Post/Author/DateTime | Post |
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#1zombiegleemaxJul 12, 2005 18:06:45 | the best map of Sigil? Thank you for your time. I just wanna get some kind of representation of the city streets and the different wards. |
#2zombiegleemaxJul 12, 2005 20:07:20 | Well... If you want something to use as a reasonable overview of the general layout of Sigil's streets, I would say that the map that comes with the basic campaign setting is the one you want. The only other source that provides something similar is "In the Cage", and that one focuses much, much more on putting names on the map (though it as such also provides street names, which the former map does not). |
#3old_sageJul 12, 2005 21:02:42 | Well... If you want something to use as a reasonable overview of the general layout of Sigil's streets, I would say that the map that comes with the basic campaign setting is the one you want. The only other source that provides something similar is "In the Cage", and that one focuses much, much more on putting names on the map (though it as such also provides street names, which the former map does not). Agreed. However, you could just follow the general descriptions given in the various books about the shape and structure of the City of Doors and base your map on your own mental visualisation of how the Cage would look. It's a fun experiment, and it really helps to define how you as a PS fan, imagine Sigil. Not only that, but it adds a touch of uniqueness that makes it YOUR Sigil. |
#4sildatorakJul 13, 2005 0:31:25 | Also keep in mind that Sigil is constantly changing. Golden lords foreclose on houses to put up a new tavern, the dabus tear down an empty warehouse to make way for a new fountain, tanar'ri and baatezu war in the streets of the Hive for weeks reducing a fairly wide area to ruins, and so on and so on. I wouldn't worry too much about getting a definitive map, just keep a good idea of what locations are close together and you'll do fine describing it. |
#5ripvanwormerJul 13, 2005 9:43:58 | Also keep in mind that Sigil is constantly changing. Golden lords foreclose on houses to put up a new tavern, the dabus tear down an empty warehouse to make way for a new fountain, tanar'ri and baatezu war in the streets of the Hive for weeks reducing a fairly wide area to ruins, and so on and so on. I wouldn't worry too much about getting a definitive map, just keep a good idea of what locations are close together and you'll do fine describing it. Sigil also changes on its own, buildings slowly drifting to new locations over the course of days, the attraction of the portals as the planar forces and alignments wax and wane shaping the city into new configurations - sections of the city disappearing overnight, shaped into mazes by the Lady of Pain - clusters of buildings becoming sentient and migrating across town on their own - buildings that turn out to be mimics or other house-shaped entities. |
#6old_sageJul 13, 2005 20:10:08 | ...clusters of buildings becoming sentient and migrating across town on their own... I've wondered about this from time to time. I would think that perhaps it is a kind of "collective intelligence" -- composed from the minds of the mortal inhabitants of the clustered buildings. Or perhaps the sentience comes from elsewhere... from Sigil itself. Is it just borrowed? Given back? Do the buildings remain sentient? |
#7zombiegleemaxJul 14, 2005 14:49:11 | Maybe the lady constantly opens and closes portals which lead from one part of the city to another, thus making the feel of ever-morphing city As a DM, I wouldn't like to have a detailed map of the city because it would cut down on the number of railroading options :P. It's better for the players not to know exactly where they're going. Not to mention the fun part of planar travel - rolling dice to determine traveling time - you can't have that with an in-scale map |
#8gray_richardsonJul 14, 2005 20:32:11 | Sigil also changes on its own, buildings slowly drifting to new locations over the course of days, the attraction of the portals as the planar forces and alignments wax and wane shaping the city into new configurations - sections of the city disappearing overnight, shaped into mazes by the Lady of Pain - clusters of buildings becoming sentient and migrating across town on their own - buildings that turn out to be mimics or other house-shaped entities. Sigil sounds a lot like that movie Dark City. ;) |
#9richard_kJul 15, 2005 11:09:51 | Hmm i can smell an adventure comin on... |
#10ripvanwormerJul 15, 2005 23:35:02 | Sigil sounds a lot like that movie Dark City. ;) I don't think it changes nearly so rapidly or entirely (or maliciously). I think things drift from place to place slowly, like gate towns. |
#11richard_kJul 16, 2005 4:36:58 | Hmm though if i suppose u put alot of cranium rats into a neighbourhood they might be able to move a few buildings by force of will? Or maybe something else, the power of belief is a powerful thing... |
#12old_sageJul 16, 2005 4:40:23 | I don't think it changes nearly so rapidly or entirely (or maliciously). I think things drift from place to place slowly, like gate towns. Purely by chance. By mood. Or maybe by feeling. Perhaps a place has simply grown bored with its surroudings and has chosen to move elsewhere to effect a change of scenery. Does belief play a part? I wonder... |