For all who love elves

Post/Author/DateTimePost
#1

ruhl-than_sage

Jun 04, 2005 3:43:02
Nevermind the Feat
#2

dracochapel

Jun 04, 2005 4:07:44
Looks good.
#3

ruhl-than_sage

Jun 04, 2005 10:55:57
Thankyou , I was actually thinking about making an Elven Runner prestige class with this as one of the abilities. It would just be a 3 level class; three levels three abilities tied to running.

Guess I'll post that here when I finish it.
#4

zombiegleemax

Jun 05, 2005 8:44:08
Thankyou , I was actually thinking about making an Elven Runner prestige class with this as one of the abilities. It would just be a 3 level class; three levels three abilities tied to running.

Why not go for a Dark Sun Elf Paragon (Unearthed Arcana type), since running and wandering are such a major part of elven life. Cross it between a few survival skills, endurance and running speed boosts. If using the athas.org guidlines you could lower the DC for long distance running, something like the following...

1st BAB +0 Fort/Ref +2 Elfsight (as UA), Land base movement +5 ft.
2nd BAB +1 Fort/Ref +3 Runner (DC check lowered by 5) +1 to existing class (Rogue)
3rd BAB +2 Fort/Ref +3, Will +1 Ability boost (Dex +2)
#5

ruhl-than_sage

Jun 05, 2005 12:49:07
I thought about that, but I think someone else on the boards has already made racail paragon classes.

I have no idea where they are posted however.

Anyone?
#6

jon_oracle_of_athas

Jun 06, 2005 13:28:33
Those would be Sysane's.
#7

crazy_cat

Jun 06, 2005 15:41:10
I'm quite new to DS, I knew nothing about it before our present DM introduced me to the "delights" of Athas.

Having read up some of the background material provided and played my first PC for a while I came to rolling up a second PC.

I chose Elf as a race, and having read up the background info came to thinking that Scout (from Complete Adventurer) made more sense as a Favoured Class - the move bonus and the skirmish ability (representing Elven tactics of ambush and mobility out on the sands) being particularly suited IMHO to the way I picture the Elves of Athas.

Our DM has agreed this could apply to some elven tribes.

Thoughts?
#8

ruhl-than_sage

Jun 06, 2005 15:56:38
I have to agree scout is a very good class for an athasian elf, as is ranger.
#9

Kamelion

Jun 06, 2005 19:36:39
Thoughts?

Excellent idea. Your DM sounds like a fine fellow.
#10

squidfur-

Jun 06, 2005 22:19:50
I chose Elf as a race, and having read up the background info came to thinking that Scout (from Complete Adventurer) made more sense as a Favoured Class
Thoughts?

I think I'd tend to agree. However, on an official level, this would not work. The reason being - the scout (as is all material from the Complete series) is not OGC.
#11

Sysane

Jun 07, 2005 9:06:37
Those would be Sysane's.

Here's what I wrote up for an Athasian Elf Paragon:

Elf Paragon

Hit Dice: D8

Skills: The elf paragon’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), and Survival (Wis).

Skill Points: 4+Int Modifer
[HTML]Table: Elf Paragon
Level BAB Fort Ref Will Special
1st +0 +0 +2 +0 Elfsight, Elven Guile
2nd +1 +0 +3 +0 Increased Speed, Sneak Attack +1d6
3rd +2 +1 +3 +1 Ability Boost (Dex +2)[/HTML]
Weapon and Armor Proficiency: Elf paragons are proficient with all simple weapons and with light armor.

Elfsight (Ex): An elf paragon has exceptional visual acuity. Her racial bonus on Search and Spot checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

Elven Guile (Ex): An elf paragon may add his class level as a racial bonus to Bluff, Diplomacy, and Intimidate checks.

Increased Speed (Ex): A 2nd level elf paragon's base land speed increases by +10.

Sneak Attack(Ex): At 2nd level, an elf paragon gains the Sneak Attack ability. This functions exactly like the rogue ability of the same name. If the character gets a sneak attack bonus from another source the bonuses on damage stack.

Ability Boost (Ex): At 3rd level, an elf paragon's Dexterity score increases by 2 points.
#12

zombiegleemax

Jun 07, 2005 15:05:10
Here's what I wrote up for an Athasian Elf Paragon:

Elven Guile (Ex): An elf paragon may add his class level as a racial bonus to Bluff, Diplomacy, and Intimidate checks.

Like that, nice addition.
#13

Sysane

Jun 07, 2005 15:21:50
Like that, nice addition.

Thank you kindly :D
#14

ruhl-than_sage

Jun 08, 2005 22:06:15
Thanks Sysane :D .

That Priestge class should be coming soon, I've been pretty busy the last few days.
#15

ruhl-than_sage

Jun 10, 2005 0:14:17
Ok, here my concept changed a little while I was developing it. I am now going to make two prestige classes rather than one. The first one is the Desert Runner a 3 level prestige class.

Unfortunately I don't know how to make charts on the forum yet so there is no chart for level progression.

The Base Attack progression is the same as a Rouges
Good Fort and Reflex saves, Bad Will saves

Desert Runner
“Death is stillness, so run, you elves. Dance to the beat of life, for the moment is quick and oh so short. There is nothing as fast nor as proud nor as wonderfully made as an elf.”—Utaa Star Racer

Running is exalted in even the most central of elven legends, that of Corannu Star Racer. So it is no wonder that elves hold running ability in high regard. Desert Runners are elves that have devoted themselves to the run, pushing themselves to the limit of elven running ability. They are the scouts and messengers of a tribe. They run ahead of the rest, or alone through the desert to deliever important messages or items between clans with the greatest of speed. They are also some of the best hunters of the tribe able to track quary silently while moving quickly through the desert.
Hit Die: d8

Requirements
To qualify to become a Desert Runner, a character must fulfill the following criteria.
Skill: Move Silently 5 ranks, Survival 5 ranks
Feats: Run, Endurance, Track

Class Skills
Balance (dex), Climb (str), Concentration (con), Craft (int), Hide (dex), Jump (str), Knowledge (Geography) (int), Knowledge (Nature) (int), Move Silently (dex), Profession (wis), Search (int), Spot (wis), Survival (wis), Tumble (dex)
Skills Points at each level: 4+int modifier

Class Features
All the following are the class features of the Desert Runner prestige class.
Weapon and Armor Proficiency: Desert Runners gain no proficiency in weapons or armor.
Favored Terrain (ex): Starting at 1st level a Desert Runner gains the benefits of a Favored Terrain. If he already has a favored terrain he can choose the same favored terrain as normal. See page 23 of the DS 3 book (athas.org release)
Fast Movement (ex): Starting at 1st level a Desert Runner gains the benefits of Fast Movement. His base land speed increases by 10 ft. This ability stacks with all other speed increasesing abilities.
Quick Silence (ex): Starting at 2nd level a Desert Runner gains the ability to move quickly while remaining silent. He doesn’t take any penalty to Move Silently checks while moving at his base land speed and only a -10
penalty to Move Silently when moving at double speed.
Quick Track (ex): Starting at 2nd level a Desert Runner gains the ability to move quickly while tracking. He doesn’t take any penalty to Track while moving at his base land speed and only a -10 penalty to Track when moving at double speed.
Enduring Run (su): Starting at 3rd level a Desert Runner is said to gain the blessing of Corannu. He gains +4 bonus on all concentration checks related to the Elf Run State racial ability, and on all other checks to continue runnning. This includes skill checks to avoid tripping or falling and saving throws to resist effects that would directly slow or impede movement (such as the will save to resist a Slow spell). It does not however include indirectly related checks, such as a spot check to notice a pit trap. This bonus only applies when the Desert Runner is in an Elf Run State or running at a least x3 movement.
Terrain Mastery (su): Starting at 3rd level a Desert Runner is said to gain the blessing of the land he runs over. His overland movement is no longer impaired when moving through his favored terrain type choosen at the first level of this prestige class.


So , does it look good?

I would appreciate it if someone could explain to me how to make charts, or tell me where to look for the information .
#16

Kamelion

Jun 10, 2005 4:16:38
Looks good. Maybe the Fast Movement should be gained at a higher level and the Enduring Run be gained at a lower level, just because I think that Fast Movement is the cooler of the two. Also, I would use the Favoured Terrain that is described in Uneathed Arcana, as this seems to me to be a better balanced ability than the weaker version from the DS3e rules (which, imho, should be replaced by the UA version anyway...)
#17

ruhl-than_sage

Jun 10, 2005 9:17:56
Looks good. Maybe the Fast Movement should be gained at a higher level and the Enduring Run be gained at a lower level, just because I think that Fast Movement is the cooler of the two. Also, I would use the Favoured Terrain that is described in Uneathed Arcana, as this seems to me to be a better balanced ability than the weaker version from the DS3e rules (which, imho, should be replaced by the UA version anyway...)

Can't say I agree with you on that, but thanks for the input.

As far as I can tell the only real differences between the DS 3 version and the Unearthed Arcana Version is the lack of Listen as a favored terrain bonus and the option to have Knowledge (Dungeoneering) if your favored terrain is underground. The list of terrain types used in the DS 3 version are definately superior for the purposes of a DS game.

I don't really understand how you could be better at Listening from your familiarity with a terrain, but hell, why not just add that to the list. As for the underground terrain type, I'm a little hesitatant to support that as an option, I mean its not as if there is a really extensive underground enviroment in Athas, like the Underdark of Faerun.
#18

zombiegleemax

Jun 11, 2005 5:29:58
Strike that, found Sysane's paragon classes.
#19

Sysane

Jun 11, 2005 10:28:20
Strike that, found Sysane's paragon classes.

You dug all thru the threads to find them? Bravo
#20

ruhl-than_sage

Jun 11, 2005 11:25:57
Hey, Sysane... I know you already hooked me up with the Elf Paragon, but I'd love to see the others too. Where are they posted if you don't mind me asking?

Or maybe Khaine would have a better idea since he just found them .
#21

Sysane

Jun 11, 2005 11:53:36
Hey, Sysane... I know you already hooked me up with the Elf Paragon, but I'd love to see the others too. Where are they posted if you don't mind me asking?

Or maybe Khaine would have a better idea since he just found them .

Here you go.
#22

kalthandrix

Jun 11, 2005 12:06:34
Here you go.

Sweet!

I have never really gotten into the paragon races/classes, but these look pretty cool.
#23

Sysane

Jun 11, 2005 22:38:12
Sweet!

I have never really gotten into the paragon races/classes, but these look pretty cool.

Thanks for the kind words. I plan on working on some racial subsitution levels for the core DS races at some point as well.
#24

Pennarin

Jun 12, 2005 3:22:37
Kamelion has Sysane's paragon classes on his website, as a pdf: To Tame A land...
#25

Kamelion

Jun 12, 2005 9:35:24
Kamelion has Sysane's paragon classes on his website, as a pdf: To Tame A land...

I should point out that, while the pages to my website can be viewed by anyone, access to the actual files on the site was recently restricted to members of my gaming group only. The site is used as a way for myself and my players to share content relevant to my DS games that is not intended for public consumption. Pennarin stumbled across the site during a non-secure period - apologies for any inconvenience
#26

zombiegleemax

Jun 12, 2005 11:10:27
You dug all thru the threads to find them? Bravo

Yeah, I've been digging around in the archives for the past week or so. When I get into a gaming mood, I generally go "full emersion" into whatever setting I'm working with.
#27

Pennarin

Jun 12, 2005 14:58:19
Sorry Kam about the website thingny, I wasn't aware of this change.
#28

Kamelion

Jun 12, 2005 17:53:45
Not a problem, mate . I'm always changing the site configuration. It used to be invisible to search engines, but that was just a hassle, hence the latest approach.
#29

ruhl-than_sage

Jun 13, 2005 22:00:36
Ok so in designing the 2nd prestige class I have discovered that the original basis for this thread was nonsense. apparently you can rule at your full maximum speed (x3 in heavy armor, x4 without or with run and heavy armor, and x5 with run normally) as a full-round action anyway :raincloud .

But :D , I still came up with some cool prestige classes. Here is the 2nd one. I think this one probably still needs a little bit of work... so please if you have any thoughts on it , tell me what they are.

Back-Alley Stalker

Not all elf tribes spend their time running free about the wilds of Athas. To be sure elves are not gererally the sort to stay in one place, but some tribes spend a great deal of time in one city-state or another, making a part of it their own. These elven districts, known by various names, can be found in most of the city states. Elves, half-elves, and the less common races can be found in abundance in these places. They are places of tangled back-alleys and shadey deals, places to find almost any vice you might be searching for. Late night casinos, dangerous bars and brothels, and even illegal pit-fighting arena and drug-dens can be found if one knows where to look.
The Back-Alley Stalker is an elf or half-breed that knows the ins and outs of the elven district, a dangerous criminal that could as easily steal your life as your purse. He relies on his quick legs and even quicker wit to avoid capture by the templars and his victims.
Hit Die: d6

Requirements
To qualify to become a Back-Alley Stalker, a character must fulfill the following criteria.
Race: Elf or Half-Elf
Skill: Balance 5 ranks, Bluff 5 ranks, Knowledge (Local) 5 ranks, Move Silently 5 ranks, Hide 5 ranks
Feats: Blind-Fight
Special: Sneak Attack, or Smuggler class feature

Class Skills
All of the following are class skills of the Back-Alley Stalker prestige class.
Appraise (Int), Balance (dex), Bluff (cha), Climb (str), Craft (int), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Gather Information (cha), Hide (dex), Intimidate (cha), Jump (str), Knowledge (local) (int), Listen (wis), Move Silently (dex), Perform (cha), Profession (wis), Search (int), Sense Motive (wis), Sleight of Hand (dex), Spot (wis), Tumble (dex), Use Rope (dex)
Skill Points at each level: 6+int modifier
[HTML]
Level BAB Fort Ref Will Special[/b]
1st +0 +0 +2 +0 Favored Terrain (Urban), Quick Wits +1
2nd +1 +0 +3 +0 Urban Tracking, Sneak Attack +1d6
3rd +2 +1 +3 +1 Bonus Feat, Quick Wits +2
4th +3 +1 +4 +1 Sneak Attack +2d6
5th +3 +1 +4 +1 Bonus Feat, Quick Wits +3[/HTML]

Class Features
All of the following are class features of the Back-Alley Stalker prestige class.
Weapon and Armor Proficiency: A Back-Alley Stalker gains proficieny in all simple weapons, plus one of the following: Bard’s Friend, Garrote, Widow’s Knife. He gains no armor or weapon proficiencies.
Favored Terrain (Urban): Starting at 1st level a Back-Alley Stalker gains a +2 competance bonus to the following skill checks when in an Urban enviroment in which he has 5 or more ranks of Knowledge (local): Gather Information, Hide, Intimidate, Knowledge (local), Move Silently, and Search.
Quick Wits: Starting at 1st level a Back-Alley Stalker gain the ability to a +1 cirmustance bonus to any one skill check, his armor class (for one round), or his initiative once per day. At 3rd level this bonus increases to +2 and at 5th level to +3.
Urban Tracking: Starting at 2nd level a Back-Alley Stalker gains the Urban Tracking feat (see p. 56 of Unearthed Arcana or the SRD).
Sneak Attack: At 2nd and 4th level a Back-Alley Stalker gains +1d6 sneak attack damage.
Bonus Feat: At 3rd and 5th level a Back-Alley Stalker gains a bonus feat from the following list:
Acrobatic, Agile, Alertness, Combat Expertise, Dodge, Improved Fient, Improved Intiative, Investigator, Lightning Reflexes, Mobility, Negotiator, Persuasive, Quick Draw, Skill Focus, Stealthy, Teamwork*, Trader* and Weapon Finesse. (If you have access to the Races of Destiny book add the following feats to the list: Inside Connection, Resourceful Buyer, Urban Stealth, and the Tactical Feats: Crowd Tactics and Roofwalker.) You must still meet the prerequisites for the feats as normal.
*Indicates a feat found in the DS 3 book.
#30

ruhl-than_sage

Jun 13, 2005 22:06:26
Here is an updated version of the Desert Runner class with a few edits and a proper table.

Desert Runner
“Death is stillness, so run, you elves. Dance to the beat of life, for the moment is quick and oh so short. There is nothing as fast nor as proud nor as wonderfully made as an elf.”—Utaa Star Racer

Running is exalted in even the most central of elven legends, that of Corannu Star Racer. So it is no wonder that elves hold running ability in high regard. Desert Runners are elves that have devoted themselves to the run, pushing themselves to the limit of elven running ability. They are the scouts and messengers of a tribe. They run ahead of the rest, or alone through the desert to deliever important messages or items between clans with the greatest of speed. They are also some of the best hunters of the tribe able to track quary silently while moving quickly through the desert.
Hit Die: d8

Requirements
To qualify to become a Desert Runner, a character must fulfill the following criteria.
Race: Elf
Skill: Move Silently 5 ranks, Survival 5 ranks
Feats: Run, Endurance, Track

Class Skills
All of the following are class Skills of the Desert Runner prestige class.
Balance (dex), Climb (str), Concentration (con), Craft (int), Hide (dex), Jump (str), Knowledge (Geography) (int), Knowledge (Nature) (int), Move Silently (dex), Profession (wis), Search (int), Spot (wis), Survival (wis), Tumble (dex)
Skills Points at each level: 4+int modifier
[HTML]
Level BAB Fort Ref Will Special
1st +0 +2 +2 +0 Favored Terrain, Fast Movement
2nd +1 +3 +3 +0 Quick Silence, Quick Track
3rd +2 +3 +3 +1 Enduring Run, Terrain Mastery[/HTML]

Class Features
All the following are the class features of the Desert Runner prestige class.
Weapon and Armor Proficiency: Desert Runners gain no proficiency in weapons or armor.
Favored Terrain: Starting at 1st level a Desert Runner gains the benefits of a Favored Terrain that must be selected from the following terrain types: Verdant Belts, Stoney Barrens, Sandy Wastes, Rocky Badlands, Mud Flats, Boulder Fields, or Salt Flats. If he already has a favored terrain he can choose the same favored terrain as normal. See page 23 of the DS 3 book (athas.org release)
Fast Movement (ex): Starting at 1st level a Desert Runner gains the benefits of Fast Movement. His base land speed increases by 10 ft. This ability stacks with all other speed increasesing abilities.
Quick Silence (ex): Starting at 2nd level a Desert Runner gains the ability to move quickly while remaining silent. He doesn’t take any penalty to Move Silently checks while moving at his base land speed and only a -10
penalty to Move Silently when moving at double speed.
Quick Track (ex): Starting at 2nd level a Desert Runner gains the ability to move quickly while tracking. He doesn’t take any penalty to Track while moving at his base land speed and only a -10 penalty to Track when moving at double speed.
Enduring Run (su): Starting at 3rd level a Desert Runner is said to gain the blessing of Corannu. He gains +4 bonus on all concentration checks related to the Elf Run State racial ability, and on all other checks to continue runnning. This includes skill checks to avoid tripping or falling and saving throws to resist effects that would directly slow or impede movement (such as the will save to resist a Slow spell). It does not however include indirectly related checks, such as a spot check to notice a pit trap. This bonus only applies when the Desert Runner is in an Elf Run State or running at a least x3 movement.
Terrain Mastery (su): Starting at 3rd level a Desert Runner is said to gain the blessing of the land he runs over. His overland movement is no longer impaired when moving through his favored terrain type choosen at the first level of this prestige class. If Salt Flat was chosen as his favored terrain type, he instead gains the ability to never get lost in the featureless expanse of the Salt Flats.
#31

Pennarin

Jun 14, 2005 0:43:57
Marvelous, marvelous PrCs! More! It would be great if you could pull off other racial PrCs for halflings, kreens, pterrans, and aarakocras....
Favored Terrain: Starting at 1st level a Desert Runner gains the benefits of a Favored Terrain that must be selected from the following terrain types: Forests, Verdant Belts, Stoney Barrens, Sandy Wastes, Rocky Badlands, Mud Flats, Boulder Fields, or Salt Flats.

Forests, really?
#32

ruhl-than_sage

Jun 14, 2005 1:36:45
:D yah I thought about that for a while, and then I said "Why not!" It's called the Desert Runner, but there could be elves in the creasant forest... maybe I should take that off the list. Do you think it's too inappropriate?
#33

Pennarin

Jun 14, 2005 17:13:19
Well, its just that running in a forest is night impossible unless you got a bunch of specialized feats that allow you to run around obstacles and such. Besides, elves can't see the sky or the horizon in the forest, so I think they'd get depressed or freaked-out after long.
#34

ruhl-than_sage

Jun 15, 2005 7:22:36
Well, its just that running in a forest is night impossible unless you got a bunch of specialized feats that allow you to run around obstacles and such. Besides, elves can't see the sky or the horizon in the forest, so I think they'd get depressed or freaked-out after long.

Yah I can see that, I think I'll remove Forest from the list. I never had a good reason to include it, I just didn't have a good one to exclude it either.
#35

Kamelion

Jun 15, 2005 10:19:13
Yah I can see that, I think I'll remove Forest from the list. I never had a good reason to include it, I just didn't have a good one to exclude it either.

Alternatively, you could leave it in, and rule that it only applies to the elves of Sylvandretta.
#36

Sysane

Jun 15, 2005 10:33:03
Alternatively, you could leave it in, and rule that it only applies to the elves of Sylvandretta.

I'm under the impression that the elves of Sylvandretta are more akin to the "traditional" elves of other worlds. At least thats how I play them. Not as tribal and not into running.
#37

Kamelion

Jun 15, 2005 10:37:39
I'm under the impression that the elves of Sylvandretta are more akin to the "traditional" elves of other worlds. At least thats how I play them. Not as tribal and not into running.

Actually, I agree with you that they are more like the traditional PHB elves - just throwing out an idea . (I checked MLotLS, however, and there is no clear reference that states that they use different rules to Athasian elves, but it would seem to make sense that they never developed the running aspect).
#38

Sysane

Jun 15, 2005 10:48:26
Actually, I agree with you that they are more like the traditional PHB elves - just throwing out an idea . (I checked MLotLS, however, and there is no clear reference that states that they use different rules to Athasian elves, but it would seem to make sense that they never developed the running aspect).

I always found it weird that they never stated them out. I play them as regular DS elves mechanically, without the increased speed or elf run abilities, and gave them back their immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
#39

Pennarin

Jun 15, 2005 12:06:19
Yes, they do feel like regular PHB elves. They are, after all, descendants of city-dwelling elves, thus date back from before the Cleansing Wars and the changes that period brought to their race.
#40

Sysane

Jun 15, 2005 14:19:40
I view most of the Pre-Cleansing War races as they are in the PHB and the MM. Those races that survived were changed due to the changes brought on by the war and thousands of years. I'm sure I'm not alone in that view by any means.
#41

Pennarin

Jun 15, 2005 19:00:16
And your view is supported by canon too, although you have to do a little digging and use your brain to prove it.

Elves are said to have been city-builders before Albeorn came, and the Sylvandretta elves support that fact.

The dwarves of Kemalok have frescos that depict their pre-CWs and CWs selves as a lot shorter, less muscled, and with lots of hair.
#42

Sysane

Jun 15, 2005 20:38:10
And your view is supported by canon too, although you have to di a little and use your brain to prove it.

Elves are said to have been city-builders before Albeorn came, and the Sylvandretta elves support that fact.

The dwarves of Kemalok have frescos that depict their pre-CWs and CWs selves as a lot shorter, less muscled, and with lots of hair.

I wish a bit more insight on the other races was given prior to the CWs on tari, wemics, aracokara and pterrans.

Wasn't Dawn working on a Green Age/Cleansing War project? Maybe this could be revitalize with several people doing each of the 15 original rebirth races.
#43

ruhl-than_sage

Jun 17, 2005 15:24:25
Marvelous, marvelous PrCs! More! It would be great if you could pull off other racial PrCs for halflings, kreens, pterrans, and aarakocras....

On that note does anyone have any ideas for racial Prestige Classes that they would want to see made, but don't have the time or the inclination to make themselves? :D Give me your suggestions anyone and everyone and I'll see what I can do.

On second thought this deserves a new thread.