[Playtest] Dregoth Ascending Part 2 - The Quest

Post/Author/DateTimePost
#1

jon_oracle_of_athas

Jul 01, 2005 3:20:20
The long-awaited sequel to The Day of Light is released for public playtesting. This is an alpha version, subject to change. The final version will include more art, maps, possibly more encounters, and maybe other elements as well. Note that the alpha release uses a hybrid between the former iteration and the current iteration of the DS 3.5 Core Rules. The final release will use the latest version of the DS 3.5 Core Rules and have the text swept for errors.

You can download Dregoth Ascending Part II: The Quest alpha release from the athas.org site:
http://athas.org/releases/dregothascending/da_chapter2-alpha1.pdf

This thread is for playtest feedback, where you can report bugs, experiences from running the adventure, and other elaborate forms of feedback.

General woohoo and bohoo ("great work!", "about time!", "can't wait to play" etc) can be posted in the following thread: http://boards1.wizards.com/showthread.php?p=6579539
#2

Sysane

Jul 01, 2005 9:13:08
Two things of note.

First, the stats for Grogh-En seem a bit low to me. A party of 5-6 players of 13th level characters will cut him down with no problem. I realize that the party will most likely be ambushed soon after this encounter, but I feel he should be a bit tougher.

Second, you might want to increase the number of so-uts the party faces during the quest for the Scorcher. I had the party face off against three of them during this encounter, and they still delt with them pretty easily. The so-uts even had a surprise round due to them picking up the scent of metal from the party. I also used my version of so-ut which are slightly tougher than Kam's. If I were to do it again, I'd actually add a forth one.

Just some advise ;)
#3

jon_oracle_of_athas

Jul 01, 2005 10:14:51
First, the stats for Grogh-En seem a bit low to me. A party of 5-6 players of 13th level character will cut him down with no problem. I realize that the party will most likely be ambushed soon after this encounter, but I feel he should be a bit tougher.

Grogh-En is more of a recurring problem the PCs need to face time and again, and the magical disease he carries is deadly. Though, I agree, he is fairly easily taken out. Maybe the badna zombie template could be made tougher.


Second, you might want to increase the number of so-uts the party faces during the quest for the Scorcher. I had the party face off against three of them during this encounter, and they still delt with them pretty easily. The so-uts even had a surprise round due to them picking up the scent of metal from the party. I also used my version of so-ut which are slightly tougher than Kam's. If I were to do it again, I'd actually add a forth one.

There's 10 so-uts. You can easily rule that the 8 outside wake up and join the battle inside the cave.
#4

Sysane

Jul 01, 2005 10:24:36
There's 10 so-uts. You can easily rule that the 8 outside wake up and join the battle inside the cave.

True, but the base encounter doesn't take into account that the 8 so-uts that are sleeping outside of the cave would be awakened due to the combat in the cave. Plus, the other 8 so-uts are below a 100' cliff. They would never get there in time.
#5

jon_oracle_of_athas

Jul 01, 2005 12:54:42
Your concerns are noted.
#6

Sysane

Jul 01, 2005 13:05:51
Your concerns are noted.

Just trying to help. I ran the encounter and the PC's didn't even break a sweat.

I actually went as far as making special so-ut figures for the fight. They came out pretty sweet if I do say so myself.
#7

elonarc

Jul 01, 2005 14:20:31
I could also beef Grogh-En up. During my design I did not realize he was the head templar in Raam (which is stated in Dregoth Ascending IIRC). This alone would justify a power boost. Jon, please take note of this offer.
#8

Sysane

Jul 01, 2005 14:29:06
I could also beef Grogh-En up. During my design I did not realize he was the head templar in Raam (which is stated in Dregoth Ascending IIRC). This alone would justify a power boost. Jon, please take note of this offer.

I'd change his damage reduction 10/magic to something more obsure. Good or something tied to the elements(i.e. fire, cold, etc..) would be cooler IMO. What 12-16th level character doesn't have some sort of magic weapon at this point in their career?
#9

Pennarin

Jul 01, 2005 15:13:14
Grogh-En is not the head templar in Raam but a senior among many.

The last known caretaker of the Star of Badna was a human by the name of Grogh-En, a senior templar who had become sympathetic to the Veiled Alliance and the plight of Nanda Shatri.

#10

elonarc

Jul 01, 2005 15:19:09
I stand corrected. But still I did not even realize he was a senior templar. I still offer (and advise) to beef him up.
#11

monastyrski

Jul 01, 2005 16:48:24
...the information on preparations, components, and how to cast the spell are all contained within Dregoth’s mind and are not recorded in any other form. In other words, the odds that another sorcerer-king or other entity could develop and cast the spell are microscopic.

This problem is ignored not only here, but in EL as well: how can anybody "learn" an epic spell from somebody unwilling to "share" that knowledge. Does the mind **** spell from BV help? What epic spell does?
If it is possible anyhow, the PCs have one more quest...
#12

monastyrski

Jul 01, 2005 17:06:32
Creatures with close ties to the Inner Planes, such as drakes and spirits of the land, fall into a state of hibernation from which they’ll eventually die if the elemental conduits are not restored.

How soon will this "event" occur if Stage Eight is never casted? If is?
#13

monastyrski

Jul 01, 2005 17:34:42
“Time is short, and the sooner we begin the journey the better.”

Unless they have some magical means of transportation, it’s usually a three day travel south by the main road. Arru herself does not have the means to return to Nibenay via magic, and her master is too busy at this moment to exert the power to return her.

“Your master is a greedy old bastard. Has he got no scrolls of teleport without error? If he really needs us as soon as possible, why must we loose three days due to his f...ing greed?”
#14

Sysane

Jul 01, 2005 17:38:47
I'd change his damage reduction 10/magic to something more obsure. Good or something tied to the elements(i.e. fire, cold, etc..) would be cooler IMO. What 12-16th level character doesn't have some sort of magic weapon at this point in their career?

After thinking some more on this, the DR 10/magic should definitely be changed to something else. Why would an artifact that produces antimagic effects curse its guardian with being susceptible to magic? Even though its not obsure, it would make more sense for the DR to be 10/psionic at the very least.

Thoughts?
#15

monastyrski

Jul 01, 2005 18:28:01
Not since the time of Rajaat’s release at the hands of the usurper Tithian has Athas faced so great a danger. Dregoth the Undead Dragon-King, the Third Champion of Rajaat, is on his way to becoming the first god of Athas.”

“The destruction of Raam was only a single component in the spell our fellow Champion casts to elevate himself to godhood...”

Our former master explained it to us once, having studied all forms of magic for over 2,000 years.”

“...the Ravager of Giants will reign...”

Few weapons on Athas can truly harm a Champion of Rajaat, and fewer still can counter their power. One such item was the Scourge of Rkard used to slay the Dragon, though now it rests broken in the magma of the Ring of Fire guarded by Sadira’s wards. But the Scourge is not the only artifact of Athas’ past, and not the only one created by Rajaat the War-Bringer and others since and before him.”

It was with this weapon that I dealt Dregoth his death blow with frightening ease, so much so that I threw the weapon into the center of the Silt Sea to prevent its use against us in the future. I had thought the Scorcher lost forever...”

“The last artifact was discovered by Rajaat when he took control of the Pristine Tower. This halfling artifact is known as the Pearl of the Sunrise Sea, and was given to Albeorn—the true name of Andropinis—by the First Sorcerer to aid him in his quest to rid Athas of elves. The Pearl...”

Are the SKs the wise rulers or the old chatterboxes? What is the use of revealing the underlined information?
And do the PCs really understand the words “god”, “godhood” etc.?
#16

kalthandrix

Jul 01, 2005 18:45:57
Looking over the adventure- which for the most part is great :D, I will have to concure with many on the board that the version of the Scorcher is not as good as it could be.

1) Where is the ability to ignore all magical defenses? This is a major ability that is the key reason the Hamanu was able to deliver a killing blow to Dregoth in the first place.

2) I would also have the weapon grant immunity to fire.

3) Why cure serious wounds, those are divine and I doubt Rajaat was asking clerics to help him forge his blades. Following that, why harm for the same reasons as above.

4) What ritual? I did not see anything about this in the body of the adventure, though I have not read it line by line yet.

As for the Pearl- what are the restrictions that a character would have to live with?
#17

monastyrski

Jul 01, 2005 18:48:26
A Road To Tyr
“These greedy cowards try to f... us. Scratcher, matcher... Where is the real thing? Where is the Lens?”
#18

Pennarin

Jul 01, 2005 20:34:52
1) Where is the ability to ignore all magical defenses? This is a major ability that is the key reason the Hamanu was able to deliver a killing blow to Dregoth in the first place.

2) I would also have the weapon grant immunity to fire.

3) Why cure serious wounds, those are divine and I doubt Rajaat was asking clerics to help him forge his blades. Following that, why harm for the same reasons as above.

Kalthandrix, I don't know where the ability to ignore defenses has gone to.
Immunity to fire is not required since the wielder is automatically immune to his own weapon's fire.
Cure Serious Wounds comes from the fact Rajaat is a Pyreen, thus a powerful druid in his own right.
#19

ruhl-than_sage

Jul 01, 2005 21:48:45
Kalthandrix, I don't know where the ability to ignore defenses has gone to.
Immunity to fire is not required since the wielder is automatically immune to his own weapon's fire.
Cure Serious Wounds comes from the fact Rajaat is a Pyreen, thus a powerful druid in his own right.

Wait a second! Did you just claim that Rajaat is a driud? , even if he is a Pyreen doesn't a Spirit of the Land need to grant you the power to be a druid? Or do Pyreens count as their own spirits?

If he did need a spirit of the land to grant him Druidic abilities, why would it do that!?! He is almost single-handedly responsible for the creation of Defiling magic and the Pogrom that destroyed most of the planet!
#20

Pennarin

Jul 01, 2005 22:23:21
I don't think Rajaat ever defiled as a defiler. He nearly caused the destruction of the marshes area below the Jagged Cliffs, but he may have earned redemption, or it may not have been even considered defiling.

As for cleansing and changing the sun and other stuff, those thing I think the spirits don't care about.
#21

ruhl-than_sage

Jul 01, 2005 23:25:36
Interesting but, Wouldn't he still be responsible for the actions of his champions? He did tell them what to do after all.
#22

Pennarin

Jul 01, 2005 23:28:40
It all depends upon what the spirits consider bad form, and also depends on the nature of the link with nature that the pyreens have.
#23

jon_oracle_of_athas

Jul 02, 2005 4:42:36
3) Why cure serious wounds, those are divine and I doubt Rajaat was asking clerics to help him forge his blades. Following that, why harm for the same reasons as above.

¨

The 2E version had Cure Serious Wounds as an ability. We chose Harm over Slay Living since it is a more potent ability.
#24

jon_oracle_of_athas

Jul 02, 2005 4:57:57
Are the SKs the wise rulers or the old chatterboxes? What is the use of revealing the underlined information?

You'd have to ask Kevin (Melka). Kevin, are you reading this?

And do the PCs really understand the words “god”, “godhood” etc?

Maybe not to the extent as the SKs do, but the concept of gods as beings of worship is known on Athas, even if there are no real gods.
#25

jon_oracle_of_athas

Jul 02, 2005 4:59:26
As for the Pearl- what are the restrictions that a character would have to live with?

You become unable to manifest psionic powers. I would also say you lose the benefits of psionic feats.
#26

jon_oracle_of_athas

Jul 02, 2005 5:31:39
Thanks to Pennarin for sending me extensive feedback. A glaring error I will address here: In the adventure synopsis, it says "(...) three powerful artifacts created by Rajaat." Remove "created by Rajaat", as that would only apply to the Scorcher.
#27

jon_oracle_of_athas

Jul 02, 2005 5:38:30
“Your master is a greedy old bastard. Has he got no scrolls of teleport without error? If he really needs us as soon as possible, why must we loose three days due to his f...ing greed?”

I assumed the original manuscript wanted to emphasize the lack of magical equipment in DS2. Though, I agree it would increase the flow of the adventure if they could use a scroll to teleport to outside Nibenay.
#28

kalthandrix

Jul 02, 2005 9:26:39
Kalthandrix, I don't know where the ability to ignore defenses has gone to.
Immunity to fire is not required since the wielder is automatically immune to his own weapon's fire.

I realize that the wielder is immune to their own weapons abilities- for the most part- but I was suggesting immunity to fire b/c I thought that the fire resistance 30 was pretty weak for an artifact.

Cure Serious Wounds comes from the fact Rajaat is a Pyreen, thus a powerful druid in his own right.

So are you saying that Harm and CSW are going to be spell-like abilities for Pyreen- there is not a current write up on the race that I have seen so I would assume that the pyreen were one of the races overlooked in the first edition of ToA. As for Rajaat being a druid- I could see that he may have ONCE (maybe) been a tree-hugger, but in his development of defiler magic I would say that the Spirits of the Land would not have like that at all and his status as a druid would have changed to ex-druid- if in fact he ever had any level in said class to begin with. I would find it easier to swallow if it were just stated the he was a pyreen, and as a member of the race, he had access to some powerful spell-like abilities.

One other thing that I noticed when flipping through DAII, the suggested means of distruction for the Star of Badna says "Subjected to a weight of 2,000 pounds, one pound for every years of its existence." This does not read very well and the language at the end is wrong- I think it should be "for every year of it's existence." :D
#29

Sysane

Jul 02, 2005 9:34:31
After thinking some more on this, the DR 10/magic should definitely be changed to something else. Why would an artifact that produces antimagic effects curse its guardian with being susceptible to magic? Even though its not obsure, it would make more sense for the DR to be 10/psionic at the very least.

Thoughts?

"Well, Sysane. You've brought up some interesting points."

or

"Good lord man, what on earth are you babbling about now?"


:P
#30

Kamelion

Jul 02, 2005 9:44:47
So are you saying that Harm and CSW are going to be spell-like abilities for Pyreen- there is not a current write up on the race that I have seen so I would assume that the pyreen were one of the races overlooked in the first edition of ToA.

[aside]The Pyreen were deliberately left out of ToA as the decision was made to save them for the epic rules. DS2e had them as powerful psions who were also druids of minimum 16th level, with a bunch of other abilities thrown into the mix. No decisions have been reached yet about how to deal with them in 3e.[/aside]
#31

ruhl-than_sage

Jul 02, 2005 11:07:42
[aside]The Pyreen were deliberately left out of ToA as the decision was made to save them for the epic rules. DS2e had them as powerful psions who were also druids of minimum 16th level, with a bunch of other abilities thrown into the mix. No decisions have been reached yet about how to deal with them in 3e.[/aside]

I don't see Pyreens as a Monster personally and the idea of a cookie cutter version of them frankly offends me :P . They should each be individual beings, sure give them inate psionic abilities and levels in Druid/Preserver, but they are a rebirth race so they should be treated as a Demi-Human race rather than a monster. I think it would be a lot more usefull to have background and stats for a few individual Pyreen (of note if you will) than one standard cookie cutter pyreen. Plus, I don't think all pyreens would be epic in scope. Surely some of them would be, but if they all were I think Athas would be in much better condition than it is. I mean how many of them are there supposed to be? A couple dozen? Even with that number, if they were all epic, then they could have done more to oppose Rajaat and his champions.

Just my own thoughts on the matter... sorry to get side tracked.
#32

Sysane

Jul 02, 2005 11:13:14
[aside]The Pyreen were deliberately left out of ToA as the decision was made to save them for the epic rules. DS2e had them as powerful psions who were also druids of minimum 16th level, with a bunch of other abilities thrown into the mix. No decisions have been reached yet about how to deal with them in 3e.[/aside]

The layshee (sp?) from the ELHB might be a good model for the pyreen.
#33

elonarc

Jul 02, 2005 13:03:10
Sorry to interrupt. Sysane, could you please read your PM box? Thanks.
#34

Kamelion

Jul 02, 2005 13:06:51
I don't see Pyreens as a Monster personally...snip...

Monster, race, whatever, the distinction is academic in 3e, imho. There will likely be a base race to which you can add levels/templates/whatever, and yes, Sysane, the leshay have been mentioned as possible inspiration for the pyreen. Let's leave further pyreen hijacks off this thread, though . There'll be a specific thread about them closer to the design time (ie. after the current ToA revision and once the epic rules are out and stabilised).
#35

Pennarin

Jul 02, 2005 15:12:29
Start a pyreen thread please, or resurrect the ToA thread that derailed into pyreen talk a way back. All that has been mentionned here has already been mentionned in that thread.
#36

jon_oracle_of_athas

Jul 03, 2005 4:04:30
Yeah, try to stick on topic rather than derailing the thread. What spell-like abilities a pyreen will have is irrelevant for DA Part 2 - the reasoning for the inclusion of Cure Serious Wounds and Harm has been provided already.
#37

Sysane

Jul 03, 2005 8:14:52
I stand corrected. But still I did not even realize he was a senior templar. I still offer (and advise) to beef him up.

So other than changing the damage reduction, what else could be done to jack up En-Grogh a bit?
#38

Sysane

Jul 03, 2005 8:57:37
A suggestion about the Scorcher. Its stated that the blade is driven by the desires of its wielder, but none of the powers seem to depict this. The 2e alignment based powers were the original answer to this, but doesn't port over to well in 3e.

My suggestion is that the blade could have a "morphic" bane ability which would be tied to the goals and desires of its wielder. When it was in the possession of Myron and Hamanu, it was a troll bane weapon. Prior to that, it may have been a preserver bane blade during the Jihad. Years later, it was a bane weapon vs dragons when Hamanu helped in killing Dregoth. After that, it was a bane weapon vs slavers or the minions of the SKs in the hands of Vorr.

I think with this ability added to Elonarc's version (which is good), the Scorcher would be complete.

Thoughts?
#39

kalthandrix

Jul 03, 2005 9:56:22
A suggestion about the Scorcher. Its stated that the blade is driven by the desires of its wielder, but none of the powers seem to depict this. The 2e alignment based powers were the original answer to this, but doesn't port over to well in 3e.

My suggestion is that the blade could have a "morphic" bane ability which would be tied to the goals and desires of its wielder. When it was in the possession of Myron and Hamanu, it was a troll bane weapon. Prior to that, it may have been a preserver bane blade during the Jihad. Years later, it was a bane weapon vs dragons when Hamanu helped in killing Dregoth. After that, it was a bane weapon vs slavers or the minions of the SKs in the hands of Vorr.

I think with this ability added to Elonarc's version (which is good), the Scorcher would be complete.

Thoughts?

I like the idea, but would still want to see something along the lines of the blabe being able to ignore magical defenses with reguard to AC. With both features added, the blade would be a true weapons of Champians and a killer of the same.

On another note, the Star of Badna is somewhat confusing. I do not see how Abalach-Re could have created the Star and not know about the "curse".

I think that it would be more plausible to say that while creating the star, she called upon the aid of he most powerful tepmlars- using them to add protections of a divine nature, which she could grant but not cast herself. At the end of the creation process, she used the templars' life energy to complete the process so she would not have to sacrifice her own energy (xp). While being drained, one of the templars could have fought back, and in doing so caused the curse to come into effect. This would be a good reason that she would be suprised at discovering it and also not want to use such a potent item personally after spent all of the time and energy to make it.

IMO this or something simular would be a greater story as to why an item of such power has a curse that it's creator did not know about.
#40

jon_oracle_of_athas

Jul 03, 2005 10:26:40
So other than changing the damage reduction, what else could be done to jack up En-Grogh a bit?

Increase the damage of his natural weapons. The original had them at 3d10 if I recall correctly.
#41

monastyrski

Jul 03, 2005 10:33:40
Of the 50 bodies in this area, nearly half have their head amputated.

The underlined construction seems to have some problems with the English grammar. At least, with the English grammar I was taught at school.
#42

monastyrski

Jul 03, 2005 11:27:23
During the sorcerer-king’s confrontation with Rajaat during the Year of Friend’s Agitation, the First Sorcerer imprisoned Andropinis in the Black for 1,000 years.

The first sorcerer-king to feel Rajaat’s wrath was Andropinis of Balic. “For you, eternal confinement,” Rajaat proclaimed as his shadow swallowed the sorcerer-king and trapped him in the Black. [Beyond the Prism Pentad, p. 8]

In the same instant, Rajaat’s shadow emerged from the water and threw his dripping arms around Andropinis’s throat.
“For you, eternal confinement,” Rajaat hissed.
Andropinis screamed in alarm as his ancient master’s silhouette swallowed him. The sorcerer-king’s cry fell silent almost at once, and no sign of him remained.
[The Cerulean Storm]

Where do the 1000 years come from?
#43

Kamelion

Jul 03, 2005 11:44:15
Increase the damage of his natural weapons. The original had them at 3d10 if I recall correctly.

My original conversion had claw damage at 6d6 plus disease, a touch higher than 3d10, and a higher BAB (but was templated on a fighter, not a templar, iirc, as 2e ex-templars became fighters). And it had regeneration 3, not fast healing 3. This might be too beefy, though.
#44

monastyrski

Jul 03, 2005 11:48:45
If the PCs Falmon provides the PCs with no information on his own without consulting his lord or his lord’s granddaughter first.

If the PCs do what?
#45

monastyrski

Jul 03, 2005 14:10:57
Arru: Female human Tmp 5/Wife of Nibenay 9; CR 14; Medium humanoid (human); HD 15d8+30...

Where does she take her fifteenth hit die?
#46

monastyrski

Jul 03, 2005 14:35:15
Asthira: Female human Tmp 6/Shadow templar 7; CR 12...

Dara-sin: Female human Tmp 1; CR ½...

Do you mean that a female non-casting templar has the same CR as NPC classes have? Quite reasonable, but where is it mentioned in the rules?
Roal: Male human Templar 5/Psion (telepath) 5; CR 10...

Toraus: Male Human Tmp 8; CR 8...

And why some males do not suffer from the lack of spellcasting...
Xion: Male Human Tmp 5; CR 4...

...while some do?
#47

monastyrski

Jul 03, 2005 15:00:26
Korno: Male mul Brt 1/Gld 4/Arena champion 4; CR 10...

What the hell is going with the CRs?
#48

jon_oracle_of_athas

Jul 03, 2005 15:31:05
Suggestion for templar entry in DS3.5 (and templar prestige classes in prestige class appendices):

Ex-templars: A templar who displeases or abandons his sorcerer-momarch, or whose sorcerer-monarch dies, loses all templar spellcasting abilities. An ex-templar is treated as a member of an NPC class (commoner, expert etc) for purposes of determining CR. If the templar later becomes the templar of another sorcerer-monarch, he immediately regains his full templar spellcasting abilities.
#49

elonarc

Jul 03, 2005 16:15:37
Korno: Male mul Brt 1/Gld 4/Arena champion 4; CR 10

The mul race gives +1 to the CR.
#50

jon_oracle_of_athas

Jul 03, 2005 16:26:01
Good feedback all-around, guys. Like I said, this is an alpha release - meaning it probably has its fair share of bugs. I was more concerned about making the release date than getting all the tiny details in place.
#51

monastyrski

Jul 03, 2005 17:10:11
The mule race gives +1 to the CR.

Really? Where can I read about it?
#52

monastyrski

Jul 03, 2005 17:26:49
Like I said, this is an alpha release - meaning it probably has its fair share of bugs.

I see.:D Do you need us guys to point at that bugs or do you prefer to find it yourself - that is the question.:D
#53

flip

Jul 03, 2005 18:16:08
Really? Where can I read about it?

Muls are LA +1. LAs figure into the CR calculations.
#54

jon_oracle_of_athas

Jul 04, 2005 11:53:40
I see. Do you need us guys to point at that bugs or do you prefer to find it yourself - that is the question

Preferably a combination.
#55

monastyrski

Jul 04, 2005 15:06:16
Muls are LA +1. LAs figure into the CR calculations.

How? MM has both CR ½ and CR 1 LA +1 creatures.
#56

myriad

Jul 06, 2005 14:42:11
The first sorcerer-king to feel Rajaat’s wrath was Andropinis of Balic. “For you, eternal confinement,” Rajaat proclaimed as his shadow swallowed the sorcerer-king and trapped him in the Black. [Beyond the Prism Pentad, p. 8]

In the same instant, Rajaat’s shadow emerged from the water and threw his dripping arms around Andropinis’s throat.
“For you, eternal confinement,” Rajaat hissed.
Andropinis screamed in alarm as his ancient master’s silhouette swallowed him. The sorcerer-king’s cry fell silent almost at once, and no sign of him remained.
[The Cerulean Storm]

Where do the 1000 years come from?

1,000 years of torment was Rajaat's punishment for Nibenay (I think), he was interrupted before he could carry it out. That's probably where the confusion came from.
#57

jon_oracle_of_athas

Jul 21, 2005 5:00:05
1,000 years of torment was Rajaat's punishment for Nibenay (I think), he was interrupted before he could carry it out. That's probably where the confusion came from.

Probably. This will be corrected before the 1.0 release.
#58

nytcrawlr

Jul 21, 2005 11:13:17
[aside]The Pyreen were deliberately left out of ToA as the decision was made to save them for the epic rules. DS2e had them as powerful psions who were also druids of minimum 16th level, with a bunch of other abilities thrown into the mix. No decisions have been reached yet about how to deal with them in 3e.[/aside]

[Darth Vadar]Leave that to me, I will see to it personally.[/Darth Vadar]
#59

Sysane

Jul 21, 2005 11:18:43
[Darth Vadar]Leave that to me, I will see to it personally.[/Darth Vadar]

"all to easy" :D
#60

jon_oracle_of_athas

Jul 21, 2005 11:25:50
[Darth Vadar]Leave that to me, I will see to it personally.[/Darth Vadar]

Which part of "try to stick on topic rather than derailing the thread." was it you didn't get? :P
#61

nytcrawlr

Jul 21, 2005 11:50:25
Which part of "try to stick on topic rather than derailing the thread." was it you didn't get? :P

Sorry, still trying to catch up. Didn't see that till it was too late.

Definately agree that the Scorcher isn't powerful enough, but you already knew that. :P
#62

jon_oracle_of_athas

Jul 21, 2005 11:59:06
It must not unbalance the adventure - and its on par with other artifacts.
#63

nytcrawlr

Jul 21, 2005 12:30:45
- and its on par with other artifacts.

Which is my whole problem with WotC artifacts for 3.0/3.5.

Though the newest writeup is a bit better, not sure where the whole unlocking concept came from, never seen that before and not sure it's approproate. Artifacts IMO should be more powerful than epic magic items, hence why they are called artifacts. But I digress.

Why was it not given fire immunity? Fire Resistance 30 is too low IMO.

Other than that I'm just going to have to agree to disagree I guess, cause it's not on the scale I think it should be, though it is better than the initial official writeup I saw awhile back. So it's good in that regard.
#64

Sysane

Jul 21, 2005 12:44:07
It also needs the morphic bane ability I mentioned eariler in the thread :P
#65

nytcrawlr

Jul 21, 2005 13:15:56
It also needs the morphic bane ability I mentioned eariler in the thread :P

That's a cool idea actually, and I agree.

Also not sure why there isn't some sort of armor (magical and normal) ignoring ability since that was one of the major points of the artifact in 2e, the ability to slice through someone like they were butter since it ignores armor (someone else brought this up too, but I'm going to echo it).
#66

kalthandrix

Jul 21, 2005 13:20:30
That's a cool idea actually, and I agree.

Also not sure why there isn't some sort of armor (magical and normal) ignoring ability since that was one of the major points of the artifact in 2e, the ability to slice through someone like they were butter since it ignores armor (someone else brought this up too, but I'm going to echo it).

I brought up both the points of fire immunity and the ignor all magical bonuses to armor. I know the latter was on the 2e version and I believe that it also acted as a ring of fire resistance (2e immunity to fire).

I had been working on my own version (not a small nuke like some have requested) but simular to the other 2 blades that I have converted (in the new items section of my sig.). I stopped working on the Scorcher when I realized the Athas.org would be putting out their own version.
#67

Sysane

Jul 21, 2005 13:27:39
The icy burst ability still has me perplexed. I understand the reasoning behind it, but the weapon as it is would not be as effective against trolls. This being sort of odd for a blade that was weilded by two champions whose sworn duty was to eradicate them from the face of Athas.
#68

nytcrawlr

Jul 21, 2005 13:29:43
I'm going to be working on my own version too (a small nuke), only because I disagree with how WotC does artifacts.

But, the official version should at least have fire immunity and something that ignores magical armor (or close to it, more abilities to ignore more DR types would be ok too), since that is what the 2e version had. And since they initially wanted a 2e version converted to 3e, I'm not sure why those two abilities were left out, or at least one was left out and the other was lowered in power.
#69

Sysane

Jul 21, 2005 13:32:50
Hmmmm...I wonder if anything from Weapons of Legacy could be applied or used for the Scorcher?
#70

kalthandrix

Jul 21, 2005 13:34:57
The icy burst ability still has me perplexed. I understand the reasoning behind it, but the weapon as it is would not be as effective against trolls. This being sort of odd for a blade that was weilded by two champions whose sworn duty was to eradicate them from the face of Athas.

I always thought that for a cool 3e version, that both flaming and icy be added to the weapon- getting cold fire- or the burst verson of both enchantments.

Barring that, a new enchantment would not be out of the question, maybe something like a negative energy fire- something that burns and saps the strength from you, like the the touch of the dead.
#71

Pennarin

Jul 21, 2005 13:37:05
I'll try to explain how the creation process worked:

The athas.org version of the Scorcher was engeniered by Jon from versions offered by Elonarc on one side, and me and Seker on the other, plus the boards. There could have been other contributors, can't recall now.

Jon did not use any particular version, instead blending ideas and making up stuff of his own. The result was a sword that, as far as I know, did not please any of the contributors on a personal level, although it relatively pleased us on a professional level.

If you were to ask any of the contributors they'd tell you, I believe, that they think the sword is still lacking in some key elements. But Jon is the ultimate judge of that stuff as Designer for the adventure and jack-of-all-trades for athas.org

Elonarc imagined a sword that functionned in concert with another item, and when both were put together the real Scorcher activated, the one that could woop ass on Champions. The item would have been unavaillable for the player characters. I might be wrong in my analysis, been a while since I checked it all up.

Me and Seker offered a sword that rewarded a wielder that was a powerful defiler and manifester, that way the players had a relatively powerful sword in hand, while Champions who wielded it could woop ass on other Champions.
#72

kalthandrix

Jul 21, 2005 13:37:53
Hmmmm...I wonder if anything from Weapons of Legacy could be applied or used for the Scorcher?

Interesting thought- that would allow something like what is on the current version of the sword- the ability ti unlock progressively more powerful abilities. That would also allow for some abilities not to be available to the PC's in the adventure, but could be "unlocked" and built up later if the characters decided to keep the blade after the Dread King was stopped.
#73

Pennarin

Jul 21, 2005 13:43:54
We had extensive discussions outside of athas.org and the conclusions were that Rajaat's three swords were not designed to cleanse any particular race, or eradicate preservers, but rather as powerful weapons with generic enough powers that they could do all such task with ease, as well as wiping out Champions one day.

The cleansing abilities of a Champion, we concluded, were not in his sword but in his Champion template.

NytCrawlr should recall such discussions, its all there in our MSN Message History.
#74

nytcrawlr

Jul 21, 2005 13:47:04
Hmmmm...I wonder if anything from Weapons of Legacy could be applied or used for the Scorcher?

I so need to get that book.
#75

Sysane

Jul 21, 2005 13:48:26
We had extensive discussions outside of athas.org and the conclusions were that Rajaat's three swords were not designed to cleanse any particular race, or eradicate preservers, but rather as powerful weapons with generic enough powers that they could do all such task with ease, as well as wiping out Champions one day.

The cleansing abilities of a Champion, we concluded, were not in his sword but in his Champion template.

NytCrawlr should recall such discussions, its all there in our MSN Message History.

Further argument for a morphic bane ability considering the Scorcher's history. :D
#76

Pennarin

Jul 21, 2005 13:51:30
Any more discussion on the subject of the Scorcher and we'll need to move it to another thread.
#77

nytcrawlr

Jul 21, 2005 13:51:58
NytCrawlr should recall such discussions, its all there in our MSN Message History.

Too bad I didn't log until recently, heh.

I vaguely, and I do mean very vaguely, recall those discussions though.
#78

jon_oracle_of_athas

Jul 21, 2005 16:08:52
Though the newest writeup is a bit better, not sure where the whole unlocking concept came from, never seen that before and not sure it's approproate. Artifacts IMO should be more powerful than epic magic items, hence why they are called artifacts. But I digress.

It was a balancing factor, so the blade wouldn't break the adventure balance - but the activation trigger is given to the PCs by Hamanu in late part 3. Regarding morphic bane ability, that works better than ignoring defenses - since the latter is extremely powerful. Though, playtesting will reveal if it might be necessary to have the ignore ability.
#79

Sysane

Jul 22, 2005 7:18:28
It was a balancing factor, so the blade wouldn't break the adventure balance - but the activation trigger is given to the PCs by Hamanu in late part 3. Regarding morphic bane ability, that works better than ignoring defenses - since the latter is extremely powerful. Though, playtesting will reveal if it might be necessary to have the ignore ability.

I just feel the morphic bane ability ties in better with the Scorchers past history and also capture's a bit of the 2e version's "alignment based abilities".
#80

jon_oracle_of_athas

Jul 23, 2005 6:04:57
Elonarc imagined a sword that functionned in concert with another item, and when both were put together the real Scorcher activated, the one that could woop ass on Champions. The item would have been unavaillable for the player characters. I might be wrong in my analysis, been a while since I checked it all up.

Actually, it was Elonarc's idea to have a trigger - and not an item by default. We discussed possible triggers such as an emotion, a thought, or a command word. Elonarc is probably the contributor who is most pleased with the Scorcher.
#81

jon_oracle_of_athas

Aug 08, 2005 2:36:43
After weighing the pros and cons, I've decided to add a Morphic Bane ability and an ability to ignore magical defenses to the Scorcher. Any suggestions on how to handle the latter elegantly?
#82

Sysane

Aug 08, 2005 7:04:27
After weighing the pros and cons, I've decided to add a Morphic Bane ability and an ability to ignore magical defenses to the Scorcher. Any suggestions on how to handle the latter elegantly?

So your set with the mechanics for morphic bane?
#83

Pennarin

Aug 08, 2005 20:37:59
Any suggestions on how to handle the latter elegantly?

"This sword ignores all magical armor bonuses."

"The sword ignores all bonuses to Armor Class, as well as damage reduction, originating from enchanted or empowered items, and from powers or spells."
#84

zombiegleemax

Aug 08, 2005 21:17:06
How about:

"When attacking with the Scorcher, the wielder ignores the value of all armor, natural armor, shield, and enhancement bonuses the target receives to its armor class, whatever the source, for the purposes of determining whether the attack hits successfully. Other bonuses, such as dodge and deflection bonuses, still apply as normal."

An example would also be spiffy.
#85

Pennarin

Aug 08, 2005 21:34:06
Yeah, Jon, you got to determine what exactly constitues a "magical bonus" to armor. Does it included spells and powers that create armor-like effects, or magical armors that confer dodge and deflection bonuses or damage reduction?
#86

zombiegleemax

Aug 09, 2005 0:08:02
I think the best bet for ignoring AC to get the fluff and not break the adventure is probly to ignore natrual AC and enchanment AC (rings or protection, mage armor, bracers of defense... etc) but not doge, nonmagical deflection, dex, size, or any other nonmagical AC bonus.

what do you think

PS. Aslo psionic AC bonuses should not be ignored ( they should apply to the targets AC) reason being and i have to ask this questions was Rajaat that big on psionics and where they all that wide spead when the weapon was made?
#87

Pennarin

Aug 09, 2005 1:26:56
I think the best bet for ignoring AC to get the fluff and not break the adventure is probly to ignore natrual AC and enchanment AC (rings or protection, mage armor, bracers of defense... etc) but not doge, nonmagical deflection, dex, size, or any other nonmagical AC bonus.

Each 2E write-up for the Scorcher and Silencer ignored one element of armor, not both: Scorcher was everything magical, and Silencer was mundane armor.

Ex.:
- Scorcher against leather armor +5 (+7 to AC) ends up being against leather armor (+2 to AC)
- Silencer against breastplate +2 (+7 to AC) ends up being against a +2 enhancement bonus (+2 to AC)
#88

jon_oracle_of_athas

Aug 09, 2005 7:58:22
The reason I posted was to get some input on the definition of "magical bonuses to AC". The issues you're discussing now is the mechanical reason (game balance aside) for why I didn't want to include the ability, but I have warmed up to the idea.

The easiest is probably to state: "Physical attacks made with the Scorcher ignore all bonuses to AC originating from magical items and spells". Question remains, should this be expanded to include psionic powers and psionic items?
#89

Sysane

Aug 09, 2005 8:22:34
The easiest is probably to state: "Physical attacks made with the Scorcher ignore all bonuses to AC originating from magical items and spells". Question remains, should this be expanded to include psionic powers and psionic items?

I'd say it should work against powers and psi items as well. I don't think it's to broken.

If your worried about balance issues you could have it that it's a percentile chance with each strike made with the Scorcher that it ignores the armor bonuses from powers, spells, and like items rather than it being a static or constant ability. Say a 25% chance or something like that.
#90

Pennarin

Aug 09, 2005 11:59:52
Question remains, should this be expanded to include psionic powers and psionic items?

Yes, definately. The abscence of a 2E mention of psionics in the Scorcher's entry is but a relic of 2E mechanics: no "psionic" armor bonuses existed AFAIK.
Physical attacks made with the Scorcher ignore all bonuses to AC originating from magical items and spells.

Sounds good.
#91

Sysane

Aug 09, 2005 12:06:17
This was originally posted in the Scorcher contest thread, but figured it should be included in this one as well:

Morphic Bane: The Scorcher is a weapon that is driven by purpose. When first held, it instantly knows the desires and primary goals of the wielder. When used in pursuit of a primary goal the blade is treated as a bane weapon vs beings that are directly tied to the wielder's goal. The primary goal must take at least a month to complete, otherwise the Scorcher's bane ability will not function.

This may need to be reworded to make the ability clearer.
#92

zombiegleemax

Aug 09, 2005 12:06:33
Yes, definately. The abscence of a 2E mention of psionics in the Scorcher's entry is but a relic of 2E mechanics: no "psionic" armor bonuses existed AFAIK.

But psionic powers which provided bonuses to AC did (Biofeedback, Displacement, Psionic Invisibility, and many more), and the Scorcher had nothing on them.

The way I had it set up in my earlier post was a bit... funky. I got the Scorcher and the Silencer mixed up a bit. As far as I see the easiest way to do this would actually be to get rid of enhancement and deflection bonuses to AC from any source. Neither of these *can* originate from non-magic/non-psionic sources, and I don't really see the wielder of the Scorcher being able to smash through Dodge or Dexterity bonuses, which can also originate from magic items.
#93

Sysane

Aug 09, 2005 12:09:33
But psionic powers which provided bonuses to AC did (Biofeedback, Displacement, Psionic Invisibility, and many more), and the Scorcher had nothing on them.

Those don't provide AC bonuses. Biofeedback gave DR and psionic invisibility (which doesn't exist in 3.5) had a miss chance.
#94

zombiegleemax

Aug 09, 2005 12:44:14
Hmm, I'll have to have a look in my books. No mention of Displacement, though, eh? ;)

Edit: Gah, you're right. I've been playing too much WotR. :D
#95

Sysane

Aug 09, 2005 12:52:32
Hmm, I'll have to have a look in my books. No mention of Displacement, though, eh? ;)

Edit: Gah, you're right. I've been playing too much WotR. :D

Displacement also gave a miss chance, not a bonus to AC :P ;)
#96

jon_oracle_of_athas

Aug 10, 2005 4:03:05
As far as I see the easiest way to do this would actually be to get rid of enhancement and deflection bonuses to AC from any source. Neither of these *can* originate from non-magic/non-psionic sources, and I don't really see the wielder of the Scorcher being able to smash through Dodge or Dexterity bonuses, which can also originate from magic items.

This was my first idea, to have the Scorcher ignore enhancement, deflection, luck and sacred/profane bonuses to AC. Though spells such as epic mage armor easily circumvent this, being able to grant both armor and natural armor bonuses.
#97

jon_oracle_of_athas

Aug 10, 2005 4:08:21
Yes, definately. The abscence of a 2E mention of psionics in the Scorcher's entry is but a relic of 2E mechanics: no "psionic" armor bonuses existed AFAIK.

That was what I thought, but I wasn't 100% sure. Thanks for verifying this. Even if there should exist an exception or two, that doesn't mean we shouldn't make the Scorcher function against psionic bonuses to AC as well.

Revised suggestion:
"Physical attacks made with the Scorcher ignore all bonuses to AC originating from spells and psionic powers, as well as psionic and magical items".


Even in the theoretical case of dodge bonuses granted from spells, I don't think it is unfair that an artifact can circumvent that effect of said spell. Though, in cases where the AC increase is indirect, such as from Cat's Grace, the spell's effects would not be negated.
#98

jon_oracle_of_athas

Aug 10, 2005 4:14:06
Morphic Bane: The Scorcher is a weapon that is driven by purpose. When first held, it instantly knows the desires and primary goals of the wielder. When used in pursuit of a primary goal the blade is treated as a bane weapon vs beings that are directly tied to the wielder's goal. The primary goal must take at least a month to complete, otherwise the Scorcher's bane ability will not function.

How about:

Morphic Bane: The Scorcher is a weapon that is driven by purpose. When first held, it instantly knows the desires and primary goals of the wielder. When used in pursuit of a primary goal the blade is treated as a bane weapon vs beings that are directly tied to the wielder's goal.

For example, Vorr the Gladiator vowed to free all slaves - when used against slavers and templars trying to stop hm, the bane property came into effect. For the PCs, if their goals are to stop Dregoth, the bane property applies when fighting Dregoth and his army.
#99

Sysane

Aug 10, 2005 7:48:37
How about:

Morphic Bane: The Scorcher is a weapon that is driven by purpose. When first held, it instantly knows the desires and primary goals of the wielder. When used in pursuit of a primary goal the blade is treated as a bane weapon vs beings that are directly tied to the wielder's goal.

For example, Vorr the Gladiator vowed to free all slaves - when used against slavers and templars trying to stop hm, the bane property came into effect. For the PCs, if their goals are to stop Dregoth, the bane property applies when fighting Dregoth and his army.

Nice, but I'd also drop in the line of "A primary goal must take at least a month to complete, otherwise the Scorcher's bane ability will not function".
#100

zombiegleemax

Aug 10, 2005 9:12:56
Revised suggestion:
"Physical attacks made with the Scorcher ignore all bonuses to AC originating from spells and psionic powers, as well as psionic and magical items".

That makes it sound like magic armor doesn't even provide its armor bonus. And it still should.
#101

Pennarin

Aug 10, 2005 12:28:29
That makes it sound like magic armor doesn't even provide its armor bonus. And it still should.

Not what I'm reading.

Morphic Bane: The Scorcher is a weapon that is driven by purpose. When first held, it instantly knows the desires and primary goals of the wielder. When used in pursuit of a primary goal the blade is treated as a bane weapon vs beings that are directly tied to the wielder's goal.

The wording is too identical to the original, which already sounded weird. I'll think of a way to change the wording so its better.
#102

Sysane

Aug 10, 2005 12:58:03
The wording is too identical to the original, which already sounded weird. I'll think of a way to change the wording so its better.

What about this:

Morphic Bane:The Scorcher is a weapon driven by purpose. When frist held, it instantly knows the desires and goals of it's wielder. The blade is treated as a bane weapon vs beings directly opposed to it's wielder's primary goal. The wielder's primary goal must take a minuim of a month to complete in order for the Scorcher's bane ability to function.
#103

jon_oracle_of_athas

Aug 11, 2005 2:33:34
The wielder's primary goal must take a minuim of a month to complete in order for the Scorcher's bane ability to function.

The issue with the goal-month element is that it implies the morphic bane feature cannot be used in the adventure - since the adventure's timeline is less than a month. Thus I will not include it.
#104

Sysane

Aug 11, 2005 7:03:59
The issue with the goal-month element is that it implies the morphic bane feature cannot be used in the adventure - since the adventure's timeline is less than a month. Thus I will not include it.

There are a few ways around that.First, if the goal was to try and stop Dregoth for good (i.e. kill him) that goal would take longer than a month. The character doesn't have to succeed in their goal in order for the bane ability to work.

Second, I don't exactly see in DA where it states that the module is less than or greater than a months time to complete.

The time limit of the goal could be lowered to weeks time if the need is there. The reason I feel that there needs to be a time tigger tagged to the ability is to stop players from setting small time goals. Whats to deter them from saying "stopping Dregoth isn't my characters chief goal right now, killing that shop keeper who ripped me off is".
#105

jon_oracle_of_athas

Aug 11, 2005 8:38:50
There are a few ways around that.First, if the goal was to try and stop Dregoth for good (i.e. kill him) that goal would take longer than a month. The character doesn't have to succeed in their goal in order for the bane ability to work.

In theory you can kill Dregoth in DA. That would not necessarily take more than a month.

Second, I don't exactly see in DA where it states that the module is less than or greater than a months time to complete.

Part 1 can be done in 1-2 days. Part 2 has a timeframe of 20 days (which probably is too much). Part 3 I won't go into detail on, but its probably less than 30 days total (and that's regular weeks, not athasian weeks).

The time limit of the goal could be lowered to weeks time if the need is there. The reason I feel that there needs to be a time tigger tagged to the ability is to stop players from setting small time goals. Whats to deter them from saying "stopping Dregoth isn't my characters chief goal right now, killing that shop keeper who ripped me off is".

This is your concern and motive for including the ability? Then let's try to find another way to prevent abuse.
#106

Sysane

Aug 11, 2005 8:48:23
In theory you can kill Dregoth in DA. That would not necessarily take more than a month.

In theory, yes. Likely, no.
Part 1 can be done in 1-2 days. Part 2 has a timeframe of 20 days (which probably is too much). Part 3 I won't go into detail on, but its probably less than 30 days total (and that's regular weeks, not athasian weeks).

I guess it depends on the players and the DM.
This is your concern and motive for including the ability? Then let's try to find another way to prevent abuse.

Not to sure what you stating here, but yes it is a concern. If there's a better way to deter abuse of the ability I'm open to suggestions. I was just basing the time mechanic loosely off the dwarven focus ability which seems to prevent that from being abused.
#107

Pennarin

Aug 11, 2005 13:30:52
I too had a time limit on my version of the "morphic bane" ability, but it went a bit differently.
Using it (btw its based on the DMG's oathbow) and the actual bane ability, I came up with this:
The Scorcher excels at attacking one type of creature chosen by its wielder. Against its designated foe, it functions as a bane weapon.
The type of creature that is the designated foe of the Scorcher is decided by the wielder upon first taking possession of the weapon. The weapon may only have one designated foe at a time. Once the wielder decides which type of foe is the target of the Scorcher, he cannot change this foe until all are slain or seven days have passed. This foe can be anything, as general as every elves to as specific as Dregoth the Dread King of Guistenal.

#108

zombiegleemax

Aug 11, 2005 13:39:07
I think we're not really being specific enough in the details of the Morphic Bane quality. For instance, using Pennarin's incarnation, what if the wielder chooses "all who oppose me" or a similar category as his dedicated foe? It's a specific group of people, no less so than "the servants of the dread king Dregoth," or "citizens of Raam." In the first instance, does he receive the bonus against the templar who won't get out of his way on the road? This is in fact a problem more general, and applies especially to Jon's version: just what constitutes opposition? In the second case, does the character receive the bonus against the noble duped into serving as a front for Dregoth's plans? In the third, does he receive it against the trader who claims to hail from Raam but was actually born across the Ringing Mountains and holds no true citizenship anywhere? Just where does the wielder's perception cease to become fact sufficient for the sword to base its power upon?
#109

Pennarin

Aug 11, 2005 13:49:13
We can say it applies to race or a specific individual.

Anyone knows of another sure-footed category besides these two?
#110

zombiegleemax

Aug 11, 2005 13:59:39
That makes things a lot more specific - and limited. What about its use in the Preserver Jihad? What about use against organisations, such as the Veiled Alliance

Besides, the sword functions on it's wielder's desires. What if the wielder sees someone who's using an alter self spell or similar means to disguise themselves as a member of another race? If the wielder chooses "Elves," and he sees a human wizard disguised as one, does he receive the bonus against that wizard?
#111

Sysane

Aug 11, 2005 14:20:33
I was treating the bane quality more like the dwarven focus ability. If that can be "vaugue" I don't see why the Scorcher's morphic bane ability needs to be specific if dwarven focus doesn't. I think its a DM judgement call on what it effects. If the blade's goal is to stop Dregoth and his minions, the bane ability would work on Dregoth and all his willing followers.

I think Penn's got the right idea with the oathbow parallel but it still needs a bit more tweaking.
#112

Sysane

Aug 11, 2005 14:24:27
Besides, the sword functions on it's wielder's desires. What if the wielder sees someone who's using an alter self spell or similar means to disguise themselves as a member of another race? If the wielder chooses "Elves," and he sees a human wizard disguised as one, does he receive the bonus against that wizard?

It wouldn't work just like a turning or species enemy abilities won't work or effect someone disguised as an undead creature.
#113

zombiegleemax

Aug 11, 2005 14:48:38
I say again: The blade is keyed to it's wielder's desires. It 'wants' to help its wielder accomplish his goals. It is *not* actually intended to function as an enemy to any particular group; its purpose is the greatest purpose of its wielder. If the wielder believes that his goal of exterminating elves is best served by killing the wizard he believes is an elf, wouldn't that be a bit of an exception to the normal species enemy abilities?
#114

Sysane

Aug 11, 2005 15:00:16
I say again: The blade is keyed to it's wielder's desires. It 'wants' to help its wielder accomplish his goals. It is *not* actually intended to function as an enemy to any particular group; its purpose is the greatest purpose of its wielder. If the wielder believes that his goal of exterminating elves is best served by killing the wizard he believes is an elf, wouldn't that be a bit of an exception to the normal species enemy abilities?

No, because the wizard isn't an elf. The Scorcher is semi-sentient and its magic would and be able to differentiate between a real elf and a fake. Thats like saying a intellegent elf bane weapon would work on a being disguised as an elf.
#115

zombiegleemax

Aug 11, 2005 15:25:34
The Scorcher is semi-sentient and its magic would and be able to differentiate between a real... and a fake.

Now there's a statement we can use to clear up a lot of the messy rules questions that are going to come up otherwise. I think we're getting somewhere. I think we need to be still more specific, though.
#116

Pennarin

Aug 11, 2005 15:26:14
If the wielder chooses "Elves," and he sees a human wizard disguised as one, does he receive the bonus against that wizard?
A bane weapon against werewolves works on a human-looking werewolf, that you knew it was a werewolf or not in the first place. Same for a bane weapon against dopplegangers: it works on a human-looking doppleganger.

A weapon that glows when orcs are near will glow if orcs are disguised.

This weapon works on all elves, if your goal is to kill elves. If the creature isn't an elf, it won't work.

Besides, bane weapons in 3E now work on more than races, just look at the magebane ability from Complete Arcane.

We just need to define the limits of a designated foe. Because it needs to be a designated foe and not a "desire" or "ultimate goal". Why? If your greatest desire is to free Rajaat, how is that gonna help you take advantage of the bane ability? Priorities change over the course of an adventure, and as such the bane ability needs to be applied to more specific concepts than an "ultimate goal".

You should be able to target Alliance members, or preservers, or just defilers, or tareks, or humanoids, or followers of Dregoth, or the citizens of Tyr, or the warlord Arkan, or anything of that sort.
#117

Pennarin

Aug 11, 2005 15:32:19
Now there's a statement we can use to clear up a lot of the messy rules questions that are going to come up otherwise. I think we're getting somewhere. I think we need to be still more specific, though.

No no no. What you're trying to do is paliate a problem you are seeing in the DMG's wording for its magical item abilities.
Like I said, the magic of a bane weapon works 100% of the time against its designated foe, no matter what. If the foe, say a monstrous humanoid, uses magic to change its type, even if temporarily, to that of humanoid, then the bane ability won't work since it's target is no longer a "monstrous humanoid".

At several occasions when I've made a spell that was similar, or based upon, a PHB spell, I found out that most people wanted this and that added to "clear up", or render "less messy", the wording, while in fact its the same wording as in the PHB. The people usually don't realise that the problem they have with my spell is in fact a problem they had with the similar PHB spell in the first place.
For example, adding an XP cost to Sorcerous Transformation, even though Tenser's Transformation has none, or adding a line that mentions an Epic Simulacrum does not posess any XP that the simulacrum can spend on costly spells, even though the Simulacrum spell does not mention that either.
#118

Sysane

Aug 16, 2005 14:40:25
Has there been any resolution to how the bane ability is going to work on an official stand point? I really feel that theres been waaaay to much over analysis done on it (including some from myself). After everything is said and done its the DM that decides what the bane is going to function against.
#119

jon_oracle_of_athas

Aug 17, 2005 6:04:50
Revised morphic bane suggestion:

The Scorcher has a morphic bane property. Its wielder chooses an individual (for example, Wheelock the bard), race (elves) or organization (Veiled Alliance), for which the weapon gains the bane property (+2d6 damage). The morphic bane property can be changed 1/week as a standard action.

EDIT: Added standard action.
#120

Sysane

Aug 17, 2005 7:36:57
Revised morphic bane suggestion:

The Scorcher has a morphic bane property. Its wielder chooses an individual (for example, Wheelock the bard), race (elves) or organization (Veiled Alliance), for which the weapon gains the bane property (+2d6 damage). The morphic bane property can be changed 1/week.

Pretty simple. I like it. Works for me
#121

nytcrawlr

Aug 17, 2005 10:57:46
Has there been any resolution to how the bane ability is going to work on an official stand point? I really feel that theres been waaaay to much over analysis done on it (including some from myself). After everything is said and done its the DM that decides what the bane is going to function against.

Not to mention the fact that artifacts are a DM's tool, not a player's. The DM can take them away just as easily as he put them in.

No clue why we feel the need to talk about it as much as we have as well as over anaylyze it to death...
#122

Pennarin

Aug 17, 2005 14:38:42
Like it, Jon.
#123

zombiegleemax

Aug 17, 2005 16:32:02
I like it a lot. Clean and simple, while not being limiting in the least. :D
#124

Sysane

Dec 08, 2005 9:42:44
Has there been or are there plans for an update on this? Specifically on the Scorcher?
#125

jon_oracle_of_athas

Dec 08, 2005 11:52:30
Yes, both DA parts 1 and 2 are being revised as we speak. They will hopefully be released along with part 3 of the trilogy. The Scorcher will be updated in the process.