Desart Travel and Environment

Post/Author/DateTimePost
#1

kalthandrix

May 12, 2005 9:25:52
I am running my group tomorrow night and wanted to run a question by all of you.

The group is in the middle of an area north of Draij that is rocky badlands (I think). I estimated that travel to the city-state would be two weeks and then I set up my encounters around that timeline. The PC's have almost no equipment or supplies (I adapted the opening situation from the original DS box set).

One item that I have not had a lot of time to read up on is overland travel and the DC's related to Survival checks and heat conditions. There is one character, a halfling ranger, who has suggested to the group that he can basically provide for the group the food and water that they need to survive, though now it will take 30 days to reach Draij if they do that every day.

I wanted this part of the adventure to be a physical struggle for the PC's and was kind of surprised that this came up.

So the thing that I wanted to know is if any of you have a wandering encounter chart converted to 3.5 and if anyone knows the Survival DC's for an environment as barren as Athas?
#2

dawnstealer

May 12, 2005 10:25:41
Allow him to provide as much food as he wants with his survival skill (provided he can actually go through the hunt and bring down an Erdlu, crodlu, or whatever). As for water, let him find one gallon a day - that's what I do with the survival skill.
#3

zombiegleemax

May 12, 2005 10:51:59
I sympathise with players thinking they can improvise their way through terrain as hostile as Rocky Badlands.

Even if the DC check (for survival) was successful I’d make them role-play each day rather than just take it for granted (as Dawnstealer suggests). The halfling would have to decide whether to go out on his own (not wise) or take others (with the chances of heat damage, which would range between very hot to extreme (3ed. DMG p.86). The basic DMG rules aren’t that bad and it becomes harder to survive heat endurance checks as the day wears on (add a dust storm and you could impose a harsh penalty on survival checks for a couple of days).

With a good survival check you could allow the halfling to find game or cacti for water and food, but than he would have to catch and kill animals or use knowledge skill checks to determine if a hungry cacti was likely to turn the tables…

Similarly, the halfling spends half a day/night foraging to find water, only to find that a Gag, Drik or something equally hideous has taken up residence at a spring, preying on game (and players) coming to the only source in the local area. They would have to divert the creature or sneak in to get supplies for that day, or find somewhere else and starve in the meantime.
#4

dawnstealer

May 12, 2005 12:38:29
Even if the DC check (for survival) was successful I’d make them role-play each day rather than just take it for granted (as Dawnstealer suggests).

Actually, that's the opposite of what I was suggesting. Let the player make the roll, then make him actually go out there, find the cactus/waterbeetle/kank/whatever and then get the water. Of course he has to play it out - it's Athas! Even cutting up a cactus can be life-threatening.
#5

Pennarin

May 12, 2005 12:53:15
Even cutting up a cactus can be life-threatening.

Especially if it has a cape, crown, and minions!
#6

zombiegleemax

May 12, 2005 13:56:27
Even if the DC check (for survival) was successful I’d make them role-play each day rather than just take it for granted (as Dawnstealer suggests). QUOTE] Actually, that's the opposite of what I was suggesting. Let the player make the roll, then make him actually go out there, find the cactus/waterbeetle/kank/whatever and then get the water. Of course he has to play it out - it's Athas! Even cutting up a cactus can be life-threatening.

Cross-wires, that was what I ment, when I said for them to role-play each day.
#7

zombiegleemax

May 12, 2005 14:02:14
Kalthandrix, your players are history.


A lot of people in the old America west thought they could do the same thing.

They died.

Living near a desest, I can say that hiking though the desert is no fun choir.

I've gone hiking through some small canyons just south of Joshua Tree. I did bring water. However, there was nothing to eat. Very few plants were growing. It was hot, about 105F and on occasions we had to climb over some boulders. We spent half a day looking for an oasis one of my friend's swore was there, but the last time she was there, she was stoned and they drove there. We didn't find it. They're not going to find any large animals or drinkable water that isn't perhaps, a day or two's journey. They are most likely going to have to do what the native American's who lived in the desert did, eat anything they can catch. Bugs, snakes, lizards whatever. They probably will not find enough to sustain them and they're always going to be hungry. In the badlands, they might find a trapped pool of muddy water (or stale water). Since water doesn't flow upwards, there's not going to be any springs in the elevated badlands, only trapped water from a rain storm. They players will probably have to turn to raiding if they're near a trade route or eat one of their own.

Secondly, badlands can proved shelter. Where there's shelter, there's people or animals (they might luck out and find a game animal, but the animal will probably be as hungry as they are). They might run into a hermit who will either help them or trick them (or they might kill him and take his supplies).

In other words, you're players will have an ordeal ahead of them. It should be great fun. Be sure to play the affects of exhaustion on them. I bet the next time, they travel through Athas, they'll have plenty of supplies, if they survive or luck out and find a herd of game.
#8

dawnstealer

May 12, 2005 14:20:20
And don't let them sleep. That's one of my favorite tricks - nice spells, too bad you haven't rested for 10 days... :evillaugh
#9

kalthandrix

May 12, 2005 14:46:13
I already have some ideas similar to some of your suggestions. One was going to be to have a larger pack of lirr or tembo's start stalking them (the PC's have decided to travel at night which is when ALL the bigger predators hunt).

Do any of you folks think that raising the Survival DC's for DS by 5 or 10 more would be outrageous? Athas is not your normal desert- I have lived in the Saudi, Jordan, and several other deserts while I was in the Marines and that was not a lot of fun (but I do like the view and area).

I think I asked before, but has anyone come up with a wandering monster chart by CR and terrain? If so, could I get it? I have the one that was in the original DS Terrors of Athas (I cannot remember the exact name but I think that this was it), but it does not have a very good selection of bad beasties from the newer material.
#10

jon_oracle_of_athas

May 12, 2005 14:53:29
I think I asked before, but has anyone come up with a wandering monster chart by CR and terrain? If so, could I get it? I have the one that was in the original DS Terrors of Athas (I cannot remember the exact name but I think that this was it), but it does not have a very good selection of bad beasties from the newer material.

Chief list monkey Kamelion, are you hearing this?
#11

zombiegleemax

May 12, 2005 15:00:40
Do any of you folks think that raising the Survival DC's for DS by 5 or 10 more would be outrageous? Athas is not your normal desert- I have lived in the Saudi, Jordan, and several other deserts while I was in the Marines and that was not a lot of fun (but I do like the view and area).

I think I asked before, but has anyone come up with a wandering monster chart by CR and terrain? If so, could I get it? I have the one that was in the original DS Terrors of Athas (I cannot remember the exact name but I think that this was it), but it does not have a very good selection of bad beasties from the newer material.

Hmmm, know what you mean, not as bad as Saudi or Jordan but I've been digging mid-summer in eastern Turkey and it isn't fun. However, depending on the race (thinking about a forest ridge halfling) the players they will be used to a hotter environment. Maybe raising the DC by a few point during mid-day, or by 5 at the worst, but I'd save that for exceptional places (IIRC The Valley of Dust and Fire had a good chart for extreme weather conditions that could be converted to 3.5).

As for CR and terrain. I never tried to scale encounters, if they see something that's going to kill them then they should hide or run away (or learn the hard way, it is Athas ). The Monsters Beyond Tyr (2nd compendium) book didn't have all the creatures from the previous material either, haven't got anything recent.
#12

kalthandrix

May 12, 2005 15:46:10
I think I will throw them to a clutch of six trin who will follow them for a few days (all the PC's are 4th lvl), maybe throw a weapon or two into camp while they sleep, and cause them a few sleepless nights- the trin would look at it as 'playing with their food'.

Maybe I could give one of them a level of ranger.

I've had one player begging to play a thri-kreen so I think it would be fun the introduct them to the savage cousin.
#13

Kamelion

May 12, 2005 16:04:11
Chief list monkey Kamelion, are you hearing this?

:D

Sounds like a fun idea - I'll get to it once those NPCs are stowed away ;)

>crawls back under mekillot to continue working<
#14

dawnstealer

May 13, 2005 0:11:34
:eats pencil:

Wha?
#15

zombiegleemax

May 13, 2005 0:33:36
Athas is harsh, but as DM you need to be fair. You should be having this conversation with your PCs not us.

If you intend on raising the DC of survival checks (which I personally think is reasonable) your players should agree to this house rule. That way, you get to be appropriately harsh without seeming arbitrarily mean to your PCs.

btw, I like the trin idea. Have fun.
#16

xlorepdarkhelm_dup

May 13, 2005 1:39:04
Athas is harsh, but as DM you need to be fair. You should be having this conversation with your PCs not us.

If you intend on raising the DC of survival checks (which I personally think is reasonable) your players should agree to this house rule. That way, you get to be appropriately harsh without seeming arbitrarily mean to your PCs.

btw, I like the trin idea. Have fun.

You can be fair and still come to these forums for queries like this. I'm fair to my Players. They all know their characters have an equally likely chance of being killed.
#17

murkaf

May 13, 2005 7:54:33
One of my players got himself a fanclub (the Leadership Feat). That is : a 5th level Water Cleric. With the domain that gives Cooling Canopy and turns water into Cure-Light-Wounds.

Cooling Canopy is a 1st level spell that lasts 12 hours...
Now, being a munchkin myself, I understand the NEED to abuse those advantages.
But so do small desert critters.
Like a little pack of Phrenic Horrid Advanced Dire Rats who has taken a liking to the PCs.

As the PCs travel, there are rats following the Cooling Canopy and stealing rations from them whenever they stop to rest. The poor PCs think they have somehow angered a Druid who sent the rats to make their life miserable...

There are also people other than the PCs who will take a particular interest in the Cooling Canopy: the Black Sand Raiders.

I'm running them through Dragon's Crown and they will soon be trying to find the raiders' camp:
PC: "How did they know we were coming?".
ME: "Roll a spot check".
PCs: "2...","5","4","42!".
ME: "42? Never mind. As no one rolled a 1, you all see a lonely 30 foot radius cloud that has been moving towards the raiders' camp for the last two days".
#18

kalthandrix

May 13, 2005 7:57:57
:evillaugh

All of these players are semi-experiences, but this is the first time most of them have trod the sun-blasted and hostile world of Athas.

The only reason that I am doing this it to expose them to the reality that Dark Sun is not a place that you can just prance in the tulips- thanks Dawnstealer!

I went to this forum, because I respect your opinions and, while I know the material very well, I do not know everything, and just wanted to see how other DM's would handle the situation.

Realistically, how would anyone, with almost nothing in the way of gear or supplies, make it in the desert- the Survival skill would let a person experienced in it know the correct materials that they would need to survive- the situation should be harder if that same person with the same knowledge had nothing to work with.

I think it would be interesting to have the Trin clutch leader, who has 1 lvl as a Ranger, sneak into their camp, crouch over the half-elf (elves being his favored enemy), poke PC with his claws poised over his throat and say "Hello food! You are in my packs hunting lands, but seeing as though we have made a goog kill the other day, we are going to have some fun!

I plan on giving the PC's a fighting chance- as long as they keep moving and hurry along- I have a timeline and the trin are hungry!!!!
#19

Kamelion

May 13, 2005 8:26:58
Like a little pack of Phrenic Horrid Advanced Dire Rats who has taken a liking to the PCs.



This is just perfection itself! Must remember to use this next time the PCs are in the desert :D.