Gm needs help

Post/Author/DateTimePost
#1

raptor112

Jul 07, 2005 17:43:52
I am running a massive multiverse spanning game, I plan on makeing one of there stops be dark sun. I have most things planned out, the only thing I'm having a bit of problem with is some of the character classes my PC's are, I have two sorcerers, a Mystic (from dragonlance) and a warlock. Now the mystic isn't too bad but what about the arcane casters? Do I have the sorcerers defile the first time they cast a spell cause they don't know the way magic works? or should I give them a clue in right away? How about the warlock? He doesn't have spells, he has invocations, how would he be effected? would he be effected? They have a couple more stops to make before they get there but I'd like to be prepared ahead of time. I thank you for your help.
#2

Sysane

Jul 07, 2005 18:02:01
Its all on how you preceive magic works on Athas. If you subscribe that the only way to cast a spell on Athas is thru the drawing of life energy from plant life, then your "otherworldly" arcane casters' spells would most likely not work all.

At the very least, you may rule that they take a penalty to their caster levels (maybe -2 to -4 depending on their level). As part of their visit to Athas you may make it that they have to learn from from a local wizard on how to effectively cast spells while on Athas. Be that from a preserver or a defilier is up to you.
#3

ruhl-than_sage

Jul 07, 2005 20:27:05
I would give them a chance to stop casting their spells as they notice that the plants are starting to wilt around them, and possibily give them a chance to learn how to preserve if someone will teach them. As for the Warlock, you could either rule that his powers don't work at all or that they are drawn from another source like the Grey or Black. Just my thoughts
#4

kalthandrix

Jul 07, 2005 20:52:42
I woul dbe tempted to let them cast spells normally and when another native of Athas who is also a spell caster sees how they do it, the PC's would become hunted so some crazed defiler could try to learn why the PC's do not use plant energy- but then, I AM EVIL :evillaugh
#5

zombiegleemax

Jul 08, 2005 1:03:08
There should also be a problem for clerics as well as thee are no known gods on athas. Lets say that the divine have a problem getting to athas so the powers are diminished say a cleric casts at half his level so a 6th level cleric would have the normal number of spell slots available and could cast his normal spells but the CL is halved.

As to arcane casters i am not real familiar with the warlock but would say to not have the casting ability would put them beyond serious risk for death it'd be like taking a skinny no muscles kid and throwing him into the arena with no weapons or armor to face a few starving Kreen!.

so the way i played it back in 2E is that the world of asthas was not strongly connected to the weave ,as they call in in FR, but still connected. i would reduce the CL for all arcane spells cast by at least -1 for every 2 levels so a level 6 arcane caster would be cast as a level 4 this reduces the effectiveness a good deal with out leaving them utterly defenseless. As for spells where it does not matter what the CL is you might reduce an effect on the fly of your choosing like the distance or duration.

the scale for the arcane casters that i used was:
[HTML]
level CL adj. Effective Caster Level
1 0 1
2 -1 1
3 -1 2
4 -2 2
5 -2 3
6 -3 3
7 -3 4
8 -4 4
and so on....[/HTML]

i know some will think its a bit harsh but if you think about it the average CL for a planar traveler is going to be around 14 to 16 ot higher so its not that bad. Also these effects would be negated if they study with a DS wiz for at least 1 month then they can learn enough to alter their spell casting enough to be effective.

What do you guys think?
#6

zombiegleemax

Jul 08, 2005 1:14:22
Oh and of course the DS wizzies are going to want to find out how they pull energy from outside the planet!

They might even kill or torture party members to get the off world wiz to tell them how to do it.

As for sorcerers as per the description they pull the energy from with in themselves so maybe they work properly or maybe the do damage to themselves ever time they cast a spell say either 1 point per spell level or a scaling roll up to a D12. Again the level for the average plane hopping character is at least level 14.
[HTML]
Spell Level Damage
1 D4
2 D4
3 D6
4 D6
5 D8
6 D8
7 D10
8 D10
9 D12
[/HTML]
#7

lyric

Jul 08, 2005 2:38:12
Doesn't anyone here recall old DS materials saying that any non DS wizards who make it to DS won't be able to spellcast in the usual manner, that (assuming they aren't required to relearn how to draw energy from a local wizard, can't recall if it said that was a requirement or not...) they will be preservers, though they can of course, learn how to defile after that.

Oh yeah, and Divine spellcasters would need to switch to local elemental 'powers' to gain spellcasting.. and their old patrons may not be too happy about that..
#8

zombiegleemax

Jul 08, 2005 2:51:09
since the inner planes connect to multiple prime material planes, i could see divine casters from other worlds potentially taking an "indirect" route to get their divine spells. They go through the inner planes to reach another prime material with divine conduicts for their spells and then they get them from their deity. I am kind of harsh though... they lose their domain spell slots and have a reduced caster level (still working on this part of it).

And for characters from Athas trying to access deities from other worlds, it could anger the elemental lords that the elemental conduicts are being heavily tampered with by the deities of other worlds, and therefore they can deny access to them by the deities. (This is just an early thought though). If you have any more questions/ideas/etc. email me at [email]LordZallen@hotmail.com[/email]
#9

murkaf

Jul 08, 2005 6:45:44
I have two sorcerers, a Mystic (from dragonlance) and a warlock. Now the mystic isn't too bad but what about the arcane casters?

The mystic draws divine energy from his/her soul...
Shouldn't have problems with casting.
#10

Sysane

Jul 08, 2005 8:09:28
Doesn't anyone here recall old DS materials saying that any non DS wizards who make it to DS won't be able to spellcast in the usual manner, that (assuming they aren't required to relearn how to draw energy from a local wizard, can't recall if it said that was a requirement or not...) they will be preservers, though they can of course, learn how to defile after that.

Oh yeah, and Divine spellcasters would need to switch to local elemental 'powers' to gain spellcasting.. and their old patrons may not be too happy about that..

Yes, look at the second post of the thread :P
#11

lyric

Jul 09, 2005 1:57:25
Yes, look at the second post of the thread :P

What I meant was, whether it was Defilers and Preservers of Athas, or another book, old Source Materials have already covered that question, as to what happens when non DS spellcasters reach athas and attempt to cast magic, wizards are treated as preservers, though they can learn to defile. etc etc..