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by Marco Dalmonte English translation by Gary Davies

Protector of Cynidicea, Patron of Justice, Lord of Storms

Level, Alignment, Sphere: 19th (Empyreal), LN, Energy
Symbol: a blue thunderbolt
Portfolio: justice, war, storms, Cynidicea
Worshipped in: Isle of Dawn (Helskir), Hollow World (Traldar), Known World (Cynidicea, Northern Reaches), Norwold
Appearance: a human of a stately build, with long blond hair and a bushy beard gathered in plaits, grey eyes and a look that expresses strength and demands deference, dressed in an armour of mesh modelled on his muscles, a tunic of blue cotton and a pair of greaves and sandals, with a sword at his side and a golden club in the form of forked lightning in the left hand.
History: PROBABLE THEORY: in life he was an Ostlandic priest of Tyr who lived during the VI and V centuries BC. During a raid on a Nithian colony in Soderfjord he was captured together with his companions and brought in irons to the heart of the empire. After a few years spent in slavery, until the Nithian Empire ended in ruin following the curse of the Immortals, he along with other Northmen resorted to wander in the desert, until they fell to the mercy of a tribe of Alasiyan raiders. Following some years in servitude with these new lords, Gorm finally gained his freedom in 488 BC, when the raiders were defeated after having attacked a southern oasis, leaving on the field both their fallen companions and their slaves. Thanks to his clerical powers, Gorm cured his liberators and gaining their confidence was welcomed into the oasis of Cynidicea. This village had been founded a few years earlier by a group of Traldars, escaping the Kerendans of the south, who established it after having defeated the local Neanderthals who occupied it. In the course of the following years the oasis was expanded thanks to the sources of water below, and the village became a small city. Gorm gained a large following on the basis of his curative powers, his fairness and his charisma. Thanks to his experience in battle and to his magic powers, Gorm was found at the head of the Cynidiceans when they had to face an invasion of a tribe of lizardmen that lived in the vicinity. Thanks to his strategy and his powers, the enemies were driven away and the prestige of Gorm rose to such a point that he was proclaimed king of the Kingdom of Cynidicea in 482 BC, acclaimed by the people. Gorm enlarged the city of Cynidicea enclosing it with walls and replaced the wooden shacks with stone buildings obtained from the nearby mountains. Furthermore, when he found the existence of a way for becoming Immortal, using all his resources for changing the territory around the city, allowing it to became fertile thanks to an ingenious system of irrigation based on designs on ancient Nithian tablets found in the desert. After having then created an artefact that hid Cynidicea from the eyes of his enemies and being assured the supremacy over the surrounding region, ceded the throne to his son and disappeared in a stormy night in 444 BC. The son Tyrsus then erected a temple in his honour and the Cynidiceans began to honour him as the divine protector of the kingdom, patron of justice, war and storms. Subsequently he tried to warn his people about the threat of Zargon (a semi-immortal being of a voracious appetite that suddenly appeared), but the cultists killed most of his priests and took hold of the city in 317 BC, ending with the lead up to the ruination. When indeed his artefact fell into the hands of the followers of Zargon, they destroyed it leading to the madness and the disappearance of the illusion that hid Cynidicea. The kingdom was therefore uncovered by the raiders and invaded once again, the cultivations mouldered and the aqueducts fell into ruin. When the city was stormed by a tribe of Antalian nomads in 313 BC (slaves that at the collapse of Nithia became adapted to life in the desert like the Alasiyans) the kingdom ultimately collapsed and the city was given up to the flames. The survivors found refuge in the underground and the reconstructed Cynidicea, which was then divided into areas of influence between the groups of power, remained on the scene (the followers of Gorm, Madarua, Usamigaras and Zargon). In the course of the following centuries the Cynidiceans degenerated until they descended into an almost constant state of hallucination, which has brought the Cynidicean race closer to extinction much more than any humanoid threat.
Personality: Presently the sect that worships him in the buried city is in competition with those of Madarua, Usamigaras and Zargon, but Gorm considers the first two Immortals more as allies than as enemies, with the common purpose of preserving the last con Cynidiceans from extinction and the threat of Zargon. His cult (fundamentally masculine, by favouring the philosophy of Gorm) and is also present in the Lands of the North and in Norwold, where he covers the role of Vali in the Antalian pantheon, son of Odin and patron of just revenge, war and storms and a faithful ally of his patron Tyr (Ixion).
Patron: unknown [presumed: Ixion]
Allies: Madarua, Usamigaras, Ixion
Enemies: none (hates Zargon who isn’t an Immortal)
Alignment of followers: any; clerics must be male and either Lawful or Neutral
Favourite weapon: long sword (allowed all bludgeoning weapons and the short bow)
Clerics’ skills and powers: +1 bonus to Strength, free fighting instinct and alertness general skills.
Domains: Energy, Law, War, Storms, Justice
Preferred weapon: long sword
Source: B4, WotI