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Trying to get this knocked out today, this one was mandatory as it was the editor's favorite. The skinwalker, the not-quite werewolf of Cherokee lore. Now an Immortal cursed traitor forever fighting off the urge to kill those close to it.

Skinwalker

by Glen Welch

AC: 5 (9)
Hit Dice: 6* (M)
Move: 180' (60')
Attack: 1 Bite
Damage: 10d6/10d6/20d6
Number Appearing 1 (1)
Save As: F6
Morale: 7
Treasure Type: N
Intelligence: 10
Alignment: Chaotic
XP Value: 175
Monster Type: Monster (Rare)

Skinwalkers are Atruaghin that have been cursed for betraying a close ally. They are changed by the Immortals to reflect their true natures. They appear as normal humans in the daytime but they have to fight an overwhelming desire to kill those closest to them. Eventually they succumb to their bloodlust and turn into the skinwalker, resembling pale, hairless werewolves. Then they are trapped in that form until they successfully kill their prey.

The change from a human to a skinwalker is incidious. Ever skinwalker is a murderer, someone whose treachery has gone unpunished. The curse is Immortal magic, and cannot be removed by mortals. The urge to kill those close to the skinwalker grows greater every single day, until one night the urge becomes to great and the transformation takes place. The skinwalker can only change shape at night, and returns to normal form in the daytime. The transformation is automatic, there is nothing the skinwalker can do to prevent the change.

In combat the skinwalker cannot be harmed except by magical or obsidian weapons. Silver is useless against them, they are not true werewolves despite the similarity. They are not detected as lycanthropes, and cannot spread their curse. When killed the skinwalker reverts back to its original form. They can be found whereever you can find Children of Atruaghin, they can come from any of the clans. When they are going throw their transformations they will flee to the wilderness to avoid detection.