Heldland (New Heldannic Territory of)
1015
Location: South-eastern portion of Norwold; south of Oceansend and North
of the Heldannic Territories.
Area: 150,000 sq. mi. are claimed.
Population: 25,000 (10,000 in Landfall, 5,000 in Forton).
Languages: Heldannic, Thyatian Common (Hattian dialect), Alphatian Common
(Alpha dialect). Thyatian is the official language.
Coinage: Groschen (5 gp), gelder (gp), erzer (ep), markschen (sp), fenneg
(cp).
Taxes: 15% income tax collected 4 times a year. 10% tithe to the
Heldannic Knights, collected once a year. Poll tax of 1 gp per year on those who refuse
military service. Taxes are waived for the first 2 years for new immigrants.
There is also a 5% sales tax on all items but food and clothing (these taxes are not
waived).
Government Type: Military theocracy.
Industries: Hunting, mining, lumber.
Important Figures: Governor-General Helga Schonberg (human, female, P12
of Vanya).
Flora and Fauna: One can commonly encounter animal herds such as sheep
and moose, bears, giants (mountain, hill, stone, and the rare frost), goblinoids,
lycanthropes, sasquatches, and wolves. Dragons also venture into the territory from the
northern mountains.
Further Reading: CM1 - Test of the Warlords, Dawn of the Emperors boxes
set, AC1010 - Poor Wizard's Almanac to AC 1012 - Poor Wizard's Almanac 3, Joshuan's
Almanac.
Description: by Sir Hendrik Gultzer, servant of the Glorious Lady Vanya.
It is with pride and pleasure that I describe to the readers about the glory and valour of
the people of Heldland, the New Heldannic Territory. I hope that this factual
documentation will also prove to the readers that all the evil and tyrannical stories
heard back in the Old World are nothing more than that: stories.
So learn about the wondrous life in Heldland. Perhaps you too will be one of the brave new
colonist who will carve out a home in these wild lands. Be assured, all who do will be
remembered always for their help in spreading the true Glory of Vanya.
The Land
The area of Heldland stretches from the northern borders of the righteous Heldannic
Territories all the way up to the foothills of the Final Range in central Norwold. The
western border is marked by the impenetrable Mengul Mountains, while the eastern borders
fall within the Alphatian Sea.
The land is covered with forests ripe for wood cutting, and many mines have been
discovered in the numerous hills and mountains dotting the land. Although many beasts
still inhabit the sparsely human populated areas, the brave Heldannic Knights constantly
patrol the area, slaying any foul monster they see in the name of Vanya.
To date, only two towns can be found within Heldland. The first is Landfall, also known as
the City of Thieves by the inhabitants of Norwold. Let me be the first to say that this is
no longer the case; we, the Heldannic Knights, have captured and slain all thieves in the
land, enforcing true laws and stability. This has only been accomplished by the divine
guidance of Vanya. So those fearing this "City of Thieves" title should
considered it nothing but evil rumours spread by those jealous of Vanya's happiness.
[Still, plenty of other correspondents inform us that corruption in the government is
still present, and that thievery is very active in Landfall. The truth is probably
somewhere in between. Ed.]
The second city is our wonderful capital known as Forton, the City of Knights. A map of
the fortress and town can be found in Joshuan's Almanac [p.122, Ed.], and as you can see,
there is plenty of room for the hardworking farmers. City walls are been built as you read
this, and soon no army will be able to defeat the Knights stationed there. Forton has
already reached a population of 5000 in its first year, and we expect it to continue to
prosperous into the economical power of the region.
Six other towns are planned for the region, and their construction is expected to start in
the next couple of year. If you speak to
official before construction begins, they may even be able to make modifications to the
plan to suit your needs. All in all, Heldland is a place that is build for the people, as
Vanya truly cares for her worshipers.
The People
Heldland is currently expanding, as we wish to see this proud nation become as glorious as
it truly deserves. Hence, all new immigrants are given a tax break for the first couple of
years.
All cultures are welcome in Heldland, although we do expect immigrants to have the
courtesy to learn to speak, read, and write
Thyatian. Heldannic is also a common among the farmers and peasants, so learning it would
be handy as well. Also, known criminals are advised not to apply for citizenship. We deal
harshly with lawbreakers. The Heldannic Territories does not, nor will it ever accept or
permit any crimes within their borders.
Most people here in Heldland are the simple farmers who are glad to have the Heldannic
Knights to protect them from wandering monsters and roving goblinoids. Their everyday
lives are without stress and completely carefree as they know in their hearts that Vanya
watches over them with her champion Knights [Somehow, I doubt this. Ed.].
Of course, other religious beliefs are permitted, but we ask that you be respectful to
those who follow Vanya and keep your own beliefs within your own household.
Recent History
Heldland was founded last year (AC 1014) when Oberherr Wulf von Klagendorf determined that
the nation was to large to rule for just one man. Hence, the Heldannic Territories were
truly divided into several territories. The heart of the nation in the Old World, with the
capital of Freiburg, is now the Heldannic Territory of Heldann. The area in Norwold was
entitled the New Heldannic Territory of Heldland. Another territory under the beneficial
rulership of the Knights on Davania is call the Heldannic Territory of Vanya's Rest.
Before our arrival, the land was barely populated with farmers fearful of the wilderness
around them. But we brought them civilisation and protection, and now they are prospering.
Yet we desire for Heldland to continue to grow, so we again invite all brave souls ready
to carve out their own land to seek permission to establish themselves here in the
territories.
Of course, last year we had a few setbacks. Due to a few minor problems within the ranks
of the Heldannic Knights [Ed's Note: they call the lost of all their priestly spells a
minor problem.], several renegades and villains inspired revolts and rebellions,
causing Heldland to lose over half it's territory. But there is no need to worry about
such events again. The Heldannic Knights have solved their internal strife and are now
ready to reclaim their lands. Let all those false kings such of Yarrvikson [of Oceansend.
Ed.] beware.
Don't Miss
An impressive sight to see is Castle Forton, located within the capital. Here, the
Heldannic Knights proudly parade and march each day before spreading out into the
countryside to protect and serve the weak. It is from this constant parading that Forton
has earned the nick-name City of Knights.
Castle Forton itself is also a sight to see. The resplendent black lion can be seen almost
everywhere, indicating clearly that the place is blessed by Vanya. In fact, the high
priests claim she even walks the parapets herself every night just to witness the splendid
fortress blessed in her name. And it is truly blessed. Forton has been equipped with all
the latest artillery and anti-siege
fortifications produced by the best gadgeteers and engineers of the Old World. I cannot
describe any more for fear of revealing
too much to potential enemies, but Forton is guaranteed to withstand any siege conceivable
by mortals. Only Vanya herself could breach these walls, and she is on our side.