Quick BECMI/RC question... [Archive] - Wizards Community

Post/Author/DateTimePost
gawain_viii

02-23-08, 05:32 PM
Ok, by-the-book, you can't create magic items until 9th level. One of my PCs is a wizard and wants to create a few scrolls in the down-time to suppliment his spell arsenal. But 9th level seems a bit high powered for a simple scribed scroll...

Is there a rule somewhere that I've missed detailing how to create scrolls differently from other magic items, or is 9th level it?
Rhialto

02-23-08, 05:49 PM
I always understood potions and scrolls to be an exception to that 9th-level rule. However, since the costs involved are high, and the probability of success depends on haracter level, here is a definite diminishing returns issue on lower level characters attempting such a thing.
Twin Campaigns

02-24-08, 06:06 AM
This has a lot to do with the general power level you wish your campaign to have. I have tweaked the rules on this one a couple of times.

In our main campaign I stick with the 9th level limit in order to keep scrolls and potions fairly powerful. But: only with high-powered spells do I ask for any ingredients. Regular scrolls and potions can be done without ingredients. Also: I allow for clerical rituals and mage cooperation in some cases to effectively halve the cost & time (like alchemist with potions).

However, I have changed the rule for constructs. I allow construction of lower constructs if the said arcaner has a ritual book or similar recipe at hand.

But in a more high-magic version of Mystara I would allow making scrolls, potions and low-modifier magic weapons more easily.
Agathokles

02-24-08, 08:08 AM
By the book, it's 9th level for all types of magic items, potions and scrolls included.

The Glantrian Secret Crafts of Alchemy and Witchcraft lower this requirement to level 5, but their potions lose their powers after a few days.
There is no equivalent for scrolls, but it could be somehow designed.

GP