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The Grand Army of Glantri ... revised and updated

by micky

After our last gaming session I saw a need to take a close look at Glantri's armed forces, and flesh it out since I think I am going to be taken there by the players. I found the excellent and detailed exposé by Ohad Shaham over at the Vaults which is the best thing I've read about the composition of their forces. One thing ..well two.. struck me about Glantri's armed forces.

One is pure invention of my campaign and I'll toss out here since I'm on the subject. First off is the size of Glantri's armed forces. After the WotI and the plague Glantri was left with a population of just under 600,000. Yet their standing army... was a mere eight divisions of 900 men each. That means they have a standing army of just over one person of their post war population in what is still a very dangerous world. IMC Glantri did demobilise their armed forces after the war ended but they did not downsize to the original 8 divisions but instead kept 16 full strength divisions in place which is still just over 2% of the reduced population figure. That is something Prince Jaggar would want.. and at that point no one was going to fight him on that. Doing some economic number crunching per Gaz 3 it is safe to assume that 'doubling' the size of their active military forces would come no where near breaking the bank, especially with all the principalities ... and IMC dominions that were formed and have served their purpose of greater control economically of previously 'free' territories. As I noted in an earlier post where I discussed my campaign, new principalities (4 since AC 1000) have not been the only additions to Glantrian political landscape. Made no sense to me to have more Princes than Barons so during the Great War Glantri created score of new baronies and viscountcies. There are now 20 baronies in Glantri, and 10 Viscounties to go with previously existing higher noble titles and lands. Now the noble balance is more linear which in terms of this subject has brought significantly more income and taxation to the capital.)

With these 16 divisions, I thought I might take Ohad's work and expand on it a bit. As always.. thoughts and feedback are appreciated. I would like to thank Ohad in advance for his work which I am just perverting for my amusement.

I think the main question I had with what Ohad did was the absence of wizards in the divisions. Like None in Jherek's division.. and only 25 or so in Jaggar's. Recruitment of wizards has always been a priority of the military and canon sources speak of significant numbers of mages within the Glantrian military with a strong martial tradition among particular ethic groups of wizards.

What I did was give each of the 8 division commanding Princes a second division. Prince Malachie took over Volospin's division. Juliana taking over her father's division.

A lot of typing here.. will post this in stages....

Glantrian Military Reorganisation Act of AC 1010. The Glantrian Grand Army to consist of 16 Divisions. In times of peace to be commanded in 8 2-division sections. During wartime to be organised into 4 4-division corp.

wartime order of battle

Warden of the Marches, Supreme Commander of the Grand Army of Glantri: Prince Jaggar

1st Corp : Prince Morphail, deputy Commander: Sir Anton Vlaardoen

6th, 16th divisions: Morphail's divisions during peacetime.
Commanded by the respective Brigadier Generals: Gustav Staliniov (F14) and Alexei Rodimistev (M17)

3rd, 11th divisions: Juliana's divisions, commanded by Anton Vlaardoen during peacetime.
Commanded by the respective Brigadier Generals: Chanash Teval (W15), and Pieter Horkan (F14)

general peacetime deployments of the 1st corp.

6th Division - Ft. Tchernovodsk
16th Division - 1st, 2nd, 3rd Banners Ft. Tchernovodsk
4th Banner - Rymskigrad
3rd Division - 1st, 2nd, 3rd Banners Glantri City
4th Banner Kopstar
11th Division - 1st, 2nd, 3rd Division Glantri City
4th Banner Lizzieni

Morphail's 6th and 16th Divisions

Division Commander - 6th and 16th Divisions: Prince Morphail Gorevitch-Woszlany (M28, Death Master 5th)

Brigadiers - 6th Div: Alexei Rodimistev (M17), 16th: Gustav Staliniov (F14),

Head Mage- 6th Division: sir Boris Gorevitch-Woszlany (W18, Death Master 3) 16th Division: Lady Szasza Markovitch (M12, Wokan3 on flying broom)

Knight- Leonid Guncharov (F16, banded mail+2, lance+2, long sword+2, shield, riding war horse), Stanislas Putin (F22, Plate +3, Lance +2, Two Hand Sword +3/+5 vs. spellcasters, riding War Horse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Fort Tchernovodsk

Peacetime Deployment - Keeping the peace in North-East Glantri and keeping an eye on the Ethengar border

War deployment: defence of eastern border from Estoniarsk to Heldannic Territories, blocking of Colossus valley opening (south of Igorov tower).

breakdowns of Morphail's Divisions

Morphail's army is about 50% mounted. Soldiers of sergeant status or higher have magical items (about 3%). All of the troops are humans from Boldavia and the north-eastern dominions. Morphail will lead only if there is a serious threat to Boldavia and Glantri, or he has some interest in the fighting. As master of necromancy, Morphail has a few surprises up his sleeve that are not part of the regular military division.

the following applies to both the 6th and 16th Divisions.

1st Banner (the Deaths-Head regiment): 120 elite (M3) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M10, Death Master 3)

troops have been specially trained by Morphail himself in tactics with undead and to control and use the undead in combat, and have protective devices and a store of protective magical devices.

2nd Banner: 120 mountaineers (F4) and 120 mountaineers (T5) climbing gear, light crossbows, short swords, daggers, leather armour; 4 sergeants (F6); 4 sergeants (Rog7); 2 Lieutenants (F8, T9) 1 captain (T12).

trained for warfare in mountainous territory. All have skill-sets geared toward mountaineering, scouting, hunting, and ambush

Banner 3 - 240 heavy Foot (F3) with long swords, daggers shields and chain mail; 8 sergeants (F5); 2 Lieutenants (F7) 1 captain (F9)

Banner 4- 240 mounted infantries (F2) with bows, long swords, daggers, banded armour. ; 8 sergeants (F4); 2 Lieutenants (F6) 1 captain (F8) riding normal horses.

next up after a break hahah. The rest of 1st Corp. Juliana's Divisions.

Juliana's 3rd and 11th Divisions

peacetime deployments
3rd Division - 1st, 2nd, 3rd Banners: Glantri City
4th Banner: Kopstar
11th Division - 1st, 2nd, 3rd Banners: Glantri City
4th Banner: Lizzieni

Division Commander - 3rd and 11th Divisions: Princess Juliana Vlaardoen (M10 in AC 1010, M15 in AC 1015)
Deputy Division Commander - 3rd and 11th Divisions: Sir Anton Vlaardoen (F22, 22 HD Gold Dragon)

Princess Juliana is the titular commander of the 3rd and 11th but delegates command to her 'uncle' Anton. The Brigadiers of the divisions handle the day to day operations of the divisions. Being primarily stationed in Glantri City the two divisions fall under the overall command of the Supreme Judge of the Council. Anton would assume overall command when the divisions were deployed out of the Capital.

Brigadiers - 3rd Div: Chanash Teval (M15), 11th Div: Pieter Horkan (F14)

Head Mage- 3rd Div: Lady Sinaria Verlien (M28, Fire Master 5th) 11th Div: Sir Pieter-Eeuwke Vandehaar (M18, Fire Master 4th)

Knight- 3rd Div: Antonie (F15, golden Plate +4, two handed sword +4, riding war horse.) 11th Div: Johan Rjevins (F14 Plate +3, Lance +2, Spear +4, riding war horse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Glantri City

Peacetime Deployment - Maintaining law and order and patrolling up to 48 miles from their places of deployment (Glantri City, Kopstar, Lizzieni). While stationed in these locations they fall under the jurisdiction of the Supreme Judge of the Council (Glantri City and the Prince of Caurenze (Lizzieni)

War deployment: Attached to the 1st Corp, though often detached when circumstances call for independent operations.

breakdowns of Juliana's Divisions

Juliana's divisions are about 75% mounted. Soldiers ranked Deca (leader of a squad of 10) higher have magical items (about 10% at lower ranks, higher as ranks increase). Most troops are from Bergdhoven but not all are Flaems. Officers are all of Flaemish descent. Juliana leaves the command of her divisions to her uncle and to the brigadiers. Juliana's divisions are the most magically-orientated in the Grand Army, with two mage banners instead of the typical one per division, given the affinity for and overall nature Flaemish talent for magic.

the following applies to both the 3rd and 11th Divisions.

1st Banner (The 'Hetzer' Banner): 120 elite (M5) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M7), 2 Lieutenants (M9) and a captain (M11)

This banner serves as the eyes and ears of the division and serve a reconnaissance and scouting function. Of the banner's 4 platoons of 3 squads of 10, typical tasking would be as follows.

1st Platoon - reconnaissance using a variety of spells such as invisibility, Charm Person, ESP, Clairvoyance, Fly etc..
2nd and 3rd Platoons - specially trained unit in ambush, counter insurgency, and mage suppression tactics. Main mission is counter enemy mage operations and target mages on the field of battle. Spells are generally offensive and reconnaissance orientated.
4th Platoon - a typical combat mage unit, with spellcasters with offensive and defensive spells available. Generally used as support of the first two platoons when independently deployed.

2nd Banner (The Flammenwerfer Banner): 240 (M3) human cavalry armed with slings and staffs, riding warhorses; plus 8 sergeants (M5), 4 Lieutenants (M7) and a captain (M10, Fire Master 3)

the central unit in the division of Juliana. The mages carry offensive and defensive spells and magical items are generally geared toward mass destruction, and fire protection from their own magics. Every Deca and above is armed with at least a wand of fireballs... provided to the banner, and property of the banner, by the Verlien and Vlaardoen families over the years.

Banner 3 - 240 heavy Foot (F3) with long swords, daggers shields and chain mail; 8 sergeants (F5); 2 Lieutenants (F7) 1 captain (F9)

used for protecting the 2nd Banner from hand to hand attacks

Banner 4- 240 mounted infantries (F2) with bows, long swords, daggers, banded armour. ; 8 sergeants (F4); 2 Lieutenants (F6) 1 captain (F8) riding normal horses.

tactically the banner is generally for flanking manoeuvres and support of the 2nd banner

the Glantrian 2nd Corp.

Warden of the Marches, Supreme Commander of the Grand Army of Glantri: Prince Jaggar

1st Corp : Prince Morphail, deputy Commander: Sir Anton Vlaardoen

6th, 16th divisions: Morphail's divisions.
Commanded by the respective Brigadier Generals: Gustav Staliniov (F14) and Alexei Rodimistev (M17) when Morphail serves as unified Corp Commander

3rd, 11th divisions: Juliana's divisions, commanded by Anton Vlaardoen .
Commanded by the respective Brigadier Generals: Chanash Teval (W15), and Pieter Horkan (F14) when Anton serves as Deputy Corp Commander

Introducing the Glantrian 2nd Corp

2nd Corp: Prince Brannart, deputy Commander: Herr Sigmund von Drachenfels

4th, 9th Divisions: Brannart's divisions
Commanded by the respective Brigadier Generals: Aiden McDonald (F18) and Julian McPherson(M12) when Brannart serves as unified Corp Commander

1st, 14th Divisions : Jaggar's divisions
Commanded by the respective Brigadier Generals: Heinrich Kruger (M18) and Hans Grüber (F15) when Jaggar serves as the Warden of the Marches.

general peacetime deployments of the 2nd corp.

4th Division - Ft. Sablestone
9th Division - 1st, 2nd, 3rd Banners Ft. Sablestone
4th Banner - Glenmoorloch
1st Division - 1st, 3rd, 4th Banners Glantri City
2nd Banner - Leenz
14th Division - Ft. Nordling

Brannarts's 4th and 9th Divisions

Division Commander - 4th and 9th Divisions: Prince Brannart McGregor (M33, 33HD Lich, Death Master 4th)

Brigadiers - 4th Div: Aiden McDonald (F18), 9th: Julian McPherson(M12)

Head Mage- 4th Division: Lord Alaisdair McAllister (M14) 9th Division: Lord Eachainn McDougall (M13, Dragon Master 3rd)

Knight- Sir Robert McGregor (F13, plate +3, two handed claymore+3, Ring of Spell Turning, war horse), Alec Macbeth (F19, Plate +4, two handed claymore +4, war horse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Fort Sablestone

Peacetime Deployment - Protecting Glantri from bandits, monsters out of mountains, and watching the border with Sind.

War deployment: defence of western border are the division's primary tasking.

breakdowns of Brannart's Divisions

Brannart's army is only about 15 % mounted. Only officers have magical items (about 1%). The troops are almost entirely Klantyrian. All officers are from Klantyre. This unit's strength lies in the battle enthusiasm (which sometimes verges on the berserk) of its Kaelic foot soldiers (who form most of the units troops). Brannart always never bothers to check on his army, only taking active command in emergency or invasion. Aiden McDonald, the Brigadier of the 4th Division has all the power and support in the divisions. Aiden is, of course, a member of the Fellowship Of the Claymore and it has infiltrated all ranks of these divisions.

the following applies to both the 4th and 9th Divisions.

1st Banner (the 'Johnny Walker Reds'): 120 elite (M3) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M9)

Far from being the typical sissy mages, these wizards are as tough in fight with a staff as any veteran fighter with their sword, and have no reservation about closing in on a foe and bashing their heads in with staves. All have had advance training with their weapons as well as their spell-casting abilities, mages generally have above average strength, dexterity, and constitution. An intimidating, and very potent Banner.

2nd Banner: 240 heavy Foot (F4) with two-hand claymores, daggers, and chain mail; 8 sergeants (F6); 2 Lieutenants (F7) 1 captain (F9)

favourite tactical move is to close with an enemy and split them down the middle as quickly as possible to make it back to the pub for the afternoon pint and a shot.

3rd Banner: as 2nd Banner

4th Banner : as 2nd Banner

Jaggar's 1st and 14th Divisions

Division Commander - 1st and 14th Divisions: Prince Jaggar von Drachenfels
Deputy Division Commander - 1st and 14th Divisions Herr Signund von Drachenfels (M18)

Brigadiers - 1st Div: Heinrich Kruger (M18) 14th: Hans Grüber (F15)

Head Mage- 1st Div: Frau Hildegard Von Drachenfels (M19, Earth Master 4th) 14th Div: Sir Maximilian Hiltier (M18)

Knight- 1st Div: Hans von Shtrout, Jaggar's personal guard (F20, two handed sword+3, golden plate armor+4, riding war horse) 14th Div: Frederick Steiner (F13, plate +3, Shield +4 of Haste, Longsword +4, , war horse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Fort Nordling

Peacetime Deployment - Protecting northern Glantri from bandits, and monsters coming down out of the mountains.

War deployment: defence of northern border are the division's primary tasking. Since this border is rarely direct threatened, it's primary tasking would be defence of the western frontier in conjunction with Brannart's divisions.

breakdowns of Jaggar's Divisions

Jaggar's First Division is the best equipped and trained division in the Grand Army of Glantri. The 14th Division may have perhaps, in time, come to be the equal of the First Division. However Prince Jaggar, being the military genius that he is, did what other his other commanders did not do and instead of creating a second division to match their 'first' division he created the 14th with a different mission and different organisation. As such there are separate breakdowns for the two divisions of Prince Jaggar.

Jaggar's 1st Division: Jaggar's First is fully mounted, and as mentioned before, is the best equipped and trained division in the Grand Army of Glantri. Soldiers of Deca status and higher all have magical items (about 12%). Jaggar and Rolf have many constructs that they can add to the unit (stats not included). All officers of the First, even down to the Deca's, are combat veterans and experienced and capable commanders. The First has undergone extensive training in small unit, combined-arms tactics so while they still are organised in the Glantrian TOE in 4 Banners they actually can operate and deploy effectively on a smaller scale, or as a traditional force. Tactics are taught down to the lowliest foot soldier and personal initiative is rewarded not frowned upon even with the highly disciplined Hattian tradition. A highly motivated, and well trained force

1st banner- elite scout and shock company: 50 mounted commandos (F5) armed with short swords, daggers and leather armor+1 mounted on light riding horses; 50 mounted infiltrators (T5) short swords, nets, daggers +1 and leather armor+1 mounted on light riding horses; 20 battlemages (W5) staffs and daggers, mounted on light riding horses; 6 sergeants (4F6;2W6) ;2 Lieutenants (F8, M8); 1 captain (M10).

2nd Banner: 210 heavy foot(F3) with longswords, chain mail and large metal shields; 7 sergeants (F4); 2 Lieutenant (F6)
1 captain (F8). All equipped with riding horses for quick reaction on the battlefield and will dismount before fighting.

3rd Banner: 210 mounted archers (F2) with long bows, short swords and banded mail on riding horses; 7 sergeants (F4); 2 Lieutenants (F6), Captain (F8)

4th Banner (the Blitzkrieg battalion): 120 elite mounted mages (M5) armed with slings and staffs, riding warhorses; plus 4 sergeants (M7), 1 Lieutenant (M9); 180 heavy cavalries (F5) with lances, longswords, and full plate armour ; 6 sergeants (F6); 2 Lieutenant (F8); 1 Captain (M12)

The Blitzkrieg battalion is the perfect model of combined-arms in action. Tested and used to devastating effect in the war against Thar during the Great War. Basically the mages punch a hole in the enemy lines where the heavy cavalry can flow through to fan out in the enemies rear where they can then strike the enemy from behind or disrupt command and control or supplies. The banner can operate on it's own however the other banners are trained, from experience of working in conjunction with, and in support of, the 4th Banner

Jaggar's 14th Division

The 14th Division, though a line unit, is probably better thought of as a specialised support division. Thought of by Prince Jaggar to serve a particular need for troops trained in siege warfare, it is not normally meant to be deployed on it's own but in support of other units. The division trains rigorously in Ft. Nordling with Prince Jaggar in regular attendance.

1st Banner (der Pioniers) 120 pioniers (M3) armed with slings; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M10)

The soldiers of the 1st banner are selected for their knowledge and expertise in engineering. These mages are trained (and being cross-trained) in everything from overseeing the construction of defensive works to supervising the use of siege equipment. The banner has basic combat training and can serve as a basic combat mage unit but it's value is more for it's expertise rather than for pure one-on-one combat.

2nd Banner: 240 crossbowmen (F2) light crossbows, short swords, chain mail; 8 sergeants (F4); 2 Lieutenants (F6) 1 captain (F7)

specially trained banner in tactics for holding a besieged position.

3rd Banner: 240 medium foot (F2) pikes, short swords, shields, chain armour; 8 sergeants (F3); 2 Lieutenants (F5) 1 Captain (F7)

specially trained banner in urban warfare tactics.

4th Banner: same as 3rd banner

Now up... the Glantrian 3rd Corp. 'The Shield of the East'.

back to the Glantrian TOE

Warden of the Marches, Supreme Commander of the Grand Army of Glantri: Prince Jaggar

1st Corp: Prince Morphail, deputy Commander: Sir Anton Vlaardoen

6th, 16th divisions: Morphail's divisions.
Commanded by the respective Brigadier Generals: Gustav Staliniov (F14) and Alexei Rodimistev (M17) when Morphail serves as unified Corp Commander

3rd, 11th divisions: Juliana's divisions, commanded by Anton Vlaardoen .
Commanded by the respective Brigadier Generals: Chanash Teval (W15), and Pieter Horkan (F14) when Anton serves as Deputy Corp Commander

2nd Corp: Prince Brannart, deputy Commander: Herr Sigmund von Drachenfels

4th, 9th Divisions: Brannart's divisions
Commanded by the respective Brigadier Generals: Aiden McDonald (F18) and Julian McPherson(M12) when Brannart serves as unified Corp Commander

1st, 14th Divisions : Jaggar's divisions
Commanded by the respective Brigadier Generals: Heinrich Kruger (M18) and Hans Grüber (F15) when Jaggar serves as the Warden of the Marches.

Introducing the Glantrian 3rd Corp

3rd Corp: Princess Carnelia, deputy Commander: Prince Jherek

2nd, 10th Divisions: Carnelia's divisions
Commanded by the respective Brigadier Generals: Don Diego de Belcadiz (E9) and Miguelito de Belcadiz (E8) when Carnelia serves as unified Corp Commander

5th, 13th's divisions: Jherek's divisions
Commanded by the respective Brigadier Generals: Subutai Virayana (F24) and Goibban Bushgu (M16) when Jherek serves as the Deputy Corp Commander.

general peacetime deployments of the 3rd corp.

2nd Division - Ft. Monteleone
10th Division - 1st, 4th Banners New Alvar
2nd, 3rd Banners Tristan
5th Division - Bramyra Camp
13th Division - 1st, 2nd, 3rd Banners Skullhorn Pass Camp
4th Banner Braastar

Carnelia's Divisions

Division Commander - 2nd and 10th Divisions: Prince Dona Carnelia de Belcadiz y Fedorias (EL10, attack rank J, Witch 5th)

Brigadiers - 2nd Div: Don Diego de Belcadiz (E9), 10th Div: Miguelito de Belcadiz (E8)

Head Mage - 2nd Div: Rafael Montoya (M19), 10th Div: Don Fernando de Casanegra (EW11)

Knight- 2nd Div: Don Cristobal Narciso Mendoza Leornardo (EL10 AL D), 10th Div: Ferrera human (F24),

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Fort Monteleone

Peacetime Deployment - watching and protecting the SE borders of Glantri from the Khan of Ethengar, and humanoids of the Broken Lands

War deployment: defence of the southern and eastern borders are the division's primary tasking.

breakdowns of Carnelia's Divisions

Carnelia's divisions are about 50% mounted. Soldiers of sergeant status or higher and the scout unit have magical items (about 5%). About 60% of the troops are elves from Belcadiz and Satolas and about 40% are humans from Belcadiz area and the capitol. The humans and elves get along pretty well, as long as they are divided into two regiments. Officers are all Belcadizan - humans and elves. Carnelia will prefer leading her army herself as she is a warrior heroin among her people

the following applies to both the 2nd and 10th Divisions.

1st Banner (Els Orelluts): 60 elite (E3) scouts armed with bows and rapiers, and 60 human scouts (T4) with bows and short swords, ; plus 2 sergeants (E5), 2 sergeants (T5) 60 2 Lieutenants (E6,T6) and a captain (E8).
All are mounting on standard riding horses for maximum mobility.

this is the scouting banner of the Belcadiz division.

2nd Banner (Los Boquerones): 240 heavy Foot (F3) with long swords, daggers, shields and chain mail; 8 sergeants (F5); 2 Lieutenants (F7) 1 captain (F9)

The 2nd Banner is drawn from human fighters from the principality of Belcadiz and from residents of Glantri City.

3rd Banner (Los Periquitos): 240 Elf fighters (E2) with rapiers, shield, can chain; 8 sergeants (E4), 2 Lieutenants (E6), 1 Captain (E8)

The 3rd banner is tactically aligned, and trained for hand to hand combat. The Banner is often deployed along with the 2nd Banner in close-in combat.

4th Banner (Los Chicharreros); 240 Elf mage (E3) with rapiers, daggers and leather; 8 sergeants (E5), 2 Lieutenants (E7), 1 Captain (E9), all mounted on riding horses.

The 4th Banner is the magical arm of the Belcadiz division, though skilled like all Belcadiz with the rapier. The banner is deployed as the divisions reserve or shock troops in combat but can be used when the need arises to be deployed into hand to hand combat.

Jherek's Divisions

Division Commander 5th and 13th divisions: Prince Jherek Virayana IV (M36, Dream Master 5th)

Brigadiers - 5th Div: Subutai Virayana (F24), 13th Div: Goibban Bushgu (M16)

Head Mage - 5th Div: Lan-Syn Virayana (M17 Dream Master 4th), 10th Div: Kogotal Goihan (M18)

Knight- 2nd Div: Kassar (F30, Plate +5, Lance +4, Short Bow +2, Longsword +3, riding superior warhorse), 10th Div: Tuda Solem (F24, Leather +5, Short Bow +4, 20 Arrows +3, riding superior warhorse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Bramyra Camp

Peacetime Deployment - watching and protecting eastern border from the Khan of Ethengar

War deployment: primary mission of the divisions is the defence of Skullhorn Pass ... at any and all costs. Secondary mission is the defence of Bramyra and Glantri east of the Colossus Mountains until reinforcements can be brought from Glantri City to hold the pass in case of a major invasion.

breakdowns of Jherek's Divisions

Jherek's divisions are is fully mounted. Soldiers of sergeant status and higher have magical items (about 5%). The entire division is almost totally made of Krondahar warriors. All the Banners are highly trained and have the unique ability of shooting missiles, and casting spells while riding. Spellcasters of the 1st Banner are recruited from Krondaharan noble families, and service within the banner is generally 'expected' of young male arcaner nobles. The divisions take their responsibility as defenders of Glantri to the east very seriously knowing the cultural bias, and distrust, that still exists among some in Glantri.

the following applies to both the 5th and 13th divisions

1st Banner ('The White Lions'): 120 elite (M3) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M9). All mounted on superior riding horses.

unlike many divisions where the 1st Banner is the scout, reconnaissance unit the Krondahar divisions use the 1st banner as a combat formation usually holding it in reserve or as shock troops. Due to the upper class, noble membership of the Banners every mage in the banner has at least one magical item. Many of them are gifts from family members who served in the Banner themselves in their generation. Most of the Banner have been educated at the Great School and have learned special techniques for casting spells while riding.

2nd Banner ('The Black Lions'): 240 Brataks (T4) daggers and short bows; 8 sergeants (F6); 2 Lieutenants (F7) 1 captain (F9). All mounted on riding horses

The scout and ambush Banner of the Krondahar division.

3rd Banner('The Blue Lions'): 240 elite cavalry (F3) short bows, lance, banded armour, riding superior riding horses; 8 sergeants (F5), 2 Lieutenants (F7), 1 Captain (F9)

4th Banner ('The Grey Lions'): as 3rd Banner

The 3rd and 4th Banners are the main combat formations of the Krondahar divisions

I saved the most fun for last. Due to changes in the campaign world since GAZ 3 and AC 1000. I had to improvise the most here. If anyone is interested and has questions, feel free to ask. I based this on my campaign world, where the 'Great Crater' did not happen (hated that) instead Blackhill was devastated during Thar's invasion but still exists and is recovering. Volospin, and his wife Serena, were not killed by a meteor but 'killed' during the attack Alphatian Grand Masters during the last days of the war (as you might imagine, next to Glantri City, their might came down hardest on the Glantrian-Alphatians). Which still allowed me to introduce Dolores Hillsbury. Not as Queen of Fenswick (a STUPID PWA plot machination in my opinion... she might be hot and have some influence.. but come on!!) but as the successor to Volospin as Princess of Blackhill. Thylera left for Alphatia during the war and is now in the HW and out of this campaign, and Lathan, who survived the Great War, was given suitable financial incentives had no problem stepping aside for his 'half-sister'. Allowing him to be used IMC as the future Almanacs have him used. An 'evil' within Glantri, with reasons for wanting to see Glantri destroyed from within with Zzonga.

Now up....the Glantrian 4th Corp. 'The Wild Bunch'

back to the Glantrian TOE

Warden of the Marches, Supreme Commander of the Grand Army of Glantri: Prince Jaggar

1st Corp: Prince Morphail, deputy Commander: Sir Anton Vlaardoen

6th, 16th divisions: Morphail's divisions.
Commanded by the respective Brigadier Generals: Gustav Staliniov (F14) and Alexei Rodimistev (M17) when Morphail serves as unified Corp Commander

3rd, 11th divisions: Juliana's divisions, commanded by Anton Vlaardoen .
Commanded by the respective Brigadier Generals: Chanash Teval (W15), and Pieter Horkan (F14) when Anton serves as Deputy Corp Commander

2nd Corp: Prince Brannart, deputy Commander: Herr Sigmund von Drachenfels

4th, 9th Divisions: Brannart's divisions
Commanded by the respective Brigadier Generals: Aiden McDonald (F18) and Julian McPherson(M12) when Brannart serves as unified Corp Commander

1st, 14th Divisions : Jaggar's divisions
Commanded by the respective Brigadier Generals: Heinrich Kruger (M18) and Hans Grüber (F15) when Jaggar serves as the Warden of the Marches.

3rd Corp: Princess Carnelia, deputy Commander: Prince Jherek

2nd, 10th Divisions: Carnelia's divisions
Commanded by the respective Brigadier Generals: Don Diego de Belcadiz (E9) and Miguelito de Belcadiz (E8) when Carnelia serves as unified Corp Commander

5th, 13th's divisions: Jherek's divisions
Commanded by the respective Brigadier Generals: Subutai Virayana (F24) and Goibban Bushgu (M16) when Jherek serves as the Deputy Corp Commander.

Introducing the Glantrian 4th Corp

4th Corp: Prince Malachie, deputy Commander: Princess Carlotina

7th, 12th Divisions: Malachie's divisions
Commanded by the respective Brigadier Generals: Firstiri (M20 Air Master 4th) and Georges Saveroy (F16 WWO5) when Malachie serves as unified Corp Commander

8th, 15th's divisions: Carlotina's divisions
Commanded by the respective Brigadier Generals: Sire Qenildor Erewan (EL10 Attack Rank D) and Swiftsword (E9) when Carlotina serves as the Deputy Corp Commander.

general peacetime deployments of the 4th corp.

7th Division - Glantri City
12th Division - 1st, 4th Banners Vyonnes
2nd Banner Loupmont
3rd Banner Eriadna
8th Division - Huledain Camp
15th Division - 1st, 2nd Banners Ellerovyn
3rd, 4th Banners Erendyl

Malachie's Divisions

Division Commander - 7th and 12th Divisions: Prince Malachie du Marais (M13, WWO10)

Brigadiers - 7th Div: Firstiri (M20 Air Master 4th); 12th Div: Georges Saveroy (F16 WWO5)

Head Mage - 7th Div: Lord Borodin (M11 Air Master 3rd), 12th Div: Sire Michel Leconte (M16, Dragon Master 4th)

Knight- 7th Div: Sire Richard d'Ambreville (F12, WWO7), 12th Div: Gladdis (EL 10 Attack Rank E)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Vyonnes

Peacetime Deployment - the 7th and 12th rotate between training while stationed in Glantri City and maintenance of law and order, and patrols of surrounding area in their particular areas of deployments

(micky's note.... these two divisions will not be under 'peacetime deployment' until AC 1011.
see this section under Carlotina's divisions. These two units will be deployed to southern Glantri in support of Erewan)

War deployment: defence of the southern border and general reserve.

breakdowns of Malachie's Divisions

Malachie's 7th division is the most geo-politically mixed of any in the Grand Army. The 7th Division is the reorganised remnant of Volospin's Division which suffered high losses (60%) during the Great War. With Volospin's death, and the keen tactical mind of Malachie being shown to the council during the Great War, Volospin's command was given to Prince Malachie. He quickly drew upon the Averoignian population for replacements and reinforcements during the last days of the Great War. The mixed, Averoignian/Alphatian nature of the division remains through the reorganisation of AC 1010. The division roughly breaks 60% Alphatian and 40% Averoignian.

Malachie's 12th Division was drawn mainly but not exclusively from New Averoigne and from Moray-Malinbois. Roughly 90% of the 12th division is from those two Principalities and the remaining 10% from other areas of Glantri. The divisions are about 50% mounted. Soldiers of sergeant status and above have magical items (about 2%).

The Glantrian 7th Division.

This division is mix of combat hardened veterans and green replacement troops due to the severe losses this division took in the Great War. The green replacements were drawn mainly from Averoignian reserve units who then stayed on active duty after the war, to make a career of the army. Thus the division has been stationed in Glantri City since the end of the Kol/Erewan conflict for extensive training since the division has had little time to work together and become a cohesive unit. Prince Malachie is sensitive to the pride of the Glantrian-Alphatians and recruitment of Alphatians is a priority of his. Retirements within the division will be replaced with Alphatians when possible. As noted previously, Alphatians consist of roughly 60% of the division and Averoignians the remaining 40%. Officers are primarily Alphatian, but Averoignians can and will be promoted upon merit.

1st Banner ('Volospin's Pride'): 120 elite (M4) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M6), 2 Lieutenants (M8) and a captain (M10 Air Master 3rd) All riding warhorses

The 1st Banner suffered the least losses during the war and is the most cohesive and experienced unit of the division. It is completely Alphatian in composition. Losses during the war were replaced by Alphatian mages who wanted to serve with Volospin in defence of Blackhill, and later those that wanted to keep this source of Glantrian-Alphatian pride strong and pure in the post Great War years.

2nd Banner: 240 cavalry (F2) with bows and swords; 8 sergeants (F4), 2 Lieutenants (F6), 1 captain (F8) All riding warhorses

3rd Banner: 240 heavy foot (F2) with sword, shield, and chain armour; 8 sergeants (F4), 2 Lieutenants (F6), 1 captain (F8). Riding horses for transportation only

4th Banner : as 3rd Banner

The Glantrian 12th Division

The 12th Division like all the 'new' divisions in the Glantrian army are not necessarily new formations in AC 1010 but were 'reserve' formations during the Great War that were not demobilised but were officially brought into the Grand Army. Of course not everyone who served in those reserve divisions stayed on to make a 'career' of the army and went back to civilian life, so the division were filled out with new recruits in 1010. So like the rest of the new divisions of the Glantrian army these divisions are not as cohesive or as well trained as the more established divisions (the original eight) and will require more years of training and cohesiveness before they become as effective as their brother units. By 1015 they should be as powerful and well trained as the original eight. Giving Glantri a rather powerful active-duty military force in which to counter forces.

The 12th Division is overwhelmingly Averoignian in composition. Since it is well known that Morlay-Malinbois has a significant were-population it should be noted, even though they are legal citizens there and in the free-territories of Glantri, Malachie has not organised any of the were-population into his divisions. That is not to say that there might not be were-creatures of high level in the divisions. It has been rumoured that some of the reserve units during The Great War were of were-population. However at this point and time Malachie has decided not to incorporate them into the official army TOE. As noted above roughly 90% of the division is drawn from New Averoigne and from Morlay-Malinbois. The remaining 10% is from other parts of Glantri.

1st Banner ('Le Calvaire Magie'): 120 elite (M3) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M9) All riding warhorses

2nd Banner ('Le éclaireur de Averoigne'): 240 cavalry (F2) with bows and swords; 8 sergeants (F4), 2 Lieutenants (F6), 1 captain (F8) All riding warhorses

3rd Banner (Chasseurs-Volontaires de Averoigne): 240 foot (F2) with sword, shield, and chain armour; 8 sergeants (F4), 2 Lieutenants (F6), 1 captain (F8). Riding horses for transportation only

4th Banner (Chasseurs-Volontaires de Morlay-Malinbois) : as 3rd Banner

Carlotina's Divisions

Division Commander - 7th and 12th Divisions: Princess Carlotina Erewan (EW16 Rune Master 5th)

Brigadiers - 8th Div: Sire Qenildor Erewan (EL10 Attack Rank D), 15th Div: Swiftsword (E9)

Head Mage - 7th Div and 12th Div: Lady Eleesa Erewan (EW18 Rune Master 4th), Lady Norelia (EW12 Rune Master 4th)

Knight- none

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Erendyl

Peacetime Deployment - there hasn't been peace for Erewan and for it's divisions in years

(micky's note: this TOE is based on a reorganisation of the Glantrian army after the end of the Great War, for Erewan the conflict with the Humanoids will continue into 1010-1011 until Kol managed to gain 'control' of the humanoids of the western Broken Lands and the border with Erewan shifts from outright war to uneasy peace. Erewan did not dissolve it's reserve units until 1012 when the Western Broken Lands were annexed by Glantri and Kol made a Prince of Glantri. For the sake of time.. my time hahah. I did not draw up any of those reserve units. However as all of this is a work in progress, and open-ended and I'm enjoying the hell out of it, I might just do it, but in a separate section. That will be for those who might want to play out any future invasions, like I will when my campaign I am running gets to the Ethengar invasion of 1015.)

War deployment: protection of Erewan and southern Glantri, west of the Vesubian River from the humanoids of the Broken Lands

breakdowns of Carlotina's Divisions

Carlotina's divisions are 100% mounted, a small percentage are on flying mounts. Troops of Deca status and up have magical items, as well as special units (about 25%). Although Carlotina trusts her brigadier, she takes active command of her division whenever she can, trying to stop the humanoids of the broken lands and the Great Crater. Carlotina's army is sometimes assisted by other divisions, but this hardly helps to relieve her troops. Carlotina's division is entirely made up of Erewan elves. They are highly skilled, and experienced as the result of years of continuous wars with the humanoids.

the following applies to both the 8th and 15th Divisions.

1st Banner ('Aliana's Pride'): 70 elite airborne cavalries (E4) lances, long swords+1, shields and chain mails+1 on pegasi; 50 elite airborne knights (E5) equipment same as above on griffons; 8 sergeants (E6), 2 Lieutenants (E8) 1 captain (E10) sergeants and Lieutenants on pegasus. The captain is mounted on a Griffon.

After Lady Aliana Nyraviel's death Princess Carlotina took over and became the sponsor of Nyraviel's knights. She intended to keep them as a private force of hers, but the events of the war changed that and she made them a regular part of her divisions, and the Grand Army of Glantri. Very elite and experienced combat veterans. Along with Jaggar's Blitzkrieg Battalion the best individual combat unit in the Glantrian army.

2nd Banner ('Red Arrowheads'): 240 archers (E3) long bows, short swords, daggers, leather armour; 8 sergeants (E4), 2 Lieutenants (E6), 1 captain (E8) All mounted on riding horses.

3rd Banner ('Tree-huggers') : 240 light cavalries (E3) lances, long swords, daggers, shields, leather armour; 8 sergeants (E4), 2 Lieutenants (E6), 1 Captain (E8). All mounted on warhorses

4th Banner : 240 mounted infantries (E3) long swords, daggers, shields, leather armour; 4 sergeants (E4), 2 Lieutenants (E6), 1 captain (E8) All mounted on riding horses

Now up....Kol's Corp... the unofficial Glantrian 5th Army Corp. 'The Flea-bags'

back to the Glantrian TOE

Warden of the Marches, Supreme Commander of the Grand Army of Glantri: Prince Jaggar

1st Corp: Prince Morphail, deputy Commander: Sir Anton Vlaardoen

6th, 16th divisions: Morphail's divisions.
Commanded by the respective Brigadier Generals: Gustav Staliniov (F14) and Alexei Rodimistev (M17) when Morphail serves as unified Corp Commander

3rd, 11th divisions: Juliana's divisions, commanded by Anton Vlaardoen .
Commanded by the respective Brigadier Generals: Chanash Teval (W15), and Pieter Horkan (F14) when Anton serves as Deputy Corp Commander

2nd Corp: Prince Brannart, deputy Commander: Herr Sigmund von Drachenfels

4th, 9th Divisions: Brannart's divisions
Commanded by the respective Brigadier Generals: Aiden McDonald (F18) and Julian McPherson(M12) when Brannart serves as unified Corp Commander

1st, 14th Divisions : Jaggar's divisions
Commanded by the respective Brigadier Generals: Heinrich Kruger (M18) and Hans Grüber (F15) when Jaggar serves as the Warden of the Marches.

3rd Corp: Princess Carnelia, deputy Commander: Prince Jherek

2nd, 10th Divisions: Carnelia's divisions
Commanded by the respective Brigadier Generals: Don Diego de Belcadiz (E9) and Miguelito de Belcadiz (E8) when Carnelia serves as unified Corp Commander

5th, 13th's divisions: Jherek's divisions
Commanded by the respective Brigadier Generals: Subutai Virayana (F24) and Goibban Bushgu (M16) when Jherek serves as the Deputy Corp Commander.

4th Corp: Prince Malachie, deputy Commander: Princess Carlotina

7th, 12th Divisions: Malachie's divisions
Commanded by the respective Brigadier Generals: Firstiri (M20 Air Master 4th) and Georges Saveroy (F16 WWO5) when Malachie serves as unified Corp Commander

8th, 15th's divisions: Carlotina's divisions
Commanded by the respective Brigadier Generals: Sire Qenildor Erewan (EL10 Attack Rank D) and Swiftsword (E9) when Carlotina serves as the Deputy Corp Commander.

and putting it all together...

The Glantrian Grand Army: 15,200 troops and support staff. Representing 2.5% of Glantri's population

Warden of the Marches, Supreme Commander of the Grand Army of Glantri: Prince Jaggar

1st Corp : Prince Morphail, deputy Commander: Sir Anton Vlaardoen

6th, 16th divisions: Morphail's divisions during peacetime.
Commanded by the respective Brigadier Generals: Gustav Staliniov (F14) and Alexei Rodimistev (M17)

3rd, 11th divisions: Juliana's divisions, commanded by Anton Vlaardoen during peacetime.
Commanded by the respective Brigadier Generals: Chanash Teval (W15), and Pieter Horkan (F14)

general peacetime deployments of the 1st corp.

6th Division - Ft. Tchernovodsk
16th Division - 1st, 2nd, 3rd Banners Ft. Tchernovodsk
4th Banner - Rymskigrad

3rd Division - 1st, 2nd, 3rd Banners Ft. Nordling
4th Banner Kopstar
11th Division - 1st, 2nd, 3rd Banners Ft. Nordling
4th Banner Kopstar

Morphail's 6th and 16th Divisions

Division Commander - 6th and 16th Divisions: Prince Morphail Gorevitch-Woszlany (M28, Death Master 5th)

Brigadiers - 6th Div: Alexei Rodimistev (M17), 16th: Gustav Staliniov (F14),

Head Mage- 6th Division: sir Boris Gorevitch-Woszlany (W18, Death Master 3) 16th Division: Lady Szasza Markovitch (M12, Wokan3 on flying broom)

Knight- Leonid Guncharov (F16, banded mail+2, lance+2, long sword+2, shield, riding war horse), Stanislas Putin (F22, Plate +3, Lance +2, Two Hand Sword +3/+5 vs. spellcasters, riding War Horse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Fort Tchernovodsk

Peacetime Deployment - Keeping the peace in North-East Glantri and keeping an eye on the Ethengar border

War deployment: defence of eastern border from Estoniarsk to Heldannic Territories, blocking of Colossus valley opening (south of Igorov tower).

breakdowns of Morphail's Divisions

Morphail's army is about 50% mounted. Soldiers of sergeant status or higher have magical items (about 3%). All of the troops are humans from Boldavia and the north-eastern dominions. Morphail will lead only if there is a serious threat to Boldavia and Glantri, or he has some interest in the fighting. As master of necromancy, Morphail has a few surprises up his sleeve that are not part of the regular military division.

the following applies to both the 6th and 16th Divisions.

1st Banner (the Deaths-Head regiment): 120 elite (M3) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M10, Death Master 3)

troops have been specially trained by Morphail himself in tactics with undead and to control and use the undead in combat, and have protective devices and a store of protective magical devices.

2nd Banner: 120 mountaineers (F4) and 120 mountaineers (T5) climbing gear, light crossbows, short swords, daggers, leather armour; 4 sergeants (F6); 4 sergeants (Rog7); 2 Lieutenants (F8, T9) 1 captain (T12).

trained for warfare in mountainous territory. All have skill-sets geared toward mountaineering, scouting, hunting, and ambush

Banner 3 - 240 heavy Foot (F3) with long swords, daggers shields and chain mail; 8 sergeants (F5); 2 Lieutenants (F7) 1 captain (F9)

Banner 4- 240 mounted infantries (F2) with bows, long swords, daggers, banded armour. ; 8 sergeants (F4); 2 Lieutenants (F6) 1 captain (F8) riding normal horses.

Juliana's 3rd and 11th Divisions

Division Commander - 3rd and 11th Divisions: Princess Juliana Vlaardoen (M10 in AC 1010, M15 in AC 1015)
Deputy Division Commander - 3rd and 11th Divisions: Sir Anton Vlaardoen (F22, 22 HD Gold Dragon)

Princess Juliana is the titular commander of the 3rd and 11th but delegates command to her 'uncle' Anton. The Brigadiers of the divisions handle the day to day operations of the divisions. Being primarily stationed in Ft. Nordling the two divisions fall under the overall command of the Viceroy of Ft. Nordling, Prince Jaggar. Anton would assume overall command when the divisions were deployed out of Nordling.

Brigadiers - 3rd Div: Chanash Teval (M15), 11th Div: Pieter Horkan (F14)

Head Mage- 3rd Div: Lady Sinaria Verlien (M28, Fire Master 5th) 11th Div: Sir Pieter-Eeuwke Vandehaar (M18, Fire Master 4th)

Knight- 3rd Div: Antonie (F15, golden Plate +4, two handed sword +4, riding war horse.) 11th Div: Johan Rjevins (F14 Plate +3, Lance +2, Spear +4, riding war horse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Fort Nordling

Peacetime Deployment - Maintaining law and order and patrolling up to 48 miles from their places of deployment (Ft. Nordling, Kopstar). While stationed in these locations they fall under the jurisdiction of the Viceroy (Ft. Nordling) and the Princess of Bergdhoven (Kopstar)

War deployment: Attached to the 1st Corp, though often detached when circumstances call for independent operations.

breakdowns of Juliana's Divisions

Juliana's divisions are about 75% mounted. Soldiers ranked Deca (leader of a squad of 10) higher have magical items (about 10% at lower ranks, higher as ranks increase). Most troops are from Bergdhoven but not all are Flaems. Officers are all of Flaemish descent. Juliana leaves the command of her divisions to her uncle and to the brigadiers. Juliana's divisions are the most magically-orientated in the Grand Army, with two mage banners instead of the typical one per division, given the affinity for and overall nature Flaemish talent for magic.

the following applies to both the 3rd and 11th Divisions.

1st Banner (The 'Hetzer' Banner): 120 elite (M5) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M7), 2 Lieutenants (M9) and a captain (M11)

This banner serves as the eyes and ears of the division and serve a reconnaissance and scouting function. Of the banner's 4 platoons of 3 squads of 10, typical tasking would be as follows.

1st Platoon - reconnaissance using a variety of spells such as invisibility, Charm Person, ESP, Clairvoyance, Fly etc..

2nd and 3rd Platoons - specially trained unit in ambush, counter insurgency, and mage suppression tactics. Main mission is counter enemy mage operations and target mages on the field of battle. Spells are generally offensive and reconnaissance orientated.

4th Platoon - a typical combat mage unit, with spellcasters with offensive and defensive spells available. Generally used as support of the first two platoons when independently deployed.

2nd Banner (The Flammenwerfer Banner): 240 (M3) human cavalry armed with slings and staffs, riding warhorses; plus 8 sergeants (M5), 4 Lieutenants (M7) and a captain (M10, Fire Master 3)

the central unit in the division of Juliana. The mages carry offensive and defensive spells and magical items are generally geared toward mass destruction, and fire protection from their own magics. Every Deca and above is armed with at least a wand of fireballs... provided to the banner, and property of the banner, by the Verlien and Vlaardoen families over the years.

Banner 3 - 240 heavy Foot (F3) with long swords, daggers shields and chain mail; 8 sergeants (F5); 2 Lieutenants (F7) 1 captain (F9)

used for protecting the 2nd Banner from hand to hand attacks

Banner 4- 240 mounted infantries (F2) with bows, long swords, daggers, banded armour. ; 8 sergeants (F4); 2 Lieutenants (F6) 1 captain (F8) riding normal horses.

tactically the banner is generally for flanking manoeuvres and support of the 2nd banner

2nd Corp: Prince Brannart, deputy Commander: Herr Sigmund von Drachenfels

4th, 9th Divisions: Brannart's divisions
Commanded by the respective Brigadier Generals: Aiden McDonald (F18) and Julian McPherson(M12) when Brannart serves as unified Corp Commander

1st, 14th Divisions : Jaggar's divisions
Commanded by the respective Brigadier Generals: Heinrich Kruger (M18) and Hans Grüber (F15) when Jaggar serves as the Warden of the Marches.

general peacetime deployments of the 2nd corp.

4th Division - Ft. Sablestone
9th Division - 1st, 2nd, 3rd Banners Ft. Sablestone
4th Banner - Glenmoorloch

1st Division - 1st, 2nd, 4th Banners Glantri City
3rd Banner - Leenz
14th Division - Glantri City

Brannarts's 4th and 9th Divisions

Division Commander - 4th and 9th Divisions: Prince Brannart McGregor (M33, 33HD Lich, Death Master 4th)

Brigadiers - 4th Div: Aiden McDonald (F18), 9th: Julian McPherson(M12)

Head Mage- 4th Division: Lord Alaisdair McAllister (M14) 9th Division: Lord Eachainn McDougall (M13, Dragon Master 3rd)

Knight- Sir Robert McGregor (F13, plate +3, two handed claymore+3, Ring of Spell Turning, war horse), Alec Macbeth (F19, Plate +4, two handed claymore +4, war horse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Fort Sablestone

Peacetime Deployment - Protecting Glantri from bandits, monsters out of mountains, and watching the border with Sind.

War deployment: defence of western border are the division's primary tasking.

breakdowns of Brannart's Divisions

Brannart's army is only about 15 % mounted. Only officers have magical items (about 1%). The troops are almost entirely Klantyrian. All officers are from Klantyre. This unit's strength lies in the battle enthusiasm (which sometimes verges on the berserk) of its Kaelic foot soldiers (who form most of the units troops). Brannart always never bothers to check on his army, only taking active command in emergency or invasion. Aiden McDonald, the Brigadier of the 4th Division has all the power and support in the divisions. Aiden is, of course, a member of the Fellowship Of the Claymore and it has infiltrated all ranks of these divisions.

the following applies to both the 4th and 9th Divisions.

1st Banner (the 'Johnny Walker Reds'): 120 elite (M3) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M9)

Far from being the typical sissy mages, these wizards are as tough in fight with a staff as any veteran fighter with their sword, and have no reservation about closing in on a foe and bashing their heads in with staves. All have had advance training with their weapons as well as their spell-casting abilities, mages generally have above average strength, dexterity, and constitution. An intimidating, and very potent Banner.

2nd Banner: 240 heavy Foot (F4) with two-hand claymores, daggers, and chain mail; 8 sergeants (F6); 2 Lieutenants (F7) 1 captain (F9)

favourite tactical move is to close with an enemy and split them down the middle as quickly as possible to make it back to the pub for the afternoon pint and a shot.

3rd Banner: as 2nd Banner

4th Banner : as 2nd Banner

Jaggar's 1st and 14th Divisions

Division Commander - 1st and 14th Divisions: Prince Jaggar von Drachenfels
Deputy Division Commander - 1st and 14th Divisions Herr Signund von Drachenfels (M18)

Brigadiers - 1st Div: Heinrich Kruger (M18) 14th: Hans Grüber (F15)

Head Mage- 1st Div: Frau Hildegard Von Drachenfels (M19, Earth Master 4th) 14th Div: Sir Maximilian Hiltier (M18)

Knight- 1st Div: Hans von Shtrout, Jaggar's personal guard (F20, two handed sword+3, golden plate armor+4, riding war horse) 14th Div: Frederick Steiner (F13, plate +3, Shield +4 of Haste, Longsword +4, , war horse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Glantri City

Peacetime Deployment - Assisting the constabulary of Glantri City, patrolling the surround area of the Capital, and intensive training.

War deployment: It's primary tasking is defence of the western frontier in conjunction with Brannart's divisions. Generally the divisions are considered to be a general reserve for units of the 1st, 3rd, and 4th Corp if the western frontier is not threatened.

breakdowns of Jaggar's Divisions

Jaggar's First Division is the best equipped and trained division in the Grand Army of Glantri. The 14th Division may have perhaps, in time, come to be the equal of the First Division. However Prince Jaggar, being the military genius that he is, did what other his other commanders did not do and instead of creating a second division to match their 'first' division he created the 14th with a different mission and different organisation. As such there are separate breakdowns for the two divisions of Prince Jaggar.

Jaggar's 1st Division: Jaggar's First is fully mounted, and as mentioned before, is the best equipped and trained division in the Grand Army of Glantri. Soldiers of Deca status and higher all have magical items (about 12%). Jaggar and Rolf have many constructs that they can add to the unit (stats not included). All officers of the First, even down to the Deca's, are combat veterans and experienced and capable commanders. The First has undergone extensive training in small unit, combined-arms tactics so while they still are organised in the Glantrian TOE in 4 Banners they actually can operate and deploy effectively on a smaller scale, or as a traditional force. Tactics are taught down to the lowliest foot soldier and personal initiative is rewarded not frowned upon even with the highly disciplined Hattian tradition. A highly motivated, and well trained force

1st banner- elite scout and shock company: 50 mounted commandos (F5) armed with short swords, daggers and leather armor+1 mounted on light riding horses; 50 mounted infiltrators (T5) short swords, nets, daggers +1 and leather armor+1 mounted on light riding horses; 20 battlemages (W5) staffs and daggers, mounted on light riding horses; 6 sergeants (4F6;2W6) ;2 Lieutenants (F8, M8); 1 captain (M10).

2nd Banner: 210 heavy foot(F3) with longswords, chain mail and large metal shields; 7 sergeants (F4); 2 Lieutenant (F6)
1 captain (F8). All equipped with riding horses for quick reaction on the battlefield and will dismount before fighting.

3rd Banner: 210 mounted archers (F2) with long bows, short swords and banded mail on riding horses; 7 sergeants (F4); 2 Lieutenants (F6), Captain (F8)

4th Banner (the Blitzkrieg battalion): 120 elite mounted mages (M5) armed with slings and staffs, riding warhorses; plus 4 sergeants (M7), 1 Lieutenant (M9); 180 heavy cavalries (F5) with lances, longswords, and full plate armour ; 6 sergeants (F6); 2 Lieutenant (F8); 1 Captain (M12)

The Blitzkrieg battalion is the perfect model of combined-arms in action. Tested and used to devastating effect in the war against Thar during the Great War. Basically the mages punch a hole in the enemy lines where the heavy cavalry can flow through to fan out in the enemies rear where they can then strike the enemy from behind or disrupt command and control or supplies. The banner can operate on it's own however the other banners are trained, from experience of working in conjunction with, and in support of, the 4th Banner.

Jaggar's 14th Division

The 14th Division, though a line unit, is probably better thought of as a specialised support division. Thought of by Prince Jaggar to serve a particular need for troops trained in siege warfare, it is not normally meant to be deployed on it's own but in support of other units. The division trains rigorously at the Citadel in Glantri City with Prince Jaggar in regular attendance.

1st Banner (der Pioniers) 120 pioniers (M3) armed with slings; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M10)

The soldiers of the 1st banner are selected for their knowledge and expertise in engineering. These mages are trained (and being cross-trained) in everything from overseeing the construction of defensive works to supervising the use of siege equipment. The banner has basic combat training and can serve as a basic combat mage unit but it's value is more for it's expertise rather than for pure one-on-one combat.

2nd Banner: 240 crossbowmen (F2) light crossbows, short swords, chain mail; 8 sergeants (F4); 2 Lieutenants (F6) 1 captain (F7)

specially trained banner in tactics for holding a besieged position.

3rd Banner: 240 medium foot (F2) pikes, short swords, shields, chain armour; 8 sergeants (F3); 2 Lieutenants (F5) 1 Captain (F7)

specially trained banner in urban warfare tactics.

4th Banner: same as 3rd banner

3rd Corp: Princess Carnelia, deputy Commander: Prince Jherek

2nd, 10th Divisions: Carnelia's divisions
Commanded by the respective Brigadier Generals: Don Diego de Belcadiz (E9) and Miguelito de Belcadiz (E8) when Carnelia serves as unified Corp Commander

5th, 13th's divisions: Jherek's divisions
Commanded by the respective Brigadier Generals: Subutai Virayana (F24) and Goibban Bushgu (M16) when Jherek serves as the Deputy Corp Commander.

general peacetime deployments of the 3rd corp.

2nd Division - Ft. Monteleone
10th Division - 1st, 4th Banners New Alvar
2nd, 3rd Banners Tristan

5th Division - 1st Banner Skullhorn Pass Tower
2nd, 3rd, 4th Banners at Bramyra Camp
13th Division - 1st Banner Skullhorn Pass Tower
2nd, 3rd Banners Skullhorn Pass Camp
4th Banner Braastar

Carnelia's 2nd and 10th Divisions

Division Commander - 2nd and 10th Divisions: Prince Dona Carnelia de Belcadiz y Fedorias (EL10, attack rank J, Witch 5th)

Brigadiers - 2nd Div: Don Diego de Belcadiz (E9), 10th Div: Miguelito de Belcadiz (E8)

Head Mage - 2nd Div: Rafael Montoya (M19), 10th Div: Don Fernando de Casanegra (EW11)

Knight- 2nd Div: Don Cristobal Narciso Mendoza Leornardo (EL10 AL D), 10th Div: Ferrera human (F24),

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Fort Monteleone

Peacetime Deployment - watching and protecting the SE borders of Glantri from the Khan of Ethengar, and humanoids of the Broken Lands

War deployment: defence of the southern and eastern borders are the division's primary tasking.

breakdowns of Carnelia's Divisions

Carnelia's divisions are about 50% mounted. Soldiers of sergeant status or higher and the scout unit have magical items (about 5%). About 60% of the troops are elves from Belcadiz and Satolas and about 40% are humans from Belcadiz area and the capitol. The humans and elves get along pretty well, as long as they are divided into two regiments. Officers are all Belcadizan - humans and elves. Carnelia will prefer leading her army herself as she is a warrior heroin among her people

the following applies to both the 2nd and 10th Divisions.

1st Banner (Els Orelluts): 60 elite (E3) scouts armed with bows and rapiers, and 60 human scouts (T4) with bows and short swords, ; plus 2 sergeants (E5), 2 sergeants (T5) 60 2 Lieutenants (E6,T6) and a captain (E8).
All are mounting on standard riding horses for maximum mobility.

this is the scouting banner of the Belcadiz division.

2nd Banner (Los Boquerones): 240 heavy Foot (F3) with long swords, daggers, shields and chain mail; 8 sergeants (F5); 2 Lieutenants (F7) 1 captain (F9)

The 2nd Banner is drawn from human fighters from the principality of Belcadiz and from residents of Glantri City.

3rd Banner (Los Periquitos): 240 Elf fighters (E2) with rapiers, shield, can chain; 8 sergeants (E4), 2 Lieutenants (E6), 1 Captain (E8)

The 3rd banner is tactically aligned, and trained for hand to hand combat. The Banner is often deployed along with the 2nd Banner in close-in combat.

4th Banner (Los Chicharreros); 240 Elf mage (E3) with rapiers, daggers and leather; 8 sergeants (E5), 2 Lieutenants (E7), 1 Captain (E9), all mounted on riding horses.

The 4th Banner is the magical arm of the Belcadiz division, though skilled like all Belcadiz with the rapier. The banner is deployed as the divisions reserve or shock troops in combat but can be used when the need arises to be deployed into hand to hand combat.

Jherek's 5th and 13th Divisions

Division Commander 5th and 13th divisions: Prince Jherek Virayana IV (M36, Dream Master 5th)

Brigadiers - 5th Div: Subutai Virayana (F24), 13th Div: Goibban Bushgu (M16)

Head Mage - 5th Div: Lan-Syn Virayana (M17 Dream Master 4th), 10th Div: Kogotal Goihan (M18)

Knight- 2nd Div: Kassar (F30, Plate +5, Lance +4, Short Bow +2, Longsword +3, riding superior warhorse), 10th Div: Tuda Solem (F24, Leather +5, Short Bow +4, 20 Arrows +3, riding superior warhorse)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Bramyra Camp

Peacetime Deployment - watching and protecting eastern border from the Khan of Ethengar

War deployment: primary mission of the divisions is the defence of Skullhorn Pass ... at any and all costs. Secondary mission is the defence of Bramyra and Glantri east of the Colossus Mountains until reinforcements can be brought from Glantri City to hold the pass in case of a major invasion.

breakdowns of Jherek's Divisions

Jherek's divisions are is fully mounted. Soldiers of sergeant status and higher have magical items (about 5%). The entire division is almost totally made of Krondahar warriors. All the Banners are highly trained and have the unique ability of shooting missiles, and casting spells while riding. Spellcasters of the 1st Banner are recruited from Krondaharan noble families, and service within the banner is generally 'expected' of young male arcaner nobles. The divisions take their responsibility as defenders of Glantri to the east very seriously knowing the cultural bias, and distrust, that still exists among some in Glantri.

the following applies to both the 5th and 13th divisions

1st Banner ('The White Lions'): 120 elite (M3) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M9). All mounted on superior riding horses.

unlike many divisions where the 1st Banner is the scout, reconnaissance unit the Krondahar divisions use the 1st banner as a combat formation usually holding it in reserve or as shock troops. Due to the upper class, noble membership of the Banners every mage in the banner has at least one magical item. Many of them are gifts from family members who served in the Banner themselves in their generation. Most of the Banner have been educated at the Great School and have learned special techniques for casting spells while riding.

2nd Banner ('The Black Lions'): 240 Brataks (T4) daggers and short bows; 8 sergeants (F6); 2 Lieutenants (F7) 1 captain (F9). All mounted on riding horses

The scout and ambush Banner of the Krondahar division.

3rd Banner('The Blue Lions'): 240 elite cavalry (F3) short bows, lance, banded armour, riding superior riding horses; 8 sergeants (F5), 2 Lieutenants (F7), 1 Captain (F9)

4th Banner ('The Grey Lions'): as 3rd Banner

The 3rd and 4th Banners are the main combat formations of the Krondahar divisions

4th Corp: Prince Malachie, deputy Commander: Princess Carlotina

7th, 12th Divisions: Malachie's divisions
Commanded by the respective Brigadier Generals: Firstiri (M20 Air Master 4th) and Georges Saveroy (F16 WWO5) when Malachie serves as unified Corp Commander

8th, 15th's divisions: Carlotina's divisions
Commanded by the respective Brigadier Generals: Sire Qenildor Erewan (EL10 Attack Rank D) and Swiftsword (E9) when Carlotina serves as the Deputy Corp Commander.

general peacetime deployments of the 4th corp.

7th Division -1st, 2nd, 3rd Banners Eriadna
4th Banner Lizzieni
12th Division - 1st, 2nd, 3rd Banners Glantri City
4th Banner Loupmont

8th Division - Huledain Camp
15th Division - 1st, 2nd Banners Ellerovyn
3rd, 4th Banners Erendyl

Malachie's 7th and 12th Divisions

Division Commander - 7th and 12th Divisions: Prince Malachie du Marais (M13, WWO10)

Brigadiers - 7th Div: Firstiri (M20 Air Master 4th); 12th Div: Georges Saveroy (F16 WWO5)

Head Mage - 7th Div: Lord Borodin (M11 Air Master 3rd), 12th Div: Sire Michel Leconte (M16, Dragon Master 4th)

Knight- 7th Div: Sire Richard d'Ambreville (F12, WWO7), 12th Div: Gladdis (EL 10 Attack Rank E)

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Erianda

Peacetime Deployment - the 7th and 12th are engaging in training new recruits, maintenance of law and order, and patrols of surrounding area in their particular areas of deployments

(micky's note.... these two divisions will not be under 'peacetime deployment' until AC 1011.
see this section under Carlotina's divisions. These two units will be deployed to southern Glantri in support of Erewan)

War deployment: defence of the southern border and general reserve.

breakdowns of Malachie's Divisions

Malachie's 7th division is the most geo-politically mixed of any in the Grand Army. The 7th Division is the reorganised remnant of Volospin's Division which suffered high losses (60%) during the Great War. With Volospin's death, and the keen tactical mind of Malachie being shown to the council during the Great War, Volospin's command was given to Prince Malachie. He quickly drew upon the Averoignian population for replacements and reinforcements during the last days of the Great War. The mixed, Averoignian/Alphatian nature of the division remains through the reorganisation of AC 1010. The division roughly breaks 60% Alphatian and 40% Averoignian.

Malachie's 12th Division was drawn mainly but not exclusively from New Averoigne and from Moray-Malinbois. Roughly 90% of the 12th division is from those two Principalities and the remaining 10% from other areas of Glantri. The divisions are about 50% mounted. Soldiers of sergeant status and above have magical items (about 2%).

The Glantrian 7th Division.

This division is mix of combat hardened veterans and green replacement troops due to the severe losses this division took in the Great War. The green replacements were drawn mainly from Averoignian reserve units who then stayed on active duty after the war, to make a career of the army. Thus the division has been stationed in Glantri City since the end of the Kol/Erewan conflict for extensive training since the division has had little time to work together and become a cohesive unit. Prince Malachie is sensitive to the pride of the Glantrian-Alphatians and recruitment of Alphatians is a priority of his. Retirements within the division will be replaced with Alphatians when possible. As noted previously, Alphatians consist of roughly 60% of the division and Averoignians the remaining 40%. Officers are primarily Alphatian, but Averoignians can and will be promoted upon merit.

1st Banner ('Volospin's Pride'): 120 elite (M4) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M6), 2 Lieutenants (M8) and a captain (M10 Air Master 3rd) All riding warhorses

The 1st Banner suffered the least losses in the division during the war and is the most cohesive and experienced unit of the division. It is completely Alphatian in composition. Losses during the war were replaced by Alphatian mages who wanted to serve with Volospin in defence of Blackhill, and later those that wanted to keep this source of Glantrian-Alphatian pride strong and pure in the post Great War years.

2nd Banner: 240 cavalry (F2) with bows and swords; 8 sergeants (F4), 2 Lieutenants (F6), 1 captain (F8) All riding warhorses

3rd Banner: 240 heavy foot (F2) with sword, shield, and chain armour; 8 sergeants (F4), 2 Lieutenants (F6), 1 captain (F8). Riding horses for transportation only

4th Banner : as 3rd Banner

The Glantrian 12th Division

The 12th Division like all the 'new' divisions in the Glantrian army are not necessarily new formations in AC 1010 but were 'reserve' formations during the Great War that were not demobilised but were officially brought into the Grand Army. Of course not everyone who served in those reserve divisions stayed on to make a 'career' of the army and went back to civilian life, so the division were filled out with new recruits in 1010. So like the rest of the new divisions of the Glantrian army these divisions are not as cohesive or as well trained as the more established divisions (the original eight) and will require more years of training and cohesiveness before they become as effective as their brother units. By 1015 they should be as powerful and well trained as the original eight. Giving Glantri a rather powerful active-duty military force in which to counter threats.

The 12th Division is overwhelmingly Averoignian in composition. Since it is well known that Morlay-Malinbois has a significant were-population it should be noted, even though they are legal citizens there and in the free-territories of Glantri, Malachie has not organised any of the were-population into his divisions. That is not to say that there might not be were-creatures of high level in the divisions. It has been rumoured that some of the reserve units during The Great War were of were-population. However at this point and time Malachie has decided not to incorporate them into the official army TOE. As noted above roughly 90% of the division is drawn from New Averoigne and from Morlay-Malinbois. The remaining 10% is from other parts of Glantri.

1st Banner ('Le Calvaire Magie'): 120 elite (M3) human cavalry armed with slings and staffs, riding warhorses; plus 4 sergeants (M5), 2 Lieutenants (M7) and a captain (M9) All riding warhorses

2nd Banner ('Le éclaireur de Averoigne'): 240 cavalry (F2) with bows and swords; 8 sergeants (F4), 2 Lieutenants (F6), 1 captain (F8) All riding warhorses

3rd Banner (Chasseurs-Volontaires de Averoigne): 240 foot (F2) with sword, shield, and chain armour; 8 sergeants (F4), 2 Lieutenants (F6), 1 captain (F8). Riding horses for transportation only

4th Banner (Chasseurs-Volontaires de Morlay-Malinbois) : as 3rd Banner

Carlotina's 7th and 12th Divisions

Division Commander - 7th and 12th Divisions: Princess Carlotina Erewan (EW16 Rune Master 5th)

Brigadiers - 8th Div: Sire Qenildor Erewan (EL10 Attack Rank D), 15th Div: Swiftsword (E9)

Head Mage - 7th Div and 12th Div: Lady Eleesa Erewan (EW18 Rune Master 4th), Lady Norelia (EW12 Rune Master 4th)

Knight- none

Fighting troops: 860

Total (including officers, aids and logistics banner): 950

Headquarters: Erendyl

Peacetime Deployment - there hasn't been peace for Erewan and for it's divisions in years

(micky's note: this TOE is based on a reorganisation of the Glantrian army after the end of the Great War, for Erewan the conflict with the Humanoids will continue into 1010-1011 until Kol managed to gain 'control' of the humanoids of the western Broken Lands and the border with Erewan shifts from outright war to uneasy peace. Erewan did not dissolve it's reserve units until 1012 when the Western Broken Lands were annexed by Glantri and Kol made a Prince of Glantri. For the sake of time.. my time hahah. I did not draw up any of those reserve units. However as all of this is a work in progress, and open-ended and I'm enjoying the hell out of it, I might just do it, but in a separate section. That will be for those who might want to play out any future invasions, like I will when my campaign I am running gets to the Ethengar invasion of 1015.)

War deployment: protection of Erewan and southern Glantri, west of the Vesubian River from the humanoids of the Broken Lands

breakdowns of Carlotina's Divisions

Carlotina's divisions are 100% mounted, a small percentage are on flying mounts. Troops of Deca status and up have magical items, as well as special units (about 25%). Although Carlotina trusts her brigadier, she takes active command of her division whenever she can, trying to stop the humanoids of the broken lands and the Great Crater. Carlotina's army is sometimes assisted by other divisions, but this hardly helps to relieve her troops. Carlotina's division is entirely made up of Erewan elves. They are highly skilled, and experienced as the result of years of continuous wars with the humanoids.

the following applies to both the 8th and 15th Divisions.

1st Banner ('Aliana's Pride'): 70 elite airborne cavalries (E4) lances, long swords+1, shields and chain mails+1 on pegasi; 50 elite airborne knights (E5) equipment same as above on griffons; 8 sergeants (E6), 2 Lieutenants (E8) 1 captain (E10) sergeants and Lieutenants on pegasus. The captain is mounted on a Griffon.

After Lady Aliana Nyraviel's death Princess Carlotina took over and became the sponsor of Nyraviel's knights. She intended to keep them as a private force of hers, but the events of the war changed that and she made them a regular part of her divisions, and the Grand Army of Glantri. Very elite and experienced combat veterans. Along with Jaggar's Blitzkrieg Battalion the best individual combat unit in the Glantrian army.

2nd Banner ('Red Arrowheads'): 240 archers (E3) long bows, short swords, daggers, leather armour; 8 sergeants (E4), 2 Lieutenants (E6), 1 captain (E8) All mounted on riding horses.

3rd Banner ('Tree-huggers') : 240 light cavalries (E3) lances, long swords, daggers, shields, leather armour; 8 sergeants (E4), 2 Lieutenants (E6), 1 Captain (E8). All mounted on warhorses

4th Banner ('Orc slayers'): 240 mounted infantries (E3) long swords, daggers, shields, leather armour; 4 sergeants (E4), 2 Lieutenants (E6), 1 captain (E8) All mounted on riding horses

Not included in the Glantrian TOE.. but an auxiliary force available to Glantri

Kol's Corp and it's Legion's

1st Legion

Prefect: Prince Kol XIV (E9)

1st Cohort - commanded by Senior Tribune Ludwig Von Hendricks (F16), serves as Prefect when Prince Kol is not in command
2nd Cohort - commanded by Tribune Adeodatus III (KO6)
3rd Cohort - commanded by Tribune Marius (KO5)
4th Cohort - commanded by Tribune Desiderius IV (KO9)
5th Cohort - commanded by Tribune Quintus the II haha (KO5)
6th Cohort - commanded by Tribune Ignatious (KO10)

2nd Legion

Prefect: Titus Titonius II (KO 16/SH 5)

1st Cohort - commanded by Senior Tribune King Doth of High Gobliny (GO15), serves as Prefect when Titus is not in command
2nd Cohort - commanded by Tribune and Chief of Bugburbia Rhunn (BU14)
3rd Cohort - commanded by Tribune Gork (GO9)
4th Cohort - commanded by Tribune Zoarh (GO7)
5th Cohort - commanded by Tribune Raorr (GO6)
6th Cohort - commanded by Tribune Ongah (GO10)

general deployment

both legions are stationed at famous Campo di Marte in New Kolland. These forces train and drill regularly and represent a 50% mobilisation which could be deployed to Glantri. In case of invasion or emergency Prince Kol could call upon a 3rd legion, a reserve legion, of the same type in defence of his principality.

breakdowns of the cohorts. All the troops have good quality weapons and shields provided through Von Hendricks

1st Cohort (both 1st and 2nd legions)(Command Cohort) -

2 Centuries of elite cavalry : 200 elite Goblin Dire Wolf Riders armed with bows and hand axes, 20 sergeants (GO1), 2 Centurions (GO3)

4 Centuries of heavy elite infantry: 100 Bugbear veterans (BU1), 10 sergeants (BU2), 1 Centurion (BU3); 100 Goblin Veterans (GO1), 10 sergeants (GO2), 1 Centurion (GO3); 100 Orc veterans (OR1), 10 sergeants (OR2), 1 Centurion (OR3); and 100 Gnoll Veterans (GN1), 10 sergeants (GN2), 1 Centurion (GN3)

1 Century of elite scouts: 100 Kobold scouts (NM), 5 sergeants (KO1), 1 Centurion (KO2)

2 Centuries of Pioneers (light construction, menial labour, medical corp, and camp guard): 200 Kobold (NM) with general 'healing' skills, 20 sergeants (KO1), 1 Centurion (KO3) with artillery and engineer training.

2nd-6th Cohorts, 1st Legion

each legion has 8 Centuries of Kobold Infantry: 800 Kobold infantry (NM) shields and spears, 80 sergeants (KO1), 8 Centurions (KO2)

2nd Cohort, 2nd Legion

8 Centuries of Bugbear Infantry: 800 Bugbear Infantry (NM) shields and longswords, 80 sergeants (BU1), 8 Centurions (BU2)

3rd-6th Cohorts, 2nd Legion

each legion has 8 Centuries of Goblin Infantry: 800 Goblin infantry (NM) bows, and spears, 80 sergeants (GO1), 8 Centurions (GO2)