Dark Sun 3.5

Post/Author/DateTimePost
#1

zombiegleemax

Jul 17, 2005 15:07:54
Post in this thread to sign the petition.

A year or so after releasing Dungeons & Dragons, Wizards of the Coast released 3.5, after reading these very forums to find out what their fan base wanted. Well, Wizards, these are your fans talking. We want Dark Sun 3.5, and only you can give it to us.

We have spoken.
#2

zombiegleemax

Jul 17, 2005 15:33:07
Only they?

athas.org
#3

drmorganes

Jul 17, 2005 15:48:33
Ditto for Athas.org. Additionally, both Dragon and Dungeon have published articles updating the setting to D&D 3.5.

Odds are that's about as official as you're going to get.

Keep in mind that the fluff (i.e., stuff that's not game mechanics) from earlier editions is still valid.
#4

zombiegleemax

Jul 17, 2005 15:58:18
i got a dragon magazine and saw an advertisement for dark sun it said comming soon but it never got through i guess.
#5

jon_oracle_of_athas

Jul 18, 2005 6:05:28
There was a thread with a petition that got some hundred signatures IIRC. I suggest digging up said thread and signing that petition rather than starting all over again.
#6

jesterjeff

Jul 18, 2005 9:10:13
Did I hear someone say petition?

Here's the link to mine. it sort of stagnated at around 950
feel free to send everyone you know to sign. also print out a hard copy and get sigs, then email me and I'll give ya an addie to mail em to, i decided to have and end goal of 10,000. I hit 10,000 and I'll take the hard copy and a printout of the online to wizards.
#7

jon_oracle_of_athas

Jul 18, 2005 13:16:24
That's the one.
#8

jesterjeff

Jul 18, 2005 13:42:26
Hi Jon, long time no see.

can ya'll hurry up with some other cities...till me ebay orders come in all I've got is Draj. lol.
Good to be back in the sands though...
#9

xlorepdarkhelm_dup

Jul 18, 2005 13:56:49
Post in this thread to sign the petition.

A year or so after releasing Dungeons & Dragons, Wizards of the Coast released 3.5, after reading these very forums to find out what their fan base wanted. Well, Wizards, these are your fans talking. We want Dark Sun 3.5, and only you can give it to us.

We have spoken.

Welcome to the forums. You are not only a bit late, but probably need to do some searching around, to find out there IS a Dark Sun 3.5 out.
#10

ruhl-than_sage

Jul 18, 2005 16:25:27
I know this might sound like sacrilige, but I almost don't want them to pick-up the setting again. I'm having more fun being a part of recreating it here on the DS forums :D
#11

Sysane

Jul 18, 2005 16:29:53
I'd like to start seeing brand spanking new material honestly. PrC and rules stuff is good and all, but those have been rehashed, redone, and kicked around forever.

New adventures coming out on a semi-regular basis would be a good thing IMO.

Thats not a cut on anybody or the work thats been done, but more of an observation/request-to-whoever thinking out loud sort of thing.
#12

ruhl-than_sage

Jul 18, 2005 16:40:26
I agree, but there seems to be a real aversion by most people on the boards, about new material, at least as far as expanding the setting goes. Still, there are new setting materials being developed for some of the City-States and a slowly evolving consensus on the Anicient History of Athas. As far as the adventures go, I don't fully detail my adventures before I run them, and I would suppose that is true for most of the other DMs on the Boards here.

We could start up a thread for posting adventure ideas and short descriptions of what happened in our games after the fact. That might serve as a source for adventure ideas.
#13

xlorepdarkhelm_dup

Jul 18, 2005 16:59:11
I'd like to start seeing brand spanking new material honestly. PrC and rules stuff is good and all, but those have been rehashed, redone, and kicked around forever.

New adventures coming out on a semi-regular basis would be a good thing IMO.

Thats not a cut on anybody or the work thats been done, but more of an observation/request-to-whoever thinking out loud sort of thing.

Well, the PrC and rules-hashing is what Athas.org has been focused on -- because we believe that should be something which players have access to. It is sort of the primary oal of Athas.org, and one we're not gonna back down on. However, new material is incoming -- there is still the completion of Dregoth Ascending (which does require some rules hashing and PrC's to be generated to make that completely possible), plus the rest of the Secrets of the Deadlands, which adds a whole new component previously unreleased for Dark Sun. There also is the Lost Cities project that I know is being worked on, that fills out the details of the two least-known cities of the Tablelands.

Beyond that, there have been a number of people who have added and expanded on it, the least of which (off the top of my head) are cyrus9a, dawnstealer, and I believe rhul-thaun. Personally, I might take a part of Dark Sun that hasn't been seen before, and add to it. I've considered details like potentially the crash of the Messenger, and ideas from the Yuuzhon Vong in Star Wars, which I've been formulating possibly including a radically different take on the return of the Rhulisti, and where they would fit in.
#14

jesterjeff

Jul 18, 2005 18:41:20
In all honesty, the reason I want it brought back is so I can easily get my grubby hands on Worldinfo....citymaps, world maps, villians and heroes of note, geography and monsters.......Adventures, Well I prefer my own. I just want to be able to offer my players a readily accessable source for setting info so they can more easily get into character. Having a home city and knowing it's layout and who to talk to, knowing where to go for what, and knowing what's what and where's where. That's why i want the books reprinted.
#15

kalthandrix

Jul 18, 2005 19:06:39
I'd like to start seeing brand spanking new material honestly. PrC and rules stuff is good and all, but those have been rehashed, redone, and kicked around forever.

New adventures coming out on a semi-regular basis would be a good thing IMO.

Thats not a cut on anybody or the work thats been done, but more of an observation/request-to-whoever thinking out loud sort of thing.

I have a few adventures that I have made, maps and all, but they have never been typed or playtested outside of my group. I run a pretty savage game and my players come to the table knowing it is quite possible that they could die.

I could start typing them and post the material if anyone thought it would be worth wild.
#16

jesterjeff

Jul 18, 2005 19:49:06
I have a few adventures that I have made, maps and all, but they have never been typed or playtested outside of my group. I run a pretty savage game and my players come to the table knowing it is quite possible that they could die.

I could start typing them and post the material if anyone thought it would be worth wild.

Well Kalthandrix, share my dear friend. I crave maps and scenery....
#17

Sysane

Jul 18, 2005 22:26:45
Beyond that, there have been a number of people who have added and expanded on it, the least of which (off the top of my head) are cyrus9a, dawnstealer, and I believe rhul-thaun. Personally, I might take a part of Dark Sun that hasn't been seen before, and add to it. I've considered details like potentially the crash of the Messenger, and ideas from the Yuuzhon Vong in Star Wars, which I've been formulating possibly including a radically different take on the return of the Rhulisti, and where they would fit in.

And my Sundered Regions Project

But any hey, I would like to start seeing new adventures whether it be from athas.org or from the community itself. Its much needed and would be refreshing IMO.
#18

xlorepdarkhelm_dup

Jul 18, 2005 23:59:51
And my Sundered Regions Project

But any hey, I would like to start seeing new adventures whether it be from athas.org or from the community itself. Its much needed and would be refreshing IMO.

Agreed. more adventures would be interesting and fun.
#19

zombiegleemax

Jul 19, 2005 1:16:56
In all honesty, the reason I want it brought back is so I can easily get my grubby hands on Worldinfo....citymaps, world maps, villians and heroes of note, geography and monsters.......Adventures

Well its not reprinting but i hope the clearing house type site i am working on will help us have one place to go to find atleast a large part of whats out there.

I am nearly finnished, maybe at the end of the week or early next.
I am debating on where to host it i would perfer a free site but i'm pretty sure thats not going to happen.

i'll post when it is actually up and running on the web.
#20

zombiegleemax

Jul 19, 2005 1:20:09
I have a few adventures that I have made, maps and all, but they have never been typed or playtested outside of my group. I run a pretty savage game and my players come to the table knowing it is quite possible that they could die.

I could start typing them and post the material if anyone thought it would be worth wild.

What, are you mad!?!?!?!?
Ofcourse you should type them up.
#21

zombiegleemax

Jul 19, 2005 1:24:37
I know this might sound like sacrilige, but I almost don't want them to pick-up the setting again. I'm having more fun being a part of recreating it here on the DS forums :D

I'm gonna have to agree with you here, Sage. Athas.org is doing a better job with the setting than I believe WotC could. While I'd love to see DS in print again (even if its just one bug ole core book that never gets expanded on again), I would kinda dread what WotC would do to the setting if they didn't include people that were extremely familiar with it. Athas just has too many quirks to be left to newbie writers (unless they do a lot of homework).
#22

jon_oracle_of_athas

Jul 19, 2005 6:26:40
I'd like to start seeing brand spanking new material honestly. PrC and rules stuff is good and all, but those have been rehashed, redone, and kicked around forever.

New adventures coming out on a semi-regular basis would be a good thing IMO.

Thats not a cut on anybody or the work thats been done, but more of an observation/request-to-whoever thinking out loud sort of thing.

No harm perceived. Athas.org has released four official adventures since the summer of 2002: Tyrian Conspiracy, Whispers of the Storm, Dregoth Ascending: The Day of Light, and Dregoth Ascending: The Quest. The final part of Dregoth Ascending is scheduled for release this Christmas and The Emissary will be released in 2006.
#23

Sysane

Jul 19, 2005 7:49:32
No harm perceived. Athas.org has released four official adventures since the summer of 2002: Tyrian Conspiracy, Whispers of the Storm, Dregoth Ascending: The Day of Light, and Dregoth Ascending: The Quest. The final part of Dregoth Ascending is scheduled for release this Christmas and The Emissary will be released in 2006.

Very nice. :D
#24

kalthandrix

Jul 19, 2005 7:58:46
What, are you mad!?!?!?!?
Ofcourse you should type them up.

I will start with the one that my group just finished. It will mostly be an outline and possibly stats for some of the encounters. The two maps (one of a battle field where the PC's make camp and the other a small dungeon crawl) are just on grid paper and I do not know if I would be able to post it here. There are a few others I would have to make again due to the fact that I just free-handed them on the four foot battlemat that I use in my game- so the maps I most likely would be able to scan and send to those who would want them unless someone with their own site would be able to put it on their web page.

I will let people know when I have the material typed.
#25

ruhl-than_sage

Jul 19, 2005 9:17:50
For now I'll post my maps, as to the adventure material, I don't think anyone could use much of what I've run so far. Its mostly off the top of my head or very strongly connected to my characters individual backgrounds. I use obvious plot hooks very sparingly in my games.

I do have some information about arena battles that I've run and individual scenes that could be easily used by others, and the adventure that I'll be running soon may be of interest to others so I'll get around to posting that soon too! :D
#26

jon_oracle_of_athas

Jul 19, 2005 10:43:23
For now I'll post my maps, as to the adventure material, I don't think anyone could use much of what I've run so far. Its mostly off the top of my head or very strongly connected to my characters individual backgrounds.

Sounds like my own campaigns. :P
#27

kalthandrix

Jul 19, 2005 11:10:49
I guess I either 1) have to much time on my hands to actually write out the outline and such of my own game sessions, or 2) am way to orgainzed. It could also be the sum of 1 and 2, but my players have all told me that they have a great time (even with me trying to kill them) and they enjoy that fact that I have the stuff so organized.

I even go so far as to record the players XP awards after each session and when they reach a new level I give them their total and let them level- I figure that it keeps the whinning down of "I only need 100 xp for gain the next level!" and the characters do not have a meter that gives them a read out of their current experiance.
#28

nytcrawlr

Jul 19, 2005 11:31:50
Well its not reprinting but i hope the clearing house type site i am working on will help us have one place to go to find atleast a large part of whats out there.

I am nearly finnished, maybe at the end of the week or early next.
I am debating on where to host it i would perfer a free site but i'm pretty sure thats not going to happen.

i'll post when it is actually up and running on the web.

Why not just throw it all up on Dark Sun Central on Multiply? That is what I'm doing anyways.

And kind of the reason why I created it in the first place. :P
#29

dawnstealer

Jul 19, 2005 11:59:56
I'll answer this one the same way I've answered the last two "petitions to bring back DS" threads:

Dark Sun is a community, now, and one that responds to the community. If a corporation (ie. Wizards of the Coast) takes it over, they're going to concentrate on the bottom line and "vanilla out" Dark Sun. Do you want that to happen? I know I don't.

Also, as long as a bunch of volunteers are all contributing to this thing, we have a voice in how it looks and how it appears. Once it's taken over by Wizards, kiss that input goodbye.

No, I'm quite happy with Dark Sun RIGHT where it is.
#30

nytcrawlr

Jul 19, 2005 12:22:24
I'll answer this one the same way I've answered the last two "petitions to bring back DS" threads:

Dark Sun is a community, now, and one that responds to the community. If a corporation (ie. Wizards of the Coast) takes it over, they're going to concentrate on the bottom line and "vanilla out" Dark Sun. Do you want that to happen? I know I don't.

Also, as long as a bunch of volunteers are all contributing to this thing, we have a voice in how it looks and how it appears. Once it's taken over by Wizards, kiss that input goodbye.

No, I'm quite happy with Dark Sun RIGHT where it is.

The more I think about it, the more I agree.

So you get my Amen.
#31

ruhl-than_sage

Jul 19, 2005 15:07:09
I guess I either 1) have to much time on my hands to actually write out the outline and such of my own game sessions, or 2) am way to orgainzed. It could also be the sum of 1 and 2, but my players have all told me that they have a great time (even with me trying to kill them) and they enjoy that fact that I have the stuff so organized.

I even go so far as to record the players XP awards after each session and when they reach a new level I give them their total and let them level- I figure that it keeps the whinning down of "I only need 100 xp for gain the next level!" and the characters do not have a meter that gives them a read out of their current experiance.

I'm impressed by people who are able to be that organized actually, I've tried but it just doesn't work for me. The problem with my style of play is that it only works as well as my players can make it work. If I have uninspired characters with poorly explained backgrounds or if they don't have much personality "in game" then my plot suffers and my game doesn't run very well. I can pull a few newbie or so-so players along for the ride if I have a couple of really strong players in my game, but I've had to cancel a number of games in the past or cut people from my games because I just couldn't run a descent game for them.

Being more organized would be beneficial, I'm just not very good at it. Now the dream of course is being able to combine detailed plans with spontaneous acting/plot making ability...
#32

kalthandrix

Jul 19, 2005 15:43:05
I'm impressed by people who are able to be that organized actually, I've tried but it just doesn't work for me. The problem with my style of play is that it only works as well as my players can make it work. If I have uninspired characters with poorly explained backgrounds or if they don't have much personality "in game" then my plot suffers and my game doesn't run very well. I can pull a few newbie or so-so players along for the ride if I have a couple of really strong players in my game, but I've had to cancel a number of games in the past or cut people from my games because I just couldn't run a descent game for them.

Being more organized would be beneficial, I'm just not very good at it. Now the dream of course is being able to combine detailed plans with spontaneous acting/plot making ability...

I do some of that in how I run the adventure, but I first write out an outline- if the PC are traveling for 15 days, I will set up encounters along the route, but I play every day by having them make checks or I roll dice behind the screen. The encounters I modify depending on where they are, their condition, ect. Like if they are being a bunch of candy- I will throw in something at night for a few nights to keep them from sleeping. The encounters I make are usually a few stats, treasure, and some of the major actions that the bad guys will take. I even throw in people that are not battles to keep some role-playing in the long journys- like a 30th level psion that lived as a hermit. I figure if the PC are going to attack everything, well sooner or later they will meet someone bigger and badder then that are.

Of course I am evil, and I almost laughed out loud when the Ranger in my group said "I point my bow at the old man in the door!" He did not shoot, but it would have been fun, and a short adventure seeings how they were all 4th level at the time.
#33

jon_oracle_of_athas

Jul 19, 2005 16:12:30
Reminds me of a fond moment when I killed a 7th level rogue PC who was wounded and fell through a poorly maintained roof while trying to escape the templars. He fell into the bedroom of a feeble old man - a 1st level commoner - who with trembling hands picked up his inferior bone scimitar and with a lucky critical finished off the PC. :P
#34

nytcrawlr

Jul 19, 2005 20:21:21
Reminds me of a fond moment when I killed a 7th level rogue PC who was wounded and fell through a poorly maintained roof while trying to escape the templars. He fell into the bedroom of a feeble old man - a 1st level commoner - who with trembling hands picked up his inferior bone scimitar and with a lucky critical finished off the PC. :P



That rules!
#35

zombiegleemax

Jul 20, 2005 2:31:08
I'll answer this one the same way I've answered the last two "petitions to bring back DS" threads:

Dark Sun is a community, now, and one that responds to the community. If a corporation (ie. Wizards of the Coast) takes it over, they're going to concentrate on the bottom line and "vanilla out" Dark Sun. Do you want that to happen? I know I don't.

Also, as long as a bunch of volunteers are all contributing to this thing, we have a voice in how it looks and how it appears. Once it's taken over by Wizards, kiss that input goodbye.

No, I'm quite happy with Dark Sun RIGHT where it is.

Couldn't have said it better myself.