Planar Adventures

Post/Author/DateTimePost
#1

zombiegleemax

Jun 26, 2005 4:31:09
Yet another of my crazy ideas...

Say yon PCs slip thru a portal, to a plane that the DM has no adventure planned for (or the DM is just lazy...).

What do you do?

Well, Adventures are one thing, and Adventure Ideas are another-these are already available.

However, Howzabout little Side-Treks, Locations, and Small Encounters to be casually dropped in in loco Adventurus?

That's what this thread is for-a way for Lazy and ill-prepared DMs to save themselves.
#2

zombiegleemax

Jul 03, 2005 5:43:59
I've stopped planning adventures a long time ago. I just think of a bunch of locations, find a few plot hooks off the net and prepare a bunch of monsters. Whenever I think of something more direct then that, the players decide to do something smarter or completely useless

I don't think they have any idea just how much I really improvise :D
#3

zombiegleemax

Jul 03, 2005 7:03:42
Here's a clocwise assembled set of made-up or somewhat stolen ideas. Any of these may be used on the outlands


Arborea is a terrible place for people with bad will saves. Satyrs, pixies, baccae, they all want to party and the players have work to do

On the third layer of ysgard, the dwarves fight the gnomes over mineral rights, gnomes and dwarves fight the drow over them being drow, the drow and the dwarves have an ever-increasing problems of the undead (which is kinda strange for ysgard). Also, they all sometimes get raided by a strangely strong horde of derro. All the players have to do is pick a side

On limbo, players appear just at the end of a combat between the baatezu and the githzerai. After all the githzeryi dying, players drive off a few remaining baatezu and discover a nest full of eggs. There's not a monastery in sight and they may not even be sure that those are really the githzerai eggs. A loud and owerpowered pack of slaadi is approaching. Players have to run, with the eggs or without them

Pandemonium has a lot of abberation worshipping cults which had problems with formian (!!) invasions recently. They're willing to pay a lot of money for someone to try and stop this

Carceri portal leads into a big cell with a half-mad half-fiend half-orc that has spent years digging a tunnel out. After a few days of players helping, the tunnel breaks into a mine. A mine? Are they still on the same plane? Where does the mine lead to? What to do with the orc once they get out?

Gray waste holds a small piece of heaven populated by petitioners who were nice people during their life but ruined the whole thing with chronic depression. The water is drinkable, houses are dark but comfortable. But, when the players arrive, they notice that they were followed by a spy or somesuch. If the place gets discovered, there will soon be fiends wanting to claim it. Do they make a big exodus or do they defend this last resort for the well-meaning depressed souls

A flat piece of gehenna was discovered. It seems to be populated by a intelligent plants with yugoloth traits. Most of the fiends pay no attention to this, but a few baatezu are willing to pay for the removal of these, or even better, a reason for this place being here

The portal leads to a baatezu mansion with a well-settled cornugon who pays a lot of money to people willing to hunt for nupperibos on the nearby island. Also, his son does not like the whole "evil" concept and wants to run away to a better place. Is his wish a true one or just a teenage whim?

Orcs of acheron have built a great roman-like empire on a cube and suddenly their bueraucracy center (along with a good part of the city) sank into mechanus. They'd love to get it back or at least get rid of all the modrons swarming up inside the hole where the missing part of town used to be

Gnome miners broke into mechanus and started mining the cogs. Their constant breaking of the cogs is stopping a few willages from spinning. To make things worse, they have devices for long range short-circuting any type of construct. Modrons are willing to pay big money for stopping this from happening

A small village in arcadia is willing to send the players anywhere they wish if they find out who is stealing the ponies from their pony farms. They all suspect the formians, but the trails point to something much bigger and bulkyer

Order of the planes militant is trapping their basement where they keep some really hard-to-reach special items. They need the best trap-maker for the job. One problem is that the nearest portal directly to his house is on the other side of the layer. The bigger problem is that the trap-maker is noticeably evil

Bytopian mine has collapsed. After digging through the rubble, they broke into the mine and noticed that it's not the same mine. What happened to the real mine?

Unfortunately, I could never find a good idea for elysium so i just think of it as a bonus area or something :P
#4

zombiegleemax

Jul 04, 2005 9:49:13
Oops, i'll forget my own head next

Beastlands - in a realm far far away, something started to upset the petitioners. They've been starting to grow human features like fingers and long hair on top of their heads and their back knees have started to bend forward... Could it have anything to do with that patch of plantlife floating above?
#5

zombiegleemax

Jul 04, 2005 21:34:17
Excellent stuff!
Gives a few things htat will certainly find use in my home campaign!
#6

zombiegleemax

Jul 05, 2005 2:05:44
No problem. I always thought that lazy and ill prepared DMs should help each other out :D