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Ahmanni Turtleriderby Marco Dalmonte English translation by Gary Davies
Patroness of the Clan of the Turtle
Level, Alignment, Sphere: 13th (Celestial), LG, Thought
Symbol: a necklace of whalebone
Portfolio: clan of the turtle, sea, family, sacrifice, beauty
Worshipped in: Known World (Atruaghin clans)
Appearance: a beautiful, tall and slim copper-skinned woman, with long black hair gathered in a plait and colourful paints on her face. Carrying with her a harpoon and dressed in simple clothes of doeskin. Usually appearing near the sea, always preceded by a bank of fog from which she emerges standing on her feet in a canoe that moves at her command.
History: Ahmanni knew Atruaghin in about 1262 BC, from when he was still a mortal (although ageless) to the day he finished unifying the tribes. She remained close to him sharing his dreams as devoted companions, until her apparent eternal youth wasn’t evident, and his choice to leave. She then became the tribal head, her clan adopting the totem of Ahmanni (the turtle) as its own. Ahmanni was killed in the fights against the Red Orcs when they last invaded the lands of Atruaghin, enslaving his children (1257 BC). However following the return of Atruaghin, who freed his children from the humanoid yoke in 800 BC, she was brought back to life by the intercession of Atruaghin, and after having completed amazing deeds both in the Atruaghin lands and in the Hollow World with the assistance of her ancient lover and under the guide of her patron Korotiku, in the VII century BC also her achieving Immortality in the Sphere of Thought.
Personality: Ahmanni is as unpredictable as the sea, gentle and impetuous changing by the moment. She is extremely faithful to Atruaghin and is also a reliable ally of Hattani and Mahmatti, while profoundly hating Danel and Atzanteotl, who throw constant attacks against her people (the only tribe to not live on the plateau of Atruaghin), and any other Immortal patrons of the humanoids.
Patron: unknown [presumed: Korotiku]
Allies: Atruaghin, Mahmatti, Hattani
Enemies: Danel, Atzanteotl
Alignment of followers: Neutral or Lawful
Favourite weapon: harpoon (allowed all bludgeoning weapons)
Clerics’ skills and powers: swim and survival (sea) skills free, +2 bonus to animal empathy and boat building skills (not free)
Domains: Thought, Law, Good, Sea, Family
Preferred weapon: half spear
Source: GAZ14, WotI