Lizardmen and other things for 3.x SJ

Post/Author/DateTimePost
#1

zombiegleemax

Jul 20, 2005 0:34:22
Trying to re-ignite the 3.x conversion...the Space Lizardmen arrive...


-+2 Str, +2 con.
-Medium Size
-30ft base land speed
-Darkvision to 60ft
-+5 natural armour
-Proficiency w/ shields, barbed darts, simple weapons, Wheelock pistols, and Greek Fire weapons.*
-+4 on Balance, Jump, and Swim checks.
-2D8 Racial HD-first one maxed out...+1 BAB, +3 Ref.
-(2+int)x5 racial skill points. The class skills for these are Balance, Jump, and Swim.
-One Free feat for his Racial HD levels.
-Natural Attacks-2 claws and one bite. Claws are 1d4, bite is 1d4. A lizardman can attack once followed by a secondary attack at -5 Attack Bonus, and 1/2 str on the damage roll. So, either 2 claws followed by a bite, or a weapon followed by a claw or bite.
-Can hold breath for Con x4 rounds before risking drowning.
-Automatic Languages: Common, Draconic. Bonus: as human.
-Favoured class: Druid
-LA: +2.

*I seem to remember they had a love of Greek Fire...

Hope it works...needs testing.
#2

zombiegleemax

Aug 19, 2005 4:55:04
Anyone?

Advice, Criticism?


Heloo?
#3

zombiegleemax

Aug 19, 2005 9:52:53
3.X?