They keep teasing me with hints...

Post/Author/DateTimePost
#1

theyeti1775

Jul 01, 2005 9:59:29
They keep teasing me with hints,
First in Lords of Madness with the Mindspider adventure in the back.
Now in one of the novels.
"The Last Mythal" by Richard Baker
They talk about the "Star" Elves, (I'm halfway through the book so no spoilers ok.) and the elves of the stars.
To me this is a blatent Spelljamming reference.

Just one book WOTC, that's all I ask for, but make it thick with crunch. Most of us just need 3.5 crunch for Spelljammer.
Couple of New Skills; new applications of old ones.
Couple of Feats (alot of these could translate to Seaborne Feats as well)
Couple of PrC (Helmsman;etc.)
Alot on Ship Design/Combat/Movement.
Additional Helm Types, the old Minor was what 1/2 the caster and the Major was a full caster for the SR movement, right?
Make the Major very rare for the 100k, make it 1 1/2 times the caster.
Minor's (mainly used for local travel or long range freight on safe routes), make them 1/4 caster for the SR.
Then add some at 1/2; 1/3; 3/4; full.
True Artifact ones that go 2x or more (those are your SPELLJAMMER Ultimates) stuff like that.

Sometimes it feels like a brick wall asking for it. But I would love to connect a few of the worlds this way again.
#2

nightdruid

Jul 01, 2005 14:57:28
They keep teasing me with hints,
First in Lords of Madness with the Mindspider adventure in the back.
Now in one of the novels.
"The Last Mythal" by Richard Baker
They talk about the "Star" Elves, (I'm halfway through the book so no spoilers ok.) and the elves of the stars.
To me this is a blatent Spelljamming reference.

You'd be wrong there. Star Elves are from Unapproachable East. The story around them is that they were the elves that used to live where Aglarond is now. They got scared of the humans, so they created a demiplane to "hide under the blankets" for a while, until some big, bad, unnamed enemy (probably their own shadows... :D ) showed up to chase them out again.

You did miss the Nautiloid & blatent Astronumdi Cluster references, which were woven into the history of the illithids. Did confirm some suspecions of mine from that old boxed set about when exactly it was placed.

Sometimes it feels like a brick wall asking for it. But I would love to connect a few of the worlds this way again.

Well, I think WotC is waiting to see how Hackjammer does, along with seeing how well the upcoming "Campaign Classics" articles in Dragon. If they do alright, they might give SJ another look. Please note, that is purely speculation on my part.
#3

Dragonhelm

Jul 02, 2005 10:47:37
Just one book WOTC, that's all I ask for, but make it thick with crunch. Most of us just need 3.5 crunch for Spelljammer.

I hate to say it, but there is no one all-inclusive source. However, here's a few suggestions on how to approach things.

Just use the Polyhedron article for your basic rules info, then check out Andy Collins' website for 3e (read: 3.0) versions of the SJ races. Add 2e fluff, make some tweaks, and you've got it. I also highly recommend Airships by Bastion Press as a foundation towards translating SJ vessels to 3e.

And when Hackjammer comes out, buy a copy right away! I have a feeling it'll be one of the most essential books by a 3rd party for use with Spelljammer.
#4

nightdruid

Jul 02, 2005 12:37:32
I hate to say it, but there is no one all-inclusive source. However, here's a few suggestions on how to approach things.

Just use the Polyhedron article for your basic rules info, then check out Andy Collins' website for 3e (read: 3.0) versions of the SJ races. Add 2e fluff, make some tweaks, and you've got it. I also highly recommend Airships by Bastion Press as a foundation towards translating SJ vessels to 3e.

And when Hackjammer comes out, buy a copy right away! I have a feeling it'll be one of the most essential books by a 3rd party for use with Spelljammer.

I certainly hope so! :D

I'm working on a 3e conversion myself, but I keep getting distracted or have things that come up with higher precidence. I actually managed to get a good start on the setting and had an idea of what how I wanted the ship system to work before work-related issues murdered my creativity. I might give it another shot over the holiday weekend, once I'm done with housework
#5

zombiegleemax

Jul 03, 2005 5:42:03
There have always been spelljammer references in the new books. For instance, manual of the planes mentions that you can even find the old spelljammer in the IIRC second level of acheron amongst the broken weapons of war

My guess is that they're planning to wait a while and then make an (epic?) adventure of saving the time and spaces from the illithid takeover and there might be some spelljammers

What gave me this idea is that most of the dnd worlds have a plane (or a place) where beings of madness wait to make a final invasion

:coolcthul
#6

Xorial

Jul 03, 2005 18:54:07
They had Spelljammer ships in an article on the Wizards sight called Crosswinds Keep. It mentions getting the ships from the standard Spelljammer setting in Realmspace.

What worries me in the new references is they are ignoring the old setting & saying that Spelljamming is ancient & not in practice anymore. That hints that all the old fans may be S-O-L if they do release a new Spelljammer.
#7

zombiegleemax

Jul 04, 2005 9:52:38
Well, tough it out. Planescape fans did, so can you
#8

nightdruid

Jul 04, 2005 10:30:07
Well, tough it out. Planescape fans did, so can you

LOL...well, next thing you know, the next book will mention that the lovable gun-tott'n hippo-men were all killed by a plague.
#9

Xorial

Jul 04, 2005 11:31:55
LOL...well, next thing you know, the next book will mention that the lovable gun-tott'n hippo-men were all killed by a plague.

Nope. There was a 2 for 1 sale on flintlock pistols. The problem was they were trapped to explode with a 10d6 fireball, no save. Most of them died, but it was a glorious death, so nobody greives or threatens revenge. :D
#10

nightdruid

Jul 04, 2005 19:02:46
Nope. There was a 2 for 1 sale on flintlock pistols. The problem was they were trapped to explode with a 10d6 fireball, no save. Most of them died, but it was a glorious death, so nobody greives or threatens revenge. :D

Naw, mass suicide seems to be very popular these days in D&D books...
#11

zombiegleemax

Jul 05, 2005 2:04:07
Hey, if disney could do it with lemmings... :D
#12

nightdruid

Jul 05, 2005 6:21:59
Hey, if disney could do it with lemmings... :D

And Wizards with modrons... :P
#13

zombiegleemax

Jul 05, 2005 8:04:51
In their defence:
http://www.wizards.com/default.asp?x=dnd/we/20010921a
#14

nightdruid

Jul 05, 2005 8:06:35
In their defence:
http://www.wizards.com/default.asp?x=dnd/we/20010921a

Yes, but doesn't that predate their decision to off the modrons?
#15

zombiegleemax

Jul 05, 2005 9:07:33
Who cares? All I need are the stats. Who reads the crappy 3e fluff anyway? :P

Only problem is that there are no rogue modrons for players or me to use
#16

nightdruid

Jul 05, 2005 9:42:00
Who cares? All I need are the stats. Who reads the crappy 3e fluff anyway? :P

Only problem is that there are no rogue modrons for players or me to use

Well, there's always the stuff Planewalker.com does. I'm sure they've got one for you to use.
#17

zombiegleemax

Jul 05, 2005 12:31:37
Oh yes, we used that one once for a wizard. That was cool

btw. don't tell anyone but i think we're in the wrong subforum
#18

nightdruid

Jul 05, 2005 12:41:14
Oh yes, we used that one once for a wizard. That was cool

btw. don't tell anyone but i think we're in the wrong subforum

Bah, SJ forum needs the traffic

Back on topic. Another place that may very well have hints at SJ would be Maelstrom/Shipwrack/whatever the ocean-environment book's name of the month is today. I wouldn't be surprised if they put a few references to flying ships in there. Heck, they might even put a couple SJ ships in there as magic items/exotic ships (they are, afterall, pretty exotic and a couple look really neat, even as regular ocean-ships, like the hammer & squidships).
#19

old_sage

Jul 10, 2005 9:36:38
The official word on the existence of crystal spheres in 3e Realmspace is... indeterminate.

Here's Rich Baker's thoughts on the subject -

Well, we haven't had cause to decide one way or the other. If you want my opinion, I think the crystal shell's still there. No reason that Faerun's stars need to be other suns zillions of miles away; it's a fantastic universe.

And again -

I meant that at some interplanetary distance, Realmspace ends at the inside of the big crystal sphere. Stars are actually big glowing things on the inside surface of that sphere. Maybe there's a night-black ocean on the inside of that sphere, and you can sail around amid the stars and find all sorts of strange islands and wondrous things there.

I think the cosmology is perfectly workable if you assume that's it for the Material Plane in which Toril sits. The universe is a finite size of 50 AUs, or something like that. Or, possibly, other crystal spheres bob around elsewhere deep in the phlogiston. Fritz Leiber's Nehwon has a somewhat similar cosmology.

None of that is official, BTW. We know that there's Realmspace, other worlds in Realmspace, and folks that have flying ships for moving around between them. But we haven't stated in 3E whether the whole thing's encapsulated in a crystal sphere or not, and if so, whether it's a finite or infinite Material Plane.

We know that spelljamming, to a degree, is still "officially" recognised, at least according to Lords of Madness.
#20

Xorial

Jul 10, 2005 15:12:41
If they are looking for an opinion, I have one. I assume most people here have one & I know there are arguments over them. I like crystal spheres, but at the same time I dont like them. I would rather keep them, for the purpose of continuity. The "history" of the various game worlds of the "Known" Spheres operates from the basic premise that they are in a crystal sphere. I also see it as a method to explain why a different system can have a different cosmology. Easier to see the different planar relations with the crystal sphere system. I would pesonally like to see that they let all the old information still be relevant, just updated & new material added.
#21

theyeti1775

Jul 13, 2005 9:19:33
Yes keep the spheres, as this would require the least work ups in bringing it all together. Can also help explain why some of the sphere were cut off from various planes.

Ugh so many ideas running through my brain.
#22

Rohano

Jul 25, 2005 2:57:13
It seems to me like Spelljammer is being absorbed by Forgotten Realms.
If that's the case, it just proves my old theory that FR is gobbling up all of the great parts of the D&D universe.
Grr, I hate FR with a passion...

If they come out with a Spelljammer book any time soon, I'll be running on foot across the county to the nearest store that carries D&D books to smack the clerk around and demand a copy.
I'd absolutely LOVE to have Spelljammer D&D book from WotC. I don't trust 3rd party d20 books (unless it's published by D20).
#23

Xorial

Jul 25, 2005 21:54:24
Hackjammer has an interesting way to handle crystal spheres here. In the preview, they dont have crystal spheres that you can see from wildspace/hackspace. You have to travel out to where they are located in standard spelljammer, then you can find or generate a portal. In the Phlogiston, you can still see the spheres.
#24

zombiegleemax

Jul 26, 2005 8:13:51
Damn! I just got my copy in the mail yesterday and now you post the whole book in this thread
#25

nightdruid

Jul 26, 2005 8:23:13
Damn! I just got my copy in the mail yesterday and now you post the whole book in this thread

That's not the whole book; its only a 16-page preview Kenzer put together.
#26

zombiegleemax

Jul 26, 2005 10:30:33
Ha~! :D

Leave it to me to screw up a drive by