Sphere: Thought
Status: Exalted
Power Points: 100
Anti-Magic: 25:%
Armour Class: 0
Hit Dice: 10*********
Hit Points: 80
Move: 120' (40')
Attacks: One Weapon (Spear, sword, battleaxe, short bow)
Damage: by weapon
No. Appearing: 1 (1d3)
Save As: IM1
Morale: Special
Treasure Type: n/a
Intelligence: 1d6+14
Alignment: Lawful
XP Value: 8,500(1PP)

Monster type: Humanoid

The Einherjar are warriors slain in battle. They now serve Odin in his own army which he will use in the final battle against Entropy. The einherjar typically look like warriors of the Northern Reaches. Tall, blonde or red headed with long beards worn lose or braided. They wear chainmail and metal helmets and wield swords, spears or axes. However, there are heroes among the Einherjar who appear very different from the average warrior. Statistics given above is for the standard Einherjar, statistics for unusual warriors may vary. Half of the einherjar army is commanded by Odin himself, the other half is commanded by Freyja. Freyjas einherjar are recognised by their Lynx hoods. The Einherjar usually stay in Valhalla, fighting, eating and drinking, though they are sometimes sent on special missions by Odin of Freyja.

Special abilities: Einherjar are exalted creatures who can be killed. Like Immortals they can spend TP to gain the abilities of 36th level spellcasters. They do not need to eat sleep or breathe. They are Immune to energy Drain, disease, ageing and Immortal-level ESP spells. They only have one form and can not have a mortal identity. It takes a weapon +3 or greater to harm them. They have Anti-Magic, but are affected by moral magic.

Characteristics: All ability scores are determined using 1d6+14

Where found: Normally only in Valhalla.