Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Western Wendarian Ranges, Free Province of

by micky

Area:
5208 sq miles

Population:
7,560

Ethnic Groups:
Alphatians 40%, Erewan Elves 20%, Kaelics 20%, Aalbanese 15%, Averoignian 5%,

Villages:
Fash’her (559): located in the flat territories along the trail connecting Wendar and Ylourgne on the border with Wendar just to the northwest of the Barony of Lantruen.
Sareba (141) is a village founded recently by a Alphatian wizard off the main caravan road some 32 miles west of Lantruen.
Gethrod (102): located North the Barony of Uigmuir, it’s a village populated by Kaelic goatherders.

Government:
Propraetor appointed by the Council of Princes, in charge for seven years. Seat in Fash’her

Ruler:
Propraetor Vyra Aerdol (born 965, human female, Fighter 9, Al C) Appointed in AC1007. Reappointed in AC1014

House:
Silverston

Territory:
The WW F.P covers the western Wendarian Ranges and the free flat territories between the Wendarians and the Plateau. It runs north the Wendarian border and is bordered on the south by the Barony of Leadyl, Western Free Province, and the Nordling Free Province

Food:
Deficit/Self-sustenance.

Trails:
Its proximity to the Wendarian Caravan Road is the only logistical advantage. The village of Fash’her sits upon it. Attempts to work a trail to the Barony of Uigmuir have been unsuccessful.

Economics:
The previous Propraetor obtained a TIP (Treasury Incentives Program) from the Treasury of the Princes, in order to improve the area as a condition to accepting the appointment to Propraetor in AC 1000. The TIP was up for renewual in 1003 after three unsuccessful years, and it was rejected. However with the onset of the war with Alphatian, and the establishment of the western Baronies in AC 1005, the TIP was renewed. With the sacking of the Principality of Blackhill in 1007 many Alphatian commoners took advantage of the TIP, with enthusiastic support of many on the Council, and resettled in the W.F.P and started to make new lives on the dangerous western frontier. As part of the TIP, a 10 dc grant is offered to families wishing to settle the area. Other than the founding of Fash’her, it has obtained poor results, as it seems people prefer the quiet life of civilized rural areas.

The new Alphatian majority in the region was recognized by the Council and encouraged by the appointment of Aerdol as Propraetor.

As other Wendarian Free Provinces, this one is very poor of resources and rich of dangers. The Propraetor has appointed several prospectors (paid with the TIP) to search for mineral deposit in the mountains, yet so far has not netted any positive results. Farming in the plains yields poor crops, due to the hard soil and bad weather. The Propraetor has contracted some of the Alphatian mages that have relocated here to use their magic to bring more rain to the area. Food is imported from Southern dominions or bought from caravans stopping in Fash’her. Pastures aren't enough to sustain a larger amount of cattle.

The establishment of the western Baronies (to be covered in separate entries) took large stretches of territory from the Free Province but has brought more people in to the region and the most important effect on the region is that trade with Wendar has increased 125% in the nine years since the establishment of the Baronies. That has led to greater caravan traffic and more demand for goods and services which has given the region at least some kind of an economic base on which to build.

A major caravan stop is Stage Brush Inn in Fash'her. The Inn attracts many caravans thanks to the low price (TIP) and good quality of food and lodgings. Noting the increase in population in the region many caravans have stocked up on persishable food items which they then sell to the people here. East-west trade with mountain communities and the Barony of Uigmuir is pretty much non-existent due to lack of trails and of large settlements other than Gethrod. The wooded valley to the east in the Wendarians is rich of games and could provide a passage to Wendar but they are part of Amanthir’s (the kingdom of a Red Dragon) hunting grounds so only the foolhardy venture there.

Notable Sites:
Sareba is a village founded recently by a Alphatian wizard, Jesperai, off the main caravan road some 32 miles west of Lantruen in the middle of a large barren area between Lantruen and Adri Varna Peninsula. He has built a tower just under the shadow of the Plateau. His followers, refugees from the ruins of the Principality of Blackhill, inhabit the village and make a living by raising whatever crops they can to grow in the hard soil and tending goat herds. The village has been troubled recently by the disappearance of several of the village folk with no explanation. Most assume the tough frontier living did not suit everyone.

Located just north of the goat herding village of Gethrod is the tower of Doctor Robert Moog. The tower is a curiosity for all in the region. The tower has no doors and only arrow slits which open to the outside world. The tower though in itself is not what those in the region find so curious. It is the strange ethereal music which comes from the tower at all hours of the day. It is a local tradition for the youth to escape from unbarred, unlocked windows and to meet boyfriends and girlfriends in valley where the tower lies, to kiss, cuddle and make love to incredible music coming from the tower.

The previously mentioned Stage Brush Inn in Fash'her is the social centre of the western WWFP. The Inn attracts many caravans thanks to the low price (TIP) and good quality of food and lodgings and since the Inn somehow is always stocked with premium Aalbanese lager it is the place where the local population congregates to discuss the latest news from the rest of Glantri and the world beyond. On a lucky night one might find the Propraetor herself at the Inn, perched on her favorite seat at the bar with bloodshot eyes and singing (in Alphatian) the hit songs of the day.

Notable People:
Vyra Aerdol is in her second term as the Propraetor of the WWFP. She is an experienced fighter and a veteran, and former officer in Volospin’s division. She has 5 campaign badges she wears proudly on her cape from her early years serving against the humanoids of the Silver Sierras and the Broken Lands. She separated from the Army after suffering a severe facial wound from a Bugbear axe that destroyed her left eye and disfiguring her face and she took an offer from her commander, Prince Volospin, to join the Glantrian government. She started off as as military advisor to the Propraetor of the Silver Sierra Free Province. With Volospin’s sponsorship she quickly moved up the ranks of the Glantrian Bureacracy till she reached the top of the ladder in 1007 when she was summoned to the Council chambers from her office as the head of Taxation and collection in the Nordling Free Province and offered a promotion up a grade to Propraetor of the WWFP.

Vyra is a dangerous adversary to have, even with the death of her sponser. While very much in control of herself and her emotions as any successful Glantrian bureaucrat must be, in private she is a violent person who has no qualms about using violence to solve problems in her personal life or even in her professional life. Vyra is a proud Glantrian of Alphatian descent and works hard to try to make her Province (and she does think of it as her dominon). To this point her feelings have not driven her to clash with the Council as the WWFP is so far from the minds of the Council now that the war is over and the refugees have been settled.

Jesperai is a powerful Alphatian wizard (M21) who took advantage of the upheaval in Blackhill to establish himself in the frontier with his own followers. He sponsored 150 refugees from Blackhill and promised them a new life if they would accept him as their Lord. Being desperate with no homes and their jobs lost after Thar’s invasion they accepted and followed Jesperai into the far northwestern corner of Glantri. Jesperai, being a wizard of great wealth, financed the construction of homes and a villagecenter. They brought cattle with them and have carved out a niche in the Glantrian wilderness. Jesperai uses his mages to bring rain to the area and to control the weather to make the area more hospitable to settlement. Jesperai of course is not exactly the altruistic type, he does require payment for the new lives he has help finance. Starting with the completion of his tower in AC 1010 the village has been troubled for the last several years by the occasional disappearance of village folk with no explanation. Some believe the tough frontier living did not suit everyone and they went back to civilization, others think the people just went crazy from the solitude out here and hard winters and left without a word. The truth though.. is far more sinister….

Doctor Robert Moog is the the son of the usual marriage of Kaelic and Hattian. His Kaelic father loved Kaelic folk music, and his Hattian mother was a powerful wizard who loved to enchant magical trinkets. Young Robert was blessed with magical talent and was sent by his wealthy parents to study at the Great School. While at the Great School his love of music only grew as he was exposed to all the different cultures and their unique styles of music. When Robert graduated he decided that he wanted to make music his life. His father had long since died, and he decided to honour his father by creating something that would have made his father proud. One day while his families servant was cooking in the kitchen and he heard a particular sequence of sounds who unique chord progression caused him to drop what he was doing and focus intently on the sounds.

For the next week Robert would lock himself in his study for all hours of the day and night. When he emerged, he came with pages of scribbed notes with all kinds of strange notation. He had a long talk with his mother and told her of the great music he composed but he explained his dilemma. The music in his head was not something he could reproduce with today’s instruments but he had an idea …but needed his mother's expertise to bring his vision to reality. For years the mother and son worked together to bring his vision to reality. What came of those years of research were two magical items. One was a programmable console called.. of course.. a Moog synthesizer, that was inspired by a class took under Sinaria Verlien on soundwaves, that uses a range of signal-generating, signal-modifying and controller modules to produce particular sounds, The second was one his mother thought of that they called the Mellotron that could reproduce the sounds such as strings, flutes, and brass in a single magical boxes with levers, called keys.

After completion of the two instruments Robert has worked diligently to perfect his composition on his new instruments to the joy of the local population who come out on nice evenings to listen to him practice and enjoy his music. Word is beginning to leak out to the Capital of this wonderful music. Everyone believes that soon Robert will be famous at the Capital, maybe even all over the known world and be forever the pride of the small village of Gethrod. Here, via the power of magic, is the music the people of Gethrod have come to know and love coming from the Tower Moog. Doctor Moog, as the locals call him, calls his creation -

Tangerine Dream - Mysterious Semblance at the Strand of Nightmare

http://www.youtube.com/watch?v=f_diohF_bkM

Useful Links:
Free Province of Western Wendarian Ranges by Thibault Sarlat, Giovanni Porpora, and Agathokles.