Cleric supernatural abilities?

Post/Author/DateTimePost
#1

mordin

Jun 12, 2005 20:42:46
I’ve noticed that the clerics in the 3.5 stuff are pretty generic.

My only character in DS was a halfling ranger/water cleric and we used the EARTH, AIR, FIRE and WATER book to make him.

I've noticed that some of the abilities you could gain are now domain granted abilities but not all. One of my favorite abilities I had was a +4 vs. poison Body of Water I think the ability was called.

I loved a lot of the abilities clerics got as they gained more experience and was wondering if the for mentioned book is going to be used in the 3.5 revision.
#2

lyric

Jun 13, 2005 0:10:51
I hope they will remake that book, they had some great powers in there
#3

Sysane

Jun 13, 2005 9:53:08
Some of those minor 2e abilities can now be replicated with feats in 3.5.

Those that can't, would make great abilities for new DS cleric PrCs.
#4

lyric

Jun 13, 2005 10:10:48
Some of those minor 2e abilities can now be replicated with feats in 3.5.

Those that can't, would make great abilities for new DS cleric PrCs.

true, true

interesting, any ideas on a PrC for gating in that raw element?
#5

Sysane

Jun 13, 2005 10:26:42
I've been mulling over a mechanic that allows an Athasian cleric to burn turning attempts or spell slots to gate in their respective element.

I haven't worked out the exact details, but it maybe better to incorporate it thru a PrC or feat.
#6

zombiegleemax

Jun 13, 2005 16:30:52
I've been mulling over a mechanic that allows an Athasian cleric to burn turning attempts or spell slots to gate in their respective element.

I haven't worked out the exact details, but it maybe better to incorporate it thru a PrC or feat.

I think it would probably be better as a divine feat, burning one turn/rebuke attempt to gate in x amount of the patron element (I'd use athas.org's create element spell as a basis, this essentially being a beefier version of the same idea). Making it a feat would preserve some of the original flavor, plus maybe justify giving the ability some combat utility as well. Just my two bits.