a way to avoid that.

If the PCs have stolen the erdlu from the nomads, they have a chance to notice two figures following them from of in the distance. These are nomad scouts who are following the trail of the PCs. The rest of the tribe is following behind the scouts, taking their time.

Finally, if the PCs manage to get to the village with enough erdlu, they have succeeded in the first part of the scenario. But, their problems are not over. If the PCs stole from the nomads, the tribe will attack the whole village to get their erdlu back, unless the PCs have managed to get rid of the scouts. And there is still the persistant problem of the belgoi. The PCs must find a way to get rid of the belgoi once and for all.

So if they investigate, they will find it strange that belgoi want to kill so many animals, even if they are a legendary destroyer of life. That where I'm still lost for ideas. I'm not sure what creature to use (Yuan-ti maybe). To have scared the belgoi by posing as one of their gods and demanded a sacrifice of animal life.

Maybe a defiler that wants to accomplish a part of his dragon transformation,
or its just a belgoi war-lord that's unusually intelligent trying to establish a kingdom in the region. Or maybe an old undead. Or maybe just a psionic spirit of some sort that is controling the belgoi chief? You can put a cool dungeon, or an old ruin that serves as the belgoi nest in the scenario that the PCs will have to explore in order to kill the belgoi leader and determine causes their excessive rampaging in the region.

In the end, they save the village. Of course, they could have problems with the nomads, especially if they were elves. It could end in a good old fashioned war between the villagers and the tribe. Or maybe, the noble they have stolen from will get his revenge, and take an army to the village.

In the end, it doesn't matter, since it's a Dark sun scenario I've made, and you are always screwed in the end, no matter what.

That's what makes Athas great.

So what do you think?"
#6

Band2

May 09, 2005 8:28:28
How about this for why the belgoi want all the animals.

The belgoi tribe did not always live in this area. Their old home was far across the desert nearby some other city-state. They lived alright until the city-state sent a force to drive them away. The surviving belgoi were forced to flee into the desert. They wandered the desert with no food or water. Many belgoi died from lack of food or water.
Eventually the tribe’s shaman (or someone else like the defiler you mentioned) shows the tribe a hidden water source. Now that the tribe has water they need they began to look for a source of food. The belgoi traumatized by their starving march through the desert have started hoarding food. They steal erdlu flocks because they never want to have to go through that again. Perhaps, this will lead to their downfall, later, as their hidden oasis will not be able to support the large flock of erdlu that the belgoi capture. If the water dries up the belgoi would be forced back into the desert to find another source of water.
#7

pringles

May 15, 2005 1:16:09
I runned it yesterday. Worked pretty well, specially being hunted by belgoi in the desert while escorting 35 erdlus.
#8

xlorepdarkhelm_dup

May 15, 2005 1:26:06
See, I don't envision so complete a scenario in my campaigns. I keep events running in my head, jot down one or two notes about something, but otherwise, I run campaigns by the seat of my pants. To me, scripting out how an adventure runs, makes it sterile. I also almost never use a canned adventure for similar reasons. But, if it works for you, go for it, I say.