Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Last of the Atruaghin monsters for the revised book, the chindi spirit. Kill a devout follower of the old ways with metal weapons or foul magic and it will pursue the killer until it gets its vengeance.

Chindi Spirit

by Glen Welch

AC: 5
Hit Dice: 6*** (M)
Move: 120' (40')
Attack: 2 Claws
Damage: 1d8/1d8
Number Appearing 1 (1)
Save As: F6
Morale: 12
Treasure Type: N
Intelligence: 10
Alignment: Lawful
XP Value: 750
Monster Type: Undead (Very Rare)

A powerful undead created when a devout follower of the Old Ways is murdered by another Atruaghin who has abandoned the teachings of Atruaghin. With the deceased's last breath, they expel a spirit of vengeance the Atruaghin call a chindi, who obsessively seeks out his killer to obtain justice. The chindi is singularly minded, only pursuing its killer to the exclusion of all else. The Atruaghin view a Chindi with a sense of fear and respect, for while it is an undead monster it only tries to harm its murderer.

A chindi resembles a silhouette of the deceased, surrounded by a dirt devil that is constantly swirling around it. It knows the name of its murderer and repeats it constantly when pursuing its prey. The chindi knows the direction of its prey but not the exact location. It can always recognize its killer, no matter if they are in disguise or even invisible. The chindi is not an evil creature, nor is it good. It behaves an extremely predictable manner and does not kill for any other reason than revenge.

The chindi can be turned by a cleric as a special undead, unless the cleric is its killer. It can only be hurt by non-metal weapons. Any attack by its killer automatically does the least damage possible. The chindi is immune to any spells or magical attacks from its killer. The chindi will not attack any creature other than its killer, unless it is attacked first then it will fight back. If the attacker flees the chindi will not follow. If the chindi is killed by someone other than its murderer it returns to its unlife in 1d6 days. If the murderer confesses to a shamani and agrees to accept punishment, a ceremony spell can be cast that will kill the chindi. Killing the murderer with non-metal weapons will put the chindi down, but if the murderer is killed with magic or metal weapons the chindi will turn its vengeance towards the person that stole its vengeance. But a shamani ceremony spell cast on the target will put the chindi at rest.