Power Points: 100
Armour Class: 0
Hit Dice: 10*********
Hit Points: 50
Move: 120' (40')
Attacks: One Weapon (Spear, sword, battleaxe, short bow, long bow)
Damage: by weapon
No. Appearing: 1 (1d3)
Save As: IM1
Treasure Type: D
Alignment: Neutral (in AD&D: Any non-evil) XP Value: 8,500 (0 PP)
White Elves, also called Ljosalfar or High elves live on an outer plane called Alfheim. When Ordana created the elves of Mystara, Odin helped her with advice and power. In return she allowed him to walk among them. Odin soon became a good friend of the elves and those who listened to his wisdom were inspired. He asked a few of them to come and live with him, and they accepted. These became the White elves. White Elves are tall pale blonde humanoids with distinct elven features. They have no shadow. Rather, they are surrounded by an aura of light. White Elves are elegant and graceful beings. They voices are melodious and almost enthralling. Many White Elves are famous bards.
The White Elves are not servants of Odin as such. They see Odin and his fellow Immortals as friends, and equals. The elves are often invited to parties in Valhalla, and the Immortals are always welcome in Alfheim. The White Elves hate Loki his Black Elves and will assist anyone fighting those forces.
The White elves are very concerned with the safety of elves on Prime Material. They often disguise themselves as normal elves and walk among their shorter `cousins'. Sometimes special elven heroes are invited into the realm of the White Elves.
There are many gates between the outer plane called Alfheim and the elven kingdoms on Mystara. After the Shadowelf Invasion all gates to Alfheim(aka Aengmor) were closed. They will be reopened if the forest is restored. The White Elves rarely take actions that influence the political situations on Mystara, but they sometimes help individual elves.
Special abilities: White Elves are exalted creatures who can be killed. Like Immortals they can spend TP to gain the abilities of 36th level spellcasters. They do not need to eat sleep or breathe. They are Immune to energy Drain, disease, ageing and Immortal-level ESP spells. They only have one form and can not have a mortal identity. It takes a weapon +3 or greater to harm them. they have Anti-Magic, but are affected by moral magic.
Characteristics: Ability scores for White Elves is determined as following Str, Con, Wis: 1d6+14; Dex, Int and Cha: 1d8+17.
Where found: Alfheim (the outer plane), Prime Material, or anywhere else.