* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Anyone Use the Critical Hits System? Started at 02-14-08 04:46 PM by RealmsRunner Visit at http://forums.gleemax.com/showthread.php?t=991541 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : RealmsRunner Date : 02-14-08 04:46 PM Thread Title : Anyone Use the Critical Hits System? I'm just wondering if anyone here uses the critical hits system from the Player's Option: Combat and Tactics book. Ya know, the body damage thing. My group started using it a few games back, and we really like it. Gives the combat sessions a Robert E. Howard kinda feel. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Varl Date : 02-15-08 11:22 AM Thread Title : Re: Anyone Use the Critical Hits System? Nope. I use my own crit system. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : RealmsRunner Date : 02-15-08 08:10 PM Thread Title : Re: Anyone Use the Critical Hits System? Aha. Care to maybe expound on this system of yours? I realize that the one from Player's Option can be improved, and I would really like to have a better system to use. Anyhow, thanks for answering. No one else did..... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : True_Atlantean Date : 02-16-08 04:15 AM Thread Title : Re: Anyone Use the Critical Hits System? The only system that we've ever used for critical hits was that a natural 20 entitled you to double damage. As an aside, we've always used a -4 if you are trying to aim for a particular part of the body and then its' a DM call on what additional effects your aimed attack has - for example, a swashbuckler slicing his opponents forehead so that the opponent is blinded by his own blood does more than the simple damage of the weapon. We've usually taken a rather cinematic view of combat with the underlying rule that it should look like something that would make for a great movie scene. I never used any of the Players Option books; I prefer a straight-forward 2nd ed game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Varl Date : 02-18-08 02:20 PM Thread Title : Re: Anyone Use the Critical Hits System? Aha. Care to maybe expound on this system of yours? I realize that the one from Player's Option can be improved, and I would really like to have a better system to use. Anyhow, thanks for answering. No one else did..... It's pretty straightforward really. We like to use critical hits and fumbles. They work like this: Critical hits- On a natural 20, you hit. You need to confirm the hit to see if it is a critical hit or simply a very well placed hit. We use percentile dice for the confirm equaling to 10% + 1% per character level chance of the hit being a critical. That's it. No special mods, no additional headaches. Quick and easy to remember. Critical fumbles are the same way. 15%- 1% per character level to have a natural 1 be confirmed as a critical. Characters of 15th level or greater no longer will fumble unless extraordinary conditions warrant a check. The Fumble spell has changed a bit from its official position. You still get to save against it, and if successful, you're not affected by it, but should you fail, your critical fumble percentage increases by 4% on top of what it might already be. That increased penalty to your fumbling percentage lasts for the spell's duration, 1 round per leve, before returning back to the base chance. Critical hits and fumbles are universal, meaning they're in play for everyone and everything in the game. We also use the crit charts from MERP a friend gave me some years back which I've always thought were the best charts I've seen yet with a good mix of "I stubbed my toe" effects to "OMG! I just lopped off the orc's head" effects. :duel: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Mock26 Date : 02-18-08 03:15 PM Thread Title : Re: Anyone Use the Critical Hits System? I'm just wondering if anyone here uses the critical hits system from the Player's Option: Combat and Tactics book. Ya know, the body damage thing. My group started using it a few games back, and we really like it. Gives the combat sessions a Robert E. Howard kinda feel. I tried using this system once, but while it certainly gave a more realistic feel to the game I found that over all it detracted from the game. While I enjoy making my game as realistic as possible, it still needs to be playable, and the Option's crit system sometimes made the game unplayable, especially when dealing with broken legs and arms and such. Other than the occasional called shot my players and I all decided that the abstract D&D combat system can be made realistic with colorful fluff descriptions and decided to not focus on specific critical hits. This doesn't mean that it isn't a good system (which we all agree that it IS a good system), we just found that it didn't fit into our game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : RealmsRunner Date : 02-19-08 02:06 AM Thread Title : Re: Anyone Use the Critical Hits System? Thanks everybody. Man, I love this forum. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : DUNGEONEERSGUILD Date : 02-19-08 08:20 PM Thread Title : Re: Anyone Use the Critical Hits System? I used it for awhile but the system is too cumbersome and too powerful. It also ended up butchering lots of characters. I use my own system. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : adidamps2 Date : 02-20-08 10:33 AM Thread Title : Re: Anyone Use the Critical Hits System? i've alwasys used a random hit location die, die size depended on creature make up, but humonoids use a d6 unless they have more than 2 arms/legs. 1= head 2/3= l/r arm 4= body/torso 5/6= l/r leg this was used for all strikes, not just crits. to me it a gave a feel of actual combat, and the fact that your strikes may not always land were you want them too. each location has differnt special effect, but nothing overly debilitating. on crits we just did re-roll confirms and doubled dmg. although i do have the combat and tactics book, the lay out that was provided just seemed overly complicated to the simple way we had been running it. although we did give the body part HP thing a try, and that stuck around for a few sessions. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : Hugin Date : 02-20-08 04:15 PM Thread Title : Re: Anyone Use the Critical Hits System? I've been using it with my d20 game for a couple of years now. The players love it. The only addition I put on it was that the victim is allowed a fortitude save to avoid the extra effect but not the extra damage. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : RealmsRunner Date : 02-20-08 11:06 PM Thread Title : Re: Anyone Use the Critical Hits System? Thanks again, everybody. I sho do 'preciate the help. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:22 AM.