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Next to last monster, the classic Indian abomination two-face, sadistic killer with a face on both sides. I went with curses for a lot of the humanoid creatures, since corruption is a major element in the Atruaghin storyline.

Two Face

by Robin

AC: 3
Hit Dice: 8** (M)
Move: 120' (40')
Attack: 2 Claws
Damage: 2d6/2d6
Number Appearing 1 (1)
Save As: F8
Morale: 8
Treasure Type: O
Intelligence: 12
Alignment: Chaotic
XP Value: 1750
Monster Type: Humanoid (Very Rare)

Considered one of the most feared of the cursed on the Great Plateau, the abomination known as Two Face is hated and hunted by all five of the clans. Created when an Atruaghin kills through deception and isn't caught. The Immortals curse the offender by giving him or her a face on the back of their head, marking them forever as killers of their own kind. Then for the rest of their life the creatures hunt their own people, luring them away from their villages and hunts to torture and mutilate them.

The Two Face appears as it did before being cursed, only with a face on the back of its head. This is a dead giveaway to anyone who sees it, so the Two Face will usually wear a cowl to disguise it. It always approaches its victims as a friendly traveler or someone who is in need of aid. Once the Two Face has its victim alone, it tears the poor individual to shreds. It makes sure there are no witnesses, so it can continue to terrorize its former people.

Because of its second face the Two Face cannot be surprised. Anyone who sees the second face of the creature must save against against paralysis or be paralyzed by fear for one turn. A remove fear or other similar spell ends the effect. They are treated as enchanted creatures for the purposes for protection from evil and similar spells. The Two Face can only be harmed by magical or obsidian weapons.