Timing of Feat Selection

Post/Author/DateTimePost
#1

kalthandrix

May 17, 2005 7:28:12
I was wondering if there were any rules stating that a character must take a feat when they reach a point were they gain one?

For example, would a fighter have to choose a feat when he gained third level, or could he save it for he reached forth level?

I have read through the DMG and PH, but cannot find a place that states that a feat must be selected when it comes available.


As a side note not really related to this thread....My friday game went great! When the trin ranger I made snuck into the PC's camp and told them they they were going to be hunted, the players were freaking out! :D Half started running scared and the other half was trying to prepare for an all out attack that wasen't going to happen. Needless to say that their speed through the rocky badlands they were in really picked up after that.
#2

dawnstealer

May 17, 2005 8:54:17
Glad to hear it! They should be running scared most of their careers. At least, until they hit about 10-12th level, then people will begin flocking to them because they're "heroes." Then they'll probably be eaten because they have big heads. Such is the way of Athas.

As far as feats go, no: there's no reason why someone couldn't delay their feats. The question then is: why? It's adventageous to get feats as soon as possible so you can advance along the "feat path" you've chosen. Why would a player want to wait?
#3

the_slayer_of_heroes

May 17, 2005 9:06:41
several reasons. My group cornholes feats all the time. The main reason I've ever had some stshed was because, since 3.5 came out, my Ranger's have half their feat selection as class abilities now, so i usually end up with about two to four feats untaken by 16th level or so, depending on the campaign.
#4

kalthandrix

May 17, 2005 9:30:05
As far as feats go, no: there's no reason why someone couldn't delay their feats. The question then is: why? It's adventageous to get feats as soon as possible so you can advance along the "feat path" you've chosen. Why would a player want to wait?

Well, I was thinking along the lines of epic progression. say you have an 18th lvl wizard eyeing dragon PrC, and wants epic spellcasting and epic skill focus (a comment from someone eles on another thread). Would they be able to use the feat they revieved on 18th lvl to select an epic feat on 21st lvl- along with the regular epic feat they get at 21st?
#5

dawnstealer

May 17, 2005 9:42:43
As long as they have the prerequisites for that feat, they can get it.

Slayer of Heroes, you still haven't convinced me. You're telling me that your character had no use for Dodge, or Improved Initiative, or Point Blank Shot (if they went the two-hand route), and so on? Feats are the lifeblood of 3.5 (and 3.0, from what I saw). My players (most of them, anyway) can't get enough of feats, but if yours (or you) do not, then more power to ya!
#6

seker

May 17, 2005 9:58:39
Upon attaining 3rd level and every third level thereafter (6th, 9th, 12th, 15th, and 18th level), the character gains one feat of your choice.

As it is written you gain a feat that you choose at every third level, not a free feat slot to fill later. As written you have to choose the feat at that time. However house rules vary on this. There is nothing in any of the rules I have seen that even indicates that the choice can be postponed.

Though a smart psion would of course take the power psychic reformation and just revamp their feats as needed.
#7

kalthandrix

May 17, 2005 10:04:50
As it is written you gain a feat that you choose at every third level, not a free feat slot to fill later. As written you have to choose the feat at that time. However house rules vary on this. There is nothing in any of the rules I have seen that even indicates that the choice can be postponed.

Though a smart psion would of course take the power psychic reformation and just revamp their feats as needed.

Psychic Reformation? Where is this feat?
#8

kalthandrix

May 17, 2005 10:05:06
Sorry- double post
#9

zombiegleemax

May 17, 2005 10:06:09
As it is written you gain a feat that you choose at every third level, not a free feat slot to fill later. As written you have to choose the feat at that time. However house rules vary on this. There is nothing in any of the rules I have seen that even indicates that the choice can be postponed.

Though a smart psion would of course take the power psychic reformation and just revamp their feats as needed.

That, as written, does not imply to me that the feat must immediately be chosen at that time. It simply states one is gained. It comes down to interpretation. Personally, as a DM, I don't like the idea of my PCs hording feats, but some I'll give them some leeway. I usually have them fill the slot by the next level or two.
#10

Pennarin

May 17, 2005 10:18:30
Psychic Reformation? Where is this feat?

Its a power from the Expanded Psionics Handbook.
#11

seker

May 17, 2005 10:22:47
Psychic Reformation? Where is this feat?

level 4 power from the psion/wilder list in the expanded psionic handbook.... for a small exp cost lets you switch around skills, powers, and feats you gained from previous levels...... quite possibly the ultimate power for power gamers or item creators everywhere.

That, as written, does not imply to me that the feat must immediately be chosen at that time. It simply states one is gained. It comes down to interpretation. Personally, as a DM, I don't like the idea of my PCs hording feats, but some I'll give them some leeway. I usually have them fill the slot by the next level or two.

Actually as written it says when you advance you choose a feat which you gain. There is nothing that states you may save it. And by RAW you would choose when you advanced......

By the logic you are using a player would not need to spend skill points or raise attributes as they leveled either and could save them to use as they needed them...... as all three are written in the same way in the advancing the charcter on page 58 and 59 of the PHB.
#12

dawnstealer

May 17, 2005 10:26:20
I guess the logical way to handle it would be to not allow them more feats in a level than they would normally be allowed. A fighter, for example, would never be able to take more than two feats at a given level. So someone wouldn't be able to save up a bunch of feats and then just suddenly have Whirlwind Attack. Feat chains are examples of specialization and practice. If a player wants to take Dodge and Improved Init, two unrelated feats, I wouldn't have a problem.
#13

seker

May 17, 2005 10:34:51
again as I have said each time if someone wants to houserule to allow characters to hoard feats..... that is cool..... but beware of the trap that entails....

first you will have characters who save feats so that they can have just the feat they need when they need it vs actually what the character was building towards....

in other words you end up encoouraging characters to metagame instead of letting the characters evolve over time and rp

second you end up players have much more powerful feats this way as some of the feats they would want can only be taken at higher level..... example a fighter that hoards feats to get a bunch of ones that can only be takend after BAB of +6 or so..... or a spellcaster hoarding feats that can only be taken after caster level x or the ability to cast x level spells

you end up with characters that are not balanced by the way the classes were designed.

even the psychic reformation power does not allow that as you have to respend the feats as if you were at that level again.
#14

kalthandrix

May 17, 2005 12:03:12
How about feats as a reward? Say that you aid a powerful individual, like Nibenay in the DS adventure "Marauders of Nibenay". He has access to people that could conceivably teach a PC a specific feat- if said PC met the prereqs.

Have any of you awarded PC's feats over treasure?
#15

seker

May 17, 2005 12:12:20
How about feats as a reward? Say that you aid a powerful individual, like Nibenay in the DS adventure "Marauders of Nibenay". He has access to people that could conceivably teach a PC a specific feat- if said PC met the prereqs.

Have any of you awarded PC's feats over treasure?

I have done that as a house rule and actually it worked quite well.....

I really find that works better... and by making it a reward..... it makes it special to the character and encourages them to grow closer to the character concept

Kind of the reason I am making a d20 version of darksun based off modern rules...... it grants alot more feats but keeps balance
#16

dawnstealer

May 17, 2005 12:27:44
My house-rule is that generally a player must be working towards a specific feat throughout the previous advneture. In other words, if a player wants to get Dodge, they have to actually work on dodging throughout the adventure. I would never just let a PC take a feat beyond character creation; they have to convince me, through role-playing, that their character actually earned the feat.
#17

seker

May 17, 2005 12:28:56
same here..... that is something I do enforce
#18

kalthandrix

May 17, 2005 12:48:48
Wouldn't that be pretty difficult to pull off in some cases? For example- If you have a PC who plays a wizard and wants to take craft magical arms & armor, there is no place for the PC to be practicing said feat- no forges, maybe a minimum of tools and research material. How about PC leveling during a particular adventure? Some adventures almost require some leveling up during play (i.e. Dragon's Crown or Black Spine).

I agree that the players should role-play aspects of their feat acquisition, but in some cases that would be rather difficult.

I like the idea that a PC, through some good role-playing and as rewards, could be allowed to learn a feat.

The issue that I think also presents a problem is what would the monitary equivilant be to something like that- it is better than most magical items because it cannot be dispelled and you cannot loose it (baring some very dire events that would possibly drain a person from meeting the minimum ability requitements).
#19

seker

May 17, 2005 13:12:08
Wouldn't that be pretty difficult to pull off in some cases? For example- If you have a PC who plays a wizard and wants to take craft magical arms & armor, there is no place for the PC to be practicing said feat- no forges, maybe a minimum of tools and research material. How about PC leveling during a particular adventure? Some adventures almost require some leveling up during play (i.e. Dragon's Crown or Black Spine).

I agree that the players should role-play aspects of their feat acquisition, but in some cases that would be rather difficult.

I like the idea that a PC, through some good role-playing and as rewards, could be allowed to learn a feat.

The issue that I think also presents a problem is what would the monitary equivilant be to something like that- it is better than most magical items because it cannot be dispelled and you cannot loose it (baring some very dire events that would possibly drain a person from meeting the minimum ability requitements).

As I said I house rule that some feats are given as a reward..... that can also be a reward for good rping..... and the itmem creations feats are almost always reward feats vs normal ones in my game.....

plus if someone is studying different magic weapons and focussing on magic weapon and armor spells ..... that would be enought to warrent them studying magic arms/armor for a feat
#20

the_slayer_of_heroes

May 17, 2005 14:49:19
Slayer of Heroes, you still haven't convinced me. You're telling me that your character had no use for Dodge, or Improved Initiative, or Point Blank Shot (if they went the two-hand route), and so on? Feats are the lifeblood of 3.5 (and 3.0, from what I saw). My players (most of them, anyway) can't get enough of feats, but if yours (or you) do not, then more power to ya!

One of the members of our playgroup, Dane Atkins (a vegin, f*ing hilarious), has pointed out that our group plays a lot more than even the general description of a gaming session givin in the core rule books. We play 2 to 4 nights a week for 4 to 6 hours a night, if we're able. I myself only play two nights a week for 4 hours each, but apparently that's still more rp'ing than the norm. Dane says that because of this, we have had more opportunity to try out all the classes and deside how we want to run them each time we play them. According to him, we have become specialized to the point of powergaming. We know exactly what feats we need to work the class and which ones we can get along without. Because of this, members of the group generally end up with a few feats just openended, becuase we really don't need them.
#21

Pennarin

May 17, 2005 15:13:26
Then you should change DM, take someone from outside the group, that uses different gaming methods, and you'll see your carefully planned characters will get ass-whooped! :D
#22

dawnstealer

May 17, 2005 15:28:21
What he said.

Also:
Wouldn't that be pretty difficult to pull off in some cases? For example- If you have a PC who plays a wizard and wants to take craft magical arms & armor, there is no place for the PC to be practicing said feat- no forges, maybe a minimum of tools and research material. How about PC leveling during a particular adventure? Some adventures almost require some leveling up during play (i.e. Dragon's Crown or Black Spine).

Nope, not difficult at all. To take your example, if a PC knew that their next step was going to be to get Craft Magical Arms and Armor, they better be studying magical arms and armor. At the very least, they better by studying how to make regular weapons or armor (talking to a gladiator, fighter, ranger, or local weaponsmith). They might have to expend a little money or resources to figure it out, but they'd learn the feat. The good feats should be costly. I stick by my original assessment that a player must actually work at a feat before they can aquire it. If that means delaying it a level, so be it.
#23

kalthandrix

May 17, 2005 15:37:01
Then you should change DM, take someone from outside the group, that uses different gaming methods, and you'll see your carefully planned characters will get ass-whooped! :D

For the campaign I am currently running, I randomly generated 10 PC's, and I mean random- everything from race to attribute placement was a dice roll. I then had the 4 players roll to see which character they got without any knowledge of which one was which.

I did this to make sure some of the guys in my group whom love to power-play specific classes were removed from their nitch and to get people to experience other races and classes.